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Uhh Nope
May 20, 2016
Thanks for all the responses, I think I'll try that 4 week study plan before I go for any more interviews.

Siljmonster posted:

My favorite thing about game design tests was completing the test; turning it in ahead of time and with a ton of effort. Only to never get a response and see content that I designed in a test go into the game a few months later.

Wow that really sucks.

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Shemp the Stooge
Feb 23, 2001

Uhh Nope posted:

Wow that really sucks.

I feel like at the absolute minimum he should sue for a credit.

Floor is lava
May 14, 2007

Fallen Rib
I'm wondering what the thread thinks of that mock handmade hero interview compared to what you normally see.

https://www.youtube.com/watch?v=cfyWvJdsDRI

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."
Crunch is cool, kids! #worthit

This is really, really sad. What's perhaps even more sad is the amount of gamers in various twitter threads going '100 hour a week and no PC port? ughhhh'

Keket
Apr 18, 2009

Mhmm

Sion posted:

Crunch is cool, kids! #worthit

This is really, really sad. What's perhaps even more sad is the amount of gamers in various twitter threads going '100 hour a week and no PC port? ughhhh'

I wonder if they even got/get compensation for the overtime, I know there where "Do the overtime or else" threats made/claimed somewhere before but..

Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN

Keket posted:

I wonder if they even got/get compensation for the overtime, I know there where "Do the overtime or else" threats made/claimed somewhere before but..

Managers do! Workers do not.

Gearman
Dec 6, 2011

Siljmonster posted:

Managers do! Workers do not.

The only people getting paid overtime at Rockstar are hourly people (and those people are usually QA) or people working in states or countries where overtime is required by law to be paid. The vast majority of developers at Rockstar Games are not paid overtime.

mutata
Mar 1, 2003

Shemp the Stooge posted:

I feel like at the absolute minimum he should sue for a credit.

The terms in the NDA that I'm sure they signed to do the test will say that the company owns the work. I'd welcome someone to legally challenge that clause, but it'd be expensive and it wouldn't result in any kind of compensation or damages, they'd just be doing it for precedent and even then it'd stretch on for over a year and still most likely result in a ruling for the company.

Hughlander
May 11, 2005

mutata posted:

The terms in the NDA that I'm sure they signed to do the test will say that the company owns the work. I'd welcome someone to legally challenge that clause, but it'd be expensive and it wouldn't result in any kind of compensation or damages, they'd just be doing it for precedent and even then it'd stretch on for over a year and still most likely result in a ruling for the company.

I’d love to see some case law that ownership would be a valid contract as a work for hire. I’d think the courts would smack that down.

Vino
Aug 11, 2010

Floor is lava posted:

I'm wondering what the thread thinks of that mock handmade hero interview compared to what you normally see.

https://www.youtube.com/watch?v=cfyWvJdsDRI

Not at all like any interview I've ever been a part of. I wish I could conduct interviews like this, but in practice none of the actual interviews you'll go through will be like this. All programming interviews I've done (about a dozen in my career) have involved writing code to solve a toy problem on a whiteboard.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
Jesus, and I start losing my mind 80 hour weeks during crunch, I can't imagine finding another 20 hours in a week

Hughlander
May 11, 2005

The Glumslinger posted:

Jesus, and I start losing my mind 80 hour weeks during crunch, I can't imagine finding another 20 hours in a week

Hell I lose my mind just wondering "Hmm is that 14x7? or 17x6? Maybe it was 19x5 with a 'short' 5 hour Saturday and Sunday off?

Gearman
Dec 6, 2011

Let me help you: it's 14x7. When you're doing 100hr weeks, you no longer make a distinction between weekdays and weekends.

Stick100
Mar 18, 2003

Gearman posted:

Let me help you: it's 14x7. When you're doing 100hr weeks, you no longer make a distinction between weekdays and weekends.

Wow 14x7, when do you find time to mow your lawn, do your laundry, get groceries, deal with pets/family, keep up with utilities and all that other Saturday/Sunday type stuff?

I've worked 2 jobs for a while at ~14x5 and had to spend my whole weekend scrambling just to keep up. I managed to do it but I was a bachelor in an apartment at the time, I can't even imagine that schedule and having a family + house.

Akuma
Sep 11, 2001


Stick100 posted:

Wow 14x7, when do you find time to mow your lawn, do your laundry, get groceries, deal with pets/family, keep up with utilities and all that other Saturday/Sunday type stuff?
You don't.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Stick100 posted:

Wow 14x7, when do you find time to mow your lawn, do your laundry, get groceries, deal with pets/family, keep up with utilities and all that other Saturday/Sunday type stuff?

I've worked 2 jobs for a while at ~14x5 and had to spend my whole weekend scrambling just to keep up. I managed to do it but I was a bachelor in an apartment at the time, I can't even imagine that schedule and having a family + house.

You don't. You live in an apartment so you don't have a lawn. You do your laundry when you get back in so it's washed when you wake up so you hang it up and it dries while you're at work. You get groceries on the commute home but you only get what you can carry which, as you get more and more tired, becomes a weirder and less healthy array of ready meals. It's also worth pointing out that if you're lucky (?) you get a meal laid on for you at work so all you really need to worry about is lunch. You don't get really get Saturday and Sunday because it becomes, essentially, impossible to tell one day from another - you know weekends are still a thing by virtue of the other offices in your building being empty, though! Utilities are mostly handled by setting up direct debits and hoping nothing changes.

If you're very unlucky you commute into work and lose another hour or so, both ways.

Did this for 8 months. I have a missing week in my life from when the project shipped. I went to bed, lay down, and then a week later woke up. I can not remember a single solitary thing that happened in that week.

Sion fucked around with this message at 14:28 on Oct 16, 2018

Stick100
Mar 18, 2003

Sion posted:

You don't. ...

I have a missing week in my life from when the project shipped. I went to bed, lay down, and then a week later woke up. I can not remember a single solitary thing that happened in that week.

That sounds utterly horrible. For that missing week, do you have external indications of what happened? Did you get up occasionally to feed/bath/find entertainment or did you really just exist in a bed for a week straight?

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Stick100 posted:

That sounds utterly horrible. For that missing week, do you have external indications of what happened? Did you get up occasionally to feed/bath/find entertainment or did you really just exist in a bed for a week straight?

Well, I changed my clothes at some point. My first indicator that something wasn't right was when I went to make some tea and the milk had gone off though :v:

tyrelhill
Jul 30, 2006
yea but you “worked hard” on a dope game!

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

tyrelhill posted:

yea but you “worked hard” on a dope game!

hell yeah :smithicide:

I should point out that this was my first industry gig, and it was at a rather well known company. I was also at a lowly enough position so as to be entirely disposable, so complaining too loudly would have gotten me the boot.

Sion fucked around with this message at 14:50 on Oct 16, 2018

tyrelhill
Jul 30, 2006
was in the same spot at a DS game studio for 4 years, never going back to a job like that lol

and quitting it was my best decision career and sanity wise

Beast of Bourbon
Sep 25, 2013

Pillbug
It 10 years ago exactly I was in the middle of 6 months of deathmarch crunch on a game. We were working 12 hour days, 10-10 M-F and then a "normal" 10-7 on Saturdays. Every other friday was catered brunch and we could bring our SOs. We had all been fired right after crunch started but given retention contracts until we went gold. So we knew we wouldn't be getting anything out of launch really, at all. It sucked big time.

I was right out of college and hourly though, so those were some fat paychecks.

Chernabog
Apr 16, 2007



My only crunch experience was 10-12 hr "Crunch Mondays" in order to "avoid crunch at a later time". I didn't agree with that and we still ended up having crunch later but it was honestly not too bad.

The one thing I did hate was that right after a 2 week crunch they decided to change the entire art direction, and not only once but twice.

Slayerjerman
Nov 27, 2005

by sebmojo
Many years ago (2000-2001) when I was a QA contractor we worked so much OT at MS on xbox I paid off my student loan at the end of that one year.... let that sink in for a moment how bat poo poo insane crunch was and it's gotten worse. My health went to poo poo.

I eventually crawled out of QA into producer roles and kissed that OT pay goodbye... i got burnt out doing what i loved at the time, but now i'm done with that forever.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
I know that feeling, I've spent the last year and a half working off the 60 pounds I put on in my first couple years in the industry.

ceebee
Feb 12, 2004
Anybody that tries to justify more than 40hr/week (unpaid OT...hell even paid OT is hardcore wear and tear on your body) work schedule is an rear end in a top hat. Food doesn't count. Snacks don't count. Your personal life and mental/physical health is more valuable than any of that.

I've had companies try to give me that passive aggressive "Well, we all do it so you should do it too" bullshit. I hosed right off of that job ASAP and have never done any OT since then in the almost 9 years I've been in games so far. That being said my current schedule is 8am-8pm because of the lengthy commute so yeah that sucks too.

Rockstar is notorious for OT. If you don't want to work OT then don't go to places that try and influence people to do it or justify it. In the end it all comes down to bad decisions or bad planning being made by your superiors, but it is not your fault and you and/or your teammates should not have to pay the price for it.

This is all mainly AAA development, I don't even want to comment on the awful schedules people do for indie/their own small studios out of necessity.

ceebee fucked around with this message at 02:12 on Oct 18, 2018

ceebee
Feb 12, 2004
Also this really sucks: https://turnto10.com/news/local/hasbro-planning-layoffs

Literally yesterday I had a recruiter from Aquent hit me up for a position at Hasbro for a contract gig. So my impression is that they are getting rid of salary/FT people and replacing them with a bunch of contractors.

This seems to be a common trend with studios with terrible management and employee retention.

ceebee fucked around with this message at 02:14 on Oct 18, 2018

mutata
Mar 1, 2003

As a contractor I like new high profile contracts, but I hate that they're replacing FT positions. That said, I feel more confident in my ability to find ok quality contract gigs than I am in finding FT work, especially FT work that would pay me enough to live where the studio is located.

Hughlander
May 11, 2005

ceebee posted:

Also this really sucks: https://turnto10.com/news/local/hasbro-planning-layoffs

Literally yesterday I had a recruiter from Aquent hit me up for a position at Hasbro for a contract gig. So my impression is that they are getting rid of salary/FT people and replacing them with a bunch of contractors.

This seems to be a common trend with studios with terrible management and employee retention.

Hasbro has always been hosed. Years ago negotiator broke down when I was about to accept an engineering lead position because they wouldn’t budge on no relocation for anything less than a director. Good luck getting game engineers to north LA pre Riot without relocation!

Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN
https://www.gamesindustry.biz/articles/2018-10-18-a-post-mortem-of-telltale-games

quote:

"Our executive team insisted that what was popular about Guardians of the Galaxy, was darkness and violence, and sadness," said Buck. "And that people did not associate humour with that brand... So we redid the first two episodes to be less funny and more dark and more violent and more sad, and that's the game that shipped. And one of the biggest comments in editorial, was that it felt very off-tone for Guardians of the Galaxy and wasn't very funny. And we were like 'we know'."
But this highlighted another core problem within Telltale, Buck added; it's not just the "fundamental misunderstanding" from the executive team, but also an unwillingness to listen, and on the occasions they did, "it was very, very often an uphill battle, and one that was scary to fight".

"If you fought it too hard, you would be taken off a project, replaced, or even let go, and that happened to people on a number of occasions," said Buck. "So we were trying as hard as possible to cater to who our executive team thought out fanbase was, this core gamer-type audience. And we did cultivate a pretty large audience of that type as well all of the other types of people."

If anything that needs to come from this post-mortem is that as usual executives and managers are the biggest close minded idiots in the industry and actively oppress people to get what they want

If you want to work in video games, make sure to unionize with your employees and kill all executives and managers. My 6 years in video games was marred with constant fights with my managers over simple things that they thought should change / be more complex / trick players / exploit expectations and straight up lie to get their way

Siljmonster fucked around with this message at 20:12 on Oct 18, 2018

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc
Hey friends - anybody here who works in the Raleigh/Durham area hiring programmers? I find myself suddenly in need.

Been in industry for 10 years, very fun, I like making games, Unreal experience, handsome according to my mom.

Akuma
Sep 11, 2001


Was just filming some BTS stuff with some external people, and the game director, in trying to explain my role as tech director, picked the unfortunate moniker of "Grand Wizard" for me.

I really hope that doesn't make the edit.

Jewel
May 2, 2009

Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me

Edit: Never???? Mind??? I already got an offer at the place I wanted by extremely wild circumstances.

Jewel fucked around with this message at 14:23 on Nov 28, 2018

Stick100
Mar 18, 2003

Akuma posted:

Was just filming some BTS stuff with some external people, and the game director, in trying to explain my role as tech director, picked the unfortunate moniker of "Grand Wizard" for me.

I really hope that doesn't make the edit.

I know this is a bit late, but did you ask the external people to remove it? I would assume they should be nice enough to consider requests.

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you

theflyingorc posted:

Hey friends - anybody here who works in the Raleigh/Durham area hiring programmers? I find myself suddenly in need.

Been in industry for 10 years, very fun, I like making games, Unreal experience, handsome according to my mom.

Hired hired hired

I saw a post recently in the Unreal Slackers Discord from a company based in that area that's looking for Unreal programming people. Here's the link from their post: http://www.punyhumangames.com/contact/

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe

Jewel posted:

Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me

Edit: Never???? Mind??? I already got an offer at the place I wanted by extremely wild circumstances.

goongrats, jewel

Stick100
Mar 18, 2003

Jewel posted:

Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me

Edit: Never???? Mind??? I already got an offer at the place I wanted by extremely wild circumstances.

Congrats, wow 4 hours!

Jewel
May 2, 2009

I tweeted about asking for London jobs and by bizarre circumstances ended up talking to the studio lead of Media Molecule about a job I didn't get three months ago and signing a contract three hours later :v: :confused: :toot:

floofyscorp
Feb 12, 2007

Congrats :D Coming down to Guildford then? Media Molecule's office is right across the road from mine.

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Jewel
May 2, 2009

floofyscorp posted:

Congrats :D Coming down to Guildford then? Media Molecule's office is right across the road from mine.

I am! I'm in Manchester right now, gonna be a scary move (4hrs), only got a few weeks to move in January since I'm in Belgium for Christmas. Gonna just stay with London friends while I look.

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