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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

turn off the TV posted:

NEW_POP_SPECIES_DIV, so this would totally remove it:

code:
NEW_POP_SPECIES_DIV = 0.0
Sad to see that there isn't any option to weight pops based on job availability, but I guess that could increase CPU overhead.
I'd like to be able to define what counts as underrepresented. Like yeah if there's fifty of guy A and 5 of guy B on the planet guy B is guaranteed a pop, but 20 vs 10 eh let's just flip for it.

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Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
How do internal trade routes work? I have a bunch of systems with high trade value but not sure what to do with them.

pokie
Apr 27, 2008

IT HAPPENED!

Zurai posted:

You can bend the knee to them. The only possible drawback is that if they get too big and become a normal empire when the Khan dies, you'll become a normal vassal instead of a satrapy and they can then integrate you -- but they won't have the massive event-spawn fleets then.

How hard is it to claw back? I think I am screwed either way, so I might as well see if they can crush me before the event dies down.

pokie
Apr 27, 2008

IT HAPPENED!

Gyshall posted:

How do internal trade routes work? I have a bunch of systems with high trade value but not sure what to do with them.

Just make sure they are within trade reach of a starbase, e.g. there is either a starbase in system or one with trading hubs x jumps away where x is number of trading hubs on that starbase.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Anno posted:

An event can fire that kicks them out if you get your crime rate down low enough.

Weird, I had my crime rate down to 0 for over 10 years but never got anything. Any idea on the mtth?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

toasterwarrior posted:

I'm liking this "stay at robots" thing: you get more pops quicker, Robots consume only one energy (easy to get) but also only take half a point of Housing (very understated but powerful advantage) and don't need Consumer Goods (holy poo poo are Consumer Goods tough), they'll only do mining and farming so you won't have strata movement issues, and you can easily control their production in case you're tapped out on mining/farming slots.

Unfortunately I don't see a way to individually dismantle Robot pops, so you still need to think ahead. Pretty drat good so far to me, though.
I'm thinking robots should count as a half or less when getting pop count for buildings. So the advantage of upgrading to synths is more buildings per job.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

pokie posted:

Just make sure they are within trade reach of a starbase, e.g. there is either a starbase in system or one with trading hubs x jumps away where x is number of trading hubs on that starbase.

Cool - where can I see effective trade routes?

nevermind i found it, "Trade Routes" button on the starbase

pokie
Apr 27, 2008

IT HAPPENED!

Zurai posted:

You can bend the knee to them. The only possible drawback is that if they get too big and become a normal empire when the Khan dies, you'll become a normal vassal instead of a satrapy and they can then integrate you -- but they won't have the massive event-spawn fleets then.

Fuuuuck, I had to surrender since they took my 3 most built up worlds and now I have no consumer goods or alloy production. Note to others - don't specialize too much!

I can probably claw back with my 15 colonies. But I am not sure how I am beating the 100k army these guys have before they integrate me.

Hungry
Jul 14, 2006

ZypherIM posted:

They're not going to go back to tiles, sorry you don't like the pop system.

Tiles are still in 2.2. That's the issue.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
^^^They really aren't.

cheesetriangles posted:



2 Fallen empires and 2 hordes right next to me okay game thanks for the gently caress you.

Starting next to a Horde is amazing - the special events have fantastic rewards.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Hungry posted:

Tiles are still in 2.2. That's the issue.

At that point you’re basically using the word “tiles” in such a loose manner to effectively mean “thing I don’t like”. Pls don’t abuse language like that.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Man I'm not sure what early research I should favor. I think I'm liking the +station increases, and the +unity and +pop growth in green techs. The +research from pops is nice, but I think those'll get delayed a bit in exchange for resources now.

yorkinshire
Apr 28, 2009

In space no one can hear your dope beats.
FYI for people having problems with the UI being tiny, you can scale it in the options. I have it at 1.2 and it's much easier to read. I haven't noticed any text overlap so far or other wierd issues that come with paradox UI scaling yet.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

I'm not sure if it is all hive mind or just devouring swarms, but I don't have unemployed pops. Unemployed drones go into the 'scavanging drone' slot and produce 1 mineral. Everyone works!

edit: colony ship costs are different too: 500 food and 200 alloys.

cheesetriangles
Jan 5, 2011





A third fallen empire has appeared on my borders.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I keep trying to see how I can change what robot is being built and come up with nothing.


Don't tell me forbidding population controls means it's unethical and illegal to tell a factory which model of robot to produce? Am I missing a button or am I seriously locked out?

Tormented
Jan 22, 2004

"And the goat shall bear upon itself all their iniquities unto a solitary place..."

cheesetriangles posted:

A third fallen empire has appeared on my borders.



Eh, just don't piss them off. You have tons of room to expand north.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Baronjutter posted:

I keep trying to see how I can change what robot is being built and come up with nothing.


Don't tell me forbidding population controls means it's unethical and illegal to tell a factory which model of robot to produce? Am I missing a button or am I seriously locked out?

What happens if you click on the factory on the other screen? Haven't built robots myself yet.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Aethernet posted:

What happens if you click on the factory on the other screen? Haven't built robots myself yet.

Just the standard disable/demolish building options.

*edit*
Confirmed it's population controls. Just turned them off, enraging my egalitarian faction, and now I have full robot choice. I'm guessing this is a bug.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Maybe your eagletarians view robots as potential sentient beings and want freedom for them.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
So empire size is pretty tough to increase? Means that going over the limit is similar to the natural expansion penalties you accumulated before LeGuin?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Mmm. Means Imperial Prerogative is actually something you consider, as it cuts your penalty, cutting your costs.

yorkinshire
Apr 28, 2009

In space no one can hear your dope beats.
So I know for non-corp empires I should be ignoring the admin cap, but what about corps? Has anyone played enough to figure out if ignoring it is too detrimental?

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Torrannor posted:

So empire size is pretty tough to increase? Means that going over the limit is similar to the natural expansion penalties you accumulated before LeGuin?

Yes the old penalties that were sort of hidden from view are now bundled into admin cap. So you get a bit of a grace period on size before the normal penalty kicks in, and there are some choices that interact with it.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Torrannor posted:

So empire size is pretty tough to increase? Means that going over the limit is similar to the natural expansion penalties you accumulated before LeGuin?

Yeah, Administrative Capacity is basically just a grace period before the old tech/unity cost increases start.

Bloodly posted:

Mmm. Means Imperial Prerogative is actually something you consider, as it cuts your penalty, cutting your costs.

Not by much unless you're very close to your Administrative Capacity.

pokie
Apr 27, 2008

IT HAPPENED!

DatonKallandor posted:

^^^They really aren't.


Starting next to a Horde is amazing - the special events have fantastic rewards.

Just wait until you get brutally murdered like I have been.

Shut up and JAM!
Sep 3, 2011
Why are my ice aliens growing(when there are none of the ice alien pops already living on the planet) and migrating to my tropical planets where they have 20% habitability?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
In most of my games I was at empire size ~200 by the 2250s with room to continue growing. Getting +20 or +50 empire size ain't going to count for poo poo by the late game. At best it'll shave a few credits worth of maintenance off every month.

All the penalties for size were in the game before 2.2 (except for leader salaries) only now they're listed in one place instead of making you look all over for them in tool tips.

pokie
Apr 27, 2008

IT HAPPENED!

Shut up and JAM! posted:

Why are my ice aliens growing(when there are none of the ice alien pops already living on the planet) and migrating to my tropical planets where they have 20% habitability?

Why is there a trend of people making videos of hitting themselves in the balls and keeping stoic faces? It's likely a bug.

Nuclearmonkee
Jun 10, 2009


pokie posted:

Just wait until you get brutally murdered like I have been.

If I immediately border a horde I generally try to exterminate them before a khan event fires.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES


:laffo: Is this line new? I haven't seen it before.

Lum_
Jun 5, 2006

Guildencrantz posted:



:laffo: Is this line new? I haven't seen it before.

it's been in for a while, because none of us are free of sin.

Axetrain
Sep 14, 2007

So I'm just getting into my first megacorp game without really having paid much attention to the changes. It seems like alloys are the new minerals? You are expected to use the market to get most of them right, at least it's what I'm doing.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Axetrain posted:

So I'm just getting into my first megacorp game without really having paid much attention to the changes. It seems like alloys are the new minerals? You are expected to use the market to get most of them right, at least it's what I'm doing.

Alloys are a finished good. You need to convert minerals into alloys via alloy factory buildings. There are now resource chains.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Axetrain posted:

So I'm just getting into my first megacorp game without really having paid much attention to the changes. It seems like alloys are the new minerals? You are expected to use the market to get most of them right, at least it's what I'm doing.

So basically you have 2 types of resources now: those from basic jobs and those from specialized jobs.

Districts are you main source of generating basic jobs (though stuff like energy nexus will also make a basic technician job): yellow for technician (energy), red for minerals, green for food. Each of those three also gives you some housing. The number of colored boxes are the number of that type of district that you can build on a planet. You can also build city districts, which have like 3 times the housing but only provide 1 clerk job (makes trade value and amenities).

Then you use your building slots to get specialist jobs. The alloy factory makes 2 metallurgist jobs, which use up minerals and makes alloys. You'll have several of these advanced resources, and the market is sort of there to help you if you mess something up or have really imbalanced incomes, etc.

Alloys are used for most space constructions, so you'll need a bunch of them for ships and stations, but districts and buildings use minerals, and you also use minerals to make basically all your advanced resources.



edit: wiz or lord mune, would it be possible for your UI guys to edit the "unemployed pops" listing for hive minds to instead show the number of scavanger drones? Since unemployed automatically go scavange, seeing it always be 0 means I have to go manually check how many scavangers are running around.

ZypherIM fucked around with this message at 22:09 on Dec 7, 2018

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Axetrain posted:

So I'm just getting into my first megacorp game without really having paid much attention to the changes. It seems like alloys are the new minerals? You are expected to use the market to get most of them right, at least it's what I'm doing.

Basically yes. Alloys are going to be your big bottleneck, and you use the market to get them when you need big bursts. And there's much less of an issue with running negative in something, because you can very easily get stuff from the market.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

yorkinshire posted:

FYI for people having problems with the UI being tiny, you can scale it in the options. I have it at 1.2 and it's much easier to read. I haven't noticed any text overlap so far or other wierd issues that come with paradox UI scaling yet.

:tipshat: I was wondering if there were a way to do this. :corsair:

How do you do it?

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Wiz/Mune here is another minor bug if you're cruising through. Devouring swarm, found some rudimentary robots. Still had the option to take them or scrap for minerals, now I've got 2 robot pops that I'm eating (food and society research gain). Eating pops also qualifies as a worker job, so it gets bonuses from stuff like the lush planet modifier.


prefect posted:

:tipshat: I was wondering if there were a way to do this. :corsair:

How do you do it?

Settings, Graphics, at the bottom should be UI Scaling (Experimental).

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
I'm not sure this is a bug or not, but I keep getting flooded with food in the early game. I even tried making my guys eat more, but my food production went up instead!

I mean, it's nice I can keep boosting my capital and sell tons of food to get other stuff, but it's getting weird. The tool tip on food production claims that there is no consumption at all. Is food consumption listed somewhere else or does this mean my game is broken?


Edit:

To test something, I changed one of my farming pops to clerks and my net food production went down by about 25%. I have 4 farmers. This means no-one in my empire actually eats anything!

Should I report this as a bug? Has someone else 0 food consumption?

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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

prefect posted:

:tipshat: I was wondering if there were a way to do this. :corsair:

How do you do it?

Check the options menu, should be under graphics listed as 'UI Scaling' or something along those lines.

It's still in beta but works fine for the most part. If you turn it up really high you'll begin seeing weird anomalies but I've not noticed anything odd with it set at 2.0x.

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