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Oh nooooo https://twitter.com/UESP_net/status/1067821456250294272
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# ? Dec 3, 2018 18:08 |
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# ? Jun 4, 2024 04:01 |
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I've never understood the ire against cliff racers. I've been playing this since the day it released and they've never bothered me, and I was surprised to see so much hate for them back in the day on the original Bethesda/Morrowind boards. is it because they're noisy? They're easy to spot and easy to get rid of and I've never seen more than 2 a time. And that's rare.
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# ? Dec 3, 2018 18:09 |
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What was the second planned game? Are they counting Battlespire as an adventures game? It was originally Elder Scrolls Legends and afaik Redguard was the only ES: Adventure title.
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# ? Dec 3, 2018 18:10 |
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chaosapiant posted:I've never understood the ire against cliff racers. I've been playing this since the day it released and they've never bothered me, and I was surprised to see so much hate for them back in the day on the original Bethesda/Morrowind boards. is it because they're noisy? They're easy to spot and easy to get rid of and I've never seen more than 2 a time. And that's rare. For me, it's because they are everywhere and can see through mountains and as such you are almost always in combat with at least one the first time you go anywhere in any given playthrough.
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# ? Dec 3, 2018 18:11 |
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chaosapiant posted:What was the second planned game? Are they counting Battlespire as an adventures game? It was originally Elder Scrolls Legends and afaik Redguard was the only ES: Adventure title. https://en.m.uesp.net/wiki/Eye_of_Argonia
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# ? Dec 3, 2018 18:15 |
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Oh poo poo, so they had TWO planned ES: Adventures titles in the works? Man I'd have liked to seen those released.
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# ? Dec 3, 2018 18:19 |
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Did they bother to put references to old and unrealized games in the mmo?
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# ? Dec 3, 2018 18:21 |
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Doc Hawkins posted:Speechcraft would be cooler if you could do confidence tricks with it. Convince people to lend you money, or to buy one thing from you at an exorbitant price (ie you convince them it's something else), or to go somewhere else for a second so you can rob them, or even to follow you around for a bit, or talk your way out of arrests (I had no idea officer, a shady-looking* outlander just sold me these soulgems, they went thatta way) So i kinda made this in mwse lua already. Mwse lua allows you to hijack any button or window on the ui to insert or remove or replace anything. I replaced the persuasions with Bribe Compliment Disparage and I think Intimidate. This worked great at first, i had grand plans. #1 was make bribe a flat number calculated based on speechcraft and personality. Instead of spamming bribe 1000 it would give you a number like 3264 or 510 that would autosuccess bring their disposition to 100. Disparage was replacing taunt and would lower disposition. Only npcs with high fight or stronger than you would fight you. That makes sense, right? Level 1 dunmer wont fight a level 50 demigod. Where it failed: some persuasion choices in vanilla have some unique quest options that I couldnt replicate programatically. Did you know Dren has a unique response and will attack if you successfully intimidate him? I didnt until someone brought it up. And who knows what other mods have done. Im half tempted to throw in a huge chain of checks like 'if npc is dren and intimidate is successful, say this line, and attack' but BOY is that hacky lol
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# ? Dec 3, 2018 18:38 |
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kludges all the way down
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# ? Dec 3, 2018 18:45 |
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chaosapiant posted:I've never understood the ire against cliff racers. I've been playing this since the day it released and they've never bothered me, and I was surprised to see so much hate for them back in the day on the original Bethesda/Morrowind boards. is it because they're noisy? They're easy to spot and easy to get rid of and I've never seen more than 2 a time. And that's rare. What I can remember, from my initial experiences with them, is being entirely surprised that I was under attack when it happened. They were good at sneaking up on me. (Gamers don't look up, humans have no natural predators that attack from above, etc., whatever.) I feel kind of like they hit hard, or that their attacks staggered more strongly, but thinking about that now it might've been that I was jogging and had a low fatigue bar. So if you're a newbie Morrowind player, you've got: Comes out of nowhere; Staggers you as you're running along (wishing you moved faster); that sound. 15, 16 years later, they're as bothersome as dragons.
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# ? Dec 3, 2018 19:00 |
they tend to get caught on trees and stuff too, so you could end up collecting a shitload of them without realizing it, and when you gotta stop to fight one suddenly there's like 3 more able to catch up and it seems like they're coming out of nowhere. Watch the skies traveler.
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# ? Dec 3, 2018 19:19 |
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chaosapiant posted:Oh poo poo, so they had TWO planned ES: Adventures titles in the works? Man I'd have liked to seen those released. Arena: all of em Daggerfall: sorta bretons Redguard: Argonians Paradise Sugar?: Khajiit Eye of Argonia: Redguards Morrowind: Dunmer Oblivion: Imperials Skyrim: Nords So, does that mean, unless there were more planned games, there's no game concept that focuses outright on Bosmer or Altmer?
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# ? Dec 3, 2018 22:40 |
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The MMO had a recent Summerset Isles expansion, didn't it?
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# ? Dec 3, 2018 22:48 |
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Yeah. I don't know anything about it, but yeah, it did.
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# ? Dec 3, 2018 23:05 |
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I recall there was a lot of speculation that TES6 would be Valenwood, presumably based on something leaked or implied. Speaking of which, has anyone come up with "credible" fan theories about TES6 based on that teaser trailer of nondescript terrain?
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# ? Dec 3, 2018 23:26 |
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Addamere posted:I recall there was a lot of speculation that TES6 would be Valenwood, presumably based on something leaked or implied. Speaking of which, has anyone come up with "credible" fan theories about TES6 based on that teaser trailer of nondescript terrain? Looks like the guess is High Rock: https://www.polygon.com/e3/2018/6/11/17450724/elder-scrolls-6-high-rock-location-tamriel That was my thought back when Skyrim came out, as it looked like a similarly sized region and could revisit some Daggerfall stuff.
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# ? Dec 3, 2018 23:57 |
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They really are just stuck making their generic white high fantasy now aren't they.
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# ? Dec 4, 2018 03:17 |
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Redguard focused on Argonians????
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# ? Dec 4, 2018 03:21 |
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Ghost of Starman posted:That would be awesome, thank you! Hey, sorry I didn't get back to you. The mod I was thinking of was called House of Spears and while I could find a lot of references to it It was on gamespy's Planet Morrowind download site if someone archived that before it went down. Edit: Of course I find it right after I post. http://modhistory.com/download-98-15082 Air Skwirl fucked around with this message at 03:25 on Dec 4, 2018 |
# ? Dec 4, 2018 03:23 |
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hannibal posted:Looks like the guess is High Rock: part of me really wishes they'd make a black marsh game but otoh they made cyrodiil completely sucky generic bullshit instead of the weird rainforest it was supposed to be so maybe it doesn't matter
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# ? Dec 4, 2018 03:24 |
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I want a game set in Redguard just to watch the racist nerds have to deal with 70% of the NPCs, including almost all the ones important to the plot, being Black.
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# ? Dec 4, 2018 03:27 |
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Skwirl posted:I want a game set in Redguard just to watch the racist nerds have to deal with 70% of the NPCs, including almost all the ones important to the plot, being Black. This was the case for morrowind too
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# ? Dec 4, 2018 04:23 |
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Meyers-Briggs Testicle posted:This was the case for morrowind too I am sure there are screeds on the Internet I am happy not to read about how the dunmer being cursed with being black is a reflection of the immorality of black people, therefore
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# ? Dec 4, 2018 04:38 |
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Addamere posted:I am sure there are screeds on the Internet I am happy not to read about how the dunmer being cursed with being black is a reflection of the immorality of black people, therefore I mean it already is almost a direct parallel to the Mormon's story about indigenous Americans being a lost tribe of Judea, cursed with dark skin for forsaking Jesus.
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# ? Dec 4, 2018 04:56 |
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hannibal posted:Looks like the guess is High Rock: edit: but let's be real, it won't
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# ? Dec 4, 2018 05:06 |
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Farrier Theaks posted:Continuing the decade's theme of weaponizied nostalgia aside, Daggerfall's story was actually pretty fantastic and it's a shame nobody could ever finish it. A new Elder Scrolls with that level of Illiac Bay power-politicking would be so loving good. Daggerfall is uniformly great other than the extremely porny female sprites
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# ? Dec 4, 2018 05:08 |
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jit bull transpile posted:Daggerfall is uniformly great
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# ? Dec 4, 2018 05:10 |
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jit bull transpile posted:Daggerfall is uniformly great other than the extremely porny female sprites and when your quest objective flies into the void.
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# ? Dec 4, 2018 05:16 |
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Skwirl posted:House of Spears! Thank you! Farrier Theaks posted:Continuing the decade's theme of weaponizied nostalgia aside, Daggerfall's story was actually pretty fantastic and it's a shame nobody could ever finish it. A new Elder Scrolls with that level of Illiac Bay power-politicking would be so loving good. I've been debating whether to post this guy's stuff here, but I've been greatly enjoying this ES retrospective (part of what convinced me to try Morrowind again): http://www.chocolatehammer.org/?p=4894 Anyways, he claims to have actually finished Daggerfall, which from his description seems like a faintly Herculean undertaking. Ghost of Starman fucked around with this message at 05:33 on Dec 4, 2018 |
# ? Dec 4, 2018 05:29 |
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The next elder scrolls game is Daggerfall Unity.
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# ? Dec 4, 2018 05:31 |
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The dungeons and combat in Daggerfall are awful. Since the late-2000s, I’ve tried getting into it three or four times but always failed. Which is a shame, because the systems seem really cool
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# ? Dec 4, 2018 07:39 |
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Ghost of Starman posted:I've been debating whether to post this guy's stuff here, but I've been greatly enjoying this ES retrospective (part of what convinced me to try Morrowind again): Be sure to read his in-depth playthrough of Battlespire, once you're done with the Altered Scrolls retrospective. Rutskarn posted:Released in 1996, The Elder Scrolls II: Daggerfall is one of the most seminal genre-transforming RPGs ever released.
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# ? Dec 4, 2018 08:02 |
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My vote for the most indulgent and ridiculous "system" in daggerfall is definitely the language skills. Harpy is a language skill checked whenever one attempts to speak with a Harpy." The skill check occurs when coming within range of a Harpy. If successful, the creature will be non-hostile (will not attack unless provoked). Doc Hawkins fucked around with this message at 08:11 on Dec 4, 2018 |
# ? Dec 4, 2018 08:04 |
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Going to make a linguistic build in Daggerfall brb
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# ? Dec 4, 2018 08:13 |
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I've seen it done. It was a slog to watch.
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# ? Dec 4, 2018 08:15 |
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The character customization in Daggerfall was amazing. poo poo like forbidding yourself to wear chainmail and in exchange you heal when standing in water was cool.
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# ? Dec 4, 2018 09:09 |
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Daggerfall is a game you install once a year to make a character, gently caress around for a few hours until you get lost in a dungeon or your questgiver's name turns into a boolean error and then you uninstall again
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# ? Dec 4, 2018 11:39 |
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WhiskeyWhiskers posted:I've seen it done. It was a slog to watch. another point for 'just break the game' being the best way to experience the main quest https://www.youtube.com/watch?v=7UtrxhPeq7o Generic Monk fucked around with this message at 12:12 on Dec 4, 2018 |
# ? Dec 4, 2018 11:46 |
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i played daggerfall not long after its launch but alas i was an idiot ten-year-old. i actually did manage to get out of the starter dungeon, somehow, but never any further and i thought the game was absurd and dumb because why would i play this ugly weird thing when i've got a bunch of other pc and console games. ironically this was also my thought the first time i played morrowind and i only stuck with it because a friend insisted it was the best game ever, and he turned out to be right. i wonder how i would have felt about daggerfall if i had stuck with it back then, because it sure as poo poo ain't a game i can go to and play for essentially the first time today and fall in love with.
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# ? Dec 4, 2018 12:16 |
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# ? Jun 4, 2024 04:01 |
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I can't imagine playing Daggerfall now but it had so many good ideas that would be awesome if fleshed out. You could own a boat. I think it affected fast travel and gave you a place to warp to, but there wasn't that much to it. Having your character learn languages is a really cool concept, although I'm not sure how to apply it good game design. Pillars of Eternity did it, but with one language and it more part of the storyline than an optional skill to pick up.
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# ? Dec 4, 2018 18:34 |