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Basic Chunnel posted:Looks like they had to reload after running into an unkillable football player He never went to the diner to see the guy whomst gives the "You dumbass Jocks need guys like me *sigh and draws katana*" dialogue.
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# ? Nov 12, 2018 01:32 |
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# ? Jun 10, 2024 20:05 |
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That mod seems very linear.
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# ? Nov 12, 2018 02:36 |
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MariusLecter posted:He never went to the diner to see the guy whomst gives the "You dumbass Jocks need guys like me *sigh and draws katana*" dialogue. I thought this was a good mod at first because I managed to skip most of the cringe
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# ? Nov 12, 2018 03:03 |
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Is there a way to watch the stream if I missed it?
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# ? Nov 12, 2018 03:24 |
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I had actually completely forgotten about it but I remember playing that when it was the first part just called Project Brazil or whatever and was pretty disappointed back then too
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# ? Nov 12, 2018 03:26 |
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Garrand posted:I had actually completely forgotten about it but I remember playing that when it was the first part just called Project Brazil or whatever and was pretty disappointed back then too Oh poo poo, New California is the finished version of Project Brazil? Didn't that get heavily criticised for its writing when it came out?
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# ? Nov 12, 2018 03:30 |
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Skwirl posted:Oh poo poo, New California is the finished version of Project Brazil? Didn't that get heavily criticised for its writing when it came out? Yeah, it's Brazil. If its writing was the same as in New California then I don't doubt it was criticized because yikes.
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# ? Nov 12, 2018 03:43 |
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Is it better or worse than Beyond Boulder dome
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# ? Nov 12, 2018 03:45 |
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How are u posted:Is there a way to watch the stream if I missed it? Yes. The videos are on the twitch channel https://www.twitch.tv/videos/334447208 start around 14:05:50.
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# ? Nov 12, 2018 03:47 |
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Arcsquad12 posted:Is it better or worse than Beyond Boulder dome
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# ? Nov 12, 2018 04:15 |
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Basic Chunnel posted:Incredibly, it's worse how also i still lol at the thought that the creators had a 20 year plan for their indie game studio that will go from this to making a successful indie game to eventually managing a massive game studio e: lol here it is
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# ? Nov 12, 2018 05:51 |
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Meyers-Briggs Testicle posted:how lmao
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# ? Nov 12, 2018 05:57 |
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Open-world "very complex" RPG for under $3 million. Loving the confidence. Shoot for those stars.
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# ? Nov 12, 2018 06:00 |
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it took us 12 years to make a mod but an open world rpg will only take a couple
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# ? Nov 12, 2018 07:08 |
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I'm the "6-8 million dollars. Huge." note.
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# ? Nov 12, 2018 07:29 |
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so whats the story wtih beyond boulder dome
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# ? Nov 12, 2018 08:05 |
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cuntman.net posted:so whats the story wtih beyond boulder dome High ambition, some great art (better than New California), a terrible storyline that was mostly a mix of Van Buren material and really bizarre original story elements (there is no super computer! it is actually a super-intelligent monkey!) and some pretty poor gameplay design with levels too wide for their own good and encounters too hard to deal with. The voice acting was also pretty poor. I don't hate the modders, it's hard to make something of that size.
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# ? Nov 12, 2018 09:45 |
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sounds like its just regular bad instead of amazing incel trainwreck like new california
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# ? Nov 14, 2018 01:15 |
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cuntman.net posted:sounds like its just regular bad instead of amazing incel trainwreck like new california Before New California came out Beyond Boulder Dome was the usual barometer for a "bad" total conversion mod.
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# ? Nov 14, 2018 03:10 |
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Beyond Boulder Dome was extremely bad due to the garbage level design (boy howdy I sure love giant unskippable backtracking sequences) and the hilariously awful ending. I don't know how bad New California is, but if nothing else reaching the sheer level of "everything about this mod was a waste of both mine and the developer's time" that Boulder Dome achieved would be hard to beat.
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# ? Nov 14, 2018 04:22 |
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Nerds should be banned from writing dialogue about sex
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# ? Nov 14, 2018 04:32 |
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Lawman 0 posted:Nerds should be banned from writing dialogue about sex Congratulations you just killed the entire fantasy genre. Obsidian put out a video about the Microsoft deal. https://www.youtube.com/watch?v=Suvxb0OfhpQ Still not sure how I feel about it given Avellone's comments about the upper management and Urquhart's demeanour. Arc Hammer fucked around with this message at 05:20 on Nov 14, 2018 |
# ? Nov 14, 2018 04:50 |
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I don't really know Microsoft's track record with dev studio acquisitions, but even if it was an EA-style meatgrinder, the way those things go is that they will at least put the resources in to make one last big thing. If the studio gets run into the ground, then the devs who feel their skills aren't being utilized properly hopefully can jump ship. I don't know much about Obsidian's executive leadership, but they have had a couple of notable screwups. Worst I can think of Microsoft might do specifically is try making Obsidian's next game platform-exclusive, but Microsoft's all about making all the Xbox games playable on PC and vice versa.
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# ? Nov 14, 2018 17:57 |
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Also Fable Linect jokes aside, Obsidian would be nearly ideal for Fable, a series about reactivity to player choices weaved through everything. If they were British they'd be perfect.
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# ? Nov 14, 2018 18:05 |
Allegedly the dudes who do Forza are making the next Fable game.
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# ? Nov 14, 2018 18:56 |
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SeanBeansShako posted:Allegedly the dudes who do Forza are making the next Fable game. Huh. Weird, but Forza's good so maybe they'll make the genre jump.
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# ? Nov 14, 2018 19:18 |
I mean they just need to keep the best of those games and whack it in the open world and that pretty much is that. The first three Fable games are weird silly comfort food to me. Also refrain from hiring a bucket load of celebrities for voice acting.
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# ? Nov 14, 2018 19:22 |
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Ron Perlman: Chicken chaser. Do you chase chickens?
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# ? Nov 14, 2018 19:32 |
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Acebuckeye13 posted:I don't know how bad New California is, but if nothing else reaching the sheer level of "everything about this mod was a waste of both mine and the developer's time" that Boulder Dome achieved would be hard to beat. They found a way! My run has railroaded me into an ending, with multiple characters having multiple SPECIAL-check conversation options that amount to the player character literally asking if I'm being railroaded and getting literal responses of "Yes you sure are!", culminating with being whisked away to a separate area, having all my equipment taken and set up for a Fallout 3-esque "Listen to this giant plot dump about things that make little-to-no-sense and then step into the light and fulfill your destiny, But Thou Must" final cutscene. Except it's broken and doesn't trigger the cutscene. I'm stuck in an area with nothing to do but trigger a "The Chosen One is trying to escape!" incident that turns everything in the area hostile. Did I mention I don't have any of my equipment, or that one NPC nearby has a minigun and another has a rocket launcher, or that one of those aforementioned armed-to-the-teeth NPCs is still (erroneously?) marked essential?
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# ? Nov 14, 2018 20:10 |
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https://www.youtube.com/watch?v=dloboO5bWCA When you need to speedrun and the music must keep up.
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# ? Nov 17, 2018 22:30 |
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Couple of interview with Chris Avellone on Fallout: New Vegas and cut content. Like a lot of recent Avellone interviews, a large chunk is spent slagging off his former colleagues, but there's still some interesting details: https://www.youtube.com/watch?v=hb-m9-KT18M https://www.youtube.com/watch?v=1GXmjZR1By4
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# ? Nov 20, 2018 16:05 |
https://www.youtube.com/watch?v=D_b611KYHCA
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# ? Nov 24, 2018 17:47 |
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How dare you post that without this gif.
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# ? Nov 24, 2018 18:58 |
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Fair Bear Maiden posted:Couple of interview with Chris Avellone on Fallout: New Vegas and cut content. Like a lot of recent Avellone interviews, a large chunk is spent slagging off his former colleagues, but there's still some interesting details:
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# ? Nov 24, 2018 19:38 |
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Time to start my second ever playthrough, this time with all the DLC. e: wil probably invest in speech, science, lockpick, repair and guns Phlegmish fucked around with this message at 19:42 on Nov 24, 2018 |
# ? Nov 24, 2018 19:39 |
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Xander77 posted:For the sake of argument, let's say I don't to listen to Chris for an hour. Summarize? Oh, don't worry, you don't have to listen to Chris. This is a written interview delivered in video form because the guy is a YouTuber. A summary of the New Vegas/Van Buren stuff, both main game and DLC, in no particular order: - He feels like Ulysses' perspective didn't come off as strong in the DLC as it did as a companion, but he liked the implementation better, as it provided an arc to the DLC overall. He knows Ulysses is "not a fan favorite" and "some players found [him] disappointing" - His initial pitch for Lonesome Road was less linear, but the artists convinced him to make it more linear to make the environments more impressive. He feels that was a bad call to make in retrospect, as it made the DLC less Fallouty. - Lonesome Road ran out of resources near the end of its development because of the Stormlands layoff at Obsidian. - According to another ex-Obsidian employee also interviewed by this YouTuber, Ulysses' script was around 10k words, though Avellone disputes that and claims it was largely due to repeated strings/bugs. [My note: that said, it would explain why ultimately Ulysses had to be cut, as there simply wasn't enough time to implement and voice all that dialogue.] - He thought the sexism in the Legion was a red flag and wouldn't have done that, also the Legion's presentation was unbalanced and it wasn't an interesting enough faction for players to join. - Complains that faction-joining quests were too easy to break and so players fell too often on the Anarchist path by accident. - Complains that there was a dictate to not have companions tied too closely to the main story and wishes Vulpes, Benny and Yes Man were companions. - Complains that companion synopsis were handed to the writers, so they couldn't come up with their own concepts. Claims that Obsidian "rebelled" to that for Pillars of Eternity. That said, he enjoyed designing Cass, and he put a bunch of hooks concerning the original Cassidy's fate in the dialogue. Feels like in the end, no one cared, but he still feels this kind of hooks is important. Ulysses was the only companion that a writer came up with on their own, and he was more inspired to work on Ulysses as a result. - Talks about the PnP campaign done before Van Buren and how it helped to have players for the campaign as sounding boards for area design and story ideas. Wishes every RPG had that chance. - He feels like some concepts from Van Buren became weaker in New Vegas because they lacked context. Apparently the war between the Brotherhood and the NCR in Van Buren started because of a misunderstanding. The Enclave nuked San Francisco, but the NCR wasn't aware the Enclave existed and assumed it was the NCR. - As for the Legion, his original concept for the faction in Van Buren was very different and less of a historical faction. He alludes to the fact that they were working for a mysterious buyer in the West, perhaps Super Mutants who were dipping the slaves in new-found vats of FEV [My note: I feel like that's a terrible idea, personally, and I'm glad it was ditched, but I'm not sure how much of that was part of a plan for Van Buren versus a vague idea that he might or might not have developed] - Praises Bethesda's marketing work. - Feels like, while it was very difficult because of schedule, Obsidian still should have found a way to be present at all recordings for the VO with some writers, and cites the dialogue from General Oliver at Hoover Dam as an example of a voice actor not knowing context. - Praises the work of the Obsidian developers who worked on the Begin Again song for Dead Money, Mikey Dowling (now Obsidian's PR honcho, used to be audio designer) and Justin Bell (Obsidian's current audio director an in-house composer). Stephanie DeBrule, who at the time was an artist at Obsidian, also sang the song. - He feels like the DLC was scoped better than the main game, so there wasn't much cut content. Originally they played around the idea of having Elijah communicate with the Courier through the Pip-boy but it was deemed too complicated and confusing. - Avellone says he had to "step in" last minute during the development of Honest Hearts to make sure some hooks connected to the other DLC and the Ulysses story arc were in because the developers didn't get to it. Later he learned to follow up with these requests more closely, but they apparently "fell through the cracks" even though he just wanted to "trust folks with the tasks". I'm gonna group all the complaints about his former colleagues together (feel free to skip this section if you don't care about Avellone's gripes, there isn't much about design): - New Vegas apparently benefited from not having enough attention from the owners, who were busier on Alpha Protocol. - He claims not enough memory footprint was allocated for the DLC before release, even though the request was made in time, so time that could have been spent making the DLC better was spent patching the original game and cutting stuff out of it (and also fixing bugs). - Alleges that some developer went overscope, didn't have to "pay the consequences", and were even irritated the DLC was taking time away from the core game. - He feels like the game should have been downscoped during development and it wouldn't have been better even if delayed a month or two because it simply had too many bugs (weirdly, he makes a comparison with Pillars of Eternity II: Deadfire, even though I'm pretty sure he admitted he hasn't played that). - Claims the company's higher-up mandated the expository dumps at the start of the DLC because they were afraid the players wouldn't get it. - Feels like Obsidian's owners only learned how to have empathy for the workers after they were on the other side of setting milestones during the development of Knights of the Old Republic II. - Feels like it was Obsidian's fault for not hitting the Metacritic score needed to trigger the bonus payment listed in their contract with Bethesda. Feels like that contributed to the layoffs after Stormlands, for which Obsidian didn't have a plan B. Bethesda was one of the best publisher Obsidian had to deal with, and while there were disagreements, they weren't hostile. - Claims the owners felt that Bethesda "dropped the ball" on marketing and it just wasn't true from his perspective. There's also a bunch of general design thoughts: - According to Avellone, villains (or rivals, in his view) should present a view on some theme or mechanic in the game, be focused on the player rather than only some outside goal, and have a philosophy that the player can out-debate them at (like the Master in Fallout 1). - According to Avellone, a Fallout game should feature a combat, speech and sneak solution to roughly every quest, feature a 1950s retro-future vision of the world visually, have choices and consequences and role-playing opportunities, and, while not key, he feels that the way skills, perks, karma, etc. open dialogue options is "brilliant". Fallout ultimately influenced Torment for the better, according to him. - New Vegas "was wonderful" and he kicks himself for not taking the opportunity to work on the original Fallout at the time (he would instead work on the dreadful Descent to Undermountain). - Feels like RPG fans will be very, very happy at the news of some unannounced project he's working on. - New Vegas had stuff that it needed for "the wrong reasons" and had overtime that was "a sign of poor management", while Bethesda only requested them to work on weekends on a couple times, the rest of the overtime being internally mandated. An example of a feature he would have liked cut was Caravan. - Complains about exposition in Pillars of Eternity and feels like wordcount isn't a relevant metric to judge writing. The YouTuber discusses a bunch of cut content in the base game too, but nothing too interesting, to be honest. There's some stuff involving the original scenario where you'd find Ulysses in the base game, some lines of dialogue cut from Elijah in the DLC, and some dialogue reactivity from Cass that was also cut, including some stuff involving a bunch of people catcalling her in Freeside, if I understand correctly. Fair Bear Maiden fucked around with this message at 21:49 on Nov 24, 2018 |
# ? Nov 24, 2018 21:44 |
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Cheers for that summary. I switched off the video because the Youtuber had this inflection at the end of every sentence that was driving me loving insane.
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# ? Nov 24, 2018 22:17 |
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Fair Bear Maiden posted:- Complains about exposition in Pillars of Eternity and feels like wordcount isn't a relevant metric to judge writing.
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# ? Nov 24, 2018 22:51 |
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Did that guy definitely interview Avellone? I got most of that just from reading RPGcodex threads he posts in
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# ? Nov 24, 2018 23:23 |
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# ? Jun 10, 2024 20:05 |
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Phlegmish posted:Time to start my second ever playthrough, this time with all the DLC. How have you managed to go for so long with only one playthrough?
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# ? Nov 24, 2018 23:43 |