Baronjutter posted:I'm still seeing most youtubers absolutely terrified of going over admin cap. No one had a problem with the creeping unity and tech penalties from expansion before, but now that it's a very visible cap they freak out and refuse to expand until they figure out how to increase that cap. Maybe it would be better if there were always a small administrative penalty and then a point where the penalties started getting a lot worse so it didn't feel so bad to hit the "cap", even if the gameplay effects are negligible at first.
|
|
# ? Dec 4, 2018 06:29 |
|
|
# ? Jun 13, 2024 06:26 |
|
straight rip off the war3 upkeep system for indicating it, green/yellow/red
|
# ? Dec 4, 2018 06:40 |
|
How many new empire 'types' (like War Council) are there? I want to start writing mini bios for them before the patch even drops.
|
# ? Dec 4, 2018 06:46 |
|
Eiba posted:I mean, psychologically that makes sense. It's a cap. Why is there a cap if you aren't supposed to go over it? Maybe just no scaling cost so that games can actually end in an amount of time that is reasonable. Hell maybe it'd even help the AI if we can change their heuristics to code:
|
# ? Dec 4, 2018 06:51 |
|
Baronjutter posted:I'm still seeing most youtubers absolutely terrified of going over admin cap. No one had a problem with the creeping unity and tech penalties from expansion before, but now that it's a very visible cap they freak out and refuse to expand until they figure out how to increase that cap. does the number still turn red when you go over the cap even a little?
|
# ? Dec 4, 2018 06:59 |
|
Brother Entropy posted:does the number still turn red when you go over the cap even a little? Nope, I remember wiz or someone was saying it used to do that but they had to get rid of it for the obvious reason that people were flipping out and refusing to colonize that size 25 gaia world because it would set their admin penalty over the cap and and give them a 2% research penalty.
|
# ? Dec 4, 2018 07:02 |
|
There's no way to tell a vassalized hivemind to stop eating people is there? I like Bob but they have to stop eating the delicious bird aliens if they want to remain alive.
|
# ? Dec 4, 2018 07:04 |
|
Baronjutter posted:Nope, I remember wiz or someone was saying it used to do that but they had to get rid of it for the obvious reason that people were flipping out and refusing to colonize that size 25 gaia world because it would set their admin penalty over the cap and and give them a 2% research penalty. yeah that's why i brought it up sounds like just removing that might not be enough to stop the cap from discouraging people
|
# ? Dec 4, 2018 07:06 |
|
The other problem is that everyone on youtube is playing a megacorp which has stricter penalties too.
|
# ? Dec 4, 2018 07:23 |
Maybe people ought to go back to looking at pornography until the game comes out, then play the game!
|
|
# ? Dec 4, 2018 07:29 |
|
Nessus posted:The thing I hate most about Heinlein is how he has entered internet political discourse when he was, while not a bad author, no better than Clarke or Asimov or so forth. Yet for some reason he gets quoted like a political thinker. Nessus posted:On the other hand in this new system I can build the Caves of Steel, as God intended.
|
# ? Dec 4, 2018 07:52 |
|
Baronjutter posted:Nope, I remember wiz or someone was saying it used to do that but they had to get rid of it for the obvious reason that people were flipping out and refusing to colonize that size 25 gaia world because it would set their admin penalty over the cap and and give them a 2% research penalty. Honestly they should just have it show the research penalty like have it be x/x(0%), or even just 0% with the admin cap showing when you hover over it. Nessus posted:Maybe people ought to go back to looking at pornography until the game comes out, then play the game! Does stellaris porn even exist
|
# ? Dec 4, 2018 08:22 |
|
Nessus posted:Maybe people ought to go back to looking at pornography until the game comes out, then play the game! I have some bad news about tumblr
|
# ? Dec 4, 2018 08:36 |
|
Also I hope you'll be able to do yakuza style organized megacrime builds, like, sustained, lower crime with way less chance of offices being shut down, less resource gain, and less diplomatic damage.
|
# ? Dec 4, 2018 09:07 |
|
Nessus posted:Maybe people ought to go back to looking at pornography until the game comes out, then play the game! Magil Zeal posted:From the article: Speaking of underprioritised AI, what's the mechanical upside to upgrading from robots to synths in leguin? It seems to be all downside, apart from some pretty minor resource upgrades that look easily wiped out by the increased housing and upkeep. Splicer fucked around with this message at 09:25 on Dec 4, 2018 |
# ? Dec 4, 2018 09:21 |
|
Splicer posted:No. The increased housing and upkeep are only if you treat them as if they're actual people
|
# ? Dec 4, 2018 09:42 |
|
Rumda posted:The increased housing and upkeep are only if you treat them as if they're actual people
|
# ? Dec 4, 2018 09:43 |
|
Nalesh posted:Does stellaris porn even exist Splicer posted:But otherwise they get happiness penalties to production and also try to kill you, which seems a strict downgrade from leaving them as droids. And doesn't even robots -> droids increase housing and upkeep? Yeah I'm gonna try to do a FALGSC playthrough where I never upgrade past robots. Would someone want to give a conveyor belt self-awareness?? Truga fucked around with this message at 09:48 on Dec 4, 2018 |
# ? Dec 4, 2018 09:45 |
|
I must be really out of touch if I don't even know what the slab is
|
# ? Dec 4, 2018 09:54 |
|
it's a website that specializes in skyrim mods. big tiddies, sex positions, the works. it was posted a lot in the terrible mods thread, it's lovers lab or somesuch so the thread called it slab e: It's awful/awesome mods thread.
|
# ? Dec 4, 2018 09:59 |
|
Splicer posted:Speaking of underprioritised AI, what's the mechanical upside to upgrading from robots to synths in leguin? It seems to be all downside, apart from some pretty minor resource upgrades that look easily wiped out by the increased housing and upkeep. That works well for the thematic aspects though. Even a materialist empire wants to be careful about giving sapient AI full rights because of those downsides, which makes rebellions more likely and that's Fun.
|
# ? Dec 4, 2018 09:59 |
|
Demiurge4 posted:That works well for the thematic aspects though. Even a materialist empire wants to be careful about giving sapient AI full rights because of those downsides, which makes rebellions more likely and that's Fun. Splicer fucked around with this message at 10:54 on Dec 4, 2018 |
# ? Dec 4, 2018 10:04 |
Splicer posted:I fully see the twin sticks of increased housing vs getting stabbed by your vacuum cleaner, I'm trying to work out what the carrot is. Even the materialist faction requirement is less a carrot and more a third stick. An additional +10% minerals from tiles doesn't seem worth it. Upgrading to intelligent robots is going to be a stepping stone into becoming invincible Cybermen yourself, which is a staunchly desired RP end.
|
|
# ? Dec 4, 2018 10:35 |
|
Truga posted:Yeah I'm gonna try to do a FALGSC playthrough where I never upgrade past robots. Would someone want to give a conveyor belt self-awareness?? DISRUPTION
|
# ? Dec 4, 2018 10:40 |
|
Nessus posted:What tiles? So we have: Prerequisite for going full synth yourself Stop materialist faction getting pissy Gross resource increase but possibly a net resource decrease Again, unless I'm missing something fundamental it seems like a trap option for non-materialists, and a forced trap option for materialists. e: even if you're going synth it seems like the smart option is to put off the synth tech as long as possible. Splicer fucked around with this message at 11:08 on Dec 4, 2018 |
# ? Dec 4, 2018 10:59 |
A faction getting a bit pissy if you don't do something doesn't force you to do that thing. Losing a bit of happiness and influence isn't the end of the world. Similarly, spiritualists aren't forced to not use robots, or to go for psionic ascension. In fact, I'd say both of those are bad decisions in 2.1, and I'm guessing 2.2 as well.
|
|
# ? Dec 4, 2018 11:11 |
|
Synths are good at everything though, not just minerals and they will outproduce most organics in any one field. Synths basically upgrade robots from being +10% to food and minerals to being +10% (or more) to everything. Edit: I think an interesting concept would be to use the slave/robot ownership mechanic to simulate networked AI. When you get synths you can start to build actual sapient AI as a separate pop that takes up a new type of slot and takes ownership of X amount of robots. That way you can introduce new upkeeps to sapient AI functions but remove the housing cost since it's just part of your infrastructure network. For particularly hosed up ethics you could also use this to create a gestalt conciousness for psionic pops that lets you interact with the shroud in new ways. Demiurge4 fucked around with this message at 11:36 on Dec 4, 2018 |
# ? Dec 4, 2018 11:33 |
|
OwlFancier posted:Are there still any buildings that produce jobs per pop? There's 1-2 event added ones, but I think no normal buildables. The prosperity finisher adds jobs per job though. OwlFancier posted:I was more concerned that it's going to be very easy to end up with more pops than jobs. Particularly if you're using robots. I mean, you gotta keep an eye on it, but my capital world in my current game is at 120 pops/124 jobs and I still have plenty more growth potential. Nalesh posted:Does stellaris porn even exist Magil Zeal posted:Something I'm noticing a lot of the people playing doing is not paying attention at all to the relationship between pops and jobs; they tend to create far more jobs than there are pops because of the mentality of "I have resources I must build something!" This is especially bad when they build districts, which increase empire size, but both buildings and districts seem to cost you upkeep even while they aren't worked and give you nothing. Yeah, just spamming buildings because you can is a fast way to ruin, or at least slow down, your economy.
|
# ? Dec 4, 2018 12:04 |
|
Given that we literally don't know any of the stats in the new tile-free world it seems a bit of a stretch to assume synths are definitely a trap option. We don't know that they'll require more housing, for example - and definitely not that they'll require the same amount as biopops, although they will require amenities. We don't know that their buffs to production haven't been increased. And I'd be surprised if Wiz has gone lolfucksynths*, as that would go against prior design decisions. *except, of course, as a synth job.
|
# ? Dec 4, 2018 12:06 |
|
The AI going back to not being able to play the game is a real shame, as well as the slow down. I hope that is just part of that person's beta build and not the released product.
|
# ? Dec 4, 2018 12:33 |
|
Aethernet posted:Given that we literally don't know any of the stats in the new tile-free world it seems a bit of a stretch to assume synths are definitely a trap option. We don't know that they'll require more housing, for example - and definitely not that they'll require the same amount as biopops, although they will require amenities. Aethernet posted:We don't know that their buffs to production haven't been increased. And I'd be surprised if Wiz has gone lolfucksynths*, as that would go against prior design decisions. e: and it's not so much synths are bad as much as they seem worse than robots/droids outside very specific circumstances. Splicer fucked around with this message at 12:55 on Dec 4, 2018 |
# ? Dec 4, 2018 12:50 |
|
Taear posted:The AI going back to not being able to play the game is a real shame, as well as the slow down. Yeah I'm a little on this but still confident I'll have a good time. All the same, hoping for some kind of release day patch on that issue.
|
# ? Dec 4, 2018 12:51 |
|
Have something good to look at instead: https://twitter.com/StellarisGame/status/1069917733452767233
|
# ? Dec 4, 2018 12:54 |
|
HiKaizer posted:Have something good to look at instead: An absolutely disgusting lack of planetary modifiers. Save us, Guilli.
|
# ? Dec 4, 2018 13:21 |
I know I'm in the minority here but most planets don't need modifiers. I tried Guilli's mod once back in 1.9 and didn't like it at all.
|
|
# ? Dec 4, 2018 13:26 |
|
I posted a thing a while back about modifiers and a more involved colonisation process and I stand by it.
|
# ? Dec 4, 2018 13:31 |
|
Looking over some release features again in anticipation, why is it that mega projects still cost flat minerals? Ecumenopolis is 20k minerals and 10 years, why isn't that just 166 minerals per month for 10 years?
|
# ? Dec 4, 2018 13:35 |
|
Demiurge4 posted:Looking over some release features again in anticipation, why is it that mega projects still cost flat minerals? Ecumenopolis is 20k minerals and 10 years, why isn't that just 166 minerals per month for 10 years?
|
# ? Dec 4, 2018 14:02 |
|
Demiurge4 posted:Looking over some release features again in anticipation, why is it that mega projects still cost flat minerals? Ecumenopolis is 20k minerals and 10 years, why isn't that just 166 minerals per month for 10 years? probably same reason why colony ships no longer cost energy upkeep. having something with a high upkeep that you really can't/don't want to cancel to fix is annoying. maybe if there was a pause button.
|
# ? Dec 4, 2018 14:11 |
|
|
# ? Jun 13, 2024 06:26 |
|
Staltran posted:I know I'm in the minority here but most planets don't need modifiers. I tried Guilli's mod once back in 1.9 and didn't like it at all. I don't remember when I did it, but the mod now has an option menu to let users decide how many modifiers should spawn, and since my last update you can also turn features off. There's a 'low modifiers' setting that spawns far less of them. If the low setting still spawned too many let me know and I might include an "extra rare" setting for planet modifiers in a future update.
|
# ? Dec 4, 2018 14:12 |