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Scruffpuff posted:I have one example of a time it worked once. Early in the game you're following in the steps of some kind of firefighting squad, and you make your way into a mine that I'm not even sure, is going into a volcano? Or hell? It's ominous and the sound creates perfect ambiance. On the ground are audio tapes made by the dwindling members of the team that attempted this before you. There's one fork in the path on the way down right after picking up a specific tape that just kinda stops you dead - one path looks safer but you can hear things in the shadows, the other path looks like it's just gonna crush and melt you in the flames but is otherwise clear. This is a cool part of the game but you can have this kind of moment without it being at the expense of NPC's elsewhere. It's not any different from what was done in Vault 11 or the Dunwich building.
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# ? Nov 21, 2018 17:42 |
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# ? May 27, 2024 14:35 |
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RE people enjoying a bad game: I have nearly 2000 hours combined in APB and APB: Reloaded. loving try me. Game can be bad while finding some modicum of fun in it. That said Fallout 76 is a glorious trainwreck and misses the mark so hard that all the awfulness is truly the tastiest part in this turd fondue and I am glad to witness it
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# ? Nov 21, 2018 17:43 |
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Rinkles posted:the game's reviewing worse than my brief time with it would have lead me to believe. is it a case of mismatched expectations---they want a different game, like tei said---or does it fall apart the longer you play? I haven’t seen a professional review that didn’t clearly state what the reviewer found fault with, and I don’t think any of them seemed like whatever Tei was referring to. They didn’t act like they wanted a certain type of game, they acted like Bethesda failed at making the game they set out to make (or didn’t have a good vision for that in the first place). User reviews are another story entirely.
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# ? Nov 21, 2018 17:47 |
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Yeah, Our group has mostly found that we prefer to group up then each branch off to our own goals. We can then use each other (and each others) camps as bounce points. If someone gets stuck in over their head, or we find something really interesting, or pvp occurs, or we want to horse trade ammo we can re-merge the group. I’d say over the course of 4 hours we’ll merge and break apart again a half dozen times
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# ? Nov 21, 2018 17:49 |
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J-Spot posted:This is a cool part of the game but you can have this kind of moment without it being at the expense of NPC's elsewhere. It's not any different from what was done in Vault 11 or the Dunwich building. I agree. I don't really care about NPCs in the Fallout series (I didn't even bother with the dog) but I can't really think of why they bothered omitting them. Did Bethesda say in no uncertain terms they'd never put them in, and it's some kind of bizarre overarching design choice? Or is it something they could change later on?
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# ? Nov 21, 2018 17:55 |
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I mean, presumably unless there's some kind of big standalone expansion, putting in NPCs to make bark lines isn't going to do anything to the game's storytelling after the fact.
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# ? Nov 21, 2018 17:58 |
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Songbearer posted:RE people enjoying a bad game: I have nearly 2000 hours combined in APB and APB: Reloaded. loving try me. Game can be bad while finding some modicum of fun in it. I have fond memories of APB. Like all the people in the instance gathering in a place where you can put a few trucks to create a ramp that vehicles can use to jump over a large building.
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# ? Nov 21, 2018 18:00 |
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Scruffpuff posted:I agree. I don't really care about NPCs in the Fallout series (I didn't even bother with the dog) but I can't really think of why they bothered omitting them. Did Bethesda say in no uncertain terms they'd never put them in, and it's some kind of bizarre overarching design choice? Or is it something they could change later on? Why put in npcs other players can kill
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# ? Nov 21, 2018 18:01 |
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Scruffpuff posted:I agree. I don't really care about NPCs in the Fallout series (I didn't even bother with the dog) but I can't really think of why they bothered omitting them. Did Bethesda say in no uncertain terms they'd never put them in, and it's some kind of bizarre overarching design choice? Or is it something they could change later on? The only official thing I've heard them say is they didn't want anyone to be confused as to whether a human in the game was real or an NPC as if the username floating above a player's head wasn't a dead giveaway. I doubt that's the real reason though.
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# ? Nov 21, 2018 18:01 |
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J-Spot posted:The only official thing I've heard them say is they didn't want anyone to be confused as to whether a human in the game was real or an NPC as if the username floating above a player's head wasn't a dead giveaway. I doubt that's the real reason though. if only there were literally decades worth of MMORPG design to look back on to see if there are any good solutions for this unsolvable problem
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# ? Nov 21, 2018 18:03 |
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Rhymenoserous posted:Flip side of the coin is someone posting "I'm actually having fun with this." and someone responding "But don't you understand you are destroying video games???" CharlestonJew posted:that's exactly what happened, yes CharlestonJew posted:I'm not surprised, just disappointed. We could be getting so much better if people didn't settle for hack jobs like this lol
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# ? Nov 21, 2018 18:04 |
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My favorite little thing about 76 is that they commit to the worldbuilding with “you’re the first people to come back to the surface so there are no NPCs!” yet you can still find guns in mailboxes and fifty caps in a cash register.
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# ? Nov 21, 2018 18:07 |
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J-Spot posted:The only official thing I've heard them say is they didn't want anyone to be confused as to whether a human in the game was real or an NPC as if the username floating above a player's head wasn't a dead giveaway. I doubt that's the real reason though. My cynical guess is they didn’t want to pay voice actors.
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# ? Nov 21, 2018 18:09 |
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Rhymenoserous posted:My guess is they didn’t want to pay voice actors. (is that video even real or did someone dub his voice over the actual dialogue as a joke? It's hard to tell with Oblivion voice acting) DMorbid fucked around with this message at 18:14 on Nov 21, 2018 |
# ? Nov 21, 2018 18:10 |
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Pirate Jet posted:My favorite little thing about 76 is that they commit to the worldbuilding with “you’re the first people to come back to the surface so there are no NPCs!” yet you can still find guns in mailboxes and fifty caps in a cash register. What cash register you looking in? They all have useless pre war money.
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# ? Nov 21, 2018 18:12 |
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Rhymenoserous posted:My cynical guess is they didn’t want to pay voice actors. Fallout 76 have lots of audiotapes with hours of that poo poo. You couls cut it to 1/8 of what it have, and it will be too much. Maybe audio acting is cheap but modeling/animating expensive?
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# ? Nov 21, 2018 18:12 |
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Pirate Jet posted:My favorite little thing about 76 is that they commit to the worldbuilding with “you’re the first people to come back to the surface so there are no NPCs!” yet you can still find guns in mailboxes and fifty caps in a cash register. Haven't played the game have ya. You're the first vault to open in the area, but not the only people to have survived in the region, and there is a story reason why people aren't around that isn't 'No one was around before the Vault opened' edit: Yeah there is a ton of VA in the game despite the lack of NPCs, and I feel there isn't some greater and/or ulterior motive to not having NPCs other than most Online Survival Crafting games don't have them and they didn't think people would miss NPCs that said people spend so much time hating on as ugly, unlikable, and badly written. Magmarashi fucked around with this message at 18:16 on Nov 21, 2018 |
# ? Nov 21, 2018 18:13 |
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Rhymenoserous posted:My cynical guess is they didn’t want to pay voice actors.
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# ? Nov 21, 2018 18:15 |
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So does anyone else get weird hang ups in outdoor combat even after the patch? I’m not sure if it’s the game being poo poo (probably) or me finally needing to upgrade my GTX 970 (possible). Like I can run around the world perfectly fine at 60 FPS, but it seems like whenever I get attacked by ghouls or whatever outside the game stutters frequently when I’m trying to turn and aim. It seems exceptionally bad near Charleston. Edit: Now that I think about it the game also stutters sometimes when multiple NPCs load in. I’m not sure if that’s just me or the lovely game Hakarne fucked around with this message at 18:32 on Nov 21, 2018 |
# ? Nov 21, 2018 18:29 |
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I'm fairly certain there's some technical reason they didn't include NPCs, something like if more than one person tries talking to an NPC at once they turn into a toaster Whatever the limitation was, that's probably why mp got shelved while they made fallout 4 (a game full of systems that clashed even though I liked them) strictly sp, assuming they'd be about to iron everything out in 3 years.
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# ? Nov 21, 2018 18:31 |
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Rhymenoserous posted:My cynical guess is they didn’t want to pay voice actors. Game has plenty of voice. My theory is there is some gamebreaking bug in the engine that can't handle multiplayer online NPC interactions. I talked to one of those sales robots while someone else did and the menu was glitching out like crazy, where it was showing things they were selling but would get error messages if I tried to buy them. I bet there were like half way through development, realized it'd take 6 more weeks of development to make server side conversation work correctly and just stripped out every single interaction that would give the engine any trouble.
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# ? Nov 21, 2018 18:35 |
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Hakarne posted:So does anyone else get weird hang ups in outdoor combat even after the patch? I’m not sure if it’s the game being poo poo (probably) or me finally needing to upgrade my GTX 970 (possible). Like I can run around the world perfectly fine at 60 FPS, but it seems like whenever I get attacked by ghouls or whatever outside the game stutters frequently when I’m trying to turn and aim. It seems exceptionally bad near Charleston. as much as i defend the game, combat is (as in all Fallout games) janky and horrible as gently caress, i miss shots at dead center mass from 5 feet away and apparently shooting through a doorway, something i thought we handled 20 years ago, doesn't usually work either
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# ? Nov 21, 2018 18:37 |
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Hakarne posted:So does anyone else get weird hang ups in outdoor combat even after the patch? I’m not sure if it’s the game being poo poo (probably) or me finally needing to upgrade my GTX 970 (possible). Like I can run around the world perfectly fine at 60 FPS, but it seems like whenever I get attacked by ghouls or whatever outside the game stutters frequently when I’m trying to turn and aim. It seems exceptionally bad near Charleston. I have stuttering issues unless I turn my textures to medium. Then it runs great. I have the same card as you
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# ? Nov 21, 2018 18:39 |
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I'm a fan of the theory that there are no NPCs because you'd be trying to turn a quest or get one, and some jackass could just stand by them KO'ing them all day. Never killing them, because they'd of course be flagged essential, but otherwise making them impossible to interact with. (I would probably be that jackass)
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# ? Nov 21, 2018 18:39 |
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i think they will increase server pop limits and let people be NPC's, you already sort of can with the Welcome Mat
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# ? Nov 21, 2018 18:40 |
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Tei posted:This group of people could have been satisfied by installing a icon with the name "Fallout 76" that plays the 4 hours long Seal of Nehara machinima.
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# ? Nov 21, 2018 18:45 |
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Dammit, I found the Broadsider (keeping that forever) and the Cryolator (eh?) and it's forcing me to come to terms with "you can't stack up all the legendaries anymore". Bethesda just ruined my adult childhood.
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# ? Nov 21, 2018 18:46 |
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Son of Thunderbeast posted:I'm a fan of the theory that there are no NPCs because you'd be trying to turn a quest or get one, and some jackass could just stand by them KO'ing them all day. Never killing them, because they'd of course be flagged essential, but otherwise making them impossible to interact with. Owlofcreamcheese posted:Game has plenty of voice. Feels Villeneuve posted:if only there were literally decades worth of MMORPG design to look back on to see if there are any good solutions for this unsolvable problem J-Spot fucked around with this message at 18:58 on Nov 21, 2018 |
# ? Nov 21, 2018 18:50 |
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SolidSnakesBandana posted:I have stuttering issues unless I turn my textures to medium. Then it runs great. I have the same card as you Same here. Fallout 76 does an amazing job (and by that I mean no job at all) of explaining texture sizes for each detail setting, then helpfully sets you to ULTIMATE GRAPHIC MODE no matter what card you have. I'm in the same boat and nothing worked until I set everything to Medium (shadows too) and now I'm fine.
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# ? Nov 21, 2018 19:13 |
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SolidSnakesBandana posted:I have stuttering issues unless I turn my textures to medium. Then it runs great. I have the same card as you Thanks, I’ll give that a go. Maybe it’s time for me to finally upgrade ol’ Bessie too. She’s been a great card for years but I feel like she’s just starting to show her age with some of the newer games. Probably the best price/performance/longevity balance I’ve ever gotten out of a video card, and judging by the newer overpriced cards I’m looking at it may be the best I’ll ever get.
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# ? Nov 21, 2018 19:14 |
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Hakarne posted:Thanks, I’ll give that a go. Maybe it’s time for me to finally upgrade ol’ Bessie too. She’s been a great card for years but I feel like she’s just starting to show her age with some of the newer games. Probably the best price/performance/longevity balance I’ve ever gotten out of a video card, and judging by the newer overpriced cards I’m looking at it may be the best I’ll ever get. It's not that your card can't handle the highest detail setting, it's that Bethesda doesn't really intelligently streaming textures onto and off your card efficiently or in advance or in the background - it just tries to shove the entire 7GB texture pack into your video card RAM at the same time. If it doesn't fit, it just shoves as much as it can onto the card (with no consideration toward what textures you might encounter based on where you are) then spends all its time streaming in new textures from disk, while discarding textures at random, even if the texture it discards is applied to an object you were literally just looking at and is right behind you. You spin around again - oops gotta load in that texture from the drive, let's discard the texture for the ghoul he's still fighting. Go with Medium and the whole pack fits on your card and the problem is gone. Well, not gone, but irrelevant.
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# ? Nov 21, 2018 19:24 |
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NPC chat: It's because their engine can't handle people running around plus NPCs so they had to pick one.
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# ? Nov 21, 2018 19:29 |
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Server down for maintenance, another patch?
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# ? Nov 21, 2018 19:40 |
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why does all the pictures looks like a graphic intensive game running on the lowest settings on a piece of poo poo pc? all look awful
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# ? Nov 21, 2018 19:41 |
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COMRADES posted:NPC chat: It's because their engine can't handle people running around plus NPCs so they had to pick one. Since the game actually still has roaming traders and such, the only reasonable explanation is that they cut out NPCs because they presumed that survival game players expected virtually no NPCs to be present. Otherwise the game works exactly as if it had NPCs, including characters that are still alive and telling you things, but that you just can't see.
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# ? Nov 21, 2018 19:50 |
I kept having this holotape bug where if I play one that's laying on the ground the pip boy radio shuts off and the tape is added to inventory but it doesn't play and I can't play it unless I log off. After the correct amount of time passes the radio kicks back in even if I'm playing some other tape. Also sometimes it'll play like one second and then stop playback, there was the airport patrol thing I was doing and the last tape started, stopped, and then the whole set was removed I guess cause the quest was over. I have a huge amount of tapes I wanna listen to but either can't play, or it sucks being unable to pause the tape and beat a mongrel to death and then hit play, or I don't wanna sit at home and listen to them because I'm outta wood again so I can't even work on my hut at the same time. Also if I play a text tape like the psychiatric records thru the pip boy there's a chance that ~ something happens, I can hear somebody or something running around, maybe see reflected flashes of a fight, and as long as I'm looking at the tape it's nbd, I don't get hurt, nothing, but if I put the tape away I've already been booted from the server as if the overlay had blocked the regular ui. I'm guessing I can't change the drat colors on the fucker anymore, right?
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# ? Nov 21, 2018 19:51 |
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SniperWoreConverse posted:I kept having this holotape bug where if I play one that's laying on the ground the pip boy radio shuts off and the tape is added to inventory but it doesn't play and I can't play it unless I log off. this is my biggest loving annoyance right now.
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# ? Nov 21, 2018 19:53 |
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*scrolls through holotapes for days trying to remember name*
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# ? Nov 21, 2018 19:55 |
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delete all those stupid tapes dammit. im not gonna just go back and wistfully remember that one corporate guy who was doing a good thing and got murdered.
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# ? Nov 21, 2018 19:56 |
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# ? May 27, 2024 14:35 |
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sneakyfrog posted:*scrolls through holotapes for days trying to remember name* Thats the most stupid poo poo. I have drop to the ground all the tapes and poo poo that seemed safe. I hope that don't byte me later when I try to enter a bunker and everyone can go but me. That and the already mentioned tapes not autoplaying when you pick up with the option [x] Play.
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# ? Nov 21, 2018 19:59 |