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Flipswitch
Mar 30, 2010


S.J. posted:

I mean, does it do anything other than just tell me which models can go in what fireteams? Did they put a PDF up somewhere of the new special rules so I can stop asking stupid questions on the internet? :v:
Yeah FTO isn't a rule, it's just a term that got introduced around Tunguska to sigify who can go into fireteams and who can't with specific profiles. There's like 4-6 actual new rules and that's it.

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Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

evol262 posted:

Too bad I haven't really seen any model announcements.

Last I heard Invincible Army was slated for January release model-wise.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Pidgin Englishman posted:

Last I heard Invincible Army was slated for January release model-wise.

Bostria mentioned on the forums that they're prepping the IA starter pack for immediate release, so expect renders to start dropping early December.

MJ12
Apr 8, 2009

Clawtopsy posted:

i was going to ask if the YJ forums are complaining about this but

1) of course they are

2) i dont think they actually play infinity, heaps of these profiles are freakin amazing

absolutely 0 fat on the mowang, hooley dooley is that guy an efficient tool

Pretty much all the YJ forum threads are anger about Uprising, and I don't think I've seen much, if any, game discussion on it.

It seems that the IA's niche is mostly 'shoving a ton of orders into a very lean and mean combat group.' It seems pretty vulnerable to being blown up in the first turn if you don't get to go first though, because a lot of its orders are pretty concentrated and 2 Wounds, although a nice buffer in the reactive turn for a roll gone wrong, are pretty easily burned through in the active turn.

The one main thing I'm miffed about is that the Haidao don't have a Doctor profile, because being able to drag a Doctor around in your fireteam would be pretty drat helpful.

Cassa
Jan 29, 2009
Trying to see the hype about Tactical Awareness in the new skills document, and it has NCO there instead. Well done CB.

So to make the ZuYong + YanHuo haris, it has to be the FTO YanHuos, right? So no Neurocinetic B3 missile launchers.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
Would it make sense to stick a Tactical Awareness Shang Ji into a Duo with a Hulang so he can drag him forwards, or would it not be worth it due compromising Forward Deployment 2?

Pierzak
Oct 30, 2010

Magic Rabbit Hat posted:

Bostria mentioned on the forums that they're prepping the IA starter pack for immediate release, so expect renders to start dropping early December.
December 1: It's early December. Still no renders in sight.

Sephyr
Aug 28, 2012

Cassa posted:

Trying to see the hype about Tactical Awareness in the new skills document, and it has NCO there instead. Well done CB.

So to make the ZuYong + YanHuo haris, it has to be the FTO YanHuos, right? So no Neurocinetic B3 missile launchers.

I like the way you think, young man. But no.

I really like the IA stuff (mostly because I like HI and elite armies), but it seems very vulnerable to Impersonators and Ghazi spam. I can see them just smashing through many missions if the enemy failsmto blunt them on turn 1, though.

Genghis Cohen
Jun 29, 2013
As cool as the new stuff is, and the lt l2/nco/tac awareness skills especially are huge, I am still left a bit hungry. Some sectorials are just miles ahead of others with mixed fire team options, cool little things they can do and plenty of the newer skills, but most armies on the game won’t have any such access.

I think at this point the game would benefit from the next move being a consolidation and rebalance a la N3, spreading the newer rules and equipment equally amongst all factions while fixing a very few holes in rosters, rejigging points, and clarifying layered rules or changing problematic ones.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Zeppelin Insanity posted:

Would it make sense to stick a Tactical Awareness Shang Ji into a Duo with a Hulang so he can drag him forwards, or would it not be worth it due compromising Forward Deployment 2?

The Hulong would still have FD2, so you can still deploy him a few inchest upfield while linked with the Shang Ji if you can find a safe place for them both.

Sephyr posted:

I like the way you think, young man. But no.

I really like the IA stuff (mostly because I like HI and elite armies), but it seems very vulnerable to Impersonators and Ghazi spam. I can see them just smashing through many missions if the enemy fails to blunt them on turn 1, though.

I disagree. Marker state Lt and two different CoC options that you can take in link teams give them a resilience that other armies just don't have. Most armies have issues with Ghazi, but again, you've got a great linkable engineer or an MSV2 MSR.

Basically, Haidao are great and I want three of them.

Comrade Merf
Jun 2, 2011

Genghis Cohen posted:

As cool as the new stuff is, and the lt l2/nco/tac awareness skills especially are huge, I am still left a bit hungry. Some sectorials are just miles ahead of others with mixed fire team options, cool little things they can do and plenty of the newer skills, but most armies on the game won’t have any such access.

I think at this point the game would benefit from the next move being a consolidation and rebalance a la N3, spreading the newer rules and equipment equally amongst all factions while fixing a very few holes in rosters, rejigging points, and clarifying layered rules or changing problematic ones.

Yeah the scattershot updates they have been doing since after the release of HS N3 has left me disaffected with Corvus a bit. I've been waiting for Invincibles since I started playing in second edition with the MAF and I'm satisfied enough with it's implementation and the Morat update but seeing armies being retired and others just left in the dust with no indication of if and or when they will get at least rules touch ups just makes me feel bad for the people that are stuck with armies like NCA. Luckily for CB Infinity is still the second best miniatures game in town after Aristeia.

MJ12
Apr 8, 2009

Cassa posted:

Trying to see the hype about Tactical Awareness in the new skills document, and it has NCO there instead. Well done CB.

So to make the ZuYong + YanHuo haris, it has to be the FTO YanHuos, right? So no Neurocinetic B3 missile launchers.

Tactical Awareness gives the piece an extra irregular order, or if they're in a fireteam, an extra regular order that can only be spent on that fireteam if they're link leader.

Basically, they're just free orders.

Flipswitch
Mar 30, 2010


Comrade Merf posted:

Yeah the scattershot updates they have been doing since after the release of HS N3 has left me disaffected with Corvus a bit. I've been waiting for Invincibles since I started playing in second edition with the MAF and I'm satisfied enough with it's implementation and the Morat update but seeing armies being retired and others just left in the dust with no indication of if and or when they will get at least rules touch ups just makes me feel bad for the people that are stuck with armies like NCA. Luckily for CB Infinity is still the second best miniatures game in town after Aristeia.
NCA are one of the best sectorials around and had new units & releases in like the last year. A better example would be QK.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.
The Santiago Knight is a total gamechanger for Military Orders. The KHD option undoes /the/ counter to Knightly links in AHDs.

I'm running a link of BSG, HMG, Doctor, Mobility Joan and the KHD Santiago and it's the perfect self-contained unit. It's got an answer to anything in the game - close range fights, mid range fights long range fights, melee, hacking, healing, specialists, and always the option of Joan jetting off on her own if you need to kill one last thing with her LT order.

Whenever I ran a link previously I'd live in terror of repeaters, now they're opportunities rather than brick walls.

Toalpaz
Mar 20, 2012

Peace through overwhelming determination
De Fersen was pretty good at abusing repeaters, with a tinbot in the painttrain.

You know that your knights can walk through repeater range with their martial arts right? I'm agreeing with you on the Santiago being really really freaken sweet, but the knightly was relatively difficult to deal with in the first place.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.

Toalpaz posted:

De Fersen was pretty good at abusing repeaters, with a tinbot in the painttrain.

Previously my opinion was that De Fersen was too drat expensive and too vulnerable to KHDs to bring but that might actually shift now.

quote:

You know that your knights can walk through repeater range with their martial arts right? I'm agreeing with you on the Santiago being really really freaken sweet, but the knightly was relatively difficult to deal with in the first place.

Yes but by far my toughest regular opponent runs Combined Army which has a repeater/flamethrower robot. They're the worst - you take a corner, you get flamethrowered and hacked at the same time and you've got to endure them both unopposed to kill it. Stealth gets you close but you have to take that fight at some point. The Santiago knight lets me tear through those guys much easier.

Toalpaz
Mar 20, 2012

Peace through overwhelming determination
Ikadrons are really badass, out of all the things to stand in the way of the paintrain, that is a legitimate roadblock.

Cassa
Jan 29, 2009
Cheap flamethrower units are always bastards, always.

Playing with IA. I've got 5 wuming that will get to play at being a ZuYong/Shang Ji core team some time.

GROUP 1 5
MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
HÚLÁNG (Fireteam: Duo) 2 Submachine Gun, E/M Grenade, D-Charges / Pistol, Monofilament CC Weapon, Knife. (0 | 41)
LIÚ XĪNG Boarding Shotgun / Pistol, CC Weapon. (0 | 32)
SHÀNG JÍ (Tactical Awareness) Spitfire / Pistol, Shock CCW. (2 | 45)
ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
YĀN HUǑ (FTO) 2 Missile Launchers / Pistol, Knife. (2 | 52)

6 SWC | 300 Points

Open in Infinity Army

Hulang seem super scary and neat, but only one wound won't go far. Where are the loyalist domaru.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Took a twin missile launcher hollowman link for a spin today. Holeeee poo poo.

The combination of two levels of unconscious, dropping prone when unconscious, WIP 15 engy on tap, structure so you can heal all the way back, and being able to just jump clear off a defensive point to get objectives is obscene.

Then shove puppets down the other flank and hoo boy. I'm glad no one else plays tunguska locally

Flipswitch
Mar 30, 2010


Don't forget prone hecklers on buildings!

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.

Flipswitch posted:

NCA are one of the best sectorials around and had new units & releases in like the last year. A better example would be QK.

The only thing wrong with NCA is AVA5 fusiliers.

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

NCA are one of the best sectorials around and had new units & releases in like the last year. A better example would be QK.

It’s less about power and more about having new interesting stuff, in my opinion. NCA does have powerful tools, yes. QK is seen as fairly left-behind now when it was the original sectorial to get Haris teams and mixed links. Still competitive enough with Yuan Yuans in the mix! And I’d take Corregidor against any army and feel I had a good chance. It’s just very apparent if you look at certain skills and equipment that it’s almost entirely the newer armies which have them.

Power balance is still ok; I just want some sub machine guns and shock marksmen rifles on my Corregidor, they’re so cool! Also the mixed links. Just fun to list build with and mix capabilities.


Cassa posted:

Cheap flamethrower units are always bastards, always.

Playing with IA. I've got 5 wuming that will get to play at being a ZuYong/Shang Ji core team some time.

Hulang seem super scary and neat, but only one wound won't go far. Where are the loyalist domaru.

That’s some pretty mean HI there. It would be interesting to play a few games and see how restrictive the tactical awareness orders end up being. Seems great to have them in the Haris but how often will the zuyong be a natural link leader? Maybe for move-moves. You end up with the problem that the spitfire’s good range starts where the ML’s ends. I am very cautious about fire teams that don’t naturally sync well, at a minimum you have to be willing to break them up in the course of a game rather than leave them in a vulnerable position.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.

Genghis Cohen posted:

It’s less about power and more about having new interesting stuff, in my opinion.

NCA got Deva AHDs with Lightning a couple of months ago, making them far and away PanO's best hacking faction.



I mean, like, as a PanOceanian player everything is great. 3/4 of my Sectorials just got updates with rad mixed fireteams, and NCA got a stealth power boost piggybacked off OS Devas. I love everything about my faction and I feel as wealthy and privileged as PanO itself.

I actually really like CB's model. Being able to look at a Sectorial roster and know that it's done is really reassuring. It lets me figure out what the strengths and limitations of that roster is and appreciate it as its own unique and complete thing.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.



I've been playing with modifying my KHD Hac Tao some, so I'm trying out different arms and seeing what fits. It's gotten a little silly sometimes.



Scavenger LX :getin:

Ultimately I decided to stick with the sword. I'll post pics when he's finished painting!

fatherboxx
Mar 25, 2013

Cassa posted:

Hulang seem super scary and neat, but only one wound won't go far. Where are the loyalist domaru.

They have NVI and shock immune, so it is essentially 2W unless you get owned by something viral - out of units that I even see in games it is probably just Ectros, Makauls and Chimera. There is also Dart who owns the midfield but our Aleph players dont like her for some reason.

Cassa
Jan 29, 2009
I guess it's a question then of whether those two skills are more useful than simply a second wound. Which is; it depends. I dunno, I'm a bad player.

Genghis Cohen posted:

That’s some pretty mean HI there. It would be interesting to play a few games and see how restrictive the tactical awareness orders end up being. Seems great to have them in the Haris but how often will the zuyong be a natural link leader? Maybe for move-moves. You end up with the problem that the spitfire’s good range starts where the ML’s ends. I am very cautious about fire teams that don’t naturally sync well, at a minimum you have to be willing to break them up in the course of a game rather than leave them in a vulnerable position.

Tactical Awareness seems reliably useful. In a mixed Haris it'd be just to Move-Move into position. Then break off the Yan Huo and leave the Zuyong+Duo buddy to raise all the hell.


Magic Rabbit Hat those mods are glorious.

teclis27
Aug 31, 2018

Pidgin Englishman posted:

Took a twin missile launcher hollowman link for a spin today. Holeeee poo poo.

The combination of two levels of unconscious, dropping prone when unconscious, WIP 15 engy on tap, structure so you can heal all the way back, and being able to just jump clear off a defensive point to get objectives is obscene.

Then shove puppets down the other flank and hoo boy. I'm glad no one else plays tunguska locally

Anyway you'd share your list? I've played around with that idea but haven't been able to come up with anything I like. I love the idea of putting puppets in a list with a Hollow Man core, it just never works points-wise

Flipswitch
Mar 30, 2010


Hollowlads are so pricey I tend to do just HMG+ML, costs enough points you need it to do everything. I always slap in the Stempler too.

teclis27
Aug 31, 2018

Flipswitch posted:

Hollowlads are so pricey I tend to do just HMG+ML, costs enough points you need it to do everything. I always slap in the Stempler too.

Agreed on that. In the games I've run that link in (about 5), it has lacked a bit of ARO punch outside the ML- even with a TR bot. A smoke thrower seems to help me a lot, but the extra points on that price out puppetbots.

Flipswitch
Mar 30, 2010


Yeah for sure, I tend to run the Puppets alongside a hitter like the Kriza, and just use more typical support troops for the Hollows.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
The paramedic needs reconsidering, but otherwise it's ok for direct action missions. Raoul is a champion, bad a raicho last game in about 3 orders.

Defensive bois──────────────────────────────────9 1
HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37)
ZONDBOT Electric Pulse. (0 | 3)
ZONDBOT Electric Pulse. (0 | 3)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12)
PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) 5 SWC | 300 PointsOpen in Infinity Army

fatherboxx
Mar 25, 2013

Cassa posted:

I guess it's a question then of whether those two skills are more useful than simply a second wound. Which is; it depends. I dunno, I'm a bad player.

On a rambo they are worth more I think - Yu Jing doesn't have proper airdropping doctors, so you can only get a rambo up if you run a servant through the whole field. Also: a) it is a free courage to hold suppression; b) you dont leave a body for enemies to do classifieds on it.
Also Maestro KHD program cant kill a NWI hacker.

Flipswitch
Mar 30, 2010


Pidgin Englishman posted:

The paramedic needs reconsidering, but otherwise it's ok for direct action missions. Raoul is a champion, bad a raicho last game in about 3 orders.

Defensive bois──────────────────────────────────9 1
HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37)
ZONDBOT Electric Pulse. (0 | 3)
ZONDBOT Electric Pulse. (0 | 3)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12)
PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) 5 SWC | 300 PointsOpen in Infinity Army
The Daktari is a point less and can have one of the zonds.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

Flipswitch posted:

The Daktari is a point less and can have one of the zonds.

Yeah, good point. Though veteran might be nice in a pinch.

I felt repeater coverage on the puppet flank was really poor - so might look at swapping the paramedic out for a transductor, too.

Chance II
Aug 6, 2009

Would you like a
second chance?
proxied an Invincible Army list today with our new bulkhead terrain in a bunker battle. No AD troops, the doors and single bulkhead sections were destructable and the locked door could be opened by hackers or engineers. It was pretty fun and a ten model list with 14 orders was pretty fun even if the Aleph hackers ended up winning on points both games.

fatherboxx
Mar 25, 2013

Marked a years progress in painting Infinity with repeating a Hsien HMG from the starter (hey second one is usefull for holoprojections)



Also some Cranes

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
drat man, they are nice.

Flipswitch
Mar 30, 2010


Nice work goons. Some lovely paint jobs

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Yeah, those are all quite sharp.

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Ilor
Feb 2, 2008

That's a crit.
They're all good, but the second Hsien really shows the progress you've made in the last year in terms of highlighting and blending. Very nice work!

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