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Age of Empires III looks rad as balls, and it concerns itself with a period I love. But it arrived at a time where I had no real insight into RTS'es (goes on to this day). It wasn't very well loved by fans, as I understand. Is it no good?
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# ? Dec 3, 2018 11:00 |
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# ? May 24, 2024 17:22 |
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AoE3 is pretty bad, as far as I remember. Played it at release, as I was a huge fan of the first two games, but I didn't really care for it. Can't remember really why, but I know I don't have any strong feelings about it.
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# ? Dec 3, 2018 11:16 |
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Bobfly posted:Age of Empires III looks rad as balls, and it concerns itself with a period I love. But it arrived at a time where I had no real insight into RTS'es (goes on to this day). It wasn't very well loved by fans, as I understand. I've always felt that AoE3 is extremely underrated as a game. There's a lot to juggle but the cards system let you tailor your playstyle to a substantial degree, on top of your chosen civ already being suited to some playstyles, so I felt that there's a fair amount of diversity in how a game could go.
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# ? Dec 3, 2018 11:16 |
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Bobfly posted:Age of Empires III looks rad as balls, and it concerns itself with a period I love. But it arrived at a time where I had no real insight into RTS'es (goes on to this day). It wasn't very well loved by fans, as I understand. Campaign content is fine, rest is kinda eh. Cards are broken.
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# ? Dec 3, 2018 12:42 |
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AOE3 is probably the best of the AoE games IMO, it's a lot more thought out than 2 was/is.
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# ? Dec 3, 2018 14:04 |
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AOE3 would've been one of the best RTSes ever for me if it didn't have the stupid card system that makes even having quick and simple skirmish matches a loving slog to get started because you have to make decks for every god damned civ before you can even have a match. But, the campaigns are all actually a ton of fun and it's definitely worth nabbing for those alone. Deakul fucked around with this message at 18:08 on Dec 3, 2018 |
# ? Dec 3, 2018 17:59 |
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AOE3 would have had much more success if it didn't have the AOE name imo, it was a reallly hard task to live up to expectations.
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# ? Dec 3, 2018 18:03 |
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Deakul posted:AOE3 would've been one of the best RTSes ever for me if it didn't have the stupid card system that makes even having quick and simple skirmish matches a loving slog to get started because you have to make decks for every god damned civ before you can even have a match. I'd have expected a way to save decks like you can do with army comps in tw:wh it's dumb that you can't
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# ? Dec 4, 2018 16:12 |
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Oh you can save decks. That guy's just upset that you have to make like 15 of them or however many civs there are
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# ? Dec 4, 2018 21:35 |
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ninjewtsu posted:Oh you can save decks. That guy's just upset that you have to make like 15 of them or however many civs there are Pretty much, I hate deck building in anything. Just let me hop in the drat game, if I HAVE to deal with cards then give me an option to just randomize it.
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# ? Dec 4, 2018 21:52 |
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There's a new Jagged Alliance game/spinoff out there but it's getting savaged in the reviews. I don't really trust Steam Reviews, especially when these ones seem upset about the graphics and the fact that some mercs died off camera (like in the previous game) and this game being an outrage that spits on JA2's legacy with no followup or explanation. Does anyone have this? What's it like? I really, really, would like this to at least be enjoyable after the past few misses.
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# ? Dec 6, 2018 22:28 |
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It looks really bad. There are only like 6 mercs and I don't even think a strategic map thing or anything Probably better off playing a modded Back in Action, imo mods changed my name fucked around with this message at 22:45 on Dec 6, 2018 |
# ? Dec 6, 2018 22:43 |
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I'm always on the lookout for abstract strategy games (simple rules but complex possibilities) which take advantage of a computer. They are a bit rare, though. There is a game called Liquid Wars, which was available on Android but it's disappeared from the app store. It was made for Linux, and it doesn't really quite work for Windows. Slither.io could be considered another example, and Netstorm sounds like it might be another.
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# ? Dec 19, 2018 06:56 |
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Is Warlock 2 the exile worth $20? it has a massive mod that's supposed to be good, but you need every dlc for the mod to actually work. I remember the first being decent but not amazing.
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# ? Dec 22, 2018 00:16 |
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Looks like you can get the RA2 mod for OpenRA from here: https://github.com/MustaphaTR/Romanovs-Vengeance It's still pretty early, but promising and further along than I'd expected. Requires original RA2/YR installs.
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# ? Dec 24, 2018 09:47 |
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is cossacks 3 any good? are the older games any good?
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# ? Dec 24, 2018 14:10 |
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ninjewtsu posted:is cossacks 3 any good? I only have experience with Cossacks 1 and the expansions. It may very well be the most fun game I've ever played in multiplayer/lan with friends. The single player campaigns are fine if you enjoy a challenge because they are horribly difficult. I played some Cossacks 2 but never got to fully embrace it. If you enjoy the time period, commanding a lot of units at the same time (iirc, in the first game, the cap were 9k units per side) and don't mind some clunky mechanics, the first game is good if you can get it for cheap.
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# ? Dec 24, 2018 15:07 |
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cossacks 1 is great but i thought 3 was pretty bad. they hosed up the campaign so every mission is either forever war against opponents with unlimited resources until you manage to grind them down (or rush them instantly) or overtuned missions where you have like 5 guys against 5000 that they made impossible through patches. not exactly enough to it to recommend it over 1 multiplayer wise either
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# ? Dec 24, 2018 15:17 |
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Also you kinda have to be down for RTS mechanics cause cossacks has a lot of shufflin' workers around and stuff.
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# ? Dec 24, 2018 15:20 |
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Davincie posted:cossacks 1 is great but i thought 3 was pretty bad. they hosed up the campaign so every mission is either forever war against opponents with unlimited resources until you manage to grind them down (or rush them instantly) or overtuned missions where you have like 5 guys against 5000 that they made impossible through patches. not exactly enough to it to recommend it over 1 multiplayer wise either I've just read the reviews of 3. It's true that's literally a remake of Cossacks: Back to War but without LAN support?
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# ? Dec 24, 2018 15:26 |
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its been like a decade since i played 1 so i'm not 100% on the details but there didn't seem to be much new gameplay wise outside of the new campaigns missions (and several factions being ripped out so they can be dlc)
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# ? Dec 24, 2018 15:32 |
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I keep starting a write-up about Dawn of War and its expansions, but then end up deleting it when it becomes huge and I realize nobody wants to read a huge Autism-like breakdown of why I think it's so great. But I really do think it's great. It's full of so many brilliant design decisions that make it my most-played RTS. I'll try to just put some of my thoughts down as bulletpoints instead so I don't write too much. - Nine races, all playing differently - Great unit animations, including awesome sync-kills - Explosions/heavy hits actually throw units through the air, and not just when they're dead, meaning that disruption from artillery and the like both looks cool and actually disrupts enemy firing lines and formations. - Great sound effects for weapons, explosions and unit responses - Squad, Reinforcement and Morale systems encourage a type of 'attack-retreat' gameplay, while making unit wipes more difficult and ensuring you don't have to rebuild every dead soldier back at base, but still forcing you to give ground and retreat if you're getting overwhelmed. - Squad customization with weapon options etc adds easy on-the-fly flexibility to some squads/vehicles - Hero units that make a real difference but aren't the centrepoint for everything (looking at you, Warcraft 3) - Super units that actually feel super but again, don't feel unstoppable either - Most units can fire while moving(!) which makes the battles look and feel far more dynamic - and is actually strategically significant (eg, Seraphim are built for kiting using this. Tau Firewarriors main disadvantage at range is that they CAN'T shoot while moving) - Most infantry (and some vehicles) have both melee and ranged attacks, and it's actually a major part of the gameplay, since fighting in melee prevents you shooting. Jump troops can stop the enemy shooting, melee specialists will fire their guns as they charge into melee range, powerful ranged units will want some skirmishers near them to protect them etc - Resource mechanics that remove the need for babying worker units, and instead forces players to claim and protect various points of the map - this encourages early and constant battle to both claim and keep your resource points And lastly, it has a ton of awesome, awesome mods, including a bugfix mod that I contributed to and that I consider mandatory since it fixes so much stuff, and a whole bunch of awesome race and conversion mods. By the way, despite what people say, the last expansion (Soulstorm) is good. It's more balanced than any previous version of Dawn of War and despite having some bugs, it fixes a lot as well. Get all the expansions along with the bugfix mod for Soulstorm and you have the best version of the game you can get (though the original and the Dark Crusade campaigns are still a lot better from a story perspective).
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# ? Jan 8, 2019 00:06 |
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The voice acting should be its own bullet point, underlined and in bold.
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# ? Jan 8, 2019 20:55 |
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Dawn of War was awesome. I even liked 2 (campaign and co-op). I'd read a breakdown of it.
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# ? Jan 8, 2019 22:52 |
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2>1 for me, easily, but both were great.
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# ? Jan 8, 2019 22:54 |
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I liked the early game in 2 until you started getting terminators. Scrambling from cover to cover, while trying to remove the opponents' made for a good game. Terminators and the dreadnought seemed to get rid of it all though. Or I was bad at the game. Having a coop mode was great too since a lot of my friends are into coop vs AI type games.
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# ? Jan 8, 2019 23:00 |
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Dawn of War 2 and all it's expansions are well worth a playthrough of the campaign, but for replayability, Dark Crusade is where its at.
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# ? Jan 8, 2019 23:02 |
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The voice acting on the first series ranged from good to "so bad it become a huge meme". I can't really blame Scott McNeill for all the dubious voice acting in Soulstorm, that thing was made with a shoestring budget. He pretty much single handily voice Soulstorm and a sizeable portion of Dark Crusade. Another interesting aspect of the original DoW games was multiplayer. Oh god, what a trainwreck it was. It came so close to be balanced, competitive and good. Unfortunately Relic was Relic and everything went to hell. To sum it up, gently caress gamespy and gently caress Eldar, forever. Angry Lobster fucked around with this message at 23:13 on Jan 8, 2019 |
# ? Jan 8, 2019 23:06 |
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The imperial psyker's voice acting alone is some of the best the industry has to offer I want a whole game starring that guy
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# ? Jan 9, 2019 20:42 |
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WITNESS YOUR DOOOOOOOM
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# ? Jan 9, 2019 21:00 |
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I recently tried playing Dane of War 2 again and I just couldn't get into it. It's probably a lack of skill at the game, but I just found it super tedious. 1 was extremely my poo poo, and Dark Crusade remains one of my all time favorite games. I've gotten so much mileage out of it it's not even funny.
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# ? Jan 10, 2019 02:48 |
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Dawn of War 2 really clicked with me, it was basically 40K Diablo but a bit more strategic with an importance on terrain so yes please. The trick to the game is always be using your powers, there should never be a moment when something isn't on cool down. I think assault marines may be the coolest RTS unit, or at least they have the most fun RTS power where you just drop in and watch bodies fly.
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# ? Jan 10, 2019 04:25 |
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DrManiac posted:Is Warlock 2 the exile worth $20? it has a massive mod that's supposed to be good, but you need every dlc for the mod to actually work. I remember the first being decent but not amazing. victrix posted:Tracked down an old post on Warlock 2, 90% of it still applies: This was the post that sold me on it. I havent played it enough to justify buying all the DLC to do the mod, but the base game is often 75% off on heaps of stores. It might be worth a half-punt? 75% off on fanatical atm if you use them.
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# ? Jan 10, 2019 08:58 |
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have fun watching Frank Klepacki play live CnC tracks for 1.5 hours! https://www.youtube.com/watch?v=CJClbTrY0VE
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# ? Jan 11, 2019 00:07 |
Was there a thread at one point for C&C and its respective mods? I seem to remember it being extensive but I can't find it. Since the C&C LPs in the LP forum I've had a huge gankering to play C&C3
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# ? Jan 13, 2019 00:35 |
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Well for C&C3, Tiberium Essence is pretty much the big mod, so there's that, I guess.
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# ? Jan 14, 2019 03:45 |
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tithin posted:Was there a thread at one point for C&C and its respective mods? I seem to remember it being extensive but I can't find it. https://forums.somethingawful.com/showthread.php?threadid=3280168 C&C 3 is tough because the digital versions force you to play with the latest patch, which completely fucks over the singleplayer balance. Not sure if anyone's figured a way around that without piracy or buying a physical copy.
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# ? Jan 14, 2019 04:05 |
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Whoa, At The Gates is actually coming out. In 2 days, no less. ...meh.
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# ? Jan 22, 2019 01:28 |
Mantis42 posted:Whoa, At The Gates is actually coming out. In 2 days, no less. I was looking forward to this, but not, moreso, than RE2.
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# ? Jan 22, 2019 01:55 |
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# ? May 24, 2024 17:22 |
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Mantis42 posted:Whoa, At The Gates is actually coming out. In 2 days, no less. what the gently caress i thought this was dead
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# ? Jan 22, 2019 03:55 |