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hobbesmaster posted:X3 had the same problem with energy cells. Amusingly in X3 I never got to the point of ecell problems, but I always had a lot of trouble outfitting medium sized ships. Like for whatever reason medium shields would always be out of stock almost everywhere so it was an annoying long time of jumping all around to find some. Also satellites.
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# ? Nov 21, 2018 16:33 |
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# ? Jun 8, 2024 02:01 |
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Gorelab posted:Amusingly in X3 I never got to the point of ecell problems, but I always had a lot of trouble outfitting medium sized ships. Like for whatever reason medium shields would always be out of stock almost everywhere so it was an annoying long time of jumping all around to find some. Also satellites. With X3 my biggest reason to become a TITAN OF INDUSTRY was to support my own factories pumping out weapons, shields, and other junk for outfitting my fleet. I liked that there was a sort of progression to it; trade myself in small commodities until I could hire a UT, hire more UT's while I explored the universe, hunted pirates, and set up a satellite network, start building to fill supply gaps in systems, then start building my own fleet and company support infrastructure. God drat I want this to be X3: Prettier With Quality of Life Improvements Edition.
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# ? Nov 21, 2018 17:09 |
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popewiles posted:Release is just over a week away, has any new information been posted anywhere? The news section on the Egosoft website hasn't been updated since October 1st. No they're on a bit of an information blackout, which is kinda normal for egosoft as far as I can remember. They're an old company and it really shows in their marketing strategy which is like, 1999 as hell.
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# ? Nov 21, 2018 17:12 |
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Any indication of what timeline this game takes place in? Anything someone who played a few hundred hours of X3-AP would recognize?
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# ? Nov 21, 2018 17:15 |
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NeurosisHead posted:With X3 my biggest reason to become a TITAN OF INDUSTRY was to support my own factories pumping out weapons, shields, and other junk for outfitting my fleet. I liked that there was a sort of progression to it; trade myself in small commodities until I could hire a UT, hire more UT's while I explored the universe, hunted pirates, and set up a satellite network, start building to fill supply gaps in systems, then start building my own fleet and company support infrastructure. Needing factories once you're outfitting entire fleets is nice, needing to scrounge like mad to outfit you're first corvette is a bit over the top.
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# ? Nov 21, 2018 17:18 |
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After Rebirth, and Rebirth takes place like, a century or two after the gate system collapsed I think? A long time, basically. Nothing remains of the former universe either stylistically or even technologically. Much tech was lost (no jump drives in X4) and gate separation has encouraged technology to further exploit within solar systems (highways and trans orbital accelerators) and everyone has wildly redesigned their ships. Essentially it has some of the X races and locations in it but the places are unrecognizable as is much of the technology. It technically follows a single plot but it's arbitrarily removed both in distance and in time from earlier games.
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# ? Nov 21, 2018 17:20 |
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OwlFancier posted:After Rebirth, and Rebirth takes place like, a century or two after the gate system collapsed I think? A long time, basically. Nothing remains of the former universe either stylistically or even technologically. Much tech was lost (no jump drives in X4) and gate separation has encouraged technology to further exploit within solar systems (highways and trans orbital accelerators) and everyone has wildly redesigned their ships. Enough time to create a blank slate for a narrative. Although with 500 some odd hours in X3 I couldn't tell you a loving thing about the story in that game so I'm not too concerned either way!
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# ? Nov 21, 2018 17:35 |
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OwlFancier posted:After Rebirth, and Rebirth takes place like, a century or two after the gate system collapsed I think? A long time, basically. Nothing remains of the former universe either stylistically or even technologically. Much tech was lost (no jump drives in X4) and gate separation has encouraged technology to further exploit within solar systems (highways and trans orbital accelerators) and everyone has wildly redesigned their ships. X:Rebirth is like 30ish years I thought long enough that people have had to adapt to the new gateless world, but there are people who remember the pre-closure universe too.
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# ? Nov 21, 2018 17:38 |
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Gorelab posted:X:Rebirth is like 30ish years I thought long enough that people have had to adapt to the new gateless world, but there are people who remember the pre-closure universe too. Really??? I thought it was a lot longer than that.
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# ? Nov 21, 2018 17:49 |
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As someone who never played Rebirth what killed the gate system and how did everyone move between systems? Did the gate builders finally get tired of our poo poo and closed them down?
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# ? Nov 21, 2018 17:57 |
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Travic posted:As someone who never played Rebirth what killed the gate system and how did everyone move between systems? exactly that, the space ring around Earth got rammed for... some reason? that caused a giant hellwar between the argon and terrans, and the ancients decided to shut the network down. the replacement for that is big space highways that let you move really fast inside them
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# ? Nov 21, 2018 18:08 |
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Travic posted:As someone who never played Rebirth what killed the gate system and how did everyone move between systems? Not known. Possibly the builders turned them off, possibly the big gate control center you find in X3 went boom and broke the system. People didn't move between systems. Rebirth starts you off in a society that assumes the gates are forever dead. They expanded into wherever they were stuck when they turned off. The plot of rebirth is that they start turning back on and connecting to random places, which have had varying degrees of success at surviving after the shutoff.
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# ? Nov 21, 2018 18:10 |
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NeurosisHead posted:Enough time to create a blank slate for a narrative. Although with 500 some odd hours in X3 I couldn't tell you a loving thing about the story in that game so I'm not too concerned either way! Here is the story of X3: Make dank rear end space weed. Make profits.
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# ? Nov 21, 2018 18:43 |
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should've called it X: Afterbirth
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# ? Nov 21, 2018 18:55 |
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Gorelab posted:Needing factories once you're outfitting entire fleets is nice, needing to scrounge like mad to outfit you're first corvette is a bit over the top. NeurosisHead posted:God drat I want this to be X3: Prettier With Quality of Life Improvements Edition. Leal posted:Make dank rear end space weed. My ambitious(?) Dreams of becoming bargain bin Star Fox. Sponsored by space weed and space weed accessories.
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# ? Nov 21, 2018 20:37 |
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I just really want to be a space hauler, carrying cargo around the galaxy in a huge cargo ship.
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# ? Nov 22, 2018 00:37 |
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I said come in! posted:I just really want to be a space hauler, carrying cargo around the galaxy in a huge cargo ship. Elite dangerous has you covered there. The only experience close to the X games would be running an Eve online alliance.
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# ? Nov 22, 2018 02:04 |
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Space trucking in E:D was kinda boring because there was just nothing else to look at past a spinning cube station or whatever. The backdrops are interesting but only so interesting after a while. The sheer traffic in X3 made space trucking more fun.
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# ? Nov 22, 2018 02:21 |
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E:D's space trucking also has too much poo poo to do. Can't really look away or you'll probably miss your target.
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# ? Nov 22, 2018 02:25 |
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hobbesmaster posted:Elite dangerous has you covered there. Unlike E:D, space trucking is a means to an actual greater end, as in there's actual progression past being a space trucker.
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# ? Nov 22, 2018 02:25 |
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So how well did loving with the various races work out in Rebirth? One of my biggest complaints with X3 is how factions can endlessly throw ships at you when you start blowing poo poo up.
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# ? Nov 22, 2018 02:27 |
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hobbesmaster posted:X3 had the same problem with energy cells. Yeah, but that’s why it was the first step usually. 1.5 million and it starts plugging that gap in the Argon economy until you can engage in the ore shortage. There’s a quality of life mod that adds a neutral fusion reactor plant and a metal plates plant in the safer backwaters of Albion that i highly recommend for Rebirth. Edit: timeline of the universe so far. http://www.argonopedia.org/wiki/Timeline Hav fucked around with this message at 03:02 on Nov 22, 2018 |
# ? Nov 22, 2018 02:46 |
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Is it a red flag that the game is supposed to be coming out like in 2 weeks and we're not hearing anything?
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# ? Nov 22, 2018 05:29 |
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They hyped the gently caress out of rebirth and it was garbage so
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# ? Nov 22, 2018 05:33 |
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Shrimp or Shrimps posted:Is it a red flag that the game is supposed to be coming out like in 2 weeks and we're not hearing anything? Which is true, people will buy if its a good game. Still, it wouldn't hurt to feed the hype a bit. Edit: Yes, they seem to be doing the opposite of what they did with Rebirth, so I guess they have confidence in it. They were already pretty well along with the game when they had those Q&A sessions last year.
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# ? Nov 22, 2018 05:48 |
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i want to play the space game
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# ? Nov 22, 2018 05:53 |
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mods changed my name posted:i want to play the space game
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# ? Nov 22, 2018 06:47 |
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mods changed my name posted:i want to play the space game
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# ? Nov 22, 2018 12:28 |
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The only crunch time I care about is when my expectations collide with the actual game I've already purchased
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# ? Nov 22, 2018 15:57 |
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Station platforms are looking really nice.
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# ? Nov 23, 2018 12:56 |
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You can walk around on those, right? Have they said much about what ship boarding will be like in this? I'm guessing despite more first-person bits (like walking around on your ship), there won't be any actual FPS combat.
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# ? Nov 23, 2018 14:02 |
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Drunk in Space posted:You can walk around on those, right?
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# ? Nov 23, 2018 14:56 |
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Rime posted:Yes to walking, based on screenshots. I certainly loving hope not to shooting, based on Rebirth. If there was fps combat I think they would have shown it. It seems to be limited to portwalking around the station decks, cockpits of your ships and reportedly some sections of larger ships.
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# ? Nov 23, 2018 15:18 |
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They did mention EVA combat, though I believe only in reference to placing charges on another ship.
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# ? Nov 23, 2018 15:38 |
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I really hope you don't have to walk around stations to do basic stuff like trading, that would get old real fast.
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# ? Nov 23, 2018 15:45 |
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In Rebirth, they responded to player complaints by making the walking stuff optional. One of the main problems with walking was that the joystick response on my Steam controller felt terrible compared to everything else designed for Xbox controllers.
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# ? Nov 23, 2018 16:34 |
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That, and the whole miles of bland hallways to find a random npc who insulted you, just to trade poo poo, part.
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# ? Nov 23, 2018 16:57 |
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Shrimp or Shrimps posted:Space trucking in E:D was kinda boring because there was just nothing else to look at past a spinning cube station or whatever. The backdrops are interesting but only so interesting after a while. This is why I like X better than E:D, plus I just couldn't wrap my head around the learning curve in E:D. I felt like that game was too intense with its flight model. Plus X4 will hopefully have the same cheat menu as X3, that made the game so much fun to play.
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# ? Nov 23, 2018 18:26 |
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OwlFancier posted:
The Argon Nova (top ship) looks like crap though. Much prefer the one in the foreground. I wonder which one that is.
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# ? Nov 23, 2018 18:36 |
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# ? Jun 8, 2024 02:01 |
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E:D's flight model is like one of the few places where it felt really good to me. Otherwise it felt like they didn't figure out what they wanted their gameplay loop to be and everything doesn't pay nearly enough and there's nothing to really worth for other than grinding credits for bigger ships. I love occasionally flying my FAS in combat though.
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# ? Nov 23, 2018 18:37 |