Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Doctor_Fruitbat
Jun 2, 2013


Truly I have learned the joys of digital, and dear god I hope the next one won't take half as long.



[edit] Pushing the boat out with speech bubbles. https://imgur.com/a/9N2fc51

Doctor_Fruitbat fucked around with this message at 23:12 on Nov 16, 2018

Adbot
ADBOT LOVES YOU

The Muffinlord
Mar 3, 2007

newbid stupie?
https://twitter.com/muffinlordArt/status/1063522150336921600?s=19
Been on an extremely warcraft kick lately. Trying some new things with shading on this one in an attempt to stop relying quite so hard on blending layers.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
this one's done

Shinmera
Mar 25, 2013

I make games!

lofi posted:

I think the change of styles is hurting you - the contrast between pixel-graphics and vector-style lines hurts both. You might have some joy with artificially pixellating your larger figures?

I don't know. I think I like it better than the pixel art profile test I did today:

lofi
Apr 2, 2018




Fair enough. I prefer the pixellated, looks more cohesive to me, but it's your baby. :)

my buddy Superfly
Feb 28, 2011

Shinmera posted:

I don't know. I think I like it better than the pixel art profile test I did today:



foo






Also got commissioned for this:

https://twitter.com/rainbowfission/status/1063545945474957317

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
First ever watercolour. Not displeased.

lofi
Apr 2, 2018




That's really cute! I love watercolour for just quickly adding some punch to a drawing.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

lofi posted:

That's really cute! I love watercolour for just quickly adding some punch to a drawing.

Thank you! :D I'll definitely be trying more of this.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

Shinmera
Mar 25, 2013

I make games!

Didn't manage to finish this one last night, so I spent the early morning with it.



Was really happy with the initial sketch I did. It's been a long time since I actually felt good about a drawing like that.

CovfefeCatCafe
Apr 11, 2006

A fresh attitude
brewed daily!
I need to get on drawing daily. Right now it's been more like weekly. I followed the advice from here and started doing some figure drawing from Croquis Cafe on YouTube, but I did manage to also find a bi-weekly live session in my city that's open to the public more or less. I'll be going for the first time this coming Saturday after Thanksgiving, so kinda stoked.

Otherwise, I am kind of curious what other people's methods (tactics?) are. I had done two before and I guess on my own I kinda of try to draw the outline of the figure, using some skeletal elements for arms and such. I watched a quick tutorial that talked about using sort of a stick figure frame and decided to try that. Usually when I draw something I do use a skeletal foundation to build up, but I hadn't been doing that for the figure sketching because the poses in the videos are 1 minute, 2 minute, and 5 minute, which is quite quick-paced for me. I feel like doing an outline and trying to draw the figure works better for 1 or 2 minutes, but I feel the skeletal figure helps to actually define the pose more. Here's what I did today just to compare:

Trying to draw the form:




Drawing the "frame":





I know these are really basic compared to what other people draw here (I feel like I'm posting stick figures), but I'm not really used to trying to draw with such short time.

lofi
Apr 2, 2018




Stick figures are good! It's the fastest way to capture the feel of a pose, then you can add the detail stuff at leisure.

I generally start with marking in crude masses, head->ribcage->hips, just a sphere or cube for each. If you can get them in the right positions relative to each other, the rest of the image is much easier. Then a line or two for the arms, ditto legs.

Proko covers gesture really well, I'd really recommend giving the vid a watch. His stuff in general is really well done.

coolusername
Aug 23, 2011

cooltitletext


Got a new thing to draw on! It's shiny! I have no idea what I'm doing with it!

Scribbled four random shapes and then tried to turn those shapes into heads.. Admire skinny triangle head, poorly formed rectangle with the judgemental face, the round thing, and fat triangle head.

lofi
Apr 2, 2018




That is definitely how we should name children from now on.

Shinmera
Mar 25, 2013

I make games!

CovfefeCatCafe posted:

Otherwise, I am kind of curious what other people's methods (tactics?) are.

My approach is probably very much geared towards the way I draw now, but perhaps it's still of some use.

I start with a line for the shoulders and then form it into a box for the ribcage body. This can be twisted for turns and stuff, so it's pretty flexible.



I then complete the upper body with another box for the pelvis.



Then I add legs and feet. I use very few, long strokes for everything so that the figure remains clear and fluid.



Next are the arms and hands, similar to the legs and feet. Note that a lot of the parts of the figure form out of S and C curves. Focusing on curves like that leads to pleasing shapes.



And finally I add the head and neck. I feel like doing the head last works better for me since I get a better idea for the overall body shape through the ribcage and appendages.



Of course extra stuff like clothes is just layered on top after that.



Again, not sure if this is going to be good for your skill level and your goals with art, but hopefully it at least stilled some of your curiosity. It's probably not too great to learn about volume since it leaves a lot left to you to imagine in that department, so it's probably a better idea to use more detailed skeletons first.

I also have some draw streams archived, in case you're interested in a live thing.

content
Feb 13, 2014

Drawin’ at the bar

Doctor_Fruitbat
Jun 2, 2013


Shinmera posted:

I also have some draw streams archived, in case you're interested in a live thing.

Hah, you listen to the Dustforce OST as well; I never did finish that game.

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry
I've been busy working on commissions (can you believe it, none for half a year, then two in the same week) and christmas stuff and keychains and arrrrgh so I relaxed a bit by sketching a sexy elf vampire.

my buddy Superfly
Feb 28, 2011

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
work in progress



im having trouble figuring out scaling architectural elements to each other and to the figures in my drawings, does anyone have any advice on that front? using perspective lines is helpful but i seem to be having an overall difficult time making sure the elements are of a uniform scale

my buddy Superfly
Feb 28, 2011

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry

YAAAAAASSSS it's ya boy Eevee!


Anyway more of the same from me

ThreeStep
Nov 5, 2009
I'm trying to draw something, no matter what, every other day at least. But working retail this time of year makes that rough.

Quick copy of some random bat I found online. I need to remember to let my brush pen's lines dry a lot longer than I think I do.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

lofi posted:



Turns out ice rinks are really fun places to draw people. The local pop-up one even has a warm caff for me to lurk in!

Also, I'm a massive fan of watercolour gesture work with a flat brush, just discovered it and it makes me very happy.

Those are great.




Stippling effect is caused by toned paper when I adjust levels.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



A2 has been my size lately. This was done during down time over a couple of months.

my buddy Superfly
Feb 28, 2011

smallmouth
Oct 1, 2009


Vermain
Sep 5, 2006



CovfefeCatCafe posted:

Otherwise, I am kind of curious what other people's methods (tactics?) are.

I have a fairly standard process when it comes to doing longer works.



From left to right:
  • Gesture: Trying to capture a good gesture is critical for a good finished piece. I think this is where a lot of people who are new to art get stuck, because it's such a weird, nebulous concept. It's a rhythm that you only notice when it's absent, and its absence can turn even the best piece of draftsmanship into a dull rock. I start off with a fixed point (the head) and work from there, thinking about the relationship of the curves and angles. In this piece, I started with the head, found a basic line of the shoulders, found a curvature of the chest, and then used the bottom of that curve to create an angle into the legs. The important thing when drawing human gesture is to think about the alternating forms of the body: when one muscle flexes, its antagonist contracts; when one side squashes, the other side stretches. You can see this especially in the arms, where the curve of the deltoid follows into the curve of the tricep which follows into the curve of the bicep, creating a kind of stairstep or flow. This is where I'm least concerned about proportion or three-dimensionality; if the gesture is good, those two will naturally follow.
  • Blocking: If I think the gesture looks good (or, in the case of a relatively quick piece like this, good enough), I'll start trying to better define the contour and three-dimensionality of the figure. I use simple, straight lines and hard angles, since this helps me to visualize plane changes better and helps me to determine overlaps that I can use to describe the physical structure of the figure in space. This is also a good place to catch proportion mistakes, inaccuracies, or an overly-stiff gesture. The gesture will naturally harden once you start turning it into proper forms, so doing this basic "blocking" helps me to figure out if my gesture needed to be looser. In the case of this gesture, I figured out several proportion mistakes (head, arm length), and figured out where I needed to improve the gesture (mainly the deltoids in order to create a smoother flow).
  • Firming: Using the blocking stage as a guide, I start to better define the figure. If I'm not drawing from reference, I'll usually redo the blocking and/or gesture phase if I find issues during the blocking stage. In a case like this, since I'm drawing from reference, I feel more confident in simply correcting mistakes in the firming stage. This is where I start adding in anatomical features, creating smoother curves to replace some of the harder angles, and generally checking proportions and perspective to try and ensure it looks correct. In longer pieces, I'll usually spend a significant amount of time in this stage, checking and re-checking the features until I'm confident in what I've drawn. This is usually where a solid grasp of anatomy comes in most handy, but you can often get away with lackluster anatomical knowledge if your gesture is good enough. Unless we're looking up close at a highly detailed back or something similar, we tend to look more for the curves of the body, rather than individual muscles.
I did this one rather quickly as an illustration, so there's some goofs I'd go back and correct with more time spent (right leg's connection into the pelvis is weird, left leg needs better definition around the kneecap, could define the right armpit better, etc.). While it's important to strive for accuracy, it's equally important to not get bound up too much in making every piece perfect. If I'm just practicing, I only want to spend a few minutes at most with firming up the figure so that I can note my mistakes and move on to the next practice piece. It's more economical than sitting and fretting about the accuracy of a leg muscle for 20 minutes, because it doesn't give you the same amount of practice (and, thus, the same amount of confidence) that quickly doing pieces gives.

I should also note that I usually do the gesture and blocking stages a fair bit lighter; I darkened them here just for purposes of clarity.

Vermain fucked around with this message at 17:16 on Nov 21, 2018

Pick
Jul 19, 2009
Nap Ghost
I still doodle star trek bullshit because i'm a merry dipshit and it's fun

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry
Odo could've been a beautiful technicolour rainbow at any time, but he went with beige everything.
Because there's nothing like having the most versatile alien for wild fantastical displays and then using him to be a blob sometimes and also the biggest square in the universe.
You can see from my furious diss that I do, in fact, love Odo.


Also elves.

lofi
Apr 2, 2018







Doing a 'line & wash' class, it's kinda cool making me work in very different styles than those I'm used to. The last one was terrible up till I just went 'gently caress it, it can't get worse, pour on more primary colours', and it somehow came out ok.

d3c0y2
Sep 29, 2009
Feel like I've made another leap in ability recently. All the reading and studying seems to be helping again finally after feeling like I plateaued.


my buddy Superfly
Feb 28, 2011

Got real bored today and was able to get some art done on my phone!


Wowporn
May 31, 2012

HarumphHarumphHarumph
mae good

The Muffinlord
Mar 3, 2007

newbid stupie?
https://twitter.com/muffinlordArt/status/1065742198992445440?s=19 I did a foolish thing, I did

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry

Man do I love Capaldi. He did an amazing job with such incredibly lovely scripts. I don't know how the man kept a straight face in that episode where he had to yell with full passion about sleepy sand in your eyes killing you. That was painful.


Oh my gods look at that lil house! Who's a happy lil house, who? You are! Yes you are! :3: The top windows look like eyes and it looks like it's just chillin', being a happy house.


Oh woops elves again how does this keep happening.

dupersaurus
Aug 1, 2012

Futurism was an art movement where dudes were all 'CARS ARE COOL AND THE PAST IS FOR CHUMPS. LET'S DRAW SOME CARS.'

lofi posted:




Doing a 'line & wash' class, it's kinda cool making me work in very different styles than those I'm used to. The last one was terrible up till I just went 'gently caress it, it can't get worse, pour on more primary colours', and it somehow came out ok.

This is rad

Shinmera
Mar 25, 2013

I make games!

As a gift idea for this Christmas I've started working on illustrations for a small A6 desktop calendar. I might also look into trying to sell those calendars in case anyone is interested in actually buying one.

For now, here's the first illustration.

Adbot
ADBOT LOVES YOU

content
Feb 13, 2014

cowboy time

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply