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Thanks for all the responses, I think I'll try that 4 week study plan before I go for any more interviews.Siljmonster posted:My favorite thing about game design tests was completing the test; turning it in ahead of time and with a ton of effort. Only to never get a response and see content that I designed in a test go into the game a few months later. Wow that really sucks.
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# ? Oct 14, 2018 20:34 |
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# ? May 31, 2024 06:29 |
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Uhh Nope posted:Wow that really sucks. I feel like at the absolute minimum he should sue for a credit.
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# ? Oct 15, 2018 11:01 |
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I'm wondering what the thread thinks of that mock handmade hero interview compared to what you normally see. https://www.youtube.com/watch?v=cfyWvJdsDRI
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# ? Oct 15, 2018 15:36 |
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Crunch is cool, kids! #worthit This is really, really sad. What's perhaps even more sad is the amount of gamers in various twitter threads going '100 hour a week and no PC port? ughhhh'
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# ? Oct 15, 2018 17:15 |
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Sion posted:Crunch is cool, kids! #worthit I wonder if they even got/get compensation for the overtime, I know there where "Do the overtime or else" threats made/claimed somewhere before but..
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# ? Oct 15, 2018 18:09 |
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Keket posted:I wonder if they even got/get compensation for the overtime, I know there where "Do the overtime or else" threats made/claimed somewhere before but.. Managers do! Workers do not.
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# ? Oct 15, 2018 18:16 |
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Siljmonster posted:Managers do! Workers do not. The only people getting paid overtime at Rockstar are hourly people (and those people are usually QA) or people working in states or countries where overtime is required by law to be paid. The vast majority of developers at Rockstar Games are not paid overtime.
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# ? Oct 15, 2018 18:54 |
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Shemp the Stooge posted:I feel like at the absolute minimum he should sue for a credit. The terms in the NDA that I'm sure they signed to do the test will say that the company owns the work. I'd welcome someone to legally challenge that clause, but it'd be expensive and it wouldn't result in any kind of compensation or damages, they'd just be doing it for precedent and even then it'd stretch on for over a year and still most likely result in a ruling for the company.
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# ? Oct 15, 2018 19:04 |
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mutata posted:The terms in the NDA that I'm sure they signed to do the test will say that the company owns the work. I'd welcome someone to legally challenge that clause, but it'd be expensive and it wouldn't result in any kind of compensation or damages, they'd just be doing it for precedent and even then it'd stretch on for over a year and still most likely result in a ruling for the company. I’d love to see some case law that ownership would be a valid contract as a work for hire. I’d think the courts would smack that down.
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# ? Oct 15, 2018 19:49 |
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Floor is lava posted:I'm wondering what the thread thinks of that mock handmade hero interview compared to what you normally see. Not at all like any interview I've ever been a part of. I wish I could conduct interviews like this, but in practice none of the actual interviews you'll go through will be like this. All programming interviews I've done (about a dozen in my career) have involved writing code to solve a toy problem on a whiteboard.
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# ? Oct 16, 2018 05:45 |
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Jesus, and I start losing my mind 80 hour weeks during crunch, I can't imagine finding another 20 hours in a week
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# ? Oct 16, 2018 07:02 |
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The Glumslinger posted:Jesus, and I start losing my mind 80 hour weeks during crunch, I can't imagine finding another 20 hours in a week Hell I lose my mind just wondering "Hmm is that 14x7? or 17x6? Maybe it was 19x5 with a 'short' 5 hour Saturday and Sunday off?
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# ? Oct 16, 2018 07:24 |
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Let me help you: it's 14x7. When you're doing 100hr weeks, you no longer make a distinction between weekdays and weekends.
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# ? Oct 16, 2018 09:54 |
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Gearman posted:Let me help you: it's 14x7. When you're doing 100hr weeks, you no longer make a distinction between weekdays and weekends. Wow 14x7, when do you find time to mow your lawn, do your laundry, get groceries, deal with pets/family, keep up with utilities and all that other Saturday/Sunday type stuff? I've worked 2 jobs for a while at ~14x5 and had to spend my whole weekend scrambling just to keep up. I managed to do it but I was a bachelor in an apartment at the time, I can't even imagine that schedule and having a family + house.
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# ? Oct 16, 2018 10:09 |
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Stick100 posted:Wow 14x7, when do you find time to mow your lawn, do your laundry, get groceries, deal with pets/family, keep up with utilities and all that other Saturday/Sunday type stuff?
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# ? Oct 16, 2018 12:26 |
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Stick100 posted:Wow 14x7, when do you find time to mow your lawn, do your laundry, get groceries, deal with pets/family, keep up with utilities and all that other Saturday/Sunday type stuff? You don't. You live in an apartment so you don't have a lawn. You do your laundry when you get back in so it's washed when you wake up so you hang it up and it dries while you're at work. You get groceries on the commute home but you only get what you can carry which, as you get more and more tired, becomes a weirder and less healthy array of ready meals. It's also worth pointing out that if you're lucky (?) you get a meal laid on for you at work so all you really need to worry about is lunch. You don't get really get Saturday and Sunday because it becomes, essentially, impossible to tell one day from another - you know weekends are still a thing by virtue of the other offices in your building being empty, though! Utilities are mostly handled by setting up direct debits and hoping nothing changes. If you're very unlucky you commute into work and lose another hour or so, both ways. Did this for 8 months. I have a missing week in my life from when the project shipped. I went to bed, lay down, and then a week later woke up. I can not remember a single solitary thing that happened in that week. Sion fucked around with this message at 14:28 on Oct 16, 2018 |
# ? Oct 16, 2018 14:21 |
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Sion posted:You don't. ... That sounds utterly horrible. For that missing week, do you have external indications of what happened? Did you get up occasionally to feed/bath/find entertainment or did you really just exist in a bed for a week straight?
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# ? Oct 16, 2018 14:31 |
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Stick100 posted:That sounds utterly horrible. For that missing week, do you have external indications of what happened? Did you get up occasionally to feed/bath/find entertainment or did you really just exist in a bed for a week straight? Well, I changed my clothes at some point. My first indicator that something wasn't right was when I went to make some tea and the milk had gone off though
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# ? Oct 16, 2018 14:44 |
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yea but you “worked hard” on a dope game!
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# ? Oct 16, 2018 14:46 |
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tyrelhill posted:yea but you “worked hard” on a dope game! hell yeah I should point out that this was my first industry gig, and it was at a rather well known company. I was also at a lowly enough position so as to be entirely disposable, so complaining too loudly would have gotten me the boot. Sion fucked around with this message at 14:50 on Oct 16, 2018 |
# ? Oct 16, 2018 14:47 |
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was in the same spot at a DS game studio for 4 years, never going back to a job like that lol and quitting it was my best decision career and sanity wise
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# ? Oct 16, 2018 14:58 |
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It 10 years ago exactly I was in the middle of 6 months of deathmarch crunch on a game. We were working 12 hour days, 10-10 M-F and then a "normal" 10-7 on Saturdays. Every other friday was catered brunch and we could bring our SOs. We had all been fired right after crunch started but given retention contracts until we went gold. So we knew we wouldn't be getting anything out of launch really, at all. It sucked big time. I was right out of college and hourly though, so those were some fat paychecks.
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# ? Oct 16, 2018 19:29 |
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My only crunch experience was 10-12 hr "Crunch Mondays" in order to "avoid crunch at a later time". I didn't agree with that and we still ended up having crunch later but it was honestly not too bad. The one thing I did hate was that right after a 2 week crunch they decided to change the entire art direction, and not only once but twice.
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# ? Oct 16, 2018 19:46 |
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Many years ago (2000-2001) when I was a QA contractor we worked so much OT at MS on xbox I paid off my student loan at the end of that one year.... let that sink in for a moment how bat poo poo insane crunch was and it's gotten worse. My health went to poo poo. I eventually crawled out of QA into producer roles and kissed that OT pay goodbye... i got burnt out doing what i loved at the time, but now i'm done with that forever.
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# ? Oct 17, 2018 06:35 |
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I know that feeling, I've spent the last year and a half working off the 60 pounds I put on in my first couple years in the industry.
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# ? Oct 17, 2018 06:45 |
Anybody that tries to justify more than 40hr/week (unpaid OT...hell even paid OT is hardcore wear and tear on your body) work schedule is an rear end in a top hat. Food doesn't count. Snacks don't count. Your personal life and mental/physical health is more valuable than any of that. I've had companies try to give me that passive aggressive "Well, we all do it so you should do it too" bullshit. I hosed right off of that job ASAP and have never done any OT since then in the almost 9 years I've been in games so far. That being said my current schedule is 8am-8pm because of the lengthy commute so yeah that sucks too. Rockstar is notorious for OT. If you don't want to work OT then don't go to places that try and influence people to do it or justify it. In the end it all comes down to bad decisions or bad planning being made by your superiors, but it is not your fault and you and/or your teammates should not have to pay the price for it. This is all mainly AAA development, I don't even want to comment on the awful schedules people do for indie/their own small studios out of necessity. ceebee fucked around with this message at 02:12 on Oct 18, 2018 |
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# ? Oct 18, 2018 02:02 |
Also this really sucks: https://turnto10.com/news/local/hasbro-planning-layoffs Literally yesterday I had a recruiter from Aquent hit me up for a position at Hasbro for a contract gig. So my impression is that they are getting rid of salary/FT people and replacing them with a bunch of contractors. This seems to be a common trend with studios with terrible management and employee retention. ceebee fucked around with this message at 02:14 on Oct 18, 2018 |
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# ? Oct 18, 2018 02:09 |
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As a contractor I like new high profile contracts, but I hate that they're replacing FT positions. That said, I feel more confident in my ability to find ok quality contract gigs than I am in finding FT work, especially FT work that would pay me enough to live where the studio is located.
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# ? Oct 18, 2018 02:12 |
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ceebee posted:Also this really sucks: https://turnto10.com/news/local/hasbro-planning-layoffs Hasbro has always been hosed. Years ago negotiator broke down when I was about to accept an engineering lead position because they wouldn’t budge on no relocation for anything less than a director. Good luck getting game engineers to north LA pre Riot without relocation!
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# ? Oct 18, 2018 03:55 |
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https://www.gamesindustry.biz/articles/2018-10-18-a-post-mortem-of-telltale-gamesquote:"Our executive team insisted that what was popular about Guardians of the Galaxy, was darkness and violence, and sadness," said Buck. "And that people did not associate humour with that brand... So we redid the first two episodes to be less funny and more dark and more violent and more sad, and that's the game that shipped. And one of the biggest comments in editorial, was that it felt very off-tone for Guardians of the Galaxy and wasn't very funny. And we were like 'we know'." If anything that needs to come from this post-mortem is that as usual executives and managers are the biggest close minded idiots in the industry and actively oppress people to get what they want If you want to work in video games, make sure to unionize with your employees and kill all executives and managers. My 6 years in video games was marred with constant fights with my managers over simple things that they thought should change / be more complex / trick players / exploit expectations and straight up lie to get their way Siljmonster fucked around with this message at 20:12 on Oct 18, 2018 |
# ? Oct 18, 2018 20:09 |
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Hey friends - anybody here who works in the Raleigh/Durham area hiring programmers? I find myself suddenly in need. Been in industry for 10 years, very fun, I like making games, Unreal experience, handsome according to my mom.
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# ? Oct 25, 2018 21:10 |
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Was just filming some BTS stuff with some external people, and the game director, in trying to explain my role as tech director, picked the unfortunate moniker of "Grand Wizard" for me. I really hope that doesn't make the edit.
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# ? Nov 8, 2018 13:53 |
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Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me Edit: Never???? Mind??? I already got an offer at the place I wanted by extremely wild circumstances. Jewel fucked around with this message at 14:23 on Nov 28, 2018 |
# ? Nov 28, 2018 10:10 |
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Akuma posted:Was just filming some BTS stuff with some external people, and the game director, in trying to explain my role as tech director, picked the unfortunate moniker of "Grand Wizard" for me. I know this is a bit late, but did you ask the external people to remove it? I would assume they should be nice enough to consider requests.
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# ? Nov 28, 2018 11:05 |
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theflyingorc posted:Hey friends - anybody here who works in the Raleigh/Durham area hiring programmers? I find myself suddenly in need. Hired hired hired I saw a post recently in the Unreal Slackers Discord from a company based in that area that's looking for Unreal programming people. Here's the link from their post: http://www.punyhumangames.com/contact/
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# ? Nov 28, 2018 11:07 |
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Jewel posted:Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me goongrats, jewel
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# ? Nov 29, 2018 17:51 |
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Jewel posted:Looking for any leads for any programming jobs in London, UK; currently worked in AAA for 3.5 years, working on backend engine tech, specialising mostly in graphics; looking for a midlevel position at somewhere that doesn't suck, pm me Congrats, wow 4 hours!
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# ? Nov 29, 2018 18:10 |
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I tweeted about asking for London jobs and by bizarre circumstances ended up talking to the studio lead of Media Molecule about a job I didn't get three months ago and signing a contract three hours later
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# ? Nov 30, 2018 10:44 |
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Congrats Coming down to Guildford then? Media Molecule's office is right across the road from mine.
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# ? Nov 30, 2018 11:29 |
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# ? May 31, 2024 06:29 |
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floofyscorp posted:Congrats Coming down to Guildford then? Media Molecule's office is right across the road from mine. I am! I'm in Manchester right now, gonna be a scary move (4hrs), only got a few weeks to move in January since I'm in Belgium for Christmas. Gonna just stay with London friends while I look.
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# ? Nov 30, 2018 11:51 |