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GODDAMN FOOL
Aug 23, 2005

DO NOT READ >>>

Chalks posted:

It took literally 1-2 hours for it to start building for me. Presumably the time it took the builder to reach the base, but holy gently caress.

So while doing the story mission, the part where you had to defend the decoy freighter then escort him out of the sector, he refused to use the superhighway or even cruise mode, and exited the sector at a leisurely 122 m/s.

That's probably what the builders are doing, too.

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cheesetriangles
Jan 5, 2011





This game will be great if they ever fix all the bugs.

Mokotow
Apr 16, 2012

Where can I change the Global Settings for AI?

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I’m pretty sure this is the most polished game from Egosoft that I have ever played. It feels like they’re on the Paradox/Obsidian trajectory of getting a bit better and more reliable each time and providing a ton of post release support until (hopefully) they eventually have a CK2-style breakthrough.

FrickenMoron
May 6, 2009

Good game!
I feel like I missed out on the main story? I havent found anything like i, just the player HQ thing so far. I guess i never scanned anything in my starting sector.

Mokotow
Apr 16, 2012

There doesn't seem to be much in the overarching story department, you instead have smaller mission sets that push the universe sandbox along. After getting a status increases with the Argon and joining their special forces, I got a set of missions that require me to help build up the Argon's military potential in their campaigns against the Paranid and Xenon. This seems to be more of these, perhaps after completing them something else will open up. The PHQ is another longer series of missions, but it ends abruptly.

EDIT: Looks like the economy is resource based. I doubted this, seeing how I could get anything in the main Argon shipyard and equipment docks, but now I wen't to the ANT sector, order a ship and some satellites and I'm stuck waiting for it to get produced. The station has a bunch of buy orders for ship components, so that's pretty neat. Of course the interface didn't directly tell me ANY of this.

Mokotow fucked around with this message at 13:03 on Dec 3, 2018

Tsar Mikey
Nov 30, 2005


When will then be now?



mp5 posted:

1. I can't find any Unstable Crystals

I get tons by crystal mining. Go to an asteroid field and stop your ship and look at the field. You're looking for white flashes. Go to those asteroids and shoot at the crystals you find on the asteroid. I seem to get unstable crystals the most from the purple crystals (forget what they're called). Some of the other crystals sell for a good chunk of money as well.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Mokotow posted:

There doesn't seem to be much in the overarching story department, you instead have smaller mission sets that push the universe sandbox along. After getting a status increases with the Argon and joining their special forces, I got a set of missions that require me to help build up the Argon's military potential in their campaigns against the Paranid and Xenon. This seems to be more of these, perhaps after completing them something else will open up. The PHQ is another longer series of missions, but it ends abruptly.

Yeah I finally got my hands on 6 unstable crystals for one of my Scan mode offers and welp, looks like I've got the "And then nothing happens when you get there. No markers. No bar as a destination." issue with trying to unlock that sweet black market :doh:

bandaid.friend
Apr 25, 2017

:obama:My first car was a stick:obama:
I've spent half an hour circling an empty spaceship in my suit looking for an entrance, I can't find one. The tutorial says I need to find a signal next to an entrance while in scan mode, I can't even see the signal and the tutorial keeps declaring the spaceship is mine when it clearly isn't

It's nice to look at though

Less Fat Luke
May 23, 2003

Exciting Lemon

Mokotow posted:

Where can I change the Global Settings for AI?

Player information at the top, then empire settings

Chalks
Sep 30, 2009

GODDAMN FOOL posted:

So while doing the story mission, the part where you had to defend the decoy freighter then escort him out of the sector, he refused to use the superhighway or even cruise mode, and exited the sector at a leisurely 122 m/s.

That's probably what the builders are doing, too.

I just bought a ship that could have the smaller ship docked then unceremoniously dumped it at the location

AlexanderCA
Jul 21, 2010

by Cyrano4747

bandaid.friend posted:

I've spent half an hour circling an empty spaceship in my suit looking for an entrance, I can't find one. The tutorial says I need to find a signal next to an entrance while in scan mode, I can't even see the signal and the tutorial keeps declaring the spaceship is mine when it clearly isn't

It's nice to look at though

What size is the ship. somewhere in small print in the tutorials is that what you're doing is for small ships. M size ships and above require you to send out marines to board it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

GODDAMN FOOL posted:

So while doing the story mission, the part where you had to defend the decoy freighter then escort him out of the sector, he refused to use the superhighway or even cruise mode, and exited the sector at a leisurely 122 m/s.

That's probably what the builders are doing, too.

Mine chose the much more leisurely pace of 0 m/s.

I’m not sure what I did to mess up the scripting but he just sat there and refused to leave the sector.

Fortunately it turns out you don’t even have to do that part. You can just go back to the station and when you head into the research room it automatically moves to the next step.

Astroniomix
Apr 24, 2015



Mokotow posted:

EDIT: Looks like the economy is resource based. I doubted this, seeing how I could get anything in the main Argon shipyard and equipment docks, but now I wen't to the ANT sector, order a ship and some satellites and I'm stuck waiting for it to get produced. The station has a bunch of buy orders for ship components, so that's pretty neat. Of course the interface didn't directly tell me ANY of this.

The game tells you on the buy screen that it does't have the resources to build what you've ordered and that this will cause a delay of an unknown duration. It even tells you what it's missing and how much.

Mokotow
Apr 16, 2012

Astroniomix posted:

The game tells you on the buy screen that it does't have the resources to build what you've ordered and that this will cause a delay of an unknown duration. It even tells you what it's missing and how much.

* groan *

FrickenMoron
May 6, 2009

Good game!
What actually decides if ships can dock to others? The Osprey Vanguard I picked up seems to have a docking platform on top but it refuses all dock orders from my small crafts.

Mokotow posted:

* groan *


If you have funds, you can order a ship from another shipyard constructed and have it pick you up.

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
I noticed the wharf gives me a captain skilled enough to do Automine or Autotrade when I building something from them. I don't know if this is just luck so far or if it is designed that way but I figured I would mention for all the people who just steal poo poo and can't find skilled crew people.

I'm currently watching a guy on Twitch ping away at a rotating lockbox with 8 locks for like 30 minutes now. He is down to the last two and I am praying that it just shits out a bunch of mines.

e: Hallelujah

Chalks
Sep 30, 2009

FrickenMoron posted:

What actually decides if ships can dock to others? The Osprey Vanguard I picked up seems to have a docking platform on top but it refuses all dock orders from my small crafts.



If you have funds, you can order a ship from another shipyard constructed and have it pick you up.

I have no idea. I also have no idea how many ships I can dock onto my ship. I figured just one, but apparently I can keep at least one additional one in internal storage and don't have a third ship to test with.

OwlFancier
Aug 22, 2013

It tell you how many ships a ship can dock when you look at it in the design screen, it's at the bottom on the right.

haldolium
Oct 22, 2016



Is it possible to kill targets directly in FPS mode or something? My target is on an M ship I can dock, but I don't want to destroy the entire ship.

I guess I could go with boarding, but thats not the solution Im looking for.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
No, there’s no combat of any kind when you’re off ship. It’s purely for talking to people.

If you have a mission to kill a target the expectation is that you destroy the ship. Although maybe there’s ways to kill specific NPCs based on where you hit it - a patch note from the hotfix said that explosions could sometimes kill station managers, which they disabled but it suggests that the capability is in there.

The Cheshire Cat fucked around with this message at 14:40 on Dec 3, 2018

OwlFancier
Aug 22, 2013

Nope, it's board or blow up, though they might bail out of the ship on rare occasions.

Hav
Dec 11, 2009

Fun Shoe

TjyvTompa posted:

Missions where you have to find some lost cargo that has 2 lockboxes are bugged. Either there is only 1 box to be found or if you find the second one the missions switches from "Find Lockboxes 1/2" to "Find the lockbox" making it impossible to complete.

The autopilot barely works, either it flies straight into a station, asteroid or portal, giving you the message "autopilot epic fail" (??????) or it just disables itself mid-journey, preferably while you are travelling in that huge circle circuit making you do laps around the galaxy until you re-enable the autopilot. Funnily enough getting up from your seat and having the AI captain pilot the ship works really well. The autopilot works if you want to go a short distance within the same sector.

Verify your install. Autopilot is working fine for me, although it won’t get off some highways without intervention.

Likewise the two lockbox locator worked okay last night, you have to use the long range scanners to find the small circle.

FrickenMoron
May 6, 2009

Good game!
Can you hire the target? Put them on a cheap ship and have it blow up somewhere.

I read about a glitch yesterday where someone made a transport target part of his crew and promoted him to captain of his ship. After the mission was over the guy took over command of the ship and the guy had no ship left and was stranded on an Argon warship.

Hav
Dec 11, 2009

Fun Shoe

Mokotow posted:

* groan *

It’s not actually coupled to some things. Equipment dock was showing a shortfall of 12,000 hullplates, but you can still buy consumables. You have to add things to a shopping list to find out if you’re actually impacted.

12,000 hull plates is a bit over the dock capacity of 610.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Hav posted:

It’s not actually coupled to some things. Equipment dock was showing a shortfall of 12,000 hullplates, but you can still buy consumables. You have to add things to a shopping list to find out if you’re actually impacted.

12,000 hull plates is a bit over the dock capacity of 610.

Apparently everything in the game is now actually constructed at dockyards rather than spawned in (save for a few ships that don’t have dockyards like Kha’ak), so that massive shortfall might be a bunch of queued construction jobs from NPCs.

haldolium
Oct 22, 2016



FrickenMoron posted:

Can you hire the target? Put them on a cheap ship and have it blow up somewhere.

I read about a glitch yesterday where someone made a transport target part of his crew and promoted him to captain of his ship. After the mission was over the guy took over command of the ship and the guy had no ship left and was stranded on an Argon warship.

Sadly not, just his crew.

Well I just blew him up, ces't la vie.

Hav
Dec 11, 2009

Fun Shoe

The Cheshire Cat posted:

Apparently everything in the game is now actually constructed at dockyards rather than spawned in (save for a few ships that don’t have dockyards like Kha’ak), so that massive shortfall might be a bunch of queued construction jobs from NPCs.

I think it’s a buffer underflow, 12,000 is an absolute fuckton of hull plates.

Your theory wouldn’t entirely surprise me. X-Rebirth’s economy had a literal ‘zero’ start, meaning the demand in the early game for reactors and hull plating would be Black Friday levels.

Slickdrac
Oct 5, 2007

Not allowed to have nice things
Are stations similar to X3 ones where only the biggest stations actually can dock large ships and ship is glitching, or is this just the poor AI driving skills?

I bought a giant gently caress off mining ship (Crane), and dropped a 3 star pilot in and set him mining while I sat onboard. He did the mining part just fine. Got full up, and then set course for a Teladianium station, first hop, southwest side of the grid to the gate. He made his way that direction, then for some reason, hosed off to the north and into a minefield. After about 20 minutes of the repair drones fixing the engines that got nuked, he turned around and headed for the gate...except he drove through another gate on the way that took him further north. He's navigated this system over to the highway and to the west gate (flying parallel to the highway), completely blew by the gate, turned around and has gone through that gate. The little nav path STILL shows he's going the wrong way to get to the station, but for now he seems to be slowly plodding his way the long way to the station, but it's taken nearly an hour and a half since finishing mining to make it these two gatehops in the wrong way.

Edit:

At least they queue nicely?

Slickdrac fucked around with this message at 15:30 on Dec 3, 2018

Morphix
May 21, 2003

by Reene

Popete posted:

Can you not open up the map with "m" when flying? I have to go through the enter menu or get up from my seat and then press "m" for it to come up.

in the general gameplay settings there is a setting that says maintain speed in menus, turn that to on. so that you maintain speed during map viewing without autopilot

is that what you mean? Map should pop up wherever you are, even not in a ship.

Also I have learned to love Autopilot. It works like 99% of the time for me, in this buggy game ,this thing I can always count on.

Wrr
Aug 8, 2010


Is the game good? Is the game pretty? Is the voice acting lovely? Should I buy a flight stick?

Hav
Dec 11, 2009

Fun Shoe

Wrr posted:

Is the game good? Is the game pretty? Is the voice acting lovely? Should I buy a flight stick?

Yes*, Yes**, Yes***, Meh****.


* Egosoft levels of jank, but better on release than most of them. Friday release means that patching takes a little longer than a Tuesday.
** Framerates appear to be inconsistent, Triple buffering doesn't work, SSAA got turned off for a bit because framerates were tanking. It is pretty, though.
*** It's an X game.
**** I'm currently using HOTAS, but it doesn't really add a whole lot over mouse'n'strafe keys because there's enough keyboard action to make the HOTAS feel a bit redundant, but since X2 I've been navigating menus with the POV hat and a couple of buttons, so it feels more natural to me.

Edit: Someone asked about the 'align to plane' setting; I believe it's 'autoroll'.

Edit 2: UI/UX design is really bad. The Map is actually a downgrade from the old 2D map for reasons I'm not entirely sure of, but if it's the same person who game up with the cockpit popup in Rebirth, they need moving to a less demanding role. I suspect at some point, according to the tutorial, the contextual floaters would be pinned to the bottom of the screen, or at least more sticky to the edges, but the current INYOURFACE style is annoying. Sure, I could use the filters, but even that's a bit more clunky than it needed to be. Contextualizing orders isn't bad, but going for a consistent approach would lead to better unconscious cuing, IMO.

Hav fucked around with this message at 15:51 on Dec 3, 2018

Anime Store Adventure
May 6, 2009


I have a HOTAS available but this game feels much more solidly in the controller camp since I can have easier access to my keyboard and mouse when needed than with the HOTAS. No part of flying thus far has needed the extra control fidelity of a HOTAS.

OwlFancier
Aug 22, 2013

So the economy is pretty good, I like that a lot of the end products have been abstracted into "components" so you don't build specific shields, you build shield components and then the EQD assembles them into shields on demand. Same with drones and missiles I think.

However I also wish there were more alternate routes to produce things.

So, rather than mining ice and processing it into water, you could mine hydrogen and synthesize water from it. Similarly if hull plates could be made by a couple of different recipes perhaps, using different amounts of ore/silicon or possibly even nividium if you have access to it. Or maybe electronics for that cos nividium is X universe platinum IIRC?

I also wish there were a lot more unclaimed or pirate sectors around the fringes of the universe. Basically you've got the central core loop but if there were lots of rogue sectors outside connected via gates with god knows what in them, that'd be cool. Do expeditions out there and poo poo.

Basically I guess I want the X universe to be Starsector.

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
I found a random satellite in space cause it made a purple ping on the long-range scanner, but can't figure out what to do with it. I tried shooting it a bunch...

OwlFancier
Aug 22, 2013

Mozi posted:

I found a random satellite in space cause it made a purple ping on the long-range scanner, but can't figure out what to do with it. I tried shooting it a bunch...

Is it a large one?

If so, look closer at the surface details.

there are panels you can interact with

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
Do I have to be spacewalking for that? There are two panel-looking things with red lights and I got really close in scan mode and heard a faint static but couldn't figure out how to interact.

OwlFancier
Aug 22, 2013

Mozi posted:

Do I have to be spacewalking for that? There are two panel-looking things with red lights and I got really close in scan mode and heard a faint static but couldn't figure out how to interact.

try repairing them, it says pressure leak

Leal
Oct 2, 2009
I dig that there are 2 Paranid factions, so I can pick on one but not be locked out of Paranid ships. Would be nice if there was a breakaway Argon and Teladi faction.

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fart barterer
Aug 24, 2006


David Byrne - Like Humans Do (Radio Edit).mp3
I've got high hopes for the game, as someone who has failed to get into X3 on multiple occasions, but I need to get around this god-awful UI first. Seriously, on of the worst UIs I've ever used, both aesthetically (the tutorial pop-ups look hilarious) and from a design perspective (there's no flow to anything / no sense of hierarchy).

It helps that early money is easy so I can skip a lot of the trade grind.

e: I kinda wish they developed this game with a more bare-bones UI but had a really good API with a modern web app. I'd feel better playing in borderless fullscreen and alt-tabbing to that to manage poo poo (or leaving it on my second monitor) than opening the hacky UI which is fullscreen anyway, and it'd be easier to the community to make their own management software that will inevitably be way loving better.

fart barterer fucked around with this message at 16:27 on Dec 3, 2018

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