|
So holy war interacts in a weird way with colonies. In that you don't get the holy war CB on filthy pagans bordering your colonies. However if you start building a new colonial province bordering them, you once again have your holy war CB pop up.
|
# ? Dec 3, 2018 19:55 |
|
|
# ? Jun 7, 2024 23:45 |
|
ZypherIM posted:So holy war interacts in a weird way with colonies. In that you don't get the holy war CB on filthy pagans bordering your colonies. However if you start building a new colonial province bordering them, you once again have your holy war CB pop up. It's technically still part of your country, so you have a direct border with them. It's also pretty dumb.
|
# ? Dec 3, 2018 20:27 |
|
Well I mean the part that seems really weird is that you lose the claim when you get a colonial nation going. I get it that you don't control the colonial nation's provinces, but holy wars seem like the sort of thing that maybe should propagate down to your subjects. Or maybe make it some option on your vassal screen, and throw in some liberty desire if that seems too good to just have.
|
# ? Dec 3, 2018 22:01 |
|
Holy war propagating through colonial vassals would make colonial expansion even more ridiculously easy than it already is
|
# ? Dec 3, 2018 22:03 |
|
Huh, I had missed that. Gotta try starting a colony next to a juicy Central America/Spice Island local power, send a big fleet with some 2 buffed stacks, and just swallow half of the country for God it as soon as the ships are docked and fixed.
|
# ? Dec 4, 2018 05:07 |
|
The whole "the colony is yours, but the final province magically turns into the colonial nation's" thing is super hacky in a lot of its implications. If anything the colonies should be part of the colonial nation from the word go, but there's probably some programming limitation in the way of that.
|
# ? Dec 4, 2018 07:10 |
|
Koramei posted:Yeah that was basically my reaction to navy automation, and that's a system that's actually a pain in the rear end to micro, unlike armies where it's only really a problem in the super late game or if you're doing dumb WC stuff. I think if the game is designed for it from the start it might work better though, and especially with how many loving provinces there are gonna be in (I assume) all the games going forward it might start to be more necessary. I totally forgot that navy automation is in the game beyond help with transports. I think you can give order to blockade enemy country, right? Does this automation include anything about your fleets fleeing from enemy doomstack? If not then it sounds like the feature they've implemented for AI and then decided to give player a weaker version of it.
|
# ? Dec 4, 2018 10:02 |
|
Sephyr posted:Huh, I had missed that. Gotta try starting a colony next to a juicy Central America/Spice Island local power, send a big fleet with some 2 buffed stacks, and just swallow half of the country for God it as soon as the ships are docked and fixed. Yeah, it's dead easy to go from having a one-province colony in Central America to a full 10+-province colonial nation in a single war. You're going to have to babysit them for a while though, there will be rebels and they suck at handling them themselves.
|
# ? Dec 4, 2018 10:04 |
|
skasion posted:We have revanchism (certainly has to be high up on the list of most ignored features), but not irredentism I'm sure if it would be released today devs would use their experience to make this feature much more relevant. Like adding a progress bar near your country's coat of arms in a top left and "Your revanchism is ticking down!" alert.
|
# ? Dec 4, 2018 10:05 |
|
Roadie posted:The whole "the colony is yours, but the final province magically turns into the colonial nation's" thing is super hacky in a lot of its implications. If anything the colonies should be part of the colonial nation from the word go, but there's probably some programming limitation in the way of that. I don’t think it’s completely nonsensical for the colonizer to be able to fund colonies as well as the colonial nation, and because of how the game handles provinces and finances that means that control of it has to go to the colonizer (otherwise the colonial nation could run into hard times and cancel it to save money or something). It can lead to somewhat hacky stuff (obliterating colonial nations whenever they form as a native power so you never have to actually fight a serious colonizer for example) but I think it’s an ok design within the (highly abstracted) system.
|
# ? Dec 4, 2018 13:17 |
|
Does anyone have experience with how hard colonists get hit for developing provinces once they hit a certain level?
|
# ? Dec 4, 2018 13:23 |
|
https://forum.paradoxplaza.com/forum/index.php?threads/golden-century-feedback-changes.1133589/ TL;DR quote:Improve Development is now free feature
|
# ? Dec 6, 2018 10:07 |
|
I am very glad those features are transferred into the base game. Even if I don't care about people who play without DLC and balance I imagine it's a huge design and programming problem to support a game where such important features can be turned on or off. With Estates it was more of a thematical problem - it *feels* like Estates should be deeply integrated into internal politics but they were just a small unnecessary feature. Now they're in the base game and it's for the better even though they didn't get integration treatment they deserved (I expected them to be aware of missions, parliaments, institutions and so on but they only rarely concern themselves with anything, mostly through events and IIRC there's some parliament debate about them). Hope now this means that Paradox model would be more like Stellaris, game-defining features would only be in paid DLC for a short time.
|
# ? Dec 6, 2018 10:19 |
|
Groogy posted:https://forum.paradoxplaza.com/forum/index.php?threads/golden-century-feedback-changes.1133589/ A sorely needed and much appreciated move. People in that thread are referring to a "recent outrage." What got people upset about this again?
|
# ? Dec 6, 2018 10:46 |
|
Portugal wasn't made into Prussia If you missed it, the Iberians had made the Balkanites go Groogy fucked around with this message at 10:56 on Dec 6, 2018 |
# ? Dec 6, 2018 10:53 |
|
Paradox Forum idiot posted:What do those DLC owners get? I’m not happy with givibg content away for free that I paid for He should get a new brain. People whining about 2 year old DLC features being made free are idiots. Like you got your money's worth out of that already. Maybe an other model would be to unlock features from DLC#3 with DLC#9 too, so you don't need to buy the 3 year old DLC and have the current ones unlock those features.
|
# ? Dec 6, 2018 11:20 |
|
Tahirovic posted:People whining about 2 year old DLC features being made free are idiots. Like you got your money's worth out of that already. I'm pretty sure it's a very insignificant minority. Completely irrational. Guess they sue Bethesda over giving out Daggerfall for free, same for Red Alert, Starcraft 2 and so on and so on.
|
# ? Dec 6, 2018 11:27 |
|
Also tons of people got banned for comments like "Galicians are not real people" etc.
|
# ? Dec 6, 2018 11:27 |
|
Those two features are sorely needed in the base game...this is a good move. It should never be the case that a new player googling "how do I fix X?" for a game gets results that require DLC. In this case, the pertinent questions would have been: How do I get an institution when I'm not near Europe? The answer being, improve development in one province; which (previously) would have been impossible without DLC. How do I keep my war ally happy in the peace deal when I'm occupying provinces he wants? The answer being, transfer occupation; which (previously) would have been impossible without the DLC.
|
# ? Dec 6, 2018 15:15 |
|
Groogy posted:Also tons of people got banned for comments like "Galicians are not real people" etc. But if you share such titbits you gotta share links too
|
# ? Dec 6, 2018 17:09 |
|
Groogy posted:https://forum.paradoxplaza.com/forum/index.php?threads/golden-century-feedback-changes.1133589/
|
# ? Dec 6, 2018 17:27 |
|
Deceitful Penguin posted:Your changes are great groog. Wish you were still on CK2, too. Comments like that get deleted
|
# ? Dec 6, 2018 18:20 |
|
Groogy posted:Also tons of people got banned for comments like "Galicians are not real people" etc. Wait why would anyone want to claim this. Note: My only knowledge about Galicia is that it's in Spain. E: Also legitimately curious.
|
# ? Dec 6, 2018 18:24 |
|
I would assume it's because Spanish nationalism is having a revival in the face of the Catalonian attempts at independance, and also because those people are crazy.
|
# ? Dec 6, 2018 18:33 |
|
Groogy posted:Comments like that get deleted Even though Iceland and the Faroe Islands still don't have they own tag/ideas
|
# ? Dec 6, 2018 18:44 |
|
Iceland is a formable, but it has generic ideas which is some bull poo poo If I ever get really sick of playing a nation and just want to see how the world pans out I force Iceland to be released with the console and switch to them. Good map vision and nobody attacks you because you are a garbageland 10000 miles from anything good skasion fucked around with this message at 19:17 on Dec 6, 2018 |
# ? Dec 6, 2018 19:14 |
|
You know you can just go into observe mode?
|
# ? Dec 6, 2018 20:10 |
|
Groogy posted:You know you can just go into observe mode? Observe mode is crappy at actually observing anything since you don’t get either kind of alerts
|
# ? Dec 6, 2018 20:15 |
|
skasion posted:Iceland is a formable, but it has generic ideas which is some bull poo poo Iceland not having Icelandic culture or its own ideas is a travesty, I agree, but I keep thinking I'd want to sit down and theorycraft their ideas and missions but I don't know how to set it so rulers are always greedy or tech penalties for being dim It's the Faroese I'd love to have some kinda comically overpowered ideas and missions about world conquest or some such
|
# ? Dec 6, 2018 20:58 |
|
Don't forget an idea for heart disease from all the inbreeding
|
# ? Dec 6, 2018 22:56 |
|
+% death risk for rulers, generals, advisors and so on?
|
# ? Dec 7, 2018 00:05 |
|
skasion posted:Observe mode is crappy at actually observing anything since you don’t get either kind of alerts Have you tried Spectate mode?
|
# ? Dec 7, 2018 00:21 |
Rynoto posted:Wait why would anyone want to claim this. galicia is the last remnant of the hispanian celts of the pre-roman era, at least nominally, so like the basques and catalans they're derided by castilian supremacists
|
|
# ? Dec 7, 2018 00:31 |
|
Groogy posted:Don't forget an idea for heart disease from all the inbreeding I did always think that having Norway talking about Sagas was hilarious tho, so idk. What bothers me is that the only kinda missions I'd think would be interesting for such a tiny nation that would probably go colonizing would be if they could in some way cooperate and integrate into Native American society but uhhhh, I don't know how that would even work in EU4 since the game is fundamentally adversarial on almost every level as opposed to the other games where cooperation is beneficial to some degree.
|
# ? Dec 7, 2018 05:41 |
|
Inhabitants at Färöarna have a genetic disorder affecting their circulatory system I believe. That was the reference I was making
|
# ? Dec 7, 2018 09:31 |
|
Groogy posted:Inhabitants at Färöarna have a genetic disorder affecting their circulatory system I believe. That was the reference I was making
|
# ? Dec 7, 2018 14:59 |
|
At least they have an awesome metal band called Tyr. Oh and flights from Copenhagen are actually subsidized.
|
# ? Dec 7, 2018 16:44 |
|
Tahirovic posted:At least they have an awesome metal band called Tyr. Because as is, it's kinda weird how even if they manage to resist, they still can't really colonize or take north-american land :/
|
# ? Dec 7, 2018 16:55 |
|
Seeing people complain in the PDX forums about features being made free is so disheartening. The game being improved for everyone is unacceptable because they paid and somebody else didn't. Well, at least it's not nearly as prevalent as the more legitimate complaints about the "shallow" features prevalent in the last few DLCs.
|
# ? Dec 8, 2018 20:41 |
|
|
# ? Jun 7, 2024 23:45 |
|
I'm sure this is way, waaaay down on the list of things to fix, but the fantasy new world empires based off the american religions are kind of hosed. They're unable to interact with their religion mechanics at all but they're still going on in the background, which ranges from not too big of a problem (inci) to literally unplayable (nauhatl gets doom activation every couple years). Which is too bad because I got an interesting world gen with the crimson empire right next to the obsidian empire and some minor nations not too far from either and that landmass being the closest to europe.
|
# ? Dec 9, 2018 04:23 |