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Angrymog
Jan 30, 2012

Really Madcats

unseenlibrarian posted:

The saving throws are still 1E/2E like in that they're a set number that goes down each level that you have to roll over, it's just that there's fewer of them and stat modifiers can apply. There's no variable save DCs or anything that made 3E saves way harder to pass.

It's not the mechanics, it's the feel of them. But having double checked, that's actually more true between D&D 2 and D&D 3+ rather than SWN 1and 2. What he did take out in SWN 2 are the Tech and Luck saves, which I really missed when a nanite-system started eating through one of the character's power armour, as none of the actual saves really were right.

Re: saves in general I've talked about this in the Discord a bit, but I'm not terribly good at expressing myself.

So in pre 3e saves, you save against the thing trying to harm you. You get to describe how you avoid the harm if you make the save. Going back to D&D, take a fire ball. In pre-3rd editions you'd save vs. spell, but it doesn't determine how you avoided harm. A fighter could say they just toughed it out; a rogue that they dodged; a wizard that they did a localised counterspell to protect themselves; a cleric that their god protected them. In 3e+ you save using the method used to avoid the harm, but the harm itself determines what save you use - you don't get to say how you protect yourself. In our fireball example, you would make a Reflex save. Everyone dodges the fireball, regardless of if that would fit their character.

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Also GUMSHOE does investigation and nothing else whatsoever well.

Reene
Aug 26, 2005

:justpost:

Hey TG friends I hope all y'all are having a good Thanksgiving whether or not you celebrate it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Hot take: Luck shouldn't be a stat, because getting a lucky break should be a random roll that you can't "get better at", or else it's not really luck.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

gradenko_2000 posted:

Hot take: Luck shouldn't be a stat, because getting a lucky break should be a random roll that you can't "get better at", or else it's not really luck.

*Fallout: New Vegas stares intensively*

Plutonis
Mar 25, 2011

gradenko_2000 posted:

Hot take: Luck shouldn't be a stat, because getting a lucky break should be a random roll that you can't "get better at", or else it's not really luck.

what about Pluck

Blockhouse
Sep 7, 2014

You Win!

gradenko_2000 posted:

Hot take: Luck shouldn't be a stat, because getting a lucky break should be a random roll that you can't "get better at", or else it's not really luck.

counterpoint: let me put all my points into Luck

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Is "you get better at this" at the core of what a stat is? I think some characters being luckier than others is okay even if "training" luck to improve it is silly.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Certainly in any setting which admits the supernatural varying amounts of luck seems plausible.

The Crotch
Oct 16, 2012

by Nyc_Tattoo

gradenko_2000 posted:

Hot take: Luck shouldn't be a stat, because getting a lucky break should be a random roll that you can't "get better at", or else it's not really luck.
Counterpoint: Luck should be a stat, so I have something to dump.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Best version of Luck is how Dungeon Crawl Classics does it

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

gradenko_2000 posted:

Hot take: Luck shouldn't be a stat, because getting a lucky break should be a random roll that you can't "get better at", or else it's not really luck.

Surely "being lucky" is a valid character trait that can be represented mechanically. In fact, your luck can be improved by fulfilling lucky superstitions, getting blessings from gods and spirits, and carrying lucky charms.

Just because luck doesn't work that way in real life doesn't mean it can't work that way in your fantasy rpg.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

FMguru posted:

CoC also uses it as a "restart a stalled adventure" lever. When the players gently caress up all their rolls to find clues, and the adventure is stopped dead in its track, the GM (excuse me, Keeper) can call for Luck rolls to have someone stumble across whatever they need to get things moving again.

Random rolls have failed us! Let's fix it with random rolls!

01011001
Dec 26, 2012

Fragged Seas has it as the Fate Point/Action Point gating attribute which works decently well. Because of the nature of that system, you can die by being shot in the luck too much.

Yawgmoth
Sep 10, 2003

This post is cursed!

Jeffrey of YOSPOS posted:

Is "you get better at this" at the core of what a stat is? I think some characters being luckier than others is okay even if "training" luck to improve it is silly.
Train your Luck by being successful at increasingly stupider things, much in the way you increase your resistance to bullets by getting shot by smaller caliber bullets!

Cassa
Jan 29, 2009

01011001 posted:

Fragged Seas has it as the Fate Point/Action Point gating attribute which works decently well. Because of the nature of that system, you can die by being shot in the luck too much.

So you're saying their luck... Ran out.

That Old Tree
Jun 24, 2012

nah


FYI if you're looking for a cheap-ish good tablet for books, Amazon's having a pretty good "Black Friday" sale on their Kindles. It's relatively easy to, without rooting, reskin them so they look and act mostly like regular Android tablets and less like an Amazon storefront top-to-bottom.

mbt
Aug 13, 2012

Blockhouse posted:

counterpoint: let me put all my points into Luck

[You have been banned from all of the casinos in New Vegas]

Lemon-Lime
Aug 6, 2009

Reene posted:

Hey TG friends I hope all y'all are having a good Thanksgiving whether or not you celebrate it.

:same:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

potatocubed
Jul 26, 2012

*rathian noises*
Half-fiend turkeys with fire resistance running around like they own the place...

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

01011001 posted:

Fragged Seas has it as the Fate Point/Action Point gating attribute which works decently well. Because of the nature of that system, you can die by being shot in the luck too much.
Does luck mean you get more points or better points or both? Also dying from running out of luck makes perfect sense.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I read Fragged as Fraggle.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ghost Leviathan posted:

I read Fragged as Fraggle.
I would play the hell out of Fraggle Kingdoms

01011001
Dec 26, 2012

Splicer posted:

Does luck mean you get more points or better points or both? Also dying from running out of luck makes perfect sense.

More points. And it does make perfect sense, it’s great.

Evil Mastermind
Apr 28, 2008

I always like how Monster of the Week handles Luck. You have a pool of 8 Luck, and you can spend a point to either cancel getting hit or to make a roll a 12. Thing is, when you run out of Luck, the GM is allowed to make hard moves at you whenever they want.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

01011001 posted:

More points.
*sighs and tears out last remaining page of "Splicer's big book of original ideas"*

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

theironjef posted:

Random rolls have failed us! Let's fix it with random rolls!

You can also have the players try to roll under their INT x 5 as an "idea roll" to see if, having both failed the Spot check to see the clue and the Luck check to inadvertently find the clue by dumb luck, they can instead intuit the next correct action in a eureka moment

Gort
Aug 18, 2003

Good day what ho cup of tea
Whatever happened to Let Thrones Beware? Thread looks interesting but I worry that development's dead.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Gort posted:

Whatever happened to Let Thrones Beware? Thread looks interesting but I worry that development's dead.

smkm's last post in this thread:

slap me and kiss me posted:

Sneaking on in here from my hiatus to let everyone know that recognized genius and all around great RPG dude Cecil Howe has just launched his The Forest Hymn & Picnic kickstarter, linked here.

Can't see anywhere they said they were going on hiatus, from what, or for how long.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ghost Leviathan posted:

I read Fragged as Fraggle.

So Farscape, then? :v:

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
I like Blades in the Dark's Fortune Roll as far as implementing random luck results goes.

quote:

The fortune roll is a tool the GM can use to disclaim decision making. You use a fortune roll in two different ways:

When you need to make a determination about a situation the PCs aren’t directly involved in and don’t want to simply decide the outcome.
The Lampblacks attack the Red Sashes. How does that turn out? The GM makes a fortune roll for the Lampblacks and another for the Red Sashes. The Lampblacks get a good result but the Red Sashes get limited effect. The GM decides that the Red Sashes lose their drug den, but the Lampblacks suffer some injuries in the skirmish.

When an outcome is uncertain, but no other roll applies to the situation at hand.
While pilfering the workshop of an alchemist, Nock is possessed by a vengeful ghost. As control of his body slips away, Nock grabs a random potion bottle and drinks it down. Will the arcane concoction have an effect on the spirit? Will it poison Nock to death? Who knows? The GM makes a fortune roll to see how it turns out.

When you make a fortune roll you may assess any trait rating to determine the dice pool of the roll.

-When a faction takes an action with uncertain outcome, you might use their Tier rating to make a fortune roll.

-When a gang operates independently, use their quality rating for a fortune roll.

-When a supernatural power manifests with uncertain results, you might use its magnitude for a fortune roll.

-When a PC gathers information, you might make a fortune roll using their action rating to determine the amount of the info they get.

If no trait applies, roll 1d for sheer luck or create a dice pool (from one to four) based on the situation at hand. If two parties are directly opposed, make a fortune roll for each side to see how they do, then assess the outcome of the situation by comparing their performance levels.

The fortune roll is also a good tool to help the GM manage all the various moving parts of the living city of Doskvol. Sometimes a quick roll is enough to answer a question or inspire an idea for what might happen next.

slap me and kiss me
Apr 1, 2008

You best protect ya neck

Gort posted:

Whatever happened to Let Thrones Beware? Thread looks interesting but I worry that development's dead.


Autonomous Monster posted:

smkm's last post in this thread:


Can't see anywhere they said they were going on hiatus, from what, or for how long.

Hey thanks for asking! I'm currently in the process of being literally murdered by my end of school masters research project. Going to pick up development again when that's finished, which ought to be in January.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

slap me and kiss me posted:

Hey thanks for asking! I'm currently in the process of being literally murdered by my end of school masters research project. Going to pick up development again when that's finished, which ought to be in January.

I'm in a similar boat, but I haven't forgotten my ages-ago promise to playtest Let Thrones Beware at some point. :v:

More because I like what I've seen so far than out of the sense of obligation to be honest, but still.

slap me and kiss me
Apr 1, 2008

You best protect ya neck

Tuxedo Catfish posted:

I'm in a similar boat, but I haven't forgotten my ages-ago promise to playtest Let Thrones Beware at some point. :v:

More because I like what I've seen so far than out of the sense of obligation to be honest, but still.

I was all "this is gonna be a short break while I pound out a paper," in April, and now I'm ~210 pages in and have until Monday to get this monster finished and submitted for grading.

Here's to stupid decisions. Don't do school, kids.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

slap me and kiss me posted:

I was all "this is gonna be a short break while I pound out a paper," in April, and now I'm ~210 pages in and have until Monday to get this monster finished and submitted for grading.

Here's to stupid decisions. Don't do school, kids.

Good luck and godspeed.

Dr Snofeld
Apr 30, 2009
Anyone use a Fire 7 tablet for tabletop gaming stuff? I have some gift cards and it's incredibly cheap right now, but I dunno how it handles PDFs and such.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Dr Snofeld posted:

Anyone use a Fire 7 tablet for tabletop gaming stuff? I have some gift cards and it's incredibly cheap right now, but I dunno how it handles PDFs and such.

It's rear end. Doesn't matter how cheap. Even though you can buy one with ads turned off, it still has ads in different places. You're limited to a terrible Amazon app store, and the whole thing is slow as hell. It's acceptable if you absolutely need a pdf reader and nothing else, though.

long-ass nips Diane
Dec 13, 2010

Breathe.

theironjef posted:

It's rear end. Doesn't matter how cheap. Even though you can buy one with ads turned off, it still has ads in different places. You're limited to a terrible Amazon app store, and the whole thing is slow as hell. It's acceptable if you absolutely need a pdf reader and nothing else, though.

It is slow, but it handles PDFs fine and side loading the google play store onto it is trivial.

I have one to read PDFs and comics on and it’s good for that, especially for the price.

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Plutonis
Mar 25, 2011

I'm at a local RPG event and man I've been out of touch with the local scene. I'm playing some grog wargames with people and I think i'm joining their weekend group since they play not too far from my neighborhood!

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