(Thread IKs:
Captain Foo)
|
gonadic io posted:She's been core for a few leagues, and doesn't really count as a master. I doubt she'll change at all, just keep hanging around in your hideout being all "no idea what happened to the other guys". "I foresee a betrayal in the future."
|
# ? Nov 15, 2018 13:11 |
|
|
# ? May 23, 2024 03:48 |
|
Cynic Jester posted:"I foresee a betrayal in the future." "A tool betrays"
|
# ? Nov 15, 2018 13:12 |
|
to run a syndicate, you need a tool...
|
# ? Nov 15, 2018 13:13 |
|
gonadic io posted:e: Just Zana, Niko, and Navali looking confused saying "they said something about Wraexit and all stormed out" lmao. I don't really understand the prophecy lady. I have 60 silver coins in my stash.
|
# ? Nov 15, 2018 13:19 |
|
gonadic io posted:e: Just Zana, Niko, and Navali looking confused saying "they said something about Wraexit and all stormed out" holy moly
|
# ? Nov 15, 2018 13:25 |
|
Awesome! posted:to run a syndicate, you need a tool... Would you kindly
|
# ? Nov 15, 2018 13:25 |
|
A new league is an excuse to take a new character to the most efficient path to making the same exact necromancer build I always do, because I love having little dudes running around blowing poo poo up.
|
# ? Nov 15, 2018 13:44 |
|
gently caress Wraixet would have been a way better thread title
|
# ? Nov 15, 2018 13:51 |
|
gonadic io posted:I doubt she'll change at all she absolutely will change, A Gracious Master was one of the best early prophecies to get
|
# ? Nov 15, 2018 14:03 |
|
Captain Foo posted:I ran bladefall traps and it was ok but I also didn't know what I was doing and brute force ssf'd it to 82 oh yeah this includes the 6L I did myself somehow for 6 fuses
|
# ? Nov 15, 2018 14:14 |
|
Lightning Knight posted:lmao. You give her a silver coin in exchange for a prophecy. The prophecies are all good (provided you can kill something like, on the scale of a rare with a ghost in it). Usually they're some flavour of extra mobs, but can be "this master will appear and give you extra reputation", "if you kill the unique dog in act 3 with the dog sword in your inventory it'll turn into the Super Dog Sword", "the next thing you hit with a jewellers orb will just six link", and other such goodies. If you pay her an additional bribe, she'll turn the prophecy into an item which you can buy/sell on the free market.
|
# ? Nov 15, 2018 14:55 |
|
Can't wait to run GC Miner as my league starter before building that ridiculous 1 hp character that's just meant for exploring Delves invisibly.
|
# ? Nov 15, 2018 15:10 |
|
Not all prophecies are good, but the ones that aren't can usually be cleared pretty quickly, or sealed for cheap. Some prophecies can be sealed and sold, some prophecies give you a sellable item when cleared. Doing prophecies is a good way to generate a small but pretty stable income, and there's always the chance you get a really good one.
|
# ? Nov 15, 2018 15:13 |
|
Yeah im doing GC/arc mines to start. Obliterate stuff while people figure out if the new skills are good.
|
# ? Nov 15, 2018 15:17 |
|
Dance Officer posted:Not all prophecies are good I think he means good as in "give at least some kind of extremely marginal benefit as opposed to some kind of negative effect"
|
# ? Nov 15, 2018 15:25 |
|
I'm seriously considering doing some practice runs to reduce the time it takes me to clear the acts.
|
# ? Nov 15, 2018 15:27 |
|
Wafflecopper posted:I think he means good as in "give at least some kind of extremely marginal benefit as opposed to some kind of negative effect" Yeah, provided you're at least strong enough to kill like, a tough rare with a ghost inside it without any trouble, I don't think there's any that don't give at least a little bit extra loot.
|
# ? Nov 15, 2018 16:39 |
|
so much to unpack with Wraexit
|
# ? Nov 15, 2018 16:49 |
|
At lower levels, do prophecies do anything actually noticeable when you complete them? Because I have done three and never really noticed much happen.
|
# ? Nov 15, 2018 17:10 |
|
There's low level prophecies that give ok upgrades to leveling uniques, and a few that make more rare mobs. Whispers of Doom is a really good low level one, because Doomfletch's Prism is an endgame weapon.
|
# ? Nov 15, 2018 17:19 |
|
ToastyPotato posted:At lower levels, do prophecies do anything actually noticeable when you complete them? Because I have done three and never really noticed much happen. They literally tell you what the prophecy does. Like sometimes it's just "a ghost pops out of the rare you kill" or "this one has some tornadoes" or "hey you're gonna fight a necromancer" so the "benefit" is just a thing that happens. But sometimes you get a guy that explodes into currency, or a bloodline pack made out of fusing orbs, or a rogue exile that only wears rares. Just read what a prophecy does. Most of them are duds and any benefit they give is barely noticeable.
|
# ? Nov 15, 2018 17:21 |
|
SynthesisAlpha posted:They literally tell you what the prophecy does. Like sometimes it's just "a ghost pops out of the rare you kill" or "this one has some tornadoes" or "hey you're gonna fight a necromancer" so the "benefit" is just a thing that happens. Yeah I looked up the prophecies on the wiki and I guess I just haven't gotten any cool ones. I do have one that does have a noticeable outcome (modifying normal boots will guarantee movement speed) but I haven't done it yet. The other ones I did involved reading a book at a library, killing 2 dudes at a bridge, and some other special mob. But after they died it wasn't like I got some kind of crazy loot.
|
# ? Nov 15, 2018 17:26 |
|
ToastyPotato posted:The other ones I did involved reading a book at a library Thank you for supporting your local community.
|
# ? Nov 15, 2018 17:27 |
|
Goa Tse-tung posted:she absolutely will change, A Gracious Master was one of the best early prophecies to get Oh gently caress it didn't click at first, there goes my money maker
|
# ? Nov 15, 2018 17:40 |
|
I wonder if the player classes are getting new voiced lines as part of the 19 VAs and 40k spoken lines of dialogue.
|
# ? Nov 15, 2018 17:47 |
|
What is the most solid starter build? Overall great fast-ish doesn't require respeccing at level 65 or something budget, at least to get to a decent level Not looking to do shaper, just like t12s with ease kind of thing. Gonna be moving to ps4 to get some other people into it and i might have to carry some people. Is aurabot horrible to level?
|
# ? Nov 15, 2018 18:02 |
|
Don't level an aurabot. Anything traps, mines, or totems will fit that bill quite easily.
|
# ? Nov 15, 2018 18:03 |
|
Arc totem heiro, especially on PS4, don't have to aim.
|
# ? Nov 15, 2018 18:05 |
|
So in my brief time playing so far and looking around at what people have to say about builds, when people speak to the quality of a build, is safe to assume that most conversations are themselves assuming you are aiming for absolute top level, total endgame performance? I've seen tons of advice against winging it, and how certain builds can't do X content, but seeing as I have no context or knowledge for the endgame in general, it's kind of hard to parse sometimes. Like, I know myself as a player, am incredibly unlikely to ever actually make it to the absolute endgame, highest possible tier content. In Diablo 3, for example, yeah I could get max level every season, and get the full set of gear for my build, but I never really got far enough to min-max the gear out with the best possible modifiers, or get primal ancients, or push Greater Rifts past like the mid 60s, while these builds were typically designed to push 110+. So, how does the endgame really break down from a more casual perspective? I assume there are multiple "tiers" of "things to do" that require increasing amounts of min-maxed gear. So assuming somewhat casual play, how concerned should I be with build selection if I am just trying to get all my levels in and maybe dabble in some endgame stuff (maps right?) Or do most build guides also include the ability to just get to the endgame period? Basically another way of putting it is, how much of the build advice that floats around actually applies to someone who will never probably reach a point where they are pushing the highest most difficult content in the game?
|
# ? Nov 15, 2018 18:44 |
|
ButtWolf posted:What is the most solid starter build? I ran arc hiero with trash golds until T12. It's pretty straightforward
|
# ? Nov 15, 2018 18:48 |
|
ToastyPotato posted:So in my brief time playing so far and looking around at what people have to say about builds, when people speak to the quality of a build, is safe to assume that most conversations are themselves assuming you are aiming for absolute top level, total endgame performance? I've seen tons of advice against winging it, and how certain builds can't do X content, but seeing as I have no context or knowledge for the endgame in general, it's kind of hard to parse sometimes. Like, I know myself as a player, am incredibly unlikely to ever actually make it to the absolute endgame, highest possible tier content. In Diablo 3, for example, yeah I could get max level every season, and get the full set of gear for my build, but I never really got far enough to min-max the gear out with the best possible modifiers, or get primal ancients, or push Greater Rifts past like the mid 60s, while these builds were typically designed to push 110+. So, how does the endgame really break down from a more casual perspective? I assume there are multiple "tiers" of "things to do" that require increasing amounts of min-maxed gear. Look for builds with the keywords like "league-starter" "beginner friendly" etc. This usually denotes a build that isn't required to have multiple exalts of gear to function. Most builds can be taken to the extremes and push all content, but for your purposes there are a lot of "cheap" builds that are effective.
|
# ? Nov 15, 2018 18:49 |
|
Vasudus posted:I wonder if the player classes are getting new voiced lines as part of the 19 VAs and 40k spoken lines of dialogue. that'd be a nice surprise but i think they'd have made a bigger deal of that. my bet is PC dialogue gets redone with new player characters (which i assume is coming for 4.0)
|
# ? Nov 15, 2018 18:57 |
|
Jinnigan posted:that'd be a nice surprise but i think they'd have made a bigger deal of that. my bet is PC dialogue gets redone with new player characters (which i assume is coming for 4.0) I wonder if there's any chance we get more character classes. It would be cool if there was like, a fourth "faith" stat and healing skills a la Dark Souls, but that would be a huge sea change in the way the game is balanced.
|
# ? Nov 15, 2018 19:00 |
|
ToastyPotato posted:So in my brief time playing so far and looking around at what people have to say about builds, when people speak to the quality of a build, is safe to assume that most conversations are themselves assuming you are aiming for absolute top level, total endgame performance? I've seen tons of advice against winging it, and how certain builds can't do X content, but seeing as I have no context or knowledge for the endgame in general, it's kind of hard to parse sometimes. Like, I know myself as a player, am incredibly unlikely to ever actually make it to the absolute endgame, highest possible tier content. In Diablo 3, for example, yeah I could get max level every season, and get the full set of gear for my build, but I never really got far enough to min-max the gear out with the best possible modifiers, or get primal ancients, or push Greater Rifts past like the mid 60s, while these builds were typically designed to push 110+. So, how does the endgame really break down from a more casual perspective? I assume there are multiple "tiers" of "things to do" that require increasing amounts of min-maxed gear. The easiest way to rank end-game builds is what map tier they can breeze through while mostly one-shotting everything. For top-tier builds that's tier 16 maps (at the very end-game you can make any map a tier 16 map, but most players won't get to that point). Most decent builds will be able to breeze through tier 10-11 maps once their unique gear requirements have been met and the rest of their gear slots are filled with ~5c rares from poe.trade to fill holes. These builds can probably complete tier 16 maps but without end game gear it won't necessarily be efficient. A build created by a total newbie without following a guide will probably start to fall apart around tier 6, potentially earlier. "Falling apart" generally means lots of dying which really starts to suck because of the 10% xp loss. They might be dying because they didn't build with enough EHP, they're missing status ailment immunities, they're missing sustain (leech or regen), or they're simply not killing stuff fast enough. Good builds take care of all of those problems.
|
# ? Nov 15, 2018 19:00 |
|
Still waiting on more info, but this is what I want to try first: Deadeye Winter orb / ice spear (cwc or separate links) Tailwind, pierce, +1 proj/aoe notables MoM+Acro for defenses, CI if feeling spicy Scale with crit. Clear with WO, ice spear for single target. Zoom zoom.
|
# ? Nov 15, 2018 19:02 |
|
Certainly anything that has a build guide which doesn’t explicitly state “don’t do this if you aren’t rich/don’t know what you’re doing” should allow you to get at least the equivalent of gr 60-70 if you know the basics of your skills and how they’re supposed to work and you know your stat priorities for picking up and enchanting gear. Most of this game is just about not dying. The rest is killing faster to the point of absurdity.
|
# ? Nov 15, 2018 19:03 |
|
I did my first A10 clear this league with a Freestyle Cyclone build. I just took what I had when I got to level 60, compared it to a build, it was somewhat comprable (except I did not get enough life). I fizzled out on that character after doing some mapping, but I was hooked so I did another lap with a build guide to do mapping much easier. An unoptimized freestyle build will be able to clear act 10. An optimized build will break the 10 acts over its knee. I wouldnt worry too much.
|
# ? Nov 15, 2018 19:04 |
|
Lightning Knight posted:I wonder if there's any chance we get more character classes. It would be cool if there was like, a fourth "faith" stat and healing skills a la Dark Souls, but that would be a huge sea change in the way the game is balanced. I wouldn't count on it. You would have to do an absolutely massive rework of the skill tree to place them and it would screw around with a shitload of balance/design themes. Though maybe, in the distant future, there might be additional ascendancies. That I could see them doing for like a 4.0 deal, adding one per to each base class (for a total of four per) though no idea how they would handle Scion differently, if they bothered.
|
# ? Nov 15, 2018 19:05 |
|
ToastyPotato posted:So in my brief time playing so far and looking around at what people have to say about builds, when people speak to the quality of a build, is safe to assume that most conversations are themselves assuming you are aiming for absolute top level, total endgame performance? I've seen tons of advice against winging it, and how certain builds can't do X content, but seeing as I have no context or knowledge for the endgame in general, it's kind of hard to parse sometimes. Like, I know myself as a player, am incredibly unlikely to ever actually make it to the absolute endgame, highest possible tier content. In Diablo 3, for example, yeah I could get max level every season, and get the full set of gear for my build, but I never really got far enough to min-max the gear out with the best possible modifiers, or get primal ancients, or push Greater Rifts past like the mid 60s, while these builds were typically designed to push 110+. So, how does the endgame really break down from a more casual perspective? I assume there are multiple "tiers" of "things to do" that require increasing amounts of min-maxed gear. The end game can be several different things these days but once you get to maps I think you'll see the general routine. There are 16 tiers of maps, broken into three categories based on difficulty, white/yellow/red. The goal of end game is run maps of increasing difficulty eventually culminating in a series of boss fights (four guardians and shaper). A distinction that many builds have is whether they are good at mapping (kill and move fast) or bossing (lots of damage/sustain). This isn't a binary distinction but builds usually lean one way or the other. For a casual player I would say that being able to run yellow maps quickly and safely is a good goal to shoot for with your build. From there you can get money, decent xp and take your time learning the various map mods, doing unique maps when those drop, maybe checking out the side boss content like atziri or elder and just generally working on your gear and refining your character to prepare to take on harder content. This can be a good point to reroll characters too, transitioning from "league-starter" to something that wants a little more currency invested in it.
|
# ? Nov 15, 2018 19:05 |
|
|
# ? May 23, 2024 03:48 |
|
Vasudus posted:I wouldn't count on it. You would have to do an absolutely massive rework of the skill tree to place them and it would screw around with a shitload of balance/design themes. Yeah it's not something I expect, I just think it would be fun. I'm currently in love with minion builds so the idea of playing like, a holy healer minion class sounds super fun. I know that's sort of a thing now with SHR and Smite and whatnot that they added but alas, it just doesn't scratch that itch the same.
|
# ? Nov 15, 2018 19:09 |