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AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Synthbuttrange posted:

Where's the mod that lets you make wooden bionics

I'm pretty sure peg legs are vanilla :v:

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McGiggins
Apr 4, 2014

by R. Guyovich
Lipstick Apathy
You should concrete your entire map save for a patch of grass in the front of your defensive area. This would make hunting super efficient, as all the animals have to come to you to live.

It would also make raids slightly easier? If all the ani.als are in your kill zone, they might get hit and manhunter on the enemy which can only be cool and good.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Can you concrete the border though? Or does flooring not count for the no-build zone?

McGiggins
Apr 4, 2014

by R. Guyovich
Lipstick Apathy
I think you can't vanilla, but haven't tested it.

I have a mod that removes the border restrictions and I intend to concrete floor it for maximum industrial astro turfing.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
Leaving an open door to a food storage in your base on a desert map does the same thing, it'll draw most of the wildlife in

Kafouille
Nov 5, 2004

Think Fast !
Leaving some hay on a shelf outside is easy mode for hunting in the winter or on bare maps.

sharkbomb
Feb 9, 2005
The "ancient danger" unrevealed room is blocking the western expansion of my base and I've started building around it. I want to crack that sucker open. Am I making a mistake?

I've got 12 colonists with 1x LMG, 2x bolt action rifles, and the rest machine pistols.

jerman999
Apr 26, 2006

This is a lex imperfecta
Any melee specialists? You can save scum it to see what you’re up against and then prepare accordingly.

HelloSailorSign
Jan 27, 2011

sharkbomb posted:

The "ancient danger" unrevealed room is blocking the western expansion of my base and I've started building around it. I want to crack that sucker open. Am I making a mistake?

I've got 12 colonists with 1x LMG, 2x bolt action rifles, and the rest machine pistols.

You might be okay. If out pops two centipedes with scattered lancers and scythers, punching through centipedes with machine pistols sounds rough. If bugs pop out - again, depending on numbers - you’ll probably be fine. Is it a really big room or a small one?

Remember you can start building a defense where you’ll open it so you can build in an advantage. Remember to make a corner they need to exit out of so lancers and centipedes don’t take advantage of a narrow opening.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
You could always cleanse whatever is inside with holy fire. If you have chemfuel just toss some in a sealed room next the danger and pop it open before dropping a molotov on the pile and scampering out the door(s). Also works with wood walls but will take a bit longer and requires more space.

Just be prepared for mechanoids with a solid defense backup.

Wrr
Aug 8, 2010


So, what do shelves actually do? I've been ignoring them cause they seem micromanagey by the description.

Also I got two orbital targeting beacons from a quest. How would I go about reigning holy fire down on my enemies with them?

Wrr fucked around with this message at 16:12 on Dec 4, 2018

jerman999
Apr 26, 2006

This is a lex imperfecta
Remove beauty penalties for stuff on the ground. Some of the modded ones make your food last longer. I keep them in my kitchen for storage close to the stove and for booze/drugs in dining/rec room.

Lack of Gravitas
Oct 11, 2012

Grimey Drawer

Wrr posted:

So, what do shelves actually do? I've been ignoring them cause they seem micromanagey by the description.

afaik things on a shelf don't degrade if left outside, and also don't contribute to the ugliness rating of the area they are in

HelloSailorSign
Jan 27, 2011

Rynoto posted:

You could always cleanse whatever is inside with holy fire. If you have chemfuel just toss some in a sealed room next the danger and pop it open before dropping a molotov on the pile and scampering out the door(s). Also works with wood walls but will take a bit longer and requires more space.

Just be prepared for mechanoids with a solid defense backup.

Yeah and then lose the luciferium, artifacts, and crypto sleep caskets (with whatever goodies/people they contain in the process). I don't recommend this.

surfacelevelspeck
Oct 1, 2008

communism's sleepiest soldier

HelloSailorSign posted:

Yeah and then lose the luciferium, artifacts, and crypto sleep caskets (with whatever goodies/people they contain in the process). I don't recommend this.

the one and only time i've ever seen one of these things open, it was a steel one that caught on fire and proceeded to melt away, dropping the roof on and instantly killing all the mechanoids inside. the crypto caskets all opened up and unleashed a small wave of naked aggressive enemies who proceeded to kill themselves on my traps.

it was... confusing.

boar guy
Jan 25, 2007

my favorite is when a raid you can't handle cracks open the ancient danger and gets owned, then you get to mop up and reap the goodies

FreshFeesh
Jun 3, 2007

Drum Solo
Dear pawns, please stop trying to harvest trees that are on fire during a dry thunderstorm – I don’t have medical beds enough for all of you.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
Sending out a two-man caravan to restock components, and my best pawn gets malaria and dies on the journey.

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.

FreshFeesh posted:

Dear pawns, please stop trying to harvest trees that are on fire during a dry thunderstorm – I don’t have medical beds enough for all of you.

On a similar note once you put out the fire burning in my home zone, please don't ignore the fact that the rest of the map is on fire and casually eat your lunch.

I have so many burns from people deciding a forest fire is a nice place to eat lunch.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Just restrict them to the home zone when it's stupid out. Ideally restrict the zone to just space within your walls (be sure to turn off auto expand.)

jokes
Dec 20, 2012

Uh... Kupo?

Nosfereefer posted:

Sending out a two-man caravan to restock components, and my best pawn gets malaria and dies on the journey.

Being component-starved is so annoying I typically beeline to the fabrication table research now. So annoying having your progress be completely blocked by not having components.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
I had a crashlanded pod open my ancient danger in my current map, thankfully it was just a couple of ancient soldiers and 2 Scyther robots, cleaned up with pretty fresh basic equipment.

surfacelevelspeck
Oct 1, 2008

communism's sleepiest soldier

i feel like building a long tunnel full of spike traps and then popping the wall would be a decent way to clear out an ancient danger. has anyone tried that and knows the efficacy?

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Syndlig posted:

i feel like building a long tunnel full of spike traps and then popping the wall would be a decent way to clear out an ancient danger. has anyone tried that and knows the efficacy?

You'd need a way to get the opener out quickly without letting the danger through.

Maybe if you held a door open and set it to stop holding so they'd shut it once they were through?

HelloSailorSign
Jan 27, 2011

I've noticed if you open the wall via gunfire at a distance that the ancient danger is activated, but they most often just wander within the building and don't come out.

Sometimes they'll even let you shoot them at range pissing off the one you're shooting, but nobody else.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Help a newbie out. If I want the maximum time noodling around working out the base-building and the minimum time dealing with raids, what storyteller do I want? Randy on easiest mode?

This is assuming I ever play the game instead of just browsing mods.

HelloSailorSign
Jan 27, 2011

Dev Mode on with your mouse hovering over, "Destroy" or "Force Enemy Flee"

Phoenix Taichou
Jun 23, 2010

"Movie reference."

boar guy posted:

my favorite is when a raid you can't handle cracks open the ancient danger and gets owned, then you get to mop up and reap the goodies

IIRC, you can "claim" the walls of the ancient danger (or maybe just a couple sections) and raiders will consider it yours and try to crack it open. I don't think they do it if it's not technically "yours"?

HopperUK posted:

Help a newbie out. If I want the maximum time noodling around working out the base-building and the minimum time dealing with raids, what storyteller do I want? Randy on easiest mode?

This is assuming I ever play the game instead of just browsing mods.

Edit a scenario, whichever one you want to try (probably Crashlanded) and add "Disable Incident" and choose all the ones that you want to do without. I THINK you can disable raids this way.

Nosfereefer posted:

Sending out a two-man caravan to restock components, and my best pawn gets malaria and dies on the journey.

Rimworld: You Have Died of Dysentery"

Warmachine
Jan 30, 2012



In a17 or something when I was first getting into the game, I sent a raiding team to an enemy outpost, and when we arrived, we could hear a shitload of gunfire but none of it was directed at my people. When my space marines finally got into the partially-underground complex, they discovered, via a burning pirate they shot dead as he was fleeing, that they had cracked open an ancient danger, triggered the bugs and the pods, and lit the whole place on fire cooking everyone inside.

It was kinda surreal ala scifi horror where the military dudes stumble across a hosed up station and are trying to figure out what just happened here.

Donkringel
Apr 22, 2008

HelloSailorSign posted:

Dev Mode on with your mouse hovering over, "Destroy" or "Force Enemy Flee"

Nah that is too fiddly. You wanna use 'Cause Explosion: Bomb'

dioxazine
Oct 14, 2004

I like raids because sometimes I can get an assault rifle in the first month of the game. Of course, then that pawn shoots all the other pawns in the back and well. That's Rimworld.

Friendly Fire mod is cheating. :colbert:

surfacelevelspeck
Oct 1, 2008

communism's sleepiest soldier

Heartcatch posted:

I like raids because sometimes I can get an assault rifle in the first month of the game. Of course, then that pawn shoots all the other pawns in the back and well. That's Rimworld.

Friendly Fire mod is cheating. :colbert:

i installed friendly fire mod and i don't think i've had a single raid where i've actually kept it on, it makes it impossible to use anything other than really fiddly firing lines.

dioxazine
Oct 14, 2004

Just consider that friendly fire is a ranged version of social fighting.

8 Ball
Nov 27, 2010

My hands are all messed up so you better post, brother.
Someone had a screenshot (which I can't find now) of an extended/more granular work tab, anyone know what mod that might be? It's not Fluffy I'm pretty sure

Wrr
Aug 8, 2010


Infestation popped in my housing area while my combat team was off loving up some tribal outpost for a reward worth 2500 silver (it was 2500 silver).

Well, no one died, but did have to burn down the entire place. Going to replace most things with limestone walls and floors now that the fire consumed all the wood. Thankfully I had just built guest housing for the hospitality mod that I could use as a temporary barracks.

Boy was the Death Squad surprised when they came back home!

Wrr fucked around with this message at 16:22 on Dec 5, 2018

jerman999
Apr 26, 2006

This is a lex imperfecta
I’m getting a never ending party/mayoral meeting bug. Might be time for a new run without some mods. I have a suspicion lord of the rims is a little buggy.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
The next caravan was shot up with space-penicillin, and my goat caught the loving Plague.

e: Like, I get it Randy, travelling around in post-apocalyptic wilderness is not like driving down to the store - but the entire trip back and forth took less than 24 hours. The place is barely populated, who the hell is giving my goats the black death?

Nosfereefer fucked around with this message at 19:45 on Dec 5, 2018

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


jerman999 posted:

I’m getting a never ending party/mayoral meeting bug. Might be time for a new run without some mods. I have a suspicion lord of the rims is a little buggy.

You got Alpha Animals installed?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Nosfereefer posted:

The next caravan was shot up with space-penicillin, and my goat caught the loving Plague.

e: Like, I get it Randy, travelling around in post-apocalyptic wilderness is not like driving down to the store - but the entire trip back and forth took less than 24 hours. The place is barely populated, who the hell is giving my goats the black death?

Diseases actually occur and begin to develop before they are revealed to you; usually you can see them after about 25ish percent. So it probably got the plague in your settlement and you sent that poo poo out into the world.

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jerman999
Apr 26, 2006

This is a lex imperfecta

Cup Runneth Over posted:

You got Alpha Animals installed?

No! Long mod list but mostly QOL. The main content mods I'm running right now are Lord of the Rims and the associated species submods. I also have VGP and a lot of the submods.

Edit: I also have hospitality.

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