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My salt mine and gamma root farm is a lot less useful without the salt mine That said, there are a lot more useful and interesting resource mixtures on planets. Fossils and metal salvage are cool even if they are just a themed way of digging up cash, plus aside from glitched planets having more variety, there are now more resources than just chromatic metal deposits on them. Even the dead planet in my favourite system now has magnetized ferrite and scrap metal deposits (though I'm not sure why you'd want to bother mining scrap metal.) The glitched animals on glitched planets are also kind of charming and cute in a weird way. My only real complaints other than my salt mine disappearing are the cool mushroom moon I found and was planning on building a racetrack on is now covered in an eternal red-tinted night filter instead of having normal light, and the bubble planet I named "Bubbland" is now a different type of glitch so the dumb name doesn't make sense. edit: The formerly very pretty nearly Earth-coloured planet in my favourite system is also less pretty, but it does look cool BattleMaster fucked around with this message at 03:30 on Nov 24, 2018 |
# ? Nov 24, 2018 03:26 |
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# ? May 23, 2024 18:16 |
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I really hope the stack size mod gets an update soon. I had a few thousand of all the common materials and it all got smashed down to 500 and ughhhhhh.
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# ? Nov 24, 2018 05:22 |
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Thinking of picking this up, usually I default to PC when I buy a game but any reason to get this on PS4?
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# ? Nov 25, 2018 08:03 |
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Maybe if you just really hate being able to mod out dumb design decisions and use a save editor to fix gamebreaking bugs. Otherwise PC is probably your best bet.
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# ? Nov 25, 2018 09:03 |
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TipsyMcStagger posted:Thinking of picking this up, usually I default to PC when I buy a game but any reason to get this on PS4? If you have a really bad PC I suppose.
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# ? Nov 25, 2018 17:54 |
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BattleMaster posted:Even the dead planet in my favourite system now has magnetized ferrite and scrap metal deposits (though I'm not sure why you'd want to bother mining scrap metal.)
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# ? Nov 25, 2018 19:36 |
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I forgot how much of a pain it was to start from scratch
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# ? Nov 25, 2018 19:39 |
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TipsyMcStagger posted:Thinking of picking this up, usually I default to PC when I buy a game but any reason to get this on PS4? I'll play devil's advocate and say that I love playing NMS on my ps4 because a) I can do so on my couch in front of my big screen TV and b)it isn't a game that requires twitch reflexes or anything. It plays perfectly fine on my ps4 and I've never noticed any game breaking bugs in my 40+ hours of play.
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# ? Nov 26, 2018 02:45 |
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Over There posted:I forgot how much of a pain it was to start from scratch If you originally started around the release then it's been made a lot harder to start out than it was, so you may not be forgetting anything.
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# ? Nov 26, 2018 03:25 |
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I think my save has progressed past the point of sanity. I've completed the Atlas Path, except after I went through the blackhole after creating a star it didn't disappear from my log and reset to the final "Visit the Atlas" stage so I did it again and now it's permanently at that stage and what's more teleports an Atlas Interface into every single system I visit. Which means I can't progress the Nada/Polo quests because the anomaly can't spawn in a system with an Atlas Interface. And, finally, my 16/16 portal questline was bugged out by the community quests so I can't continue with that one because every time I walk through the portal it just teleports me into empty space to die. Apparently this was fixable through save editing, but in following the steps post-Abyss I can't even find the parts I'm supposed to be changing in the json.
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# ? Nov 26, 2018 03:25 |
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Oh, goddamnit. I specifically chose this planet to build my base on because I enjoyed that it was green, and lush, and actually normal looking. Reasonable sky, reasonable grass, reasonable. Just... terran-like, pleasant. Before, and after. My planet is now a burnt pumpkin. Sure teaches me to get attached to something!
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# ? Nov 26, 2018 03:27 |
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you do have a nice rainbow across your base though
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# ? Nov 26, 2018 03:41 |
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Sneaky Kettle posted:Oh, goddamnit. I specifically chose this planet to build my base on because I enjoyed that it was green, and lush, and actually normal looking. Reasonable sky, reasonable grass, reasonable. Just... terran-like, pleasant. My base planet was a lovely combo of mint green grass and violet sky. I liked to chill on my porch for a minute and gaze up at the planets in the system. My grass is now p much identical to yours, and the sky is some neon teal color. It's horrible to look at. Why the gently caress did everything get palette swapped? Also it'd been a while since I'd played and I was trapped in an old community event system with no access to maps. I google-searched what to do and was advised to exit back through the portal on the main planet where everyone entered... which was now buried up to the top of the archway in unalterable terrain. I didn't want to spend time trying to figure out if I could fix it, so I reverted to a previous save only to be gifted with my newly hideous base Game, I want to like you, but every time you make it so impossible
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# ? Nov 26, 2018 09:14 |
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planet generation got a big update this patch, which is why everything looks different now
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# ? Nov 26, 2018 17:00 |
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Babe Magnet posted:planet generation got a big update this patch, which is why everything looks different now Yeah, but realistically that shouldn't affect already discovered planets, just increase the variety of planets you discover from then on.
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# ? Nov 26, 2018 17:08 |
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I disagree, expecting things to gently caress right up at random and work unintuitively in NMS is very realistic
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# ? Nov 26, 2018 17:14 |
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Unfortunately I doubt the game engine is capable of making a distinction between discovered and undiscovered planets as far as terrain gen goes. Any changes at all to The Algorithm is going to forcibly update millions of planets all over the universe. At most if you have a base uploaded it may apply human-caused terrain changes only when a player arrives.
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# ? Nov 26, 2018 17:29 |
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If they wanted to go to considerable programming trouble, they could have tagged discovered planets with the version of the procedural generator that created them so it could be exactly recreated in future versions even if other, better generators are used for brand new planets. But they don't appear to have done that.
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# ? Nov 26, 2018 17:33 |
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There must be an archive of discovered planets, otherwise your base planets wouldn't keep the same terrain all the time. I don't see how hard a 'Do Not Alter' tag would be once a planet has been generated.
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# ? Nov 26, 2018 17:41 |
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The_Doctor posted:There must be an archive of discovered planets, otherwise your base planets wouldn't keep the same terrain all the time. I don't see how hard a 'Do Not Alter' tag would be once a planet has been generated. About as hard as making functional UI systems based on 20 year old designs apparently.
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# ? Nov 26, 2018 17:55 |
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Does anyone know which rare resources respawn if you don't mine them all out? My home base has curious deposits nearby that would respawn, but the new base I'm building has floating crystals and metal fingers nearby that have not respawned. The crystals and fingers are inside my new base's radius however, which leads me to think that's a factor.
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# ? Nov 26, 2018 20:11 |
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Babe Magnet posted:planet generation got a big update this patch, which is why everything looks different now we're probably stuck with what we've got in terms of terrain now because there's that whole online universe encyclopaedia that Hello Games set up that would be totally trashed by the terrain gen getting another rework ps i still like your base, kettle
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# ? Nov 26, 2018 21:02 |
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My cool undersea base looks completely different now, but that's fine because I'm an idiot and have already set my heart on physically traveling to the galactic core and building my house either on or adjacent to it
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# ? Nov 26, 2018 21:08 |
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Yeah, if anyone isn't aware how things work internally, the game isn't storing the planet anywhere after it's procedurally generated. When you leave the planet it gets thrown away and if you come back it gets regenerated from the same tiny piece of originating data. There's no randomness involved* so it turns out the same each time. On top of that reproducible-on-demand base, the game overlays any manual changes you've made- a few terrain cells deleted here, a few base components there. If they change this underlying math, all the planets change because the generation process has changed, even if you've visited them before. That's why a few patches ago people found that the bases they had placed in a meadow in a temperate climate were now buried in a canyon on Literal Hell Planet. In that patch they had done something that affected geometry generation; in this latest patch they only changed the palette choice, which is why Sneaky Kettle's base is clearly in the exact same location even though the sky and ground are now different colors. If they actually tried to write the entire planet to disk to set it in stone upon discovery, your save would be enormous. *There is pseudo-randomness, which appears random to humans but which allows for streams of random numbers to be repeatable on demand.
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# ? Nov 26, 2018 21:12 |
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when you enter a system it shouldn't be hard to switch between the 1.x terrain-gen code and the 1.y terrain-gen code based on wether or not the system has been visited the reason they don't do that is probably ~*effort*~ and also it would require being online, which NMS thankfully doesn't do
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# ? Nov 26, 2018 21:25 |
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They did change the spawning of resources within the terrain, however, so deposits and other things are moved around now compared to where they were in the previous patch. So anyone coming back now, check around your bases and reevaluate your local resources/move your auto miners.
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# ? Nov 26, 2018 21:43 |
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Polo finally cut me off from scanning Flora for Quicksilver, but long before it would have been possible to earn enough to buy all things. So it actually is impossible to get *everything* from the Quicksilver bot.
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# ? Nov 29, 2018 01:34 |
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I found a crashed ship, and it's back in the hangar of my capital ship. I tried to sell it, but I'm only getting about 300K because of all the busted parts. If I start to repair some of the damaged equipment, will I get a better price offer?
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# ? Nov 29, 2018 02:55 |
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I finally reached the galactic core and flew to it so I could see what it looked like. So, I guess my bases are gone, every single component of my ship is broken, and I get to start from scratch in a new galaxy now.
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# ? Nov 29, 2018 04:16 |
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Congratulations, you have beaten NMS now.
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# ? Nov 29, 2018 05:13 |
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So picked this game up like I was debating on the steam sale. My first planet: Landed on a 67ºC planet with massive fire storms.. barely made it to refilling my stupid suit. Quickly realized this game don't gently caress around. Did all the tutorial stuff to build my first plane with some grinding zapping and took off to the next planet. Green tropical blissful paradise with lots of sentinels to scan me. And that's when I realized I landed on.. THE PLANET PORNO and I might be FLESH GORDON! There were PENIS MONSTERS of all sizes! oh and a pineapple dude 10/10 would recommend.
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# ? Nov 29, 2018 05:15 |
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quote="Angry Diplomat" post="490252681"] I finally reached the galactic core and flew to it so I could see what it looked like. So, I guess my bases are gone, every single component of my ship is broken, and I get to start from scratch in a new galaxy now. [/quote] Is this really it?
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# ? Nov 29, 2018 05:34 |
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Over There posted:
More or less. If you reach the galactic core, your reward is traveling to a new galaxy. You will wake up a short distance from your crashed ship all over again but you still have your inventory, your (broken) ship, and the universe may have the RNG biased slightly in a way you can choose. I didn't proceed far enough after that to find out if you can teleport back to bases.
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# ? Nov 29, 2018 06:55 |
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you can't, but the salvage machine works.
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# ? Nov 29, 2018 06:59 |
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toiletbrush posted:ps i still like your base, kettle haveblue posted:Yeah, if anyone isn't aware how things work internally, the game isn't storing the planet anywhere after it's procedurally generated. When you leave the planet it gets thrown away and if you come back it gets regenerated from the same tiny piece of originating data. There's no randomness involved* so it turns out the same each time. On top of that reproducible-on-demand base, the game overlays any manual changes you've made- a few terrain cells deleted here, a few base components there. This explains a few things, if that's how it works (I figured it had to be something like this). The save game editor has seeds that look like long alphanumeric strings for things like ships and so on, so I guess they just bit flipped what some of the seed variables do. So it goes. Over There posted:Is this really it? Yeeep. That's it. That's why I'm keeping my rear end in Euclid for the forseeable future.
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# ? Nov 30, 2018 04:26 |
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I'm just gonna keep exploring a single galaxy then
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# ? Nov 30, 2018 07:01 |
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Something I learned last night: If you try to build a teleporter in a cuboid room, it will only rotate 90 degrees, aligned with the sides of the room. If you snap one of those foundation pieces under the cuboid room first, the teleporter will instead stay facing you and you can place it at any angle you want (e.g., at 45 degrees or so relative to the walls so it eats up less space in a 2x2 cuboid building).
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# ? Nov 30, 2018 18:53 |
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Is there a mod that slightly lowers the cost of building parts that also won't destroy my save next time the game patches?
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# ? Nov 30, 2018 19:00 |
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ToastyPotato posted:Is there a mod that slightly lowers the cost of building parts that also won't destroy my save next time the game patches? Creative mode? maybe wait till the game is out of early access.
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# ? Dec 1, 2018 10:14 |
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# ? May 23, 2024 18:16 |
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So my mission board says there's nothing. Does this mean I need to finish the warp drive part of the "mission" which I think is still the tutorial?
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# ? Dec 2, 2018 03:35 |