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Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
Aim for the splotter guys instead. Ecklund was on the right track with his small, light boxes full of tiddley-winks, but he still believed in decent-sized print runs, which was his downfall.

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Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
Or one of those 18xx companies that hand-does everything and has a backlog of two years.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Make the best 18xx ever and only sell 10 copies at $500+ each, once a year. Your storefront is a yahoo group, your intent to buy the secret handshake, and you only deal with postal money orders.

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
Speaking of, pbf of 1862 anyone? Its the weird one with three types of train and new route rules.

Vivian Darkbloom
Jul 14, 2004


Reading through the Pax Emancipation footnotes, what's most striking is how sure of himself Eklund acts. It's very black and white - for instance, uh:

quote:

OUT DAMNED SPOT! What does it mean to flout an inalienable right? Laws of nature cannot be violated: e.g. 300,000 km/sec is not just a good idea, it’s the law! An individual right is also a Law of Nature, and flouting it (e.g. in enslavement or reprisal murders) also brings about an inviolable consequence: your loss of status as a rational being. Because you depend on reason for your very survival, this loss of humanity is a serious, even fatal, detriment to your self-identity. Yes, doing evil may cause loss of status before others, or before God, but this is nothing compared to your divorce from a life of principle. Even stealing a nickel, or similar tiny infringements of a principle, means you are a thief with nothing in principle stopping you from stealing millions and living the unhappy jealous life of a professional parasite.

Well, then. It really isn't so much that he's a hidebound reactionary, he's just a very black/white thinker and takes a dim view of challenging his own certainty.

The End
Apr 16, 2007

You're welcome.

Vivian Darkbloom posted:

Reading through the Pax Emancipation footnotes, what's most striking is how sure of himself Eklund acts. It's very black and white - for instance, uh:


Well, then. It really isn't so much that he's a hidebound reactionary, he's just a very black/white thinker and takes a dim view of challenging his own certainty.

Just reaffirms the divide between physical sciences and social sciences. He's a boss with maths and rocket science... The humanities, not so much

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.
I mean, that's straight objectivism, not a naive philosophy.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
"There is no such thing as violating basic, inalienable rights only a little -- either they are respected or they are not" doesn't even register on my 'outrageous things read in 2018'-o-meter frankly.

Impermanent
Apr 1, 2010
black/white thinkers with a dim view of challenging their own certainty are reactionaries

SuperKlaus
Oct 20, 2005


Fun Shoe
I got a copy of Demonslayer The Siege of Mt. Kunlun and I have absolutely no idea what this is. Has anyone heard of this thing?

Porfiriato
Jan 4, 2016


Chill la Chill posted:

Make the best 18xx ever and only sell 10 copies at $500+ each, once a year. Your storefront is a yahoo group, your intent to buy the secret handshake, and you only deal with postal money orders.

But Winsome Games already exists

(Edit: :thejoke: I didn't read closely enough the first time but anyone unfamiliar with them, this is literally Winsome, except they're not quite that expensive and maybe they make like 15 copies instead of 10. Also the guy outright refuses to make additional copies/reprints and is extremely litigious about unauthorized reproductions.)

Porfiriato fucked around with this message at 06:04 on Dec 11, 2018

al-azad
May 28, 2009



Parasites are a part of nature. In the wild they manifest as worms, nematodes, and ticks. In society they’re capitalists, politicians, and war profiteers.

golden bubble
Jun 3, 2011

yospos

Eklund posted:

Even stealing a nickel, or similar tiny infringements of a principle, means you are a thief with nothing in principle stopping you from stealing millions and living the unhappy jealous life of a professional parasite.

He's Chinese legalist, or one of the old proponents of the British Bloody Code. If you are real generous, you can say he is Javert from Les Misérables, with all of Javert's reactionary flaws intact.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

golden bubble posted:

He's Chinese legalist

Except for the part where he really, really hates the Chinese.

Papes
Apr 13, 2010

There's always something at the bottom of the bag.

Chill la Chill posted:

Make the best 18xx ever and only sell 10 copies at $500+ each, once a year. Your storefront is a yahoo group, your intent to buy the secret handshake, and you only deal with postal money orders.

This works if your business model is to license games and not to sell to the consumer.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Eklund is really selling me on the idea of stealing millions and living the easy life. Where can I learn more?

CaptainRightful
Jan 11, 2005

Mr. Squishy posted:

I mean, that's straight objectivism, not a naive philosophy.

This is a non sequitur.

Ubik_Lives
Nov 16, 2012
"Laws of nature cannot be violated. It's literally impossible to do so, and this inviolability is what defines them as laws of nature.

Individual rights are also laws of nature. Now let me explain in length what happens when you violate them..."

Well I'm convinced.

Ubik_Lives fucked around with this message at 18:02 on Dec 11, 2018

cenotaph
Mar 2, 2013



YOU VIOLATED THE NAP

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Gutter Owl posted:

Except for the part where he really, really hates the Chinese.

TBF if you look at the human effects of that legal philosophy you can't say that rules him out.

Pierzak
Oct 30, 2010

Vivian Darkbloom posted:

Reading through the Pax Emancipation footnotes, what's most striking is how sure of himself Eklund acts. It's very black and white - for instance, uh:


Well, then. It really isn't so much that he's a hidebound reactionary, he's just a very black/white thinker and takes a dim view of challenging his own certainty.
:wtc:

So what happens to a child who takes a few dollars because they're not aware that it's someone else's loss? Are they destined to a life of parasitism, with no provision of a stern talking-to or other punishment/teaching that might turn the offender towards proper behavior?
I assume the author himself is 100% impeccable in literally all possible respects? He never hit anyone in anger (because what's stopping him from becoming a murderer then?), never told a single lie (definitely habitual cheater and swindler in the future, watch out ladies and gentlemen), never shirked from his chores (lazy lout who will never amount to anything)? Because even if so, he's surely missed on overcoming the missteps and the life lessons that make us human.

Also, what happens when a person kills another? They violated the victim's ~INALIENABLE~ right to live, but stopping them would violate their right to self-expression! Oh no! There is no liberty anymore in this world! Never mind that there are different degrees of limitiation and violation, humane laws vs strict draconian laws vs feudal service vs Roman-style slavery vs chattel slavery that he refers to at length in the very same game, no, it is literally a law as unchangeable as the speed of light :jerkbag:

I mean, there's strict morality and there's insanity, and I think reading the entire rulebook might be a good exploration of the border between them.

holy loving poo poo :psyduck:

ed: So, why exactly are the games so disjointed from his political/moral statements? Is Eklund only responsible for the themes while the other guy (Werhle?) writes the rules, or what? I mean, it'd surely come up in playtesting.

Pierzak fucked around with this message at 11:15 on Dec 11, 2018

Sleekly
Aug 21, 2008



Chill la Chill posted:

Make the best 18xx ever and only sell 10 copies at $500+ each, once a year. Your storefront is a yahoo group, your intent to buy the secret handshake, and you only deal with postal money orders.

i have the worst feeling that this is how you find the secret wargames

Major Isoor
Mar 23, 2011
Hey guys, just wondering; do any of you have board game suggestions for someone who thoroughly enjoys playing Splendor and, to a slightly lesser extent, (these days at least) Ticket to Ride? Since I've been looking around for a birthday present for my sister, however although I play a fair few board games, they're generally not the sort she likes.

I guess to summarize what I feel is important, I'm mostly after something that is thematically appealing (like, who doesn't like collecting gems in Splendor? The chips are good, too), quick to initially learn/play yet replayable, preferably not being TOO adversarial (as in, not directly sabotaging each other. More like racing to the top, like in Splendor), as well as preferably not being too..."busy", for lack of better words. As in, not having a huge board and a million pieces. Since yeah, I think a big part of why my family likes Splendor is that there aren't a lot of components and it's quick and easy to pack away.

...yeah sorry, lots of preferences, there! :v: So, what I'm thinking about at this stage is Parfum - although I'm not entirely sold on it. I think the theme of it seems good (as my sister is quite into fashion and the like), and someone online compared it to Splendor somewhat. However, after taking a look at it online, it does seem to have a fair few pieces, etc. Has anyone played it by any chance?
As an alternative, I just thought of High Society while writing this post, which I've played once and enjoyed. I'm not sure about replayability though, since I feel that it'll possibly out-stay its welcome faster than the rate Splendor is going at.

But anyway, those are just a couple of ideas - any suggestions would be greatly appreciated! (And apologies if there's a dedicated "BG suggestions" thread I should be posting in. I haven't seen one around though, so I thought I'd ask in Old Reliable)

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Cryptid is becoming my go to for that. It's a simple guessing game with a fun theme.

The End
Apr 16, 2007

You're welcome.

Pierzak posted:

ed: So, why exactly are the games so disjointed from his political/moral statements? Is Eklund only responsible for the themes while the other guy (Werhle?) writes the rules, or what? I mean, it'd surely come up in playtesting.


That's the mystery.

Cole only designed Pax Pamir (out of the Pax series. John Company is another CW game published by Sierra Madre).

I think he wouldn't let his games play out in a way that is ahistoric - i.e. things need to interact in the game the way they might in real life. Also, he's very much an 'end justifies the means' utilitarian kind of guy - doesn't matter what kinds of atrocities and carnage are caused along the way, because it's all building towards the modern world where the free market is king....

I am really curious to play Pax Renaissance, as it's a co-design between him and his brother, and apparently is just as effective as Porforiana in illustrating the carnage that results from all the sorts of behaviours he admires.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The End posted:

That's the mystery.

Cole only designed Pax Pamir (out of the Pax series. John Company is another CW game published by Sierra Madre).

I think he wouldn't let his games play out in a way that is ahistoric - i.e. things need to interact in the game the way they might in real life. Also, he's very much an 'end justifies the means' utilitarian kind of guy - doesn't matter what kinds of atrocities and carnage are caused along the way, because it's all building towards the modern world where the free market is king....

I am really curious to play Pax Renaissance, as it's a co-design between him and his brother, and apparently is just as effective as Porforiana in illustrating the carnage that results from all the sorts of behaviours he admires.
I think the only game in which the mechanisms don't directly counteract his message is, weirdly, High Frontier, where if you play Colonisation, the political compass clearly directs you towards believing that the Free Market is the best because everyone gets richer, while if you have anything else you are just stealing from each other (especially in his communism-analogue), and the only reason why you might want to shift politics to communism/anything else is in order to steal money from the wealthiest player, which directly reinforces his stance that people support socialist programs not because they want to see disadvantaged people being treated humanely, but because they are jealous of successful people and want to cheat themselves into riches.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Major Isoor posted:

Hey guys, just wondering; do any of you have board game suggestions for someone who thoroughly enjoys playing Splendor and, to a slightly lesser extent, (these days at least) Ticket to Ride? Since I've been looking around for a birthday present for my sister, however although I play a fair few board games, they're generally not the sort she likes.

I guess to summarize what I feel is important, I'm mostly after something that is thematically appealing (like, who doesn't like collecting gems in Splendor? The chips are good, too), quick to initially learn/play yet replayable, preferably not being TOO adversarial (as in, not directly sabotaging each other. More like racing to the top, like in Splendor), as well as preferably not being too..."busy", for lack of better words. As in, not having a huge board and a million pieces. Since yeah, I think a big part of why my family likes Splendor is that there aren't a lot of components and it's quick and easy to pack away.

...yeah sorry, lots of preferences, there! :v: So, what I'm thinking about at this stage is Parfum - although I'm not entirely sold on it. I think the theme of it seems good (as my sister is quite into fashion and the like), and someone online compared it to Splendor somewhat. However, after taking a look at it online, it does seem to have a fair few pieces, etc. Has anyone played it by any chance?
As an alternative, I just thought of High Society while writing this post, which I've played once and enjoyed. I'm not sure about replayability though, since I feel that it'll possibly out-stay its welcome faster than the rate Splendor is going at.

But anyway, those are just a couple of ideas - any suggestions would be greatly appreciated! (And apologies if there's a dedicated "BG suggestions" thread I should be posting in. I haven't seen one around though, so I thought I'd ask in Old Reliable)

I would suggest one of the Century Spice Road games. You could also try Modern Art but it needs more than two, preferably four.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Thoughts on the proposed Root balance changes?

Best if you read the short list of changes as they include images.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Mayveena posted:

Thoughts on the proposed Root balance changes?

Best if you read the short list of changes as they include images.
I've tried both the Vagabond and Lizard changes and the latter does A LOT to make the lizards a lot more viable than they are, and makes them less luck-bound. The fact that you don't have to destroy your presence on the board in order to get acolytes through bird cards and the changes to hated mean that stuff becomes a lot cheaper for you to do while still allowing you to have board presence and overall, I think this is a positive change for the Lizards.

The changes to Vagabond encourage people to attack him more, since it's harder for him to easily get out of having his items damaged, as well as preventing him from getting points when someone who is hostile to him attacks him. I think these were necessary since there is overall less incentive to attack the Vagabond than anybody else in the game, since you can never really gain points from attacking him (although I've seen people attack him just to make themselves hostile to him).

PerniciousKnid
Sep 13, 2006

Pierzak posted:

ed: So, why exactly are the games so disjointed from his political/moral statements? Is Eklund only responsible for the themes while the other guy (Werhle?) writes the rules, or what? I mean, it'd surely come up in playtesting.

Partly because he's a better designer than philosopher, partly because his games reflect historical realities that he interprets differently than we do.

discount cathouse
Mar 25, 2009

Ubik_Lives posted:

"Laws of nature cannot be violated. It's literally impossible to do so, and this inviolability is what defines them laws of nature.

Individual rights are also laws of nature. Now let me explain in length what happens when you violate them..."


In society, there are rules. If you ask me about my gun in the thread where you are supposed to ask me about my gun, you will be banned. That is a rule. If my dog paddles out to me while I am swimming and sniffs me, I will shoot that dog in the mouth. This is how men build a life. If I am in my swimming trunks and I ask you what time it is and if you say Noon and then later I find that it is in fact Dusk, I will kill you with a Long Sword. Rules, consequences, Gun, safety, shark terror: these things I believe.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

discount cathouse posted:

In society, there are rules. If you ask me about my gun in the thread where you are supposed to ask me about my gun, you will be banned. That is a rule. If my dog paddles out to me while I am swimming and sniffs me, I will shoot that dog in the mouth. This is how men build a life. If I am in my swimming trunks and I ask you what time it is and if you say Noon and then later I find that it is in fact Dusk, I will kill you with a Long Sword. Rules, consequences, Gun, safety, shark terror: these things I believe.

Which only serves to remind me that there's a toy company called Galt Games.

Pierzak
Oct 30, 2010

PerniciousKnid posted:

Partly because he's a better designer than philosopher, partly because his games reflect historical realities that he interprets differently than we do.
So, how does he react to the fact that the gameplay goes in a very different way than his philosophy? Has he ever posted about that?

discount cathouse posted:

Rules, consequences, Gun, safety, shark terror: these things I believe.
Tell me more about the shark terror.

Jedit posted:

Which only serves to remind me that there's a toy company called Galt Games.
"Who is John David Galt?"

FulsomFrank
Sep 11, 2005

Hard on for love
Finally got to play Gaia Project on the weekend. As someone who only played Terra Mystica once and bounced off it hard I was slightly worried going into this especially after the initial set up took me like an hour.

That said, by turn three my girlfriend and I were cruising through this game and loving it. I think the SF theme is easier to wrap my head around and I don't know what sort of changes they've made from TM but whatever they did this game was clicking. It was so much fun and thinky enough that as we were falling asleep my GF suddenly turned over and commented on how she could have beat me using her last turn better (the scores were separated by about six points, very close). I hope this is something we play a lot and git gud at because we both really liked it.

My only worry is that the set up is kind of a pain but I think with a bit of time and patience and maybe some DIY inserts I can cut that down significantly.

golden bubble
Jun 3, 2011

yospos

Major Isoor posted:

Hey guys, just wondering; do any of you have board game suggestions for someone who thoroughly enjoys playing Splendor and, to a slightly lesser extent, (these days at least) Ticket to Ride? Since I've been looking around for a birthday present for my sister, however although I play a fair few board games, they're generally not the sort she likes.

I guess to summarize what I feel is important, I'm mostly after something that is thematically appealing (like, who doesn't like collecting gems in Splendor? The chips are good, too), quick to initially learn/play yet replayable, preferably not being TOO adversarial (as in, not directly sabotaging each other. More like racing to the top, like in Splendor), as well as preferably not being too..."busy", for lack of better words. As in, not having a huge board and a million pieces. Since yeah, I think a big part of why my family likes Splendor is that there aren't a lot of components and it's quick and easy to pack away.

...yeah sorry, lots of preferences, there! :v: So, what I'm thinking about at this stage is Parfum - although I'm not entirely sold on it. I think the theme of it seems good (as my sister is quite into fashion and the like), and someone online compared it to Splendor somewhat. However, after taking a look at it online, it does seem to have a fair few pieces, etc. Has anyone played it by any chance?
As an alternative, I just thought of High Society while writing this post, which I've played once and enjoyed. I'm not sure about replayability though, since I feel that it'll possibly out-stay its welcome faster than the rate Splendor is going at.

But anyway, those are just a couple of ideas - any suggestions would be greatly appreciated! (And apologies if there's a dedicated "BG suggestions" thread I should be posting in. I haven't seen one around though, so I thought I'd ask in Old Reliable)

Your preferences sound like a description of the judging guidelines for the Spiel des Jahres. Are you secretly a Bavarian? Either way, you should look at Spiel des Jahres winners and nominees. Have you tried Azul, Kingdomino, Camel Up/Divinity Durby, or Imhotep?

golden bubble fucked around with this message at 17:19 on Dec 11, 2018

PlaneGuy
Mar 28, 2001

g e r m a n
e n g i n e e r i n g

Yam Slacker

Tekopo posted:

I think the only game in which the mechanisms don't directly counteract his message is, weirdly, High Frontier, where if you play Colonisation, the political compass clearly directs you towards believing that the Free Market is the best because everyone gets richer, while if you have anything else you are just stealing from each other (especially in his communism-analogue), and the only reason why you might want to shift politics to communism/anything else is in order to steal money from the wealthiest player, which directly reinforces his stance that people support socialist programs not because they want to see disadvantaged people being treated humanely, but because they are jealous of successful people and want to cheat themselves into riches.

i love high frontier (well base + supports anyway) but i hate hate hate the events/political track so much

nimby
Nov 4, 2009

The pinnacle of cloud computing.



FulsomFrank posted:

That said, by turn three my girlfriend and I were cruising through this game and loving it. I think the SF theme is easier to wrap my head around and I don't know what sort of changes they've made from TM but whatever they did this game was clicking. It was so much fun and thinky enough that as we were falling asleep my GF suddenly turned over and commented on how she could have beat me using her last turn better (the scores were separated by about six points, very close). I hope this is something we play a lot and git gud at because we both really liked it.

The biggest difference is the tech tracks/techs doing stuff whereas in TM the cult tracks were just for advancing on. You also have much more freedom of movement with the planets already being mostly apart, where in TM you have to hug the river to really start colonizing far off places.

al-azad
May 28, 2009



Pierzak posted:

So, how does he react to the fact that the gameplay goes in a very different way than his philosophy? Has he ever posted about that?

I don't think he cares. He likes designing games and his games serve as a convenient medium to attach his thoughts whether the game models them positively. I guess it's fitting that a rocket scientist takes such a clinical approach to game design because he sees them as simulations rather than a philosophical question that demands answering. The result is they lack humanity which seems to be part of Emancipation's problem, but it also means they're pretty scathing about the destructive nature of capitalism and human greed.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Sleekly posted:

i have the worst feeling that this is how you find the secret wargames

I will never publish the Wu-Tang wargame

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PerniciousKnid
Sep 13, 2006

Pierzak posted:

So, how does he react to the fact that the gameplay goes in a very different way than his philosophy? Has he ever posted about that?

I don't know but I assume he reacts the same way libertarians always react to reality: the good stuff is all because of free markets and the bad stuff is all because of socialism don't ask any follow-up questions.

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