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FileNotFound
Jul 17, 2005


year199X posted:

Freighters will comply with cops by default without your input. You have to set it so they either run or fight.

I had my freighter said to 'escape' pirates - but that seems to really mean - "Casually fly away as pirates kill you."

So it seems complying maybe the way to go just the same until you can assign escort.

I had a combat ship on patrol duty in a sector and it kept looking for stuff while a trader was getting his rear end reamed a few hundred k away.

Until turrets get fixed, traders are sitting ducks against even crappy pirates as they just can't seem to defend themselves and patrol ships do not actively assist.

I am not sure there is any way to have my combat ships actively support all my traders as needed is there?

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Pylons
Mar 16, 2009

Damnit, I still don't think my trading subordinates are working.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


mp5 posted:

thanks this really helps me out

Okay but seriously how can I start building out my PHQ to become the premier Energy Cell Or Whatever manufacturer in the sector?

You don't need the PHQ to make stuff. You can build any station anywhere. The PHQ is for research and you can use it like any other station but it has a fixed location. To get it just enter scan mode in your ship and look really carefully at any station you want. It's some static / sparks near the hull of the station, this starts a quest chain to investigate a point in space. It sounds REALLY fishy when you get it.

Imaginary Friend
Jan 27, 2010

Your Best Friend
Seems like there is a new game start after patch.


FileNotFound posted:

Probably what you unlocked from the story no?

big nipples big life posted:

Some extra gamestarts are unlocked based on achievements, it was the same way in X3AP.

Oooh.. must've missed that I've managed to do anything apart from blowing up in the game yet.

Imaginary Friend fucked around with this message at 19:45 on Dec 3, 2018

FileNotFound
Jul 17, 2005


Imaginary Friend posted:

Seems like there is a new game start after patch.

Probably what you unlocked from the story no?

mp5
Jan 1, 2005

Stroke of luck!

pixaal posted:

You don't need the PHQ to make stuff. You can build any station anywhere. The PHQ is for research and you can use it like any other station but it has a fixed location. To get it just enter scan mode in your ship and look really carefully at any station you want. It's some static / sparks near the hull of the station, this starts a quest chain to investigate a point in space. It sounds REALLY fishy when you get it.

I'm sorry, I wasn't clear.

I already have the PHQ available, and a dock built, and a manager on it. I'm looking for some guidance for what the heck I do with it from there to get it actually producing something.

Although building a new station somewhere is also intriguing, and I'd like to learn how to do that since I can only assume the in-game tutorial is terrible.

Trading is making me so-so money, but after 15 hours I only have about 4 million credits and a few freighters, and I want to expand and start getting much bigger ships.

big nipples big life
May 12, 2014

Imaginary Friend posted:

Seems like there is a new game start after patch.

Some extra gamestarts are unlocked based on achievements, it was the same way in X3AP.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


FileNotFound posted:

Probably what you unlocked from the story no?

This is very common, people keep reporting a new start that are new to the X series.

X3 had a bunch of starts that you had to unlock. It makes replays more interesting, I always start a new game if I take a break longer than a few weeks.

hobbesmaster
Jan 28, 2008

FileNotFound posted:

I had my freighter said to 'escape' pirates - but that seems to really mean - "Casually fly away as pirates kill you."

So it seems complying maybe the way to go just the same until you can assign escort.

I had a combat ship on patrol duty in a sector and it kept looking for stuff while a trader was getting his rear end reamed a few hundred k away.

Until turrets get fixed, traders are sitting ducks against even crappy pirates as they just can't seem to defend themselves and patrol ships do not actively assist.

I am not sure there is any way to have my combat ships actively support all my traders as needed is there?

Do turrets not work OOS?

Is OOS combat different from summed up weapon strength now?

(For those with less than a billion hours of X experience most AI weirdness can be resolved by teleporting out of sector)

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


mp5 posted:

I'm sorry, I wasn't clear.

I already have the PHQ available, and a dock built, and a manager on it. I'm looking for some guidance for what the heck I do with it from there to get it actually producing something.

Although building a new station somewhere is also intriguing, and I'd like to learn how to do that since I can only assume the in-game tutorial is terrible.

Trading is making me so-so money, but after 15 hours I only have about 4 million credits and a few freighters, and I want to expand and start getting much bigger ships.

Get your rep to 10 (I think it's 10, might be 5) with any faction. You can now purchase blueprints from them. These let you build additional modules, including production modules. You will need to supply the materials and pay a builder after you do this.

The start you unlock from getting the PHQ starts you off with a flower factory that makes pretty decent money if you plan on going full production and menu navigation it's a really good start. I'm using it to build a cash pile while I explore the universe.

FileNotFound
Jul 17, 2005


hobbesmaster posted:

Do turrets not work OOS?

Is OOS combat different from summed up weapon strength now?

(For those with less than a billion hours of X experience most AI weirdness can be resolved by teleporting out of sector)

I am not sure, but all I know for a fact is that a high fit M trader got killed by a single pirate kestrel. I do not see how this should have been normal.

hobbesmaster
Jan 28, 2008

Which trader, some only have 1 turret.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


FileNotFound posted:

I am not sure, but all I know for a fact is that a high fit M trader got killed by a single pirate kestrel. I do not see how this should have been normal.

Were YOU in the sector that the fight happened in? The devs had said multiple times that turrets currently update targeting very slowly and as such miss 99% of the time. This was a last minute fix to turrets causing the game to come to a crawl.

Yes, it's dumb that they didn't throw up some red warning text in game, but it should hopefully be a quicker fix since it's currently intentional to prevent another, bigger, issue.

Taerkar
Dec 7, 2002

kind of into it, really

Is it just me or is the Disco better all-around than the elite?

Phi230
Feb 2, 2016

by Fluffdaddy
I wish the logbook for your account was more comprehensive, I keep looking at my balance and I keep having more and more money that I can't remember getting. I've done some bounties (killing enemies and getting rewarded), some missions, etc. . . but it doesn't add up to 1 million Cr which is what I have

FileNotFound
Jul 17, 2005


hobbesmaster posted:

Which trader, some only have 1 turret.

Whatever the Paranid one is - I'm at work so I can't check what it was - but it died on it's very first trade run - basically outside the station it bought the goods at...

While a fighter was cruising around the same sector..

FileNotFound
Jul 17, 2005


pixaal posted:

Were YOU in the sector that the fight happened in? The devs had said multiple times that turrets currently update targeting very slowly and as such miss 99% of the time. This was a last minute fix to turrets causing the game to come to a crawl.

Yes, it's dumb that they didn't throw up some red warning text in game, but it should hopefully be a quicker fix since it's currently intentional to prevent another, bigger, issue.

Nope - wasn't in sector.

mp5
Jan 1, 2005

Stroke of luck!

pixaal posted:

Get your rep to 10 (I think it's 10, might be 5) with any faction. You can now purchase blueprints from them. These let you build additional modules, including production modules. You will need to supply the materials and pay a builder after you do this.

The start you unlock from getting the PHQ starts you off with a flower factory that makes pretty decent money if you plan on going full production and menu navigation it's a really good start. I'm using it to build a cash pile while I explore the universe.

I do have 18 rep with the Teladi so I guess that's my next stop and we'll see how far 4 million credits gets me (i suspect not far), thank you.

I'm not really interested in starting a whole new game after putting in 20 hours on this start and laying down a crapton of satellites all over the place to get live trade updates though.

Baba Oh Really
May 21, 2005
Get 'ER done


Anyone know where to find a good manager? It seems random and I know other ships can be boarded to poach talent but I want him/her/it now!

Pylons
Mar 16, 2009

Baba Oh Really posted:

Anyone know where to find a good manager? It seems random and I know other ships can be boarded to poach talent but I want him/her/it now!

I think it's partially based on race. Most Teladi I've hired have had at least one star in management.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


mp5 posted:

I do have 18 rep with the Teladi so I guess that's my next stop and we'll see how far 4 million credits gets me (i suspect not far), thank you.

I'm not really interested in starting a whole new game after putting in 20 hours on this start and laying down a crapton of satellites all over the place to get live trade updates though.

You should have gotten a mission that was automatically accepted, you will be directed to the NPC that sells blueprints.

mp5
Jan 1, 2005

Stroke of luck!

pixaal posted:

You should have gotten a mission that was automatically accepted, you will be directed to the NPC that sells blueprints.

Yeah I did that, but when I was actually over there I had about 300 credits to my name so I couldn't afford anything.

Reddit is saying the PHQ is more useful as general storage than anything else (because of the big rock in the center) so maybe I will just try to build a new station specializing in one thing?

Polikarpov
Jun 1, 2013

Keep it between the buoys
Some notes on L and XL sized ships

They can't use docking bays, they need a pier to dock with a station.

Either the station or the ship needs to have cargo drones onboard to transfer wares. Piers don't come with drones, so you'll need to use an L or XL ship of your own to transfer some.

L Mineral Miners use mining drones to collect the bits of asteroids they blow up with their mining turret. You need ~6. Any more and the landing pads get clogged.

Defense and Repair drones defend and repair, respectively. (Presumably, I haven't used them yet).

If you have a personal ship parked on a miner and you leave it while mining operations are ongoing it will get shuffled into internal storage pretty quickly so the drones can use the pad. Give the pilot a move order and he will launch. Then have him dock again or teleport onboard.

big nipples big life
May 12, 2014

Yeah it seems the AI can't see the rock so they fly into it and get stuck if you are in system. If you are not in the system it seems to work fine as a trading station. I started building small docks on all the spokes before I stopped playing last night in the hopes that AI coming in will land at the dock closest to them but they will probably just fly into the rock.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


mp5 posted:

Yeah I did that, but when I was actually over there I had about 300 credits to my name so I couldn't afford anything.

Reddit is saying the PHQ is more useful as general storage than anything else (because of the big rock in the center) so maybe I will just try to build a new station specializing in one thing?

Can be a good idea, you can make a bunch of stations really close to each other so one hot item doesn't jam up everything. I haven't played around with it yet, but a megastation that does everything should be doable since you can throw a million docks on it. How you would actually navigate that mess and how it would preform compared to 20 separate stations in the same sector will need testing.

You can chain stuff as long as it fits in the plot, and you can make some fairly big plots for your stations. You don't even need to buy a plot, I haven't tried it, but the game warns you that building without a plot license is illegal and I really don't want to start that kind of thing.

Gorelab
Dec 26, 2006

Huh I wonder if you can't full on make the pirate factions like you, I got a quest from one randomly while poking about and gained rep which was neat. I also vaguely wonder if the Republic in Second Contact is supposed to be Terran since they use trans-orbital accelerators rather than superhighways.

Hav
Dec 11, 2009

Fun Shoe

pixaal posted:

Can be a good idea, you can make a bunch of stations really close to each other so one hot item doesn't jam up everything. I haven't played around with it yet, but a megastation that does everything should be doable since you can throw a million docks on it. How you would actually navigate that mess and how it would preform compared to 20 separate stations in the same sector will need testing.

You can chain stuff as long as it fits in the plot, and you can make some fairly big plots for your stations. You don't even need to buy a plot, I haven't tried it, but the game warns you that building without a plot license is illegal and I really don't want to start that kind of thing.

smallest plot is about the width of the solar array component.

Pylons
Mar 16, 2009

mp5 posted:

Yeah I did that, but when I was actually over there I had about 300 credits to my name so I couldn't afford anything.

Reddit is saying the PHQ is more useful as general storage than anything else (because of the big rock in the center) so maybe I will just try to build a new station specializing in one thing?

I dunno if that's true because ships seem to just go right through the big rock half the time.

OwlFancier
Aug 22, 2013

I like that the paranid stations have fundamentally different connectors to the argon and teladi ones.

mp5
Jan 1, 2005

Stroke of luck!

Pylons posted:

I dunno if that's true because ships seem to just go right through the big rock half the time.

I've seen that also, sure. I guess I'm just trying to figure out how to actually get started with building stations, and not worrying about the PHQ yet might be a good first step.

I like this game a lot but holy poo poo it's overwhelming

OwlFancier
Aug 22, 2013

I would suggest not bothering to develop the PHQ because it's kind of a laggy system.

I just disassembled all my stuff off mine and shipped it over to nopileos fortune.

Also while it has a lot of resources you mine those remotely so I wouldn't worry too much about being right next to them. Really I would pick somewhere that's got a specific market trend and build to supply that. The problem with grand exchange is that while it's in the middle so it has great access this also means it has great access for everyone else too.

OwlFancier fucked around with this message at 20:41 on Dec 3, 2018

Pylons
Mar 16, 2009

OwlFancier posted:

I would suggest not bothering to develop the PHQ because it's kind of a laggy system.

I just disassembled all my stuff off mine and shipped it over to nopileos fortune.

Also while it has a lot of resources you mine those remotely so I wouldn't worry too much about being right next to them.

Is there an easy way to do that?

Leal
Oct 2, 2009
I have discovered the one weird trick to finding stations out in the middle of nowhere.

Find an NPC trader
Right click
Follow.

I got a handful of scouts stalking energy traders.

Morphix
May 21, 2003

by Reene
Anyone know where or how I hire a manager for PHQ? I have an S dock and a Large Storage built, do I need a blueprint for an office or something?

OwlFancier
Aug 22, 2013

Pylons posted:

Is there an easy way to do that?

Disassemble it? Kinda. Just remove all the modules in the plan and it'll get put back in the build storage, then you can manually tell a trade ship to transfer wares from that build storage to another station's build storage. But I did have to set up loooots of trips. There might be a way to automate it but I'm not sure.

The key thing is that it costs nothing to reconfigure stations, you only need to buy the parts you need to build the station, if your new configuration uses fewer or the same parts, it doesn't cost anything but hiring a builder.

I said come in!
Jun 22, 2004

I wish X4 were easier to play, I can't wrap my brain around the mechanics and UI. :( I had no problems with X3.

Pylons
Mar 16, 2009

OwlFancier posted:

Disassemble it? Kinda. Just remove all the modules in the plan and it'll get put back in the build storage, then you can manually tell a trade ship to transfer wares from that build storage to another station's build storage. But I did have to set up loooots of trips. There might be a way to automate it but I'm not sure.

The key thing is that it costs nothing to reconfigure stations, you only need to buy the parts you need to build the station, if your new configuration uses fewer or the same parts, it doesn't cost anything but hiring a builder.

I'll give that a shot, then! Might make my autotrader assigned to the station start working too.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Leal posted:

I have discovered the one weird trick to finding stations out in the middle of nowhere.

Find an NPC trader
Right click
Follow.

I got a handful of scouts stalking energy traders.

You can open the map, select "plots" it will show you every plot even ones that are in the fog. Every NPC object (gates, stations) has a legal plot.

OwlFancier
Aug 22, 2013

Pylons posted:

I'll give that a shot, then! Might make my autotrader assigned to the station start working too.

Out of curiosity what are your buy/sell prices like? By default it assigns quite high prices until you fill the storage up with product, and whittles them down as you stock more goods.

Which is a bit annoying initially because you probably want to just make money right away so setting it lower, ideally below average, will encourage sales much more.

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NeurosisHead
Jul 22, 2007

NONONONONONONONONO
Yesterday I figured out that when you get enough rep to increase your rank with a faction you'll get a mission that files itself under your "other missions" (I think, might have been guild missions) to go talk to the rep. Hire yourself a couple of galaxy traders and fly around exploring and laying a satellite network for a few hours and you'll hit +10 with at least one faction, unlocking military licenses.

Related to missions. I got what I understand is the start of the PHQ quest scanning a thingy on a station. I started getting shot up by raiders as the dialogue started, so I hammered on ESC to defend myself. The little Boron guy said something like "I thought I'd get a more enthusiastic response, geez!" before he hung up on me and now I don't have a mission anywhere for a PHQ. Will it show back up if I scan more station thingies?

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