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Plan Z posted:Metroid Prime had fun boss fights and there had to have been at least one good one in the Bioshock games, right? I have found memories of taking on Big Daddies but I'm struggling to remember anything about the set piece bosses other than Fontaine's chiseled abs.
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# ? Dec 10, 2018 05:43 |
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# ? Jun 8, 2024 06:15 |
Plan Z posted:Metroid Prime had fun boss fights and there had to have been at least one good one in the Bioshock games, right? Metroid Prime had good bosses (probably because they had to try and convert the feel of platforming bosses to 3d). Can't remember anything but bad Bioshock bosses.
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# ? Dec 10, 2018 05:44 |
Johnny Joestar posted:on the subject of bosses and all of that, i just beat dusk and it was incredibly loving rad I made the mistake of saving during the triple boss when it was almost dead and discovered when I came back that it has a wonderful bug that turns the battle into a no-hit, no-ammo battle if you load in that fight the bosses get all their health back.
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# ? Dec 10, 2018 05:47 |
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# ? Dec 10, 2018 05:48 |
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# ? Dec 10, 2018 05:49 |
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happy birthday to the best game
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# ? Dec 10, 2018 05:51 |
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If it counts, then I liked SKX from Condemned.
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# ? Dec 10, 2018 05:54 |
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The original Jedi Knight has fuckin sick bosses, granted they strongly incentivize melee combat rather than first person shooting. The sequels never quite topped them imo, even if the combat itself got much smoother. Gorc & Pic are god tier boss fight in any genre. The two Scarabs fight in Halo 3 is really fun though it’s more because it just plays right to the strengths of Halo game (huge battles in a big open space with option for vehicles) than because the “bosses” are so good. Spider mastermind in DOOM is good. Cyberdemon is so-so. Hell Guards are boring and look silly Dusk bosses aren’t incredibly exciting mechanically, the final boss is basically just a somewhat more enjoyable version of Nihilanth. But, and this is really important, there is a good concept behind many of them that makes them entertaining and satisfying to fight this also goes for nihilanth despite him being boring enemy. The secret rat boss is not hard or well designed, but it’s hilarious punchline to a joke level.
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# ? Dec 10, 2018 06:03 |
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skasion posted:Dusk bosses aren’t incredibly exciting mechanically, the final boss is basically just a somewhat more enjoyable version of Nihilanth. But, and this is really important, there is a good concept behind many of them that makes them entertaining and satisfying to fight this also goes for nihilanth despite him being boring enemy. The secret rat boss is not hard or well designed, but it’s hilarious punchline to a joke level. yeah, the important part is that none of the bosses felt actively awful and generally didn't take all that long to ultimately take down. there's a couple of secret bosses to bump into and they were actually pretty funny. the end scenario isn't the most unique thing in the world and no one is going to say it is by any stretch, but like the rest of the game it's very solidly executed and enjoyable which counts for a lot. e: also i'm really glad to see rekkr get on the cacowards. it'd be weird if it didn't, but, actually seeing it happen is cool. Johnny Joestar fucked around with this message at 06:14 on Dec 10, 2018 |
# ? Dec 10, 2018 06:10 |
david_a posted:I think it’s broken under DosBox, or maybe that’s just the level editor, I don’t remember. Wait it's not running on the quake engine? That would explain the flat levels. Also how is project warlock? I've only just seen it on steam.
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# ? Dec 10, 2018 09:10 |
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Flannelette posted:Wait it's not running on the quake engine?
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# ? Dec 10, 2018 09:15 |
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Has anyone ever put together a full history of Doom modding split into its various eras, with key releases in each of them? That's something I'd really like to read.
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# ? Dec 10, 2018 09:29 |
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https://www.youtube.com/watch?v=DrbH2ilr-Kg The new 2018 Quake Xmas jam is out guys, link in description of the video!
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# ? Dec 10, 2018 09:36 |
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Any special highlight people want to share from the list? From this thread I read before about : The Adventures of Square: Episode 2 REKKR GMOTA <= the only I played Total Chaos
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# ? Dec 10, 2018 11:04 |
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im playing through dusk again cause its been a while and i want to appreciate the game as a whole instead of diving straight into episode 3 (though it was super tempting) and ive just gotta say some more how loving good this game is. i agree that i'd like better first person models for the guns (or even just better textures that make them look like better models, like quake 1 had) and some of the enemies are just a liiiittle bit too low poly (compare dusk's soldiers to quake's grunts, or dusk's flame guys to quake's ogres), but for me at least when I make those complaints i'm really nitpicking. - the game plays absolutely astoundingly well - the atmosphere is fantastic - the sounds are good - the music is good - the level design is fantastic - the secrets toe the line between painkiller bullshit where you have to exploit physics glitches to find them, and super easy secrets where it's just going to a corner somewhere and picking up an item. it's a challenge to find them, but not frustrating and impossible - weapon selection is very solid, although i'd say the riveter and the mortar seem to serve basically the same purpose - its fuckin cool really the game kind of reminds me of a really good, gloomy heavy metal album cover. like how i perceived iron maiden album covers when i was a kid and they were still kind of scary to me, not how corny they look now. and it's basically what i think we want from a retro fps. it captures the gameplay that made that era great, and improves on stuff like the way the movement feels, technological advancements since then, etc. it has a great kinetic feel to it, you can genuinely feel your character and the environment, there's weight and momentum and stuff. which to me is what is missing from modern fps gaming. stuff like call of duty, battlefield, you're basically stuck in the mud. we went from games where player physics were just beginning to be a thing (doom, quake) then a generation or two later moved to games that were specifically tailored around advanced player movement (UT2k4, tribes 2 and on), but since then all that stuff has been progressively pared back. even though i enjoy playing modern shooters like cod, and even though cod is still running (as far as i'm aware) on a highly modified quake engine, you feel that your movement is very locked down. even doom 2016, which was retro in so many ways, had very standard modern movement. dusk really harkens back to a time when you could really fling yourself about, and its great.
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# ? Dec 10, 2018 11:19 |
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I just started playing DUSK (I’ve been waiting for the full release) and holy hell you guys were right. It’s loving awesome. Just incredibly, incredibly good. poo poo. Also, wow, the Cacowards are really something this year. Makes me want to get back into Doom mapping, but the number of weird tricks to learn is kind of daunting. I’m gonna have to play through some of these winners - they look incredible.
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# ? Dec 10, 2018 11:50 |
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Turin Turambar posted:Any special highlight people want to share from the list? Maskim Xul was a highlight for me, as was Dimensions of the Boomed. Also, a new Boom megawad by Dragonfly dropped a couple hours ago: Eviternity! Features 32 maps, new textures and monsters, and guest maps from the likes of Xaser, Skillsaw, Mechadon and me I guess.
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# ? Dec 10, 2018 11:50 |
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Dusk is the Mandy of videogames and I feel so Blessed that I got to experience both in the same year.
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# ? Dec 10, 2018 12:48 |
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Probably the only part of dusk episode 3 i didn't like was the big arena fight in the second? to last level (the one with the transparent world), specifically once the boss shows up because when i quicksaved the game it refilled the bosses health which i dont remember happening on any other boss. Before that though I had a lot of fun creating a shitload of monster infighting.
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# ? Dec 10, 2018 13:14 |
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Happy birthday to pretty much the only game I continually play since 1995.
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# ? Dec 10, 2018 13:23 |
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Plan Z posted:Metroid Prime had fun boss fights and there had to have been at least one good one in the Bioshock games, right? Bioshock 2: Twin Big Sister fight, if only for being a final exam on how you prepare for them and cope with their attacks but having the twist that you fight two in a large room rather then one in an entire level. Also the final not-dlc fight is a "hold the line" alongside your daughter and you have enough tools to make it satisfying, if blander then the twins, struggle against the odds. Happy birthday doom.
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# ? Dec 10, 2018 13:53 |
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0 rows returned posted:Probably the only part of dusk episode 3 i didn't like was the big arena fight in the second? to last level (the one with the transparent world), specifically once the boss shows up because when i quicksaved the game it refilled the bosses health which i dont remember happening on any other boss. Before that though I had a lot of fun creating a shitload of monster infighting. I think I cheesed this boss (and the whole level, really) by just circle strafing around the perimeter of the map. I got the boss down to 1/4 health by just circle strafing around like a mad man and having it damage itself with it's own splash damage. I didn't even fire a shot! E: https://twitter.com/romero/status/1072118656111386625 chocolateTHUNDER fucked around with this message at 14:25 on Dec 10, 2018 |
# ? Dec 10, 2018 14:03 |
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For good FPS boss fights, I do like the one at the end of Serious Sam FE, since you spend basically the entire level running away from the giant towering boss. The final battle combines shooting with a simple "Jump into 4 hoops for massive damage" extra.Lemon-Lime posted:Has anyone ever put together a full history of Doom modding split into its various eras, with key releases in each of them? That's something I'd really like to read. There's actually one in-progress on this very website, in fact: Ripping and Tearing For All Eternity -- Let's Play ~20 Years of Doom. It's probably not what you had in mind, though.
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# ? Dec 10, 2018 14:07 |
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juggalo baby coffin posted:- the riveter and the mortar seem to serve basically the same purpose Nah. Mortar is less damaging but more versatile, you can shoot it round corners, down holes, up over ledges, into the middle of groups much more easily than the riveter. I think it also has a bit wider area of effect than riveter but that might be wrong. Riveter has more direct damage and it shoots fast as gently caress for a rocket launcher, it slaughters bosses if you can keep shooting straight (and have ammo). It’s basically the same dynamic between grenade and rocket launchers as Q1, though without the shared ammo. Mortar is also relatively useless against flying enemies which gets important in E3
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# ? Dec 10, 2018 14:51 |
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On the topic of FPS bosses I remember the fight with the giant T. rex in that 2008 Turok game being pretty intense. Then you kill it by stuffing a grenade in its eye socket The rest of the game was not as enjoyable.
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# ? Dec 10, 2018 15:17 |
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John Romero has announced SIGIL, a free Doom 1 mod containing 9 SP maps and 9 DM maps coming in mid-February. In addition, a bonus physical release(?!) is being put up for pre-order including music by Buckethead(!) and general physical silliness.
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# ? Dec 10, 2018 15:18 |
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I was pretty close to guess it!
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# ? Dec 10, 2018 15:22 |
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That's an absolutely brilliant way to make money off of your free mod and I sincerely hope other people run with this idea. It solves the problem of "how can I make money off these levels, without selling the levels themselves?"
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# ? Dec 10, 2018 15:23 |
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Unforeseen Consequences: A Half-Life Documentary by Noclip. Hope it's good, not watched it yet.
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# ? Dec 10, 2018 15:27 |
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That’s cool but lol that the shirt in the $166 collectors edition only comes in XL
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# ? Dec 10, 2018 15:41 |
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holy poo poo episode 5! his e1m8 was awesome too
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# ? Dec 10, 2018 15:45 |
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Am I the only one getting the apple.com favicon on Romeros site?
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# ? Dec 10, 2018 15:46 |
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TTerrible posted:Am I the only one getting the apple.com favicon on Romeros site? Ha, me too, I didn't originally notice.
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# ? Dec 10, 2018 15:54 |
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Preordered the standard edition
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# ? Dec 10, 2018 16:01 |
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The Kins posted:John Romero has announced SIGIL, a free Doom 1 mod containing 9 SP maps and 9 DM maps coming in mid-February. In addition, a bonus physical release(?!) is being put up for pre-order including music by Buckethead(!) and general physical silliness. He could at least release a 20 sec teaser video with the announcement...
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# ? Dec 10, 2018 16:01 |
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That's pretty loving rad.
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# ? Dec 10, 2018 16:03 |
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Fallom posted:That’s cool but lol that the shirt in the $166 collectors edition only comes in XL He's channelling the iD anthology box and that had the same thing with its' shirt.
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# ? Dec 10, 2018 16:04 |
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Thyrork posted:Unforeseen Consequences: A Half-Life Documentary by Noclip. Should have entitled it Full-Life Consequences, 0/10.
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# ? Dec 10, 2018 16:07 |
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Fallom posted:Preordered the standard edition
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# ? Dec 10, 2018 16:15 |
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# ? Jun 8, 2024 06:15 |
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Happy birthday doom https://slayersclub.bethesda.net/en https://www.youtube.com/watch?v=eF7dqyZ1S6E quote:Over the next year we’re celebrating 25 years of ripping and tearing. Twenty-five years of mods, gibs, guns, and the most passionate, unwavering, and ardent fanbase this side of Phobos. Whether you cut your teeth in 1993 or if DOOM (2016) was your first trip to Hell, we’re asking all DOOM Slayers past, present, and future to unite in celebrating one of entertainment’s most iconic franchises. site fucked around with this message at 16:29 on Dec 10, 2018 |
# ? Dec 10, 2018 16:26 |