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Kai Tave posted:It's not really defeatist to acknowledge that some groups and some games just don't mesh for whatever reason. It can be disappointing if you're really up to play Game A but the group wants to play Game B and won't meet you halfway, my personal opinion is that groups should at least be receptive to trying new stuff if the person generally designated as the game-runner wants to give them a shot but if they give it a shot and aren't having fun then there's no sense in forcing it. And yeah, what Lemon-Lime said in knowing your group will often give you a good idea of what you're likely to have success with. Yeah, having run games that flopped because the players just did not care, I've come to realize the importance of a prep session or at least a multi-email game. "Who wants to play Star Wars/Vampire/TORG/whatever" instead of just springing a giant Shadowrun game out of nowhere on them or something.
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# ? Dec 5, 2018 15:46 |
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# ? May 25, 2024 14:12 |
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And if they want to play mouse guard you have the players killed, then their characters take their vr helmets off and enter a shadowrun campaign
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# ? Dec 5, 2018 15:48 |
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I'm lucky in that I've had groups who are willing to try new games, but I still put a bit of effort into the pitch. I think people are more willing to try new RPGs nowadays, especially with things like Adventure Zone doing non-D&D stuff. I've done Games on Demand at PAX East for like six or seven years now, and the lines we get are longer every year. Last year's was comparable to the line for PFS, and we had to turn a lot of people away because we didn't have the capacity. Yeah, D&D has that inertia, but people seem more willing to try new stuff when they're made aware of it and don't just think that D&D is the be-all-end-all.
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# ? Dec 5, 2018 15:58 |
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Evil Mastermind posted:Yeah, D&D has that inertia, but people seem more willing to try new stuff when they're made aware of it and don't just think that D&D is the be-all-end-all. Yeah maybe in bizarro world
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# ? Dec 5, 2018 16:21 |
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I think a key thing is expectations but also execution; that people give something an honest try and an idea of what they're doing. A lot of people don't really know what they like until they try it, but it has to be tried well, and that means people can be excited for something in theory that turns out to be less enjoyable in practice. Or they turn out to like a game when it's run a certain way. A lot of the arguments over D&D edition wars and such seem to come down to people who basically don't play the same games the same way, but assume everyone else does.
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# ? Dec 5, 2018 16:24 |
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i mostly just ask in discord or post a recruit thread and people who want to play the game in question show up
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# ? Dec 5, 2018 16:38 |
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I've run Scion and Vampire for people that have only ever played DnD 5E. There's a pretty significant amount of prepwork required - I wrote up glossary's for everyone, asked them questions about their characters and built them sheets, built them NPCs and relics to play with and even wrote up a 2 page 'here is how the rules work real fast'. Totally doable, but gently caress me, RPG companies could probably do with 'here's the tl;dr of this poo poo' in the back of their books or free on a website or something.
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# ? Dec 5, 2018 16:50 |
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Kai Tave posted:It's not really defeatist to acknowledge that some groups and some games just don't mesh for whatever reason. It can be disappointing if you're really up to play Game A but the group wants to play Game B and won't meet you halfway, my personal opinion is that groups should at least be receptive to trying new stuff if the person generally designated as the game-runner wants to give them a shot but if they give it a shot and aren't having fun then there's no sense in forcing it. And yeah, what Lemon-Lime said in knowing your group will often give you a good idea of what you're likely to have success with. It's more the issue of balance in selling. "You can't expect people to change what they want for you" is perfectly fair, but as a veteran of 90s social phobia support forums, the claim that "it shouldn't be difficult to get people to do what they want" is very easily spun into "if you aren't getting games/invites/<social thing> without making any effort (because having to make effort on something would constitute it "being difficult" and apparently it shouldn't be) then people don't want to give you those things and they never will, nerd." Most groups have plenty of occasions when people say they would like to run something but actually can't because of time constraints and so on - so merely saying that could easily not attract interest, even if people wanted to play, because the players have heard it all before and know it is going nowhere.
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# ? Dec 5, 2018 16:54 |
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There are folks willing to try things outside of D&D. The local board game meet up this weekend has sign ups for Pugmire, RIFTS, Tales of the Floating Vagabond and Savage Worlds. I've got a group playing Indie RPGs for the last year; we've played Microscope, Dread, The Quiet Year, Final Girl, Kingdom, Noir World, Mechanical Oryx, Out of Dodge, Fiasco, Follow, Companion's Tale, The Skeletons and Masks. One shots are a fantastic way to sell people on trying new systems, less commitment.
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# ? Dec 5, 2018 17:22 |
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LongDarkNight posted:Companion's Tale, I've heard very good things about Companion's Tale, any chance you could elaborate on that one?
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# ? Dec 5, 2018 17:37 |
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Joe Slowboat posted:I've heard very good things about Companion's Tale, any chance you could elaborate on that one? My group enjoyed it. We've found GMless games with map drawing are a good fit for us. The resolution is entirely narrative but it breaks it up into four separate roles that are rotated between the players. The art work is good and I was able to PNP all the cars without much trouble. My main criticism of the book is the shortness of the "GM advice" and complete lack of a play example. Half the page count is spent on alternate play modes and I think it would have benefited more from using those pages to better explain the game.
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# ? Dec 5, 2018 19:37 |
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Sion posted:I've run Scion and Vampire for people that have only ever played DnD 5E. There's a pretty significant amount of prepwork required - I wrote up glossary's for everyone, asked them questions about their characters and built them sheets, built them NPCs and relics to play with and even wrote up a 2 page 'here is how the rules work real fast'. Totally doable, but gently caress me, RPG companies could probably do with 'here's the tl;dr of this poo poo' in the back of their books or free on a website or something. This is my hurdle getting Mage to the table with an actual group. The elevator pitch is fantastic basically however you cut it, and a ton of my nerdier-inclined friends latch on to it immediately, but then actually learning the game requires basic setting knowledge about so much stuff that (imo) it's worse to pick up fresh than something like D&D. I really want to write up a quickstart kind of thing for it like you mentioned, but....for Mage that's a little overwhelming.
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# ? Dec 5, 2018 20:05 |
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food court bailiff posted:This is my hurdle getting Mage to the table with an actual group. The elevator pitch is fantastic basically however you cut it, and a ton of my nerdier-inclined friends latch on to it immediately, but then actually learning the game requires basic setting knowledge about so much stuff that (imo) it's worse to pick up fresh than something like D&D. Quickstart is - you have 2 paragraphs to describe the setting and the rest is rules. If it needs to be vague, then it'll be vague. You can frontload a lot of big ideas. I've found that once you've written something up, you can rewrite it to skin it down. Keep doing that until there's nothing left you can remove. If people have questions, they can ask them at the table which usually gets people talking about the game and finding out about how cool it is. Here's my Scion Quick Pitch: quote:The Gods of ancient antiquity are both real and present in the modern world. All myths are created equal and all legends are true. There is no vast conspiracy to hide the nature of reality from mortal minds; in fact, quite the opposite. Worshipers are sought after. That's all the ST needs to make someone a Scion character. A pantheon, a role, and an approach. You can usually find someone in a pantheon that fits into what they're after in terms of character. Something like this for the rules once-over. That's basically all you need to get playing, and the rest of the stuff you can do on the fly or explain as it comes up. Everyone gets a character sheet with dots and powers and relics. The powers, knacks and relics go on a second A4 sheet. You can do a third A4 sheet if you want to do 'this is a description of the god that is your parent, and here is an innate purview that you get for being from your pantheon. There's a lot of prep work, but it's like- 6 pages of reading for a player and (for a group of 5) like 20 pages of writing in total for the ST. It continues to feel bonkers to me that there's aren't more pre-made tl;dr's of games. I have poo poo to do and don't wanna spend 100 pages reading a fuckin' 10,000 year history of some elf that hosed up a tree and now everyone's super mad at them or something. Sion fucked around with this message at 23:25 on Dec 5, 2018 |
# ? Dec 5, 2018 22:27 |
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What happened to the Deva?
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# ? Dec 5, 2018 22:33 |
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And the Orisha?
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# ? Dec 5, 2018 22:38 |
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Joe Slowboat posted:What happened to the Deva? I didn't especially feel comfortable running a game with a majority/active religion in the town I live in where the players would claim to be their direct descendants. The Orisha didn't make the cut in the quick summary because I just didn't have enough time to research them to the extent that I'd be okay with portraying one of the patrons in the 'meet the family' section of the game. I'd rather exclude them from initial character creation and do research on them, than do it poorly first time around.
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# ? Dec 5, 2018 22:45 |
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I've created a giant couple-dozen pages "cheat sheet" for the Awakening game I'll never get to run, but I managed to cram a pretty comprehensive setting summary into like four or five pages, including very brief faction breakdowns and supernatural geography. The rest of it is literally all the core rules.
That Old Tree fucked around with this message at 23:20 on Dec 5, 2018 |
# ? Dec 5, 2018 23:17 |
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Sion posted:I've run Scion and Vampire for people that have only ever played DnD 5E. There's a pretty significant amount of prepwork required - I wrote up glossary's for everyone, asked them questions about their characters and built them sheets, built them NPCs and relics to play with and even wrote up a 2 page 'here is how the rules work real fast'. Totally doable, but gently caress me, RPG companies could probably do with 'here's the tl;dr of this poo poo' in the back of their books or free on a website or something. back in the day they mostly made those as paid extras. Half the reason you bought an official DM screen was the rules cheat sheets, but I also remember white wolf selling at least a few player ones back in 1st e, and I think FF had them for their warhammer 40k RPGs.
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# ? Dec 6, 2018 00:31 |
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So Magic the Gathering had an ad during the game awards and oh god nobody bothered to actually read what they were slapping "MAGIC CHAMPION!!!!" on to. https://twitter.com/blockwonkel/status/1070894339210002433 https://twitter.com/alain_invasion/status/1070915226483089408
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# ? Dec 7, 2018 07:03 |
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who should mod this forum. i have never set foot in here so am extremely suggestible. please do not take unfair advantage of this and please do not recommend yourself.
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# ? Dec 7, 2018 13:48 |
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R. Guyovich posted:who should mod this forum. i have never set foot in here so am extremely suggestible. please do not take unfair advantage of this and please do not recommend yourself. I vote for the tyranny of Corrode. Edit: Beer4TheBeerGod, too. Aleth fucked around with this message at 14:53 on Dec 7, 2018 |
# ? Dec 7, 2018 14:01 |
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R. Guyovich posted:who should mod this forum. i have never set foot in here so am extremely suggestible. please do not take unfair advantage of this and please do not recommend yourself. Ooh ooh ooh, I'd like to sugge- oh, never mind then. If I can't self propose, I'd second Corrode from the 40k thread.
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# ? Dec 7, 2018 14:03 |
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Aleth posted:I vote for the tyranny of Corrode. Aleth posted:I vote for the tyranny of Corrode. If we're using transferable vote: 1) Corrode 2) Lovely Joe 3) Booley
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# ? Dec 7, 2018 14:05 |
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Corrode or richyp would work. I also don't mind helping out but if you're looking for someone new those two come to mind.
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# ? Dec 7, 2018 14:06 |
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I'd support Corrode as TG mod. Lovely Joe or richyp would also be good though
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# ? Dec 7, 2018 14:12 |
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TheChirurgeon posted:I'd support Corrode as TG mod. Lovely Joe or richyp would also be good though I also think Lovely Joe Stalin would be good.
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# ? Dec 7, 2018 14:13 |
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Alien Rope Burn for TG mod EDIT: Evil Mastermind gradenko_2000 fucked around with this message at 14:35 on Dec 7, 2018 |
# ? Dec 7, 2018 14:15 |
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gradenko_2000 posted:Alien Rope Burn for TG mod i would second ARB for mod
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# ? Dec 7, 2018 14:20 |
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gradenko_2000 posted:Alien Rope Burn for TG mod Failing that, Kai Tave, but he'll never go for it. Comedy option: Leperflesh, to really test out the capacity of the probation form.
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# ? Dec 7, 2018 14:22 |
grassy gnoll posted:Comedy option: Leperflesh, to really test out the capacity of the probation form. Came to post this as a real option.
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# ? Dec 7, 2018 14:24 |
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gradenko_2000 posted:Alien Rope Burn for TG mod
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# ? Dec 7, 2018 14:29 |
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Drone posted:Came to post this as a real option. I think Leperflesh would actually be a pretty decent and an especially dilligent mod, but he'd also burn out in a hurry. Conversely, if RIFTS hasn't killed ARB's soul yet, nothing around here's gonna do it.
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# ? Dec 7, 2018 14:31 |
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Serf posted:i would second ARB for mod
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# ? Dec 7, 2018 14:32 |
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ARB. comedy option- serf Sion fucked around with this message at 14:50 on Dec 7, 2018 |
# ? Dec 7, 2018 14:36 |
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richyp posted:If we're using transferable vote: Changing this up 1) Corrode (if he want's it) 2) Beer4TheBeerGod (he's already a mod and isn't biased) 3) Lovely Joe 4) Booley
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# ? Dec 7, 2018 14:40 |
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ARB alt choice Serf cause I want him to suffer.
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# ? Dec 7, 2018 14:48 |
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ARB or Serf
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# ? Dec 7, 2018 14:50 |
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I feel like I have to bring this up: I've been here for a long-rear end time, and I don't think I've ever heard of any of the nominees except for ARB and Beer. I'm not saying they wouldn't be good mods, but it's hard for me to say if they'd be good if they've never posted outside the 40k thread. If they did please feel free to correct me, but I think that a mod should be more...general? with their posting, if that makes any sense. If we want a good mod (and we all do), I just think it's got to be someone who's engaged with a bunch of stuff across TradGames. My two cents.
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# ? Dec 7, 2018 14:51 |
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ARB or Evil Mastermind.
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# ? Dec 7, 2018 14:55 |
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# ? May 25, 2024 14:12 |
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Me.
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# ? Dec 7, 2018 14:57 |