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Also, the outcomes for different levels of success are different for each action and it's a lot of lists, which is the exact kind of thing it's nice for the GM to remind you of, especially when you're playing the game for an audience that might not be memorizing the rules.
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# ? Dec 8, 2018 19:45 |
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# ? Jun 5, 2024 05:12 |
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Ariong posted:I don’t understand what these two things have to do with each other. Griffin is fine with explaining basic mechanics several times per episode, but is annoyed that he can't just forcibly move the characters around himself instead of asking the players what they'd like to do. It's tedious to listen to when you compare it to GMs that really just let their players decide what they do. Part of it isn't Griffin's fault. It's the players' fault in Amnesty for not simply knowing the rules.
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# ? Dec 8, 2018 19:47 |
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I still don't understand what they have to do with each other.
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# ? Dec 8, 2018 19:49 |
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Waffleman_ posted:I still don't understand what they have to do with each other. That's ok.
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# ? Dec 8, 2018 19:50 |
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I REALLY think it’s a stretch to interpret Griffin’s comment as a desire to remove player autonomy. Frankly, I don’t even think that Amnesty has any more or less room for improvisation than Balance. Rather, I think it is simply more obvious that Griffin has an overarching story planned. In Balance it was less visible, but no less present. In any case, I don’t see how Griffin’s frequent rules reminders weigh in on this in any way.
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# ? Dec 8, 2018 19:55 |
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I don't understand why it's such a problem. I guess Kepler could be more open world, but I'm not sure what benefit it would provide aside from some old fashioned conversations that go nowhere. I guess I understand the spirit of the complaint, but the context of it I didn't see a reason to break off. And it's not like Griffin hasn't asked them in earlier episodes if they were going to split up.
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# ? Dec 8, 2018 19:57 |
Waffleman_ posted:I still don't understand what they have to do with each other. complaining about that one instance, where you set up a scenario you know would definitely involve the party running outside to see what happened, as being proof griffin loves railroading feels like it's really missing the forest for the trees lol
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# ? Dec 8, 2018 19:58 |
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There's also the fact that all four of these people are a very close family, and if there was any issue with the evil Griffin holding the players hostage with his railroading, the players wouldn't hesitate to bring it up off mic.
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# ? Dec 8, 2018 20:02 |
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Making Griffin out as if he hates player autonomy is especially weird because it should be really obvious at this point his family wants to be active collaborators with his narrative. They don't expect and haven't claimed to want him to just provide a sandbox for them to gently caress around in. It's good in personal sessions for the GM to not clamp down on decision making unless that's what everyone wants. But this is a show, all of them want to create a compelling story, and they trust Griffin to provide the framework for them to act it out in.
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# ? Dec 8, 2018 20:04 |
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if you didn’t railroad the three of them i’m pretty sure that one of these hunts would last a year and a half
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# ? Dec 8, 2018 20:07 |
Poor Miserable Gurgi posted:Making Griffin out as if he hates player autonomy is especially weird because it should be really obvious at this point his family wants to be active collaborators with his narrative. They don't expect and haven't claimed to want him to just provide a sandbox for them to gently caress around in. yeah, I was pretty unfamiliar with PBTA when this started and definitely didn't mind the repeated explanations. also I feel like griffin's got a lot better at poo poo like combat - it used to really drag on and feel like someone trying to do DND combat in the wrong setting, but lately it's been moderately interesting and feels faster. and the tree fight was like actually good
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# ? Dec 8, 2018 20:11 |
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eke out posted:and the tree fight was like actually good This I agree with, IF you cut out all the flashbacks mid-tree-fight. Otherwise, yes, decidedly better than earlier fights when they were getting their heads around the new system.
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# ? Dec 8, 2018 20:38 |
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While the mid-fight flashbacks were super annoying Griffin is trying to tie the narrative together without the massive dumps that he did during Balance. There's got to be a more elegant way to handle it than killing the momentum of a fight scene though. The family is almost certainly in on linking the characters backgrounds together. It's collaborative story telling with a game mixed in.
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# ? Dec 8, 2018 21:25 |
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mlmp08 posted:That's the thing. In plenty of RPG experiences players don't follow the obvious bait, but also aren't just being trolling dickheads avoiding the story/conflict. Meanwhile, I'm pretty sure I've heard Griffin explain the failure/mixed success/total success mechanic at least 3-4 times per episode. i'm not sure how these two things are related. and also, we're talking about a moment where a friend of all the PCs arrives to tell them that there's something they should come and look at. one of the main core assumptions in a pbta game (and rpgs in general) is that you will "follow the fiction" and fictionally there is no reason for the PCs to go see what's up. its still polite to ask, because you don't want to rob the PCs of their agency, but at the same time remains awkward
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# ? Dec 8, 2018 22:03 |
Look it's obvious Griffin's a bad dm but most people seem to like the story he's written and that seems to be what he's aiming for. It's a radio play.
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# ? Dec 8, 2018 23:11 |
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CainsDescendant posted:Look it's obvious Griffin's a bad dm bad dms don't do what the players want or enjoy
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# ? Dec 9, 2018 00:14 |
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Aren't Justin, Travis and Clint the ones writing the flashbacks?
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# ? Dec 9, 2018 02:18 |
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Serf posted:one of the main core assumptions in a pbta game (and rpgs in general) is that you will "follow the fiction" and fictionally there is no reason for the PCs to go see what's up. its still polite to ask, because you don't want to rob the PCs of their agency, but at the same time remains awkward Uh wait why? If a friend of mine showed up and told me to come look at a thing I'd probably go do it?
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# ? Dec 9, 2018 04:32 |
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I think they're missing a "not" in there.
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# ? Dec 9, 2018 04:38 |
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literally the only metric of GM quality that matters is everyone is having fun
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# ? Dec 9, 2018 06:11 |
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Waffleman_ posted:I think they're missing a "not" in there. true, my bad
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# ? Dec 9, 2018 16:33 |
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I haven't listened to Amnesty much after the first few episodes, but from my experience with the Powered by the Apocalypse games I would not blame anyone for adapting to the system with some difficulty. And I'm pretty sure Griffin is still technically new to DMing, even if he completed a campaign and has good production value for music and poo poo. That's aided by it being a podcast, especially in terms of the campaign being completed. And that being said a lot of new DMs tend to question how they're doing things, whether they should try other approaches, if they should ask certain questions or avoid certain questions or phrasing, etc. There's a chance that Griffin may want to try something for the duration of the campaign in terms of style or approach. Although I do get people's reactions to frequent flashbacks mid-attack. If all flashbacks have happened that way, I'd probably start dreading every attack roll leading right into another flashback. It's like playing a newer pokemon game and seeing a guy in the middle of the road and knowing he's going to talk at you for ten minutes about plot bullshit when all you wanna do is catch loving monsters. Also, outside of Balance's Lost Century stuff, which is pretty different from the rest of the campaign, how much of that stuff was actually pretty linear? There's that arc with the tunnel worm and resetting that same period of time over and over that I think was deliberately meant to be a puzzle the group did in their own way, but arcs like the train mystery and that... murder circus thing (whatever it was called) did seem pretty linear in terms of what the group could do at any given time. But at the very least you would always get the improv from character interaction, which should remain true for Amnesty. I suppose that could depend on how much anyone has planned out for what they intend certain characters to be or do.
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# ? Dec 9, 2018 19:26 |
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Tough Disney questions today.
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# ? Dec 11, 2018 00:15 |
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Nothing but the Tik Tok chorus on repeat
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# ? Dec 11, 2018 00:37 |
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Jesus christ that Midnight Romeo bit had me howling.
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# ? Dec 11, 2018 08:45 |
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I greatly enjoyed that Griffin still has that amiibo description in his back pocket Also, lmao http://www.lilyisaverygoodgirl.com Zeeman fucked around with this message at 18:06 on Dec 11, 2018 |
# ? Dec 11, 2018 18:03 |
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Speaking of Justin's twitter I thought these were kind of cute- https://twitter.com/JustinMcElroy/status/1072232609252605953 Griffin made one too that isn't shown- replace a D20 roll with a coin flip. Heads is a critical hit, tails is a critical miss. C-Euro fucked around with this message at 04:36 on Dec 12, 2018 |
# ? Dec 12, 2018 04:07 |
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Change your d20 roll to an 18, courtesy of Magnus.
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# ? Dec 12, 2018 04:29 |
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Zeeman posted:Also, lmao http://www.lilyisaverygoodgirl.com That was a fuckin' amazing power move.
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# ? Dec 12, 2018 04:38 |
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I adore how long this "Justin drinks loud" bit goes on
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# ? Dec 12, 2018 18:18 |
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Pleads posted:I adore how long this "Justin drinks loud" bit goes on "... well it aint travis" had me in stitches.
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# ? Dec 12, 2018 19:42 |
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Zeeman posted:I greatly enjoyed that Griffin still has that amiibo description in his back pocket I got a good laugh out of him matching the deadpan fast-talk just for that one line. Fairly deep cut as McElroy content goes, unless you were religiously watching Polygon videos like 3 years ago.
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# ? Dec 13, 2018 01:34 |
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Bits like this are why I can't bring myself to skip the money zone.
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# ? Dec 13, 2018 02:43 |
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Griffin getting mad about Pokemon is my favorite thing in a lot of MBMBAM episodes.
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# ? Dec 13, 2018 13:25 |
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He thinks Pikachu could be easily taken out by a ground type. My Pikachu knows Iron Tail, fucko.
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# ? Dec 13, 2018 14:07 |
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AlBorlantern Corps posted:He thinks Pikachu could be easily taken out by a ground type. My Pikachu knows Iron Tail, fucko. In the TCG though?
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# ? Dec 13, 2018 17:15 |
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Ariong posted:I would be (pleasantly) shocked if Dracula actually shows up again. I knew that it would be added to continuity!
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# ? Dec 13, 2018 23:32 |
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I now don't mind the TAZ live show screaming as all my ire is directed at the guy in this one who keeps yelling "yeeeaah"
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# ? Dec 14, 2018 00:45 |
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I think they must have had a talk with the audience before the show about not being so loud when an existing character shows up, because they were much better about it for this one. There was some hooting and hollering, but not so much that the show had to be put on hold for 5-10 seconds each time. Well, except Angus. He always brings the house down. As well he should.
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# ? Dec 14, 2018 00:54 |
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# ? Jun 5, 2024 05:12 |
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the day Ango doesn't get a pop is the day TAZ has died
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# ? Dec 14, 2018 03:20 |