Hunt11 posted:I like it when it is easy to travel from one part of the map to the other. My favorite seeds had tons of ports making it very easy to just bugger off to a different part of the map for contracts. Yeah. There were some things you wanted in the cities too though -- like a coal mine or barracks or something?
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# ? Nov 23, 2018 19:51 |
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# ? May 11, 2024 07:03 |
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You want smelters and furnaces attached to military settlements if you're going to play long enough to get to a point where you can actually buy uniques. And then there are things like militia barracks, lodges and farms that increase the likelihood of some good backgrounds spawning.
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# ? Nov 23, 2018 19:55 |
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When it comes to maps there are a few things I personally look for that are immediately visible: Hunters (or trappers) so I can get decent ranged recruits. Decent spacing. I want some wilderness between settlements (or clusters of settlements) but I don't want to travel for a day just to possibly get a contract. General traversability. Not too many mountain ranges or swamps. No long road sections going through the forest where every rear end in a top hat will ambush you. Having harbors not exclusively in the south is also nice. Decent places to restock near the frontier because from midgame on my company will be hunting greenskins and regularly disappear into uncharted territory for a few days. Good traits on starting bros, trading goods or an armorer in the starting village are nice to have but not something I'll restart over and over again for. There are also lots of relevant things you can't see initially - temples, armorers/fletchers/weaponsmiths, what terrain types the different enemy types occupy - so I've started just rolling with what I get more because even a seed that looks great at first glance can have a lot of issues you only notice after you've traveled the map for a bit anyway.
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# ? Nov 23, 2018 20:05 |
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hopefully there will be new ranged oriented backgrounds. It's currently much too hard to find decent ranged recruits unless you luck out and get a map seed with lots of villages that can attract hunters.
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# ? Nov 24, 2018 02:53 |
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I'm looking forward to the background rebalancing to see how it shakes out and hopefully makes more backgrounds viable in different ways.
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# ? Nov 24, 2018 03:31 |
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The Lord Bude posted:hopefully there will be new ranged oriented backgrounds. It's currently much too hard to find decent ranged recruits unless you luck out and get a map seed with lots of villages that can attract hunters. I have yet to find a single one on the steppe-based map seed I posted.
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# ? Nov 24, 2018 04:02 |
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The Lord Bude posted:hopefully there will be new ranged oriented backgrounds. It's currently much too hard to find decent ranged recruits unless you luck out and get a map seed with lots of villages that can attract hunters. Yes, this is one of my biggest complaints about the background system.
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# ? Nov 24, 2018 04:29 |
Wizard Styles posted:You want smelters and furnaces attached to military settlements if you're going to play long enough to get to a point where you can actually buy uniques. And then there are things like militia barracks, lodges and farms that increase the likelihood of some good backgrounds spawning. Yeah the smelters/furnaces were what I was forgetting. The main thing I look for though is a gem mine or double mine attached to a village, ideally not too far from the city with the smelters/furnace.
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# ? Nov 24, 2018 06:03 |
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The Lord Bude posted:hopefully there will be new ranged oriented backgrounds. It's currently much too hard to find decent ranged recruits unless you luck out and get a map seed with lots of villages that can attract hunters. I don't know what the rationale behind this is; it's not like all ranged companies are particularly appealing when you can get rushed by Wolfriders or 30 Orcs. But yeah, there also aren't enough ranged backgrounds. I don't know what backgrounds they could add but some of the existing ones could get a boost to Ranged Skill. It seems appropriate enough for all the military ones, Jugglers and Killers on the Run. Maybe Bowyers will be better once the DLC is out.
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# ? Nov 25, 2018 06:46 |
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I'd like to be able to hire ex-Arbalests because those motherfuckers are nothing but trouble and you'd imagine some would be willing to come work for me the same way I get Hedge Knights and poo poo.
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# ? Nov 25, 2018 06:53 |
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Wizard Styles posted:There's a general problem with finding ranged bros because the maximum Skill values you can expect from most standard low cost backgrounds are 57 for Melee and 42 for Ranged. And while Ranged Skill advances faster that only makes a difference of 10 points on average. Bowyers seem to now be significantly cheaper now based on the streamed DLC content that's available.
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# ? Nov 25, 2018 10:23 |
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RabidWeasel posted:Bowyers seem to now be significantly cheaper now based on the streamed DLC content that's available. That would be cool because one of the big issues with them is that they have pretty wide starting ranges for a few stats including Ranged Skill and at the same time are pretty expensive to pick up because you always pay for a bow.
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# ? Nov 25, 2018 21:51 |
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Yeah, cheaper to hire. A lot of the mid range backgrounds seem to be more reasonably priced now.
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# ? Nov 25, 2018 22:17 |
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three more days cannot wait
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# ? Nov 26, 2018 20:22 |
Can't pre-order / pre-buy the DLC, right?
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# ? Nov 26, 2018 20:25 |
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GreyjoyBastard posted:three more days I am REAL EXCITED to fight horrible spiders.
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# ? Nov 26, 2018 20:36 |
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I'd never fought the Black Monolith before so since the DLC is coming out and my saves will all become obsolete I took my extreme lategame company up against it. Only lost five bros, though four of them were A+ first-stringers and all four of my greatsword bros died. Pretty challenging but I got lucky with the terrain and was able to limit how many could come up against me with bushes and rocks. Their polearms are just murder though, it's not fun being the one on the receiving end of all the AOE from warscythes. Then I claimed the treasure and immediately retired to go swim in my room full of gold coins. 10/10 would buy DLC and start over from the beginning again.
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# ? Nov 26, 2018 21:10 |
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Hieronymous Alloy posted:Can't pre-order / pre-buy the DLC, right? Nope! That said, for anyone reading this thread who has not bought the game yet, it's 40% off right now for the autumn sale poo poo, maybe i'll add a copy to my Secret Snulsmas gift
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# ? Nov 26, 2018 21:28 |
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I'd love to get in on the dlc, but unexpected costs have occurred, so it's probably gonna be post christmas before I can I expect you all to keep me sated until I too can get eaten by spiders.
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# ? Nov 27, 2018 05:10 |
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I am short six of the old achievements. I was really hoping to have a few more done before the game comes out, but it seems not to be. I don't know how anyone would ever get to 250,000 crowns, and I admit I don't love the idea of making it to day 365. how lucky do I need to be to take out the Black monolith? all lvl eleven I assume at a minimum.
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# ? Nov 27, 2018 06:26 |
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stopgap1 posted:I am short six of the old achievements. I was really hoping to have a few more done before the game comes out, but it seems not to be. I just did it yesterday and it isn't so bad. I didn't even bother with all level 11, one of my greatsword guys was level 8 or 9 and I didn't feel like investing the time to get him up to 11 before going for it. There were some lucky moments but also some unlucky ones, it balanced out. If you have a company so lategame that you've beaten all three crises, you can probably do it. Expect to lose about half the bros you send in, but since the DLC coming out in two days will make your save obsolete you're not really risking anything.
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# ? Nov 27, 2018 06:34 |
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Also, since I just noticed this maybe others haven't either. They updated the Steam achievements list with the new DLC achievements: Bag a Hag Kill a Hexe Chopping Wood Kill a Schrat Beast of Beasts Kill a Kraken Sleep Tight Kill an Alp Scrambled Eggs Destroy Webknecht Eggs Famed Explorer Find 10 legendary locations I Made This! Craft an item Memory Loss Use a Potion of Oblivion A Colorful Band Dye a shield in company colors Nothing Personal Kill one of your own men while mind-controlled by a Hexe Reproach Of The Old Gods Reassemble the legendary sword
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# ? Nov 27, 2018 06:37 |
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vyelkin posted:Potion of Oblivion
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# ? Nov 27, 2018 09:43 |
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vyelkin posted:I'd never fought the Black Monolith before so since the DLC is coming out and my saves will all become obsolete I took my extreme lategame company up against it. Only lost five bros, though four of them were A+ first-stringers and all four of my greatsword bros died. Pretty challenging but I got lucky with the terrain and was able to limit how many could come up against me with bushes and rocks. Their polearms are just murder though, it's not fun being the one on the receiving end of all the AOE from warscythes. Then I claimed the treasure and immediately retired to go swim in my room full of gold coins. 10/10 would buy DLC and start over from the beginning again. This is what is supposed to happen, so good on you for playing it legit. I miss the first two times I did BM and enjoyed the carnage before the cheese strats that cripple the AI made themselves irrevocably manifest with the justification that they save bro lives.
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# ? Nov 27, 2018 10:07 |
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Wizard Styles posted:There's a general problem with finding ranged bros because the maximum Skill values you can expect from most standard low cost backgrounds are 57 for Melee and 42 for Ranged. And while Ranged Skill advances faster that only makes a difference of 10 points on average. Yea right now, Hunters are the clear choice for a late game ranged background and it would be nice to see a little more variety, with perhaps different ranged backgrounds having an edge in Fatigue, Initiative or Ranged Defense. I don't mind boosting initial Ranged Skill a little for backgrounds other than Hunter, thereby expanding the list of ranged capable backgrounds, but I think some care needs to be taken to ensure balance between melee and ranged. Bows are strong against lightly armored foes and casters and appear likely to keep an edge against the new DLC foes. It's true that Ranged Skill lags behind Melee Skill, especially at low levels, but melee strikes do not have the advantage of getting a 2nd hit roll via Scatter, nor do they have the freedom of choosing vulnerable targets right from turn 1. On that note, I've never been particularly fond of the Scatter mechanic and how Cover is implemented in full release. In Early Access builds, there was no Scatter and Cover was built into the hit roll and IMHO we had less complaints then on enemy Marksmen and Goblins. stopgap1 posted:I don't know how anyone would ever get to 250,000 crowns, and I admit I don't love the idea of making it to day 365. 250k gold is partly a measure of how long one plays as there isn't a time limit, so eventually the player will get there. I do think that with conscientious loot selling at Allied City Halls, you can at least double that by the start of the 2nd crisis, or have 250k by the end of the 1st crisis. It's mostly a matter of self defined objectives, as the game does not incentivize hoarding (high gold triggers unwanted pay raise events, nor are gold totals a factor in the final score). I'm not a fan of long campaigns either, but as the game is basically a open ended sandbox, goals are what you set them to be and everyone has a different playing approach. IMHO, almost everything can be done within 2 crisis (likely around 180 days or less), or 3 crisis (if you want Savior). aparmenideanmonad posted:
Indeed, nicely done! Drath fucked around with this message at 18:17 on Nov 27, 2018 |
# ? Nov 27, 2018 18:14 |
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Super stoked for the DLC tomorrow, just wrapped up a veteran campaign where I forced myself to deal with the Undead Crisis and beat it. This game is so addicting, it certainly seems like so much is out of your control and yet I've found myself doing better and better with each try. Some of the tactics I've found to help immensely include: *knowing which Bros are going to be total schmucks/martyrs - these guys get fast adaptation, gifted and shield expert ASAP to get them to a point where they can at least hit every other turn or so and distract enemies for just a bit longer. These guys stand on the flanks and their job is to merely waste enemy turns while my water carriers start to split the formation in the middle of the battle line. *rotation on EVERY melee brother. At first I had a hard time budgeting this perk in on more than one or two of my Bros, but it saves lives so often. I honestly think rotation saves one of my high-level guys once or twice every single battle now. *don't neglect resolve, obviously this stat helps with geists and warlords, but just in general having your guys being much more prone to going confident / not dropping to wavering or breaking is very, very valuable. With what they've shown for the DLC, it seems like this stat is only going to get more important with all the new casters and status effects. Unfortunately, it seems like this means initiative will become even more a niche stat - there's rare few bros that I invest this stat in, honestly you just have to accept that 90% of your guys will never be getting the first move since so many enemies seem to have high init. One of the things I would've loved to see in this game would to have a retinue of non-combat positions that you could potentially move permanently injured bros into. I'm thinking of something like Pirates! where, in addition to your standard crewmen, they were 8 or so specialist positions. You could have an apprentice that took an arrow to the lung take over as company smith, reducing consumption of tools, veterans who are no longer fit for combat serve as quartermasters or training sergeants who give your lowest level bros an XP boost. Stuff like that. Maybe even have a lieutenant position that could eventually allow you to take more than a dozen units into a single battle. Anyways, I'm just daydreaming, I can't wait to dump another 100 hours into this game!
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# ? Nov 28, 2018 19:37 |
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rideANDxORdie posted:
This is probably the best idea for a new aspect to the game I've seen since it came out. What an awesome way to semi-retire bros that have been used up by combat. Unzip and Attack fucked around with this message at 20:01 on Nov 28, 2018 |
# ? Nov 28, 2018 19:59 |
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Are old saves going to be incompatible with tomorrow's patch or is it just that you need a new save to have the DLC content? I am not sure I am ready to retire my current company.
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# ? Nov 28, 2018 22:08 |
ZearothK posted:Are old saves going to be incompatible with tomorrow's patch or is it just that you need a new save to have the DLC content? I am not sure I am ready to retire my current company. I'm not sure. The only thing I know is that the seeds won't carry over correctly -- what they generate will change etc.
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# ? Nov 28, 2018 22:13 |
Unzip and Attack posted:This is probably the best idea for a new aspect to the game I've seen since it came out. What an awesome way to semi-retire bros that have been used up by combat. They talked about that kind of thing a bit in one of the recent developer interview streams that got linked up thread a bit, BUT . . .I don't remember what they said
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# ? Nov 28, 2018 22:18 |
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Unzip and Attack posted:This is probably the best idea for a new aspect to the game I've seen since it came out. What an awesome way to semi-retire bros that have been used up by combat. They mentioned in that YouTube interview that someone posted awhile back that they wanted to work essentially staff positions into the game but they couldn't figure out a way to do it in an interesting way. Edit: That's what I get for not hitting refresh.
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# ? Nov 28, 2018 22:40 |
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ZearothK posted:Are old saves going to be incompatible with tomorrow's patch or is it just that you need a new save to have the DLC content? I am not sure I am ready to retire my current company. http://battlebrothersgame.com/release-date-announcement/ quote:Please note: You’ll be able to continue your current campaign with the DLC, but you won’t have access to all of the new content until you start a new campaign.
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# ? Nov 28, 2018 22:47 |
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Awesome, thanks! Dynasty Death marches on!
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# ? Nov 28, 2018 23:22 |
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Changelog posted:Changelog
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# ? Nov 29, 2018 17:10 |
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quote:Added 'Grant Night Vision' spell to Goblin Shamans. Fuuuuuuuuuck
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# ? Nov 29, 2018 17:17 |
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These changes are really exciting. Interesting nerfs to battleforged and reach advantage.
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# ? Nov 29, 2018 17:21 |
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I'm not a huge fan of making Brawny and Battleforged less powerful, but I'll still take them on every single melee bro. Reach Advantage is a nerf if your mdef is above 25 but a boost if it's below 25, so maybe that's designed to make lower-level two-handers more viable as well as making higher-level ones a bit less untouchable.
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# ? Nov 29, 2018 17:25 |
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It is time for the ending of all spider peace. Now there is only spider war.
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# ? Nov 29, 2018 18:13 |
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Sale is live! Onwards to spider war!
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# ? Nov 29, 2018 18:28 |
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# ? May 11, 2024 07:03 |
Wait, does "directly adjacent" for polearms mean *any adjacent tile* or does it mean, like, adjacent within the enemy's line of battle
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# ? Nov 29, 2018 18:50 |