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Cream-of-Plenty posted:
In case your eyes wander, though, let's make sure it's actually on there twice. ...there we go, perfect.
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# ? Dec 2, 2018 02:23 |
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# ? May 14, 2024 07:01 |
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wat game is this
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# ? Dec 2, 2018 02:49 |
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Wamdoodle posted:wat game is this I’ve never seen it before...but it’s some kind of “Dracula” themed FPS.
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# ? Dec 2, 2018 02:52 |
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Why does dracula need a gun
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# ? Dec 2, 2018 03:02 |
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Wamdoodle posted:wat game is this It's Bram Stoker's Dracula for DOS and it's pretty bad. Just listen to the sound effect whenever an enemy is killed. https://www.youtube.com/watch?v=0z6YdTdW_VA
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# ? Dec 2, 2018 03:16 |
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ETPC posted:stephen also mentioned that it wasen't just an art update they wanted, they wanted an art update that is AAA quality (think spyro re-ignited) which like, no??????????? gently caress off??????????? What? That's absurd.
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# ? Dec 2, 2018 03:19 |
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Vakal posted:It's Bram Stoker's Dracula for DOS and it's pretty bad. Just listen to the sound effect whenever an enemy is killed. This clip is like watching a russian dash cam but for video game design
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# ? Dec 2, 2018 03:42 |
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it's like an infinitely worse version of realms of the haunting which is itself kind of sketchy on certain fronts (but also pretty neat for various reasons)
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# ? Dec 2, 2018 03:45 |
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That game seems totally fine except it's completely ruined by a single sound effect. Holy crap.
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# ? Dec 2, 2018 03:46 |
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Fallom posted:That game seems totally fine except it's completely ruined by a single sound effect. Holy crap. Clicking to pick up items and move them to two different inventories, with a third inventory they get automaitcally sorted into for only one variety of item, grabbing things through impassable walls, repeated textures making a fairly basic level path more confusing than it needs to be, click to open doors is same as fire and contextual, that sound effect
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# ? Dec 2, 2018 03:51 |
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Gloomy Rube posted:That makes me think of the HUD for Amulets and Armor, where they just had a waveform animating for absolutely no game purpose as space filler. It's actually a hugely overcomplicated (and redundant) indicator of your mana reserves, hence its placement as part of the spellcasting UI. skasion posted:Yeah uh, I don’t miss the original Marathon HUD in the slightest Neither do I, but Marathon itself was rad as hell and I wouldn't mind more games like it at all.
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# ? Dec 2, 2018 03:55 |
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Fallom posted:That game seems totally fine except it's completely ruined by a single sound effect. Holy crap. It does seem to have dynamic music that warns the player that enemies are nearby, which many other games didn't have for many, many years.
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# ? Dec 2, 2018 04:33 |
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ToxicFrog posted:Neither do I, but Marathon itself was rad as hell and I wouldn't mind more games like it at all. I love Marathon, but...like it in what sense? I wouldn't say no to a new old-school shooter with a space-opera setting since we already have Dusk for horror/weird fiction and Amid Evil for fantasy. On the other hand the most unique and memorable thing about Marathon as opposed to other series is its highly involved story, and that concept has been taken up in virtually every modern shooter up until the latest wave of deliberately story-light retro stuff.
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# ? Dec 2, 2018 04:37 |
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Back again to invite you guys to play some more Half-Life multiplayer mods that are pretty much dead. Tonight it's going to be Front Line Force (v1.9). One of those military sim shooters that totally didn't appear because of the popularity of Counter-Strike or anything. We'll all be joining the server in about an hour and a half, so if you'd like to join up just get the 1.9 version installed with Half-Life on Steam and hop in to server.kuoushi.com:27015 at around 10pm PST. Hope to see some of you guys there.
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# ? Dec 2, 2018 05:35 |
skasion posted:I love Marathon, but...like it in what sense? I wouldn't say no to a new old-school shooter with a space-opera setting since we already have Dusk for horror/weird fiction and Amid Evil for fantasy. On the other hand the most unique and memorable thing about Marathon as opposed to other series is its highly involved story, and that concept has been taken up in virtually every modern shooter up until the latest wave of deliberately story-light retro stuff. Was marathon's story good or just dense and complicated enough that you think it's good? I think it was the 3rd game which (spoiler in case someone wants to play it) Starts with the impending doom of the everything and keeps jumping back in time to try and find a timeline where the sun doesn't explode and release a space monster but it also just had chapters of a unrelated book sprinkled through the game for no reason other than to make it confusing and the whole game just gets more and more complicated from repeated time travel.
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# ? Dec 2, 2018 07:26 |
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Maybe I'm the odd man out but I never really liked the Marathon series as a whole. Bungie's patented convoluted, self important storytelling married with some stunningly uninspired visual and sound design just never really got my goat. I do quite like Marathon 2 though. After playing through it once and memorizing the levels it was really enjoyable the second time around. I couldn't get into Marathon 1 because it looked and sounded hideous and Marathon 3 is....well, Marathon 3. In Cool rear end Looking Mod News: https://store.steampowered.com/app/812440/HalfLife_Absolute_Zero/ Half Life Absolute Zero is coming out February 12th. It's a recreation of the original concepts for HL1 before Valve did their reboot/revamp in late 1997/1998. I've been tracking this one for a while and it's nice to see something nearing completion. https://www.moddb.com/mods/hl2-ep2-enhased-mod Half Life 2: MMod by Gunship Mark II has been in development for approx. 500,000 years and is finally coming out December 25th. New weapons, animations, particle effects, the works. Looks fancy! Hopefully will give the Half Life 2 arsenal the punch up it has needed since Mr Brightside's reanimation pack is never coming out. https://www.moddb.com/mods/quake-15 Quake 1.5 is a weapon/effects mod that seems to do something similar to MMod above. I think it looks badass. No release date yet but the author said info on a public beta is coming out soon.
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# ? Dec 2, 2018 13:53 |
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Flannelette posted:Was marathon's story good or just dense and complicated enough that you think it's good? It’s the distinguishing feature of the series regardless of whether you like it or not, there’s really no other classic FPS that narratively driven until Unreal/Half-Life. You could make a case for System Shock but those are really more RPGs with guns. I think the stories are interesting enough, especially M2. The means of conveying them is kind of primitive but they usually keep it fun enough to read, especially in M2 with the balance between Durandal’s odd codependent relationship texting, ancient didactic Spht lit, terse Pfhor communiques and Thoth’s bizarre ravings. They’re hardly great literature but they’re tolerably written sci-fi there to amuse/troll you while you click on brightly colored bugs. The durability/knife story from Infinity is there because you are dreaming batshit robodreams as you warp reality, it only confuses if you want to make some kind of deep revelation like “ooohhhh before he was battleroid the protagonist secretly worked at a hubcap factory”.
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# ? Dec 2, 2018 14:27 |
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skasion posted:I love Marathon, but...like it in what sense? I wouldn't say no to a new old-school shooter with a space-opera setting since we already have Dusk for horror/weird fiction and Amid Evil for fantasy. On the other hand the most unique and memorable thing about Marathon as opposed to other series is its highly involved story, and that concept has been taken up in virtually every modern shooter up until the latest wave of deliberately story-light retro stuff. FPSes that have exploration-focused rather than string-of-events-focused level design are pretty thin on the ground these days in general, if you take the intersection between (exploration focused level design) × (space opera setting) × (interesting storyline not told primarily by unskippable cutscenes of idiots blathering at each other) that leaves you with, what, Prey? And while Prey is fantastic it's much more a descendant of System Shock than Marathon. Flannelette posted:Was marathon's story good or just dense and complicated enough that you think it's good? M1's was alright, M2's was good. MI's was divisive and is definitely harder to make sense of than M1/2's, but over the years I've warmed up to its bugfuck time travel insanity. And while you could reasonably argue that the Marathon plots are denser and more complicated than they need to be, there is a lot of substance there, it's not just complication for complication's sake or cover a lack of underlying content. Al Cu Ad Solte posted:https://www.moddb.com/mods/hl2-ep2-enhased-mod The moddb page does absolutely nothing to explain what the mod actually does, so...what is it?
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# ? Dec 2, 2018 14:44 |
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zindryr posted:Back again to invite you guys to play some more Half-Life multiplayer mods that are pretty much dead. Tonight it's going to be Front Line Force (v1.9). One of those military sim shooters that totally didn't appear because of the popularity of Counter-Strike or anything. We'll all be joining the server in about an hour and a half, so if you'd like to join up just get the 1.9 version installed with Half-Life on Steam and hop in to server.kuoushi.com:27015 at around 10pm PST. Like usual, this was really cool. Thanks for putting this on each week. It's a bit late for me as an east coast goon, but I was glad I was able to get a couple rounds in. I appreciate the reminders here, by the way.
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# ? Dec 2, 2018 14:45 |
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Vakal posted:It's Bram Stoker's Dracula for DOS and it's pretty bad. Just listen to the sound effect whenever an enemy is killed. I was being facetious but thank/curse you for the video
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# ? Dec 2, 2018 14:46 |
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https://bit.ly/2Rsbko1 just wave your mouse around like a maniac.
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# ? Dec 2, 2018 14:46 |
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If Bungie staff had been taught what a "visual novel" game was before they finished Marathon, it's be all they ever released from that point forward. The whole Marathon story reeks of wanting to be told in that fashion instead of terminals in a mediocre 2.5d engine.
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# ? Dec 2, 2018 14:48 |
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fishmech posted:If Bungie staff had been taught what a "visual novel" game was before they finished Marathon, it's be all they ever released from that point forward. The whole Marathon story reeks of wanting to be told in that fashion instead of terminals in a mediocre 2.5d engine. uwu pfhor-chan what's that?!?
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# ? Dec 2, 2018 15:11 |
fishmech posted:If Bungie staff had been taught what a "visual novel" game was before they finished Marathon, it's be all they ever released from that point forward. The whole Marathon story reeks of wanting to be told in that fashion instead of terminals in a mediocre 2.5d engine. Yes, the story is engaging and has some good writing but it's basically playing through a solid shooter (sort of solid shooter if you're playing 1) to find the next page of a book. And then 3 just has stuff like this in it This whole mess (spoilers again). http://marathon.bungie.org/story/dream.html Flannelette fucked around with this message at 16:19 on Dec 2, 2018 |
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# ? Dec 2, 2018 16:07 |
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Why should they care that I'm talking, indeed.
Vakal fucked around with this message at 17:14 on Dec 2, 2018 |
# ? Dec 2, 2018 17:10 |
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Don't leave out the Story Page when talking about Marathon's story- it was one of the earliest examples of fans obsessively diving into a game and mining it for every last hint and implication, to the point that the game is significantly more comprehensible (especially 3) with it as a guide. Marathon probably would not be as famous or respected today without it. As for a visual novel, the cutscenes in Oni have speaking characters represented by still-image placards instead of lip sync on the 3D characters so I think that technically counts. Infinity is a trip in every sense of the word.
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# ? Dec 2, 2018 17:26 |
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ToxicFrog posted:The moddb page does absolutely nothing to explain what the mod actually does, so...what is it?
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# ? Dec 2, 2018 18:19 |
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Underrated classic game moment: The elevator door opening to the research level in System Shock only to come face to face with about 10 pissed off mutants and realizing the best way to deal with them is to slap on a berserk combat enhancer patch and start cracking skulls with your lead pipe.
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# ? Dec 2, 2018 21:06 |
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zindryr posted:Back again to invite you guys to play some more Half-Life multiplayer mods that are pretty much dead. Tonight it's going to be Front Line Force (v1.9). One of those military sim shooters that totally didn't appear because of the popularity of Counter-Strike or anything. We'll all be joining the server in about an hour and a half, so if you'd like to join up just get the 1.9 version installed with Half-Life on Steam and hop in to server.kuoushi.com:27015 at around 10pm PST. I need to start tagging along for these
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# ? Dec 2, 2018 23:09 |
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zindryr posted:Back again to invite you guys to play some more Half-Life multiplayer mods that are pretty much dead. Tonight it's going to be Front Line Force (v1.9). One of those military sim shooters that totally didn't appear because of the popularity of Counter-Strike or anything. We'll all be joining the server in about an hour and a half, so if you'd like to join up just get the 1.9 version installed with Half-Life on Steam and hop in to server.kuoushi.com:27015 at around 10pm PST. I knew a guy that did a map for FLF. I always thought it was waaay more fun than CS.
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# ? Dec 2, 2018 23:33 |
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FLF maps had some great chokepoint design that made the mod tons of fun to play, from what I remember. Really wish these were happening in the right timezone for me.
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# ? Dec 2, 2018 23:56 |
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Half-Life mods are the best. Action Half-Life has so many cool maps, I could live in some of those. In general Half-Life mods are the height of multiplayer mapping, that and the spirally Quake arenas.
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# ? Dec 3, 2018 00:01 |
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Al Cu Ad Solte posted:Underrated classic game moment: The elevator door opening to the research level in System Shock only to come face to face with about 10 pissed off mutants and realizing the best way to deal with them is to slap on a berserk combat enhancer patch and start cracking skulls with your lead pipe. That's definitely the most way to handle it, but arguably the best way is to toss a gas grenade into the middle of the crowd and then slap the "close door" button.
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# ? Dec 3, 2018 00:29 |
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ToxicFrog posted:That's definitely the most way to handle it, but arguably the best way is to toss a gas grenade into the middle of the crowd and then slap the "close door" button. I did that once. I accidentally threw in a nitropack and didn't close the door fast enough. My corpse served Shodan well.
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# ? Dec 3, 2018 03:14 |
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Half-life is a very good game. I need to get around one these multiplayer mods you guys are playing on the weekends. Makes me happy you guys are keeping it alive! also: https://www.reddit.com/r/HalfLife/comments/a2dwtm/30_year_old_halflife_boomer/
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# ? Dec 3, 2018 04:22 |
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This coming Saturday's going to be Earth's Special Forces (Beta 1.2.3), which is definitely one of the more hilarious things to exist in Goldsrc. One of these days they'll finish the 1.0 version. Not going to be before we play though.
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# ? Dec 3, 2018 07:19 |
https://www.youtube.com/watch?v=47O-887d2v4 Time to think about 20 year old games some more....
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# ? Dec 3, 2018 07:25 |
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Flannelette posted:https://www.youtube.com/watch?v=47O-887d2v4 what port are they running this on? edit: oh gdx, wasnt there a problem with this engine compared to the original dos version or am i thinking of something else? thinking about starting it up since nightdrive have gone all quiet on whatever it was they were doing. Vikar Jerome fucked around with this message at 18:35 on Dec 3, 2018 |
# ? Dec 3, 2018 18:20 |
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Flannelette posted:Time to think about 20 year old games some more.... -me, every day, right when my head pops off the pillow
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# ? Dec 3, 2018 20:57 |
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# ? May 14, 2024 07:01 |
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DoombatINC posted:-me, every day, right when my head pops off the pillow Goddamn right
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# ? Dec 3, 2018 21:23 |