TalonDemonKing posted:Bug: Imperial Authoritarian Chairwoman getting slave optimization agenda despite not having any slaves.
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# ? Dec 6, 2018 23:27 |
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# ? May 25, 2024 20:59 |
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But yeah definitely running slower.
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# ? Dec 6, 2018 23:28 |
I've said it once I'll say it a hundred times: we need a (proper) ledger!!!!!! Other than that, great expansion, having a blast.
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# ? Dec 6, 2018 23:28 |
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Nalesh posted:Still surprised no one has made a stellaris version of the CK2 horse event. care to fill us plebes in who never played it?
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# ? Dec 6, 2018 23:34 |
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I watched several Stellaris 2.2 videos but I never paid attention to the fact that the bulky outliner is still there. Someone at Paradox needs to just roll in Tiny Outliner and be done with it.
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# ? Dec 6, 2018 23:35 |
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The real graphical complaint that everyone should have is that cube maps and galaxy textures can't go above 2k resolution!!
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# ? Dec 6, 2018 23:36 |
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I'm not going to read 160 posts, how is the horse loving
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# ? Dec 6, 2018 23:37 |
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nessin posted:I watched several Stellaris 2.2 videos but I never paid attention to the fact that the bulky outliner is still there. Someone at Paradox needs to just roll in Tiny Outliner and be done with it.
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# ? Dec 6, 2018 23:39 |
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Gyshall posted:I'm not going to read 160 posts, how is the horse loving https://medium.com/@classisboring/please-dont-kink-shame-mike-pence-for-having-sex-with-a-horse-50ef0e23ec06
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# ? Dec 6, 2018 23:39 |
Gyshall posted:I'm not going to read 160 posts, how is the horse loving Uplifting and consensual. We aren’t savages.
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# ? Dec 6, 2018 23:40 |
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I remember Wiz tweeting about having your homeworld be on a gas giant moon but I forgot how it worked/if it was behind a DLC and I can't find the tweet, anyone remember this or did I hallucinate it?
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# ? Dec 6, 2018 23:40 |
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Preston Waters posted:care to fill us plebes in who never played it? https://imgur.com/a/K1utf Read the entire thing.
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# ? Dec 6, 2018 23:41 |
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Gyshall posted:I'm not going to read 160 posts, how is the horse loving with its dick i imagine
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# ? Dec 6, 2018 23:42 |
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the trade interface is totally broken, all the options for the other guy are occupying the same place so you can't select them
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# ? Dec 6, 2018 23:43 |
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i think this may actually be the fabled Patch That Makes Stellaris Good
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# ? Dec 6, 2018 23:44 |
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So that guaranteed habitable systems thing is apparently more of a guideline rather than an actual rule. I just had to dump my first 2.2 game because I found other empires territory before I found a single planet we could live on.
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# ? Dec 6, 2018 23:48 |
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My space amoeba doesn't have any piracy reduction. I feel ripped off, pirates should fear the Kraken! Also I found the trade system equivelent of the pile-of-mineral-asteroids from previous patch. 14 raw trade value, not bad!
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# ? Dec 6, 2018 23:50 |
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Baronjutter posted:One thing I miss with the new district system is that every district on every planet is exactly as productive. A super fertile region just means more potential farms, rather than that one farm being more productive per-worker. That was something I thought about just now as well, it's not a huge loss but I do miss it a bit. e; The Caravan just sold me a ship component that increases orbital bombardment damage Ms Adequate fucked around with this message at 23:54 on Dec 6, 2018 |
# ? Dec 6, 2018 23:52 |
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ZypherIM posted:My space amoeba doesn't have any piracy reduction. I feel ripped off, pirates should fear the Kraken! What?! I'd put bubbles in charge of the loose assortment of even ships incompatible with fleets only good for anti piracy duty. I mean, are you going to trust a robotic ship or a cute little baby that followed your science ship home?
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# ? Dec 6, 2018 23:55 |
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creamcorn posted:I remember Wiz tweeting about having your homeworld be on a gas giant moon but I forgot how it worked/if it was behind a DLC and I can't find the tweet, anyone remember this or did I hallucinate it? It's real, when you're making a custom race, go through the Starting System options to get one called Random Unary II (I think, the tooltip will say for sure). Don't think it's DLC but idk for sure.
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# ? Dec 6, 2018 23:56 |
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turn off the TV posted:I'm seeing stuttering, but the actual simulation speed seems to be running normally. No stuttering on my end, but the fastest option is a lot slower now, like, normally I'd seen this speed 1-2 centuries into the game, after the galaxy has populated to the max. I just hope that it's really not getting any slower anymore. TalonDemonKing posted:Bug: Imperial Authoritarian Chairwoman getting slave optimization agenda despite not having any slaves. Yep, got the same bug on my oligarchic clan woman leader. Slavery is forbidden, too. So it's twice as dumb.
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# ? Dec 7, 2018 00:01 |
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Nitrousoxide posted:Anyone figured out any builds for ultra high play? Well, growth is still god, so are minerals, since you need hundreds to build those planet buildings to make everything else go. Every new planet is a new alloy factory and research building at least. And Alloys basically gates all space construction. These all make sense. Mastery of Nature is very important, I'd think. Whether you're balancing out or making a specialised world, two more districts is still big, The blocker reduction is also good, because the base costs are pretty huge.
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# ? Dec 7, 2018 00:01 |
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It would be nice if, whenever an anomaly or event pops up on screen, the game would show where that event or anomaly is located without having to mouse over its icon.
turn off the TV fucked around with this message at 00:05 on Dec 7, 2018 |
# ? Dec 7, 2018 00:02 |
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God I hate how everything has a -50 penalty diplomatic modifier at base. It's like you guys don't want capitalism or something
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# ? Dec 7, 2018 00:03 |
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I don't know what's up with the AI personalities. I've got a Federation Builder and Peaceful Trader next to me. They both started out with positive relations, they love that I'm the same authority. I'm egalitarian materialist. I instantly guaranteed their independence. Within months they both closed their borders then rivaled me. We're equivalent. Does the AI flip its poo poo and see you as a forver-rival the moment your borders touch?
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# ? Dec 7, 2018 00:05 |
Libluini posted:No stuttering on my end, but the fastest option is a lot slower now, like, normally I'd seen this speed 1-2 centuries into the game, after the galaxy has populated to the max. I just hope that it's really not getting any slower anymore. what size of galaxy do you play on? it's possible that 2.2 was a net loss for small and medium, but a net gain for large and huge, since pop numbers no longer affect speed as much if at all
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# ? Dec 7, 2018 00:07 |
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What exactly does a commercial pact do? The game needs way more tooltips for diplomacy and diplomatic offers need a bit of meta text to explain the mechanics of what it all means.
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# ? Dec 7, 2018 00:07 |
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Baronjutter posted:I don't know what's up with the AI personalities. I'm wondering if the patch messed up the personalities, I also started next to a Federation Builder with almost the same ethics as me who rivaled and closed borders to me a month after I found them, and my borders weren't even close since I'd barely started expanding.
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# ? Dec 7, 2018 00:13 |
Baronjutter posted:What exactly does a commercial pact do? The game needs way more tooltips for diplomacy and diplomatic offers need a bit of meta text to explain the mechanics of what it all means.
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# ? Dec 7, 2018 00:15 |
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Jazerus posted:what size of galaxy do you play on? it's possible that 2.2 was a net loss for small and medium, but a net gain for large and huge, since pop numbers no longer affect speed as much if at all I am getting stuttering despite none of my CPU cores/my GPU being used more than 40-50% at the highest speed. Since the simulation is running fine whatever is happening looks more like GPU lag, but my GPU is having zero issues so
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# ? Dec 7, 2018 00:16 |
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Baronjutter posted:What exactly does a commercial pact do? The game needs way more tooltips for diplomacy and diplomatic offers need a bit of meta text to explain the mechanics of what it all means. both sides get more credits & if one is a megacorp they're allowed to set up branch offices on the other side's planet
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# ? Dec 7, 2018 00:16 |
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Nessus posted:Megacorp buildings. Did you sign a commercial pact with a megacorp? well enjoy your loving disneyworld and mcblorgalds Does anyone know if you can expropriate these buildings and what you get for it? I'm given to understand you have to fight a war to kick them back out, but I'm not sure what happens if you do.
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# ? Dec 7, 2018 00:19 |
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The 'scrap the bunker-bot' event should maybe give alloy instead of minerals, now that you need that for ships. Growth rate seems like it may be stronger, every pop is a flat cost of 100 instead of scaling. It is taking like 20 months per pop for me, which is a pretty good clip.
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# ? Dec 7, 2018 00:26 |
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Carvaneers keep spamming me because they keep trying to enter a territory with angry space amebas, then retreating back into my territory. The same offer every day.
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# ? Dec 7, 2018 00:29 |
Having an odd issue where I can't seem to build any agriculture buildings so I'm at negative food and can't crawl my way otu of it. Most mods disabled apart from Dark UI which is supposedly compatible with 2.2?
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# ? Dec 7, 2018 00:31 |
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The caravaneers also ignore being told a firm no and come back with the offer again at a later date for me with the same offer.tithin posted:Having an odd issue where I can't seem to build any agriculture buildings so I'm at negative food and can't crawl my way otu of it. Are you building agridistrcits? I ignored the advice to turn on the tutorial and built no districts for like 30 years of playtime.
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# ? Dec 7, 2018 00:31 |
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tithin posted:Having an odd issue where I can't seem to build any agriculture buildings so I'm at negative food and can't crawl my way otu of it. buildings or districts? because the core of food creation is your agriculture districts
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# ? Dec 7, 2018 00:34 |
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Pro-tip for playing robits: Resettle is key to growth. A starting colony makes 1/100 robits base. A size 5 colony with robit building building makes 2/100 base. I did not do this and colonized 6 planets that slowly grew and now my economy is awful because robit planets don't become a netbenefit until you hit 10 or so pop due to the number of pops you need doing robit building. Edit: Also, as robits, the frequency at which is see food techs in my society research pull is aggravating. Just regular old robits. Why would I need food?
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# ? Dec 7, 2018 00:34 |
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All of a sudden my consumer goods production went way down, my economy crashed from unhappiness game over.
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# ? Dec 7, 2018 00:35 |
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# ? May 25, 2024 20:59 |
Brother Entropy posted:buildings or districts? because the core of food creation is your agriculture districts I have all of my blockers unlocked, I am trying to build an agri building, but have no option to do so. How do I build districts? I thought they were tied to buildings?
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# ? Dec 7, 2018 00:36 |