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Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Oh nooooo :qq:

https://twitter.com/UESP_net/status/1067821456250294272

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chaosapiant
Oct 10, 2012

White Line Fever

I've never understood the ire against cliff racers. I've been playing this since the day it released and they've never bothered me, and I was surprised to see so much hate for them back in the day on the original Bethesda/Morrowind boards. is it because they're noisy? They're easy to spot and easy to get rid of and I've never seen more than 2 a time. And that's rare.

chaosapiant
Oct 10, 2012

White Line Fever


What was the second planned game? Are they counting Battlespire as an adventures game? It was originally Elder Scrolls Legends and afaik Redguard was the only ES: Adventure title.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

chaosapiant posted:

I've never understood the ire against cliff racers. I've been playing this since the day it released and they've never bothered me, and I was surprised to see so much hate for them back in the day on the original Bethesda/Morrowind boards. is it because they're noisy? They're easy to spot and easy to get rid of and I've never seen more than 2 a time. And that's rare.

For me, it's because they are everywhere and can see through mountains and as such you are almost always in combat with at least one the first time you go anywhere in any given playthrough.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


chaosapiant posted:

What was the second planned game? Are they counting Battlespire as an adventures game? It was originally Elder Scrolls Legends and afaik Redguard was the only ES: Adventure title.

https://en.m.uesp.net/wiki/Eye_of_Argonia

chaosapiant
Oct 10, 2012

White Line Fever


Oh poo poo, so they had TWO planned ES: Adventures titles in the works? Man I'd have liked to seen those released. :(

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Did they bother to put references to old and unrealized games in the mmo?

mbt
Aug 13, 2012

Doc Hawkins posted:

Speechcraft would be cooler if you could do confidence tricks with it. Convince people to lend you money, or to buy one thing from you at an exorbitant price (ie you convince them it's something else), or to go somewhere else for a second so you can rob them, or even to follow you around for a bit, or talk your way out of arrests (I had no idea officer, a shady-looking* outlander just sold me these soulgems, they went thatta way)

It's good that you can use it on all humanoids, and use insults to get away with murder, and dialogue choices are gated by disposition rather than direct skill checks, but it still feels a bit gimmicky. Ideally every skill would be equally engaging to use and increase, and speechcraft doesn't feel that way to me.

*: maybe this sounds like a compliment to vvardenfelites

So i kinda made this in mwse lua already. Mwse lua allows you to hijack any button or window on the ui to insert or remove or replace anything. I replaced the persuasions with Bribe Compliment Disparage and I think Intimidate.

This worked great at first, i had grand plans. #1 was make bribe a flat number calculated based on speechcraft and personality. Instead of spamming bribe 1000 it would give you a number like 3264 or 510 that would autosuccess bring their disposition to 100.

Disparage was replacing taunt and would lower disposition. Only npcs with high fight or stronger than you would fight you. That makes sense, right? Level 1 dunmer wont fight a level 50 demigod.

Where it failed: some persuasion choices in vanilla have some unique quest options that I couldnt replicate programatically. Did you know Dren has a unique response and will attack if you successfully intimidate him? I didnt until someone brought it up. And who knows what other mods have done. Im half tempted to throw in a huge chain of checks like 'if npc is dren and intimidate is successful, say this line, and attack' but BOY is that hacky lol

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
kludges all the way down

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

chaosapiant posted:

I've never understood the ire against cliff racers. I've been playing this since the day it released and they've never bothered me, and I was surprised to see so much hate for them back in the day on the original Bethesda/Morrowind boards. is it because they're noisy? They're easy to spot and easy to get rid of and I've never seen more than 2 a time. And that's rare.

What I can remember, from my initial experiences with them, is being entirely surprised that I was under attack when it happened. They were good at sneaking up on me. (Gamers don't look up, humans have no natural predators that attack from above, etc., whatever.) I feel kind of like they hit hard, or that their attacks staggered more strongly, but thinking about that now it might've been that I was jogging and had a low fatigue bar. So if you're a newbie Morrowind player, you've got: Comes out of nowhere; Staggers you as you're running along (wishing you moved faster); that sound.

15, 16 years later, they're as bothersome as dragons.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
they tend to get caught on trees and stuff too, so you could end up collecting a shitload of them without realizing it, and when you gotta stop to fight one suddenly there's like 3 more able to catch up and it seems like they're coming out of nowhere.

Watch the skies traveler.

Jeff Goldblum
Dec 3, 2009

chaosapiant posted:

Oh poo poo, so they had TWO planned ES: Adventures titles in the works? Man I'd have liked to seen those released. :(

Arena: all of em
Daggerfall: sorta bretons
Redguard: Argonians
Paradise Sugar?: Khajiit
Eye of Argonia: Redguards
Morrowind: Dunmer
Oblivion: Imperials
Skyrim: Nords

So, does that mean, unless there were more planned games, there's no game concept that focuses outright on Bosmer or Altmer?

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
The MMO had a recent Summerset Isles expansion, didn't it?

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
Yeah. I don't know anything about it, but yeah, it did.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
I recall there was a lot of speculation that TES6 would be Valenwood, presumably based on something leaked or implied. Speaking of which, has anyone come up with "credible" fan theories about TES6 based on that teaser trailer of nondescript terrain?

hannibal
Jul 27, 2001

[img-planes]

Addamere posted:

I recall there was a lot of speculation that TES6 would be Valenwood, presumably based on something leaked or implied. Speaking of which, has anyone come up with "credible" fan theories about TES6 based on that teaser trailer of nondescript terrain?

Looks like the guess is High Rock:
https://www.polygon.com/e3/2018/6/11/17450724/elder-scrolls-6-high-rock-location-tamriel

That was my thought back when Skyrim came out, as it looked like a similarly sized region and could revisit some Daggerfall stuff.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
They really are just stuck making their generic white high fantasy now aren't they.

Rhjamiz
Oct 28, 2007

Redguard focused on Argonians????

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Ghost of Starman posted:

That would be awesome, thank you!



Hey, sorry I didn't get back to you. The mod I was thinking of was called House of Spears and while I could find a lot of references to it I couldn't find a working download link.

It was on gamespy's Planet Morrowind download site if someone archived that before it went down.


Edit: Of course I find it right after I post.

http://modhistory.com/download-98-15082



Air Skwirl fucked around with this message at 03:25 on Dec 4, 2018

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



hannibal posted:

Looks like the guess is High Rock:
https://www.polygon.com/e3/2018/6/11/17450724/elder-scrolls-6-high-rock-location-tamriel

That was my thought back when Skyrim came out, as it looked like a similarly sized region and could revisit some Daggerfall stuff.

part of me really wishes they'd make a black marsh game but otoh they made cyrodiil completely sucky generic bullshit instead of the weird rainforest it was supposed to be so maybe it doesn't matter

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
I want a game set in Redguard just to watch the racist nerds have to deal with 70% of the NPCs, including almost all the ones important to the plot, being Black.

mbt
Aug 13, 2012

Skwirl posted:

I want a game set in Redguard just to watch the racist nerds have to deal with 70% of the NPCs, including almost all the ones important to the plot, being Black.

This was the case for morrowind too :smuggo:

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Meyers-Briggs Testicle posted:

This was the case for morrowind too :smuggo:

I am sure there are screeds on the Internet I am happy not to read about how the dunmer being cursed with being black is a reflection of the immorality of black people, therefore

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Addamere posted:

I am sure there are screeds on the Internet I am happy not to read about how the dunmer being cursed with being black is a reflection of the immorality of black people, therefore

I mean it already is almost a direct parallel to the Mormon's story about indigenous Americans being a lost tribe of Judea, cursed with dark skin for forsaking Jesus.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

hannibal posted:

Looks like the guess is High Rock:
https://www.polygon.com/e3/2018/6/11/17450724/elder-scrolls-6-high-rock-location-tamriel

That was my thought back when Skyrim came out, as it looked like a similarly sized region and could revisit some Daggerfall stuff.
Continuing the decade's theme of weaponizied nostalgia aside, Daggerfall's story was actually pretty fantastic and it's a shame nobody could ever finish it. A new Elder Scrolls with that level of Illiac Bay power-politicking would be so loving good.

edit: but let's be real, it won't

The MUMPSorceress
Jan 6, 2012


^SHTPSTS

Gary’s Answer

Farrier Theaks posted:

Continuing the decade's theme of weaponizied nostalgia aside, Daggerfall's story was actually pretty fantastic and it's a shame nobody could ever finish it. A new Elder Scrolls with that level of Illiac Bay power-politicking would be so loving good.

Daggerfall is uniformly great other than the extremely porny female sprites

mbt
Aug 13, 2012

jit bull transpile posted:

Daggerfall is uniformly great

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

jit bull transpile posted:

Daggerfall is uniformly great other than the extremely porny female sprites and when your quest objective flies into the void.

Ghost of Starman
Mar 9, 2008

Thank you! :grin:


Farrier Theaks posted:

Continuing the decade's theme of weaponizied nostalgia aside, Daggerfall's story was actually pretty fantastic and it's a shame nobody could ever finish it. A new Elder Scrolls with that level of Illiac Bay power-politicking would be so loving good.

I've been debating whether to post this guy's stuff here, but I've been greatly enjoying this ES retrospective (part of what convinced me to try Morrowind again):
http://www.chocolatehammer.org/?p=4894

Anyways, he claims to have actually finished Daggerfall, which from his description seems like a faintly Herculean undertaking.

Ghost of Starman fucked around with this message at 05:33 on Dec 4, 2018

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


The next elder scrolls game is Daggerfall Unity.

Jay Rust
Sep 27, 2011

The dungeons and combat in Daggerfall are awful. Since the late-2000s, I’ve tried getting into it three or four times but always failed. Which is a shame, because the systems seem really cool

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Ghost of Starman posted:

I've been debating whether to post this guy's stuff here, but I've been greatly enjoying this ES retrospective (part of what convinced me to try Morrowind again):
http://www.chocolatehammer.org/?p=4894

Anyways, he claims to have actually finished Daggerfall, which from his description seems like a faintly Herculean undertaking.

Be sure to read his in-depth playthrough of Battlespire, once you're done with the Altered Scrolls retrospective.

Rutskarn posted:

Released in 1996, The Elder Scrolls II: Daggerfall is one of the most seminal genre-transforming RPGs ever released.

Released in 1997, An Elder Scrolls Legend: Battlespire is an RPG.

Daggerfall features gameplay that innovates on nearly every feature of the series. It uses its open world and nonstandard player goals to directly challenge the idea fantasy games should be fun-but-linear dungeon crawl experiences.

Battlespire features gameplay.

Daggerfall is broken, shabbily designed, clearly at the limits of its developer’s ability–but through the strength of its core design it emerges as a loveable experience, extraordinary for when it came out–even enjoyable by a certain kind of modern player.

We’re going to be playing Battlespire.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


My vote for the most indulgent and ridiculous "system" in daggerfall is definitely the language skills.
Harpy is a language skill checked whenever one attempts to speak with a Harpy." The skill check occurs when coming within range of a Harpy. If successful, the creature will be non-hostile (will not attack unless provoked).
:discourse:

Doc Hawkins fucked around with this message at 08:11 on Dec 4, 2018

Whorelord
May 1, 2013

Jump into the well...

Going to make a linguistic build in Daggerfall brb

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
I've seen it done. It was a slog to watch.

Gobblecoque
Sep 6, 2011
The character customization in Daggerfall was amazing. poo poo like forbidding yourself to wear chainmail and in exchange you heal when standing in water was cool.

Lunchmeat Larry
Nov 3, 2012

Daggerfall is a game you install once a year to make a character, gently caress around for a few hours until you get lost in a dungeon or your questgiver's name turns into a boolean error and then you uninstall again

Generic Monk
Oct 31, 2011

WhiskeyWhiskers posted:

I've seen it done. It was a slog to watch.

another point for 'just break the game' being the best way to experience the main quest
https://www.youtube.com/watch?v=7UtrxhPeq7o

Generic Monk fucked around with this message at 12:12 on Dec 4, 2018

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



i played daggerfall not long after its launch but alas i was an idiot ten-year-old. i actually did manage to get out of the starter dungeon, somehow, but never any further and i thought the game was absurd and dumb because why would i play this ugly weird thing when i've got a bunch of other pc and console games.

ironically this was also my thought the first time i played morrowind and i only stuck with it because a friend insisted it was the best game ever, and he turned out to be right. i wonder how i would have felt about daggerfall if i had stuck with it back then, because it sure as poo poo ain't a game i can go to and play for essentially the first time today and fall in love with.

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prometheusbound2
Jul 5, 2010
I can't imagine playing Daggerfall now but it had so many good ideas that would be awesome if fleshed out. You could own a boat. I think it affected fast travel and gave you a place to warp to, but there wasn't that much to it. Having your character learn languages is a really cool concept, although I'm not sure how to apply it good game design. Pillars of Eternity did it, but with one language and it more part of the storyline than an optional skill to pick up.

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