|
Geemer posted:Turns out unity is capped at 2147483647, which is the largest value a signed 32-bit integer can have. Oh huh, that's new. Then again, I don't think the various ascension paths are meant to interact. EDIT: Then again, you can definitely turn psionic pops into cyborgs...
|
# ? Nov 15, 2018 08:47 |
|
|
# ? May 25, 2024 18:26 |
|
You can turn psionic pops into cyborgs but they lose psionic (also brainslug). Leaders, however, can still roll them.
|
# ? Nov 15, 2018 12:50 |
New dev diary on Slave market Slave market mechanics, unity ambitions are now a free feature as well as mandates. Mandates have been reworked/revamped (example in the diary is "Urbanizer: build 2 city districts")
|
|
# ? Nov 15, 2018 13:04 |
|
I think that's the first Stellaris feature to make me feel a bit squeamish.
|
# ? Nov 15, 2018 13:14 |
Well I mean, mandates were in game from the start.
|
|
# ? Nov 15, 2018 13:26 |
|
I guess it's nice for xenophiles to be able to just buy loads of other aliens.
|
# ? Nov 15, 2018 13:35 |
|
Selling synthetics to neatly sidestep the issue of rebellions
|
# ? Nov 15, 2018 13:39 |
|
Demiurge4 posted:Selling synthetics to neatly sidestep the issue of rebellions It sounds like at the moment only biological pops can be placed on the market?
|
# ? Nov 15, 2018 13:42 |
|
NoNotTheMindProbe posted:I think that's the first Stellaris feature to make me feel a bit squeamish. Yeah, that's uhh... hmm, an uncomfortable amount of mechanical depth?
|
# ? Nov 15, 2018 13:45 |
|
Slaves are already in the game thought - as is eating them, robbing them of their intelligence, driving them from their homes or just slaughtering them wholesale. But selling pops is where we draw the line...?
|
# ? Nov 15, 2018 13:52 |
|
Sounds like smart slaves are cheap slaves. Buy up smart pops, free them, and shove them into the research factories.
|
# ? Nov 15, 2018 13:53 |
|
Psychotic Weasel posted:Slaves are already in the game thought - as is eating them, robbing them of their intelligence, driving them from their homes or just slaughtering them wholesale. But selling pops is where we draw the line...? Yeah, this is a pretty bizarre thing to get upset about if everything that's currently in the game is a-OK by you.
|
# ? Nov 15, 2018 13:53 |
|
Psychotic Weasel posted:It sounds like at the moment only biological pops can be placed on the market? At the end of the dev diary they mention thinking about letting you sell enslaved synthetics (non-gestalt) on the market, but its not final yet.
|
# ? Nov 15, 2018 13:59 |
|
NoNotTheMindProbe posted:I think that's the first Stellaris feature to make me feel a bit squeamish. Just play a robot empire then and kill all slavers. Alternatively: Wiz, please allow us to flood the slave market with cheap drones, so hiveminds (both robotic and normal) can crash the price and hurt slave empires economically Edit: The point where I started to feel squeamish was when I played exterminators and learned that I actually don't like mindlessly killing everything. Turns out I need other people around so my robots can properly feel superior to those icky flesh-beasts!
|
# ? Nov 15, 2018 14:02 |
|
Libluini posted:The point where I started to feel squeamish was when I played exterminators and learned that I actually don't like mindlessly killing everything. Turns out I need other people around so my robots can properly feel superior to those icky flesh-beasts! e: That said I'd love to destroy the slave economy by flooding the market with cheap non-sapient robotic labour.
|
# ? Nov 15, 2018 14:14 |
|
Libluini posted:The point where I started to feel squeamish was when I played exterminators and learned that I actually don't like mindlessly killing everything. Turns out I need other people around so my robots can properly feel superior to those icky flesh-beasts! That's why you first subjugate everyone into your tributary Then once you're done with that, you turn them into protectorates/vassals one at a time and integrate them. Finally, once you're one big happy family you do a heel turn and change your ethics to xenophobe and purge everything but your main species. If you're playing robits you can skip the integration step, I guess.
|
# ? Nov 15, 2018 14:15 |
|
If we're talking about being what you hate, I must admit I find a weird pleasure in being a xenophillic spiritualistic empire and doing the whole "faith serves Or xenophile, spiritualist, militarist. All xenocidal empires will be purged in psychic fire.
|
# ? Nov 15, 2018 14:20 |
|
Psychotic Weasel posted:It sounds like at the moment only biological pops can be placed on the market? Makes sense, you buy appliances at the general store.
|
# ? Nov 15, 2018 14:22 |
|
Can Rogue Servitors buy slaves?
|
# ? Nov 15, 2018 14:29 |
|
Beer4TheBeerGod posted:Can Rogue Servitors buy slaves? Everyone but Exterminators, Purifiers and Devouring Swarms can.
|
# ? Nov 15, 2018 14:34 |
|
Wiz posted:Everyone but Exterminators, Purifiers and Devouring Swarms can. But I'm so hungry. edit: watching the Paradox stream and the dev clash recap is just wonderful. Vavrek fucked around with this message at 14:53 on Nov 15, 2018 |
# ? Nov 15, 2018 14:41 |
|
Skippy McPants posted:Yeah, that's uhh... hmm, an uncomfortable amount of mechanical depth? It honestly doesnt seem super deep. You can buy pops, pops with good production traits cost more. Likes yeah its slaves so it's kind of unsettling but fanatical purifiers are already a much worse thing. And you can even buy them into freedom as a non total war empire.
|
# ? Nov 15, 2018 14:57 |
|
Would be interesting to see rare traits in the future, so you can buy people to extract their DNA when you are playing genetic ascention.
|
# ? Nov 15, 2018 15:09 |
|
Wiz posted:Everyone but Exterminators, Purifiers and Devouring Swarms can. Makes sense. You have to actually talk to people to trade with them.
|
# ? Nov 15, 2018 15:11 |
|
It feels weird that a non slave empire can end up hosting the galactic market and turning a blind eye. Wish if we were the host we could ban the official trade through our market forcing it into a less officiant black market or something.
|
# ? Nov 15, 2018 16:39 |
|
Could someone buy cheap slaves on the market, genemod them with better traits, and then sell them at a profit?
|
# ? Nov 15, 2018 16:57 |
|
But would it be a profit, when the currency for genemodding-society research-is completely divorced from the various means of exchange(Energy credits, minerals, alloys)?
|
# ? Nov 15, 2018 17:07 |
|
I don't understand why I'd ever want to sell a whole pop for only 500 energy credits.
|
# ? Nov 15, 2018 17:26 |
|
PittTheElder posted:I don't understand why I'd ever want to sell a whole pop for only 500 energy credits. Take 500 credits now or pay upkeep in perpetuity for some rear end in a top hat's rapid breeding deviants with increased food and consumer goods requirements?
|
# ? Nov 15, 2018 17:32 |
|
Wiz, let me strip the cybernetics out of these stupid cow things and make them embrace the Shroud! They may never understand the true meaning of wänt bïg lämp like a true Möth, but to let them flounder about with crude bits of wire and slabs of silicon in them is a self-inflicted cruelty the Möth Sacred Council can not abide!
|
# ? Nov 15, 2018 17:33 |
|
DrSunshine posted:Could someone buy cheap slaves on the market, genemod them with better traits, and then sell them at a profit? Don't know why not. They're your pops after buying, after all. Also this allows Xenophiles to buy slaves, free them and then genemod them into better people.
|
# ? Nov 15, 2018 17:34 |
|
Libluini posted:Don't know why not. They're your pops after buying, after all. Also this allows Xenophiles to buy slaves, free them and then genemod them into better people. "You don't have genitalia? Not to worry, we'll fix you right up!"
|
# ? Nov 15, 2018 17:38 |
|
Geemer posted:Wiz, let me strip the cybernetics out of these stupid cow things and make them embrace the Shroud! Try applying the base T'Jell template to the cyborgs?
|
# ? Nov 15, 2018 17:41 |
|
DrSunshine posted:Could someone buy cheap slaves on the market, genemod them with better traits, and then sell them at a profit? This sounds like a huge waste of research points to get a few energy credits.
|
# ? Nov 15, 2018 17:42 |
|
Really? 500 seems like a lot to me. The current nominal cost of a robot is 100 minerals and i assume the internal economic costing of a bio pop is 100 food. I expect the cost will end up impractically high most of the time but you'll easily buy the market out at other points. TheDeadlyShoe fucked around with this message at 17:46 on Nov 15, 2018 |
# ? Nov 15, 2018 17:44 |
|
TheDeadlyShoe posted:Really? 500 seems like a lot to me. The current nominal cost of a robot is 100 minerals and i assume the internal economic costing of a bio pop is 100 food. Think about how much energy you'd spend to get the research points necessary for the genemodding though, both through building research stations and the upkeep cost. Your energy gains would be minimal and the whole transaction is counter to the generally advantageous transaction of trading energy for research which occurs through normal gameplay.
|
# ? Nov 15, 2018 17:48 |
|
this is why paradox people always have to futilely go 'numbers in dev diaries are not final'
|
# ? Nov 15, 2018 17:51 |
|
NoNotTheMindProbe posted:I think that's the first Stellaris feature to make me feel a bit squeamish. Just pretend to be a democratic crusader
|
# ? Nov 15, 2018 18:01 |
|
Don't forget that post-tiles your big planets will get something like 50-100 pops living on them, even more for city planets. Even the smaller planets will probably have alot more pops that the tile system did. So pops are going to be much more prolific than before. What I'd really like to know is if the slave market works more like the classifieds, or like a pawn shop: so do you get to keep using the pop once you list them on the market, and only get the energy once someone buys them? Edit: NVM, asked and answered already on the official forums. Nevets fucked around with this message at 18:04 on Nov 15, 2018 |
# ? Nov 15, 2018 18:02 |
|
|
# ? May 25, 2024 18:26 |
|
Brother Entropy posted:this is why paradox people always have to futilely go 'numbers in dev diaries are not final' They should just start putting little "redacted" squares over all the numbers in the screenshots, nothing short of that will work I think.
|
# ? Nov 15, 2018 18:28 |