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Bogart posted:I think that skirmisher double fire is linked to their bull pup. It's just a perk they have on their tree. Some mods like RPG overhaul add it to the bullpup so it is a viable choice compared to the rifle but it's not set up like that in the base game.
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# ? Dec 10, 2018 09:06 |
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# ? May 14, 2024 17:13 |
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Bogart posted:I think that skirmisher double fire is linked to their bull pup. It's not but it should be, and a lot of mods that open up the weapon choice make it that way. And definitely build Reapers with Talon Rounds and laser sights. You can eventually get up to 100% crit rates, iirc, which significantly increases the number of enemies you can kill while staying hidden.
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# ? Dec 10, 2018 12:50 |
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Dancer posted:Have any of you folks played with any of the mods that let your classes equip other weapons? If I don't have an arbitrary penalty (like the mod deciding off-class weapons can't crit, or -10 aim) is there any reason ever to not give my reapers and skirmishers the bog standard rifle? Is there any stat where it's not strictly superior? Rifles have a range penalty if you get too close, which Skirmishers like to do. Bullpups share a range penalty table with shotguns, which do great shoved in an enemy's face, when rifles are all
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# ? Dec 10, 2018 14:20 |
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There's is no close range penalty for assault rifles, they just miss out on the bonus to hit shotguns get.
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# ? Dec 10, 2018 14:28 |
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Bullpup gets the same close range bonus. That's the tradeoff. There's a reason Skirmishers are called that and have lots of traversal/let's make this close range skills.
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# ? Dec 10, 2018 14:33 |
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Fangz posted:There's is no close range penalty for assault rifles, they just miss out on the bonus to hit shotguns get. so there isn't! I wonder how I got that idea.
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# ? Dec 10, 2018 14:47 |
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Don't know how cheap it is to ask, but I'm looking for a multiplayer game or two to knock out my last xcom2 achievement. Steamid below, hmu https://steamcommunity.com/id/medelsnygg/ EDIT: I'm mostly available 7-9pm GMT+1 Or is it Sputnik fucked around with this message at 19:54 on Dec 11, 2018 |
# ? Dec 11, 2018 19:34 |
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Speaking of achievements, I was doing the win by July one and things were looking tight, but going to happen. And then I discovered the plot researches are gated by scientist count and gently caress you.
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# ? Dec 11, 2018 19:40 |
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I've been sending Mox all the covert ops that increase movement and dodge, and I was wondering if there's a max stat for either one, or does it just keep going up until you've got an untouchable soldier who can traverse the entire map at once? I think I've got him up to 15 movement and ~40 dodge, no PCS installed. I feel like being able to move beyond your sight line could be a problem, outside of having to carry a VIP to the evac point once the mission starts turning sour.
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# ? Dec 11, 2018 20:02 |
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Trying this again, and I still feel outmatched relatively quickly. Taking the Blacksite mission where I have to retrieve a vial of some slurry made of soylent green, going in with a couple of experienced soldiers, a couple of green specialists and a SPARK (4 in all), I manage to take out a bunch of turrets, sectoids and Adv mecs, but once I have the vial, a new sectoid and a fuckton of stun lancers and mecs appaear (plus attendant psi zombies) and I get smacked to a paste. Am I just to understand that I can't necessarily handle all missions at all times (which is fair enough), or am I missing something vital about the early game?
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# ? Dec 13, 2018 13:36 |
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You mentioned five different soldiers but then said you only had 4 in all, so that seems a bit strange. In general, you're not going to be able to handle the story missions with a green squad. There's no timer on the mission, it'll sit there until you're ready to do it, so you should at least wait until your experienced soldiers are all not in the medbay.
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# ? Dec 13, 2018 13:44 |
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5, sorry And yeah, I appreciate it, I guess I'll just have to bring my A team. Another question: How do I get more SPARKS og Mecs? I only have the one I liberated from the old Shen place.
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# ? Dec 13, 2018 14:11 |
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I'm far enough in the game that Chryssalids are appearing, and I've apparently never once managed to have a turret appear on a map where I get the corpses afterwards The Assassin is sliding into my DMs so I would REALLY like the defense matrixTias posted:Another question: How do I get more SPARKS og Mecs? I only have the one I liberated from the old Shen place. You can build them at the Proving Ground for two elerium cores and assorted alloys/elerium/supplies
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# ? Dec 13, 2018 14:12 |
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Note that SPARKs are really expensive in four separate ways (Cores, Alloys, Elerium, and Supplies), so if you're planning to build another, consider prioritizing Intel rewards when given the choice - you can use it to buy everything (except Cores I think) from the Black Market in order to rush building a second robot friend. I like doing it that way because regularly visiting the Black Market to see what's in stock means that you're also keeping an eye on what they're Very Interested in - which is a great way to dump off excess inventory and get the Supplies you need, letting you spend Intel on Alloys or Elerium. It's a pretty huge up-front investment, but a pair of SPARKs with Repair is loving near indestructible as long as you play carefully - they can just effortlessly patch each other up in between apocalyptic frenzies of violence. Angry Diplomat fucked around with this message at 14:37 on Dec 13, 2018 |
# ? Dec 13, 2018 14:32 |
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If you look out and get the orders that discount projects you can build a shitload of SPARKs for cheap. Three of them saved my legendary run.
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# ? Dec 13, 2018 14:34 |
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Sparks are pretty great in general not just for heavy enemies, but for soaking up small arms fire too. They can get some hefty armour pretty quick that turns shots that could gravely wound a squaddie into two damage that the Spark can shrug off without any thought.
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# ? Dec 13, 2018 15:10 |
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I'd like SPARKs more if not for their huge initial resource cost (you even have to wait for them to be built after paying, whereas a human recruit is available immediately), and their lengthy repair times. Their armor is one of their huge advantages, but I don't feel like you can really abuse that armor much when taking a scratch puts them in the engineering bay for the next month. Getting a SPARK in Legacy Ops, where none of those factors are a concern, makes them pretty great.
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# ? Dec 13, 2018 15:50 |
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Eh, you can send them back in damaged and as long as they dont get creamed too bad I've found they have much better staying power than normal troopers who fatigue out after a few missions. If they get hit bad, boy do they suffer for it though.
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# ? Dec 13, 2018 17:41 |
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I tried the mod that gives you a Spark during Gatecrasher and it snaps the gently caress out of the difficulty curve.
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# ? Dec 13, 2018 17:55 |
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marshmallow creep posted:I tried the mod that gives you a Spark during Gatecrasher and it snaps the gently caress out of the difficulty curve. Yeah, having a free rocket launcher shot per mission alone is a hilarious get out of jail free card for months. Combine it with ABA+ on Legendary and it about evens out
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# ? Dec 13, 2018 18:01 |
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Sparks are great for the Julian voice alone.
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# ? Dec 13, 2018 21:48 |
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Fuzz posted:Sparks are great for the Julian voice alone. I just wish there were more Julians
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# ? Dec 13, 2018 21:52 |
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One big part of the learning curve for xcom 2 is knowing when reinforcements are due on the static missions (and alien base missions) In the case of the black site the 'most strategic' way that I've found to do it is have the squad clear the map and then 4/5 of the squad members go stand at the evacuation zone on overwatch. The last member waits at the vial and grabs it when ready. The turn after you grab the vial reinforcements come down and you'll generally have free shots and high ground to work with.
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# ? Dec 13, 2018 21:58 |
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Generic missions too, for that matter. Most council missions will drop reinforcements after you nab the objective.
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# ? Dec 13, 2018 22:02 |
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I don't like Archons
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# ? Dec 13, 2018 23:07 |
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Danaru posted:I don't like Archons Archons are annoying. You can use a templar with parry (ie, a templar) to keep one occupied while the rest of the team shoots at it or other aliens.
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# ? Dec 14, 2018 00:32 |
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Anyone have a camera mod that works? I used Improved Camera but it never got updated for TLP
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# ? Dec 16, 2018 01:11 |
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Danaru posted:I don't like Archons When I met my first WotC monarch... it was a monarch archon. And I wasn't prepared for it. It was not. fun. Surprisingly I didn't lose anyone but by the end of it there was basically no wall remaining, and all my units were wounded. double nine fucked around with this message at 01:27 on Dec 16, 2018 |
# ? Dec 16, 2018 01:23 |
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I've been thinking about getting back into xcom 2 and was wondering if the War of the chosen really earns that £35 price tag (same cost as the base game!!) also did they ever fix that obnoxious avenger post-mission whirring sound lmao
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# ? Dec 16, 2018 14:48 |
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Tha_Joker_GAmer posted:War of the chosen really earns that £35 price tag Oh gods yes. Put it on your wishlist right now, and see if it doesn’t come up on sale since the Steam Winter Sale should be coming up soon. E: I don’t know if the winter sale is a US-only thing or not, but the expansion was well worth the price either way. Icon Of Sin fucked around with this message at 16:34 on Dec 16, 2018 |
# ? Dec 16, 2018 16:32 |
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Tha_Joker_GAmer posted:I've been thinking about getting back into xcom 2 and was wondering if the War of the chosen really earns that £35 price tag (same cost as the base game!!) also did they ever fix that obnoxious avenger post-mission whirring sound lmao It's definitely worth it, it adds so much more than simply 3 new recurring boss aliens. It's an impressive expansion pack by today's standards.
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# ? Dec 16, 2018 16:55 |
they definitely fixed the sky ranger elevator sound glitch
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# ? Dec 16, 2018 17:08 |
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Met the Berserker Queen, and it is the least entertaining bullshit I've come across in a video game for many years. Get one whole turn whenever I take one action? And keep skullfucking the troopers you just stunned till death? Yeah, this wasn't very well designed. Any good ideas on how to take it down?
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# ? Dec 16, 2018 20:38 |
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snipers from beyond its vision range.
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# ? Dec 16, 2018 20:44 |
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It spawned right next to the VIP I have to kidnap, so I guess I'm just bugging out and hoping for a rematch sometime.
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# ? Dec 16, 2018 21:05 |
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Abuse the gently caress out of free-action abilities and frost grenades for alien rulers. Or snipe them from out of range with squadsight. Or give everyone superior repeaters and hope for the best. Alien rulers don't bother me much except for the Archon King's devastate attack. Blazing Pinions, except you can only save one person and anyone that can grapple away. gently caress that guy. Get executed, rear end in a top hat.
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# ? Dec 16, 2018 21:20 |
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Skirmishers with the level 2 melee upgrade have something like a 100% chance to stun enemies when the hit is successful. This can be used with a later skirmisher ability that gives a free melee attack to anything moving in melee range to keep an alien ruler down for as many as four 'turns'. One important thing to remember about alien rulers is that they are extra vulnerable to things like burning and poison since iirc they take damage from it every time they get an action. Also keep in mind that once you've done sufficient damage the ruler is going to run away so you're just trying to maximize your hits until that happens. Finally with the beserker queen in particular the best low-equipment no snipers method you can use is knowing roughly where she is on the map and spreading out so that with each shot taken she ends up wasting her move going back and forth across the same area. AKA shoot her from the extreme right and she rushes that way then the extreme left and she ruses back that way and then back from the right side etc. Just generally keep enough distance that even if she reaches someone she only stuns one guy.
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# ? Dec 16, 2018 23:18 |
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the other thing is that you don't have to actually kill the zerker queen the first time you see her. after you knock off like 1/3rd of her health or so, she'll head into retreat mode and gently caress off.
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# ? Dec 16, 2018 23:46 |
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reignofevil posted:Skirmishers with the level 2 melee upgrade have something like a 100% chance to stun enemies when the hit is successful. This is actually no longer true. The Mag-tier Ripjack, when WotC was released, did for some bizarre reason have a 100% stun chance. However, this was cut down to 25% with the first patch.
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# ? Dec 17, 2018 00:04 |
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# ? May 14, 2024 17:13 |
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Alien rulers get utterly hosed by the bolt caster, especially since they patched it so they don't get a free action whenever you reload now. It does a lot of damage and has a very high chance to stun them. Other than that, yeah. Frost grenades and spam things like the throwing axe free action or Lightning Hands. Really, killing an alien ruler isn't that hard so long as you see them coming and have the right gear for the job.... but if you DON'T see them coming, or don't have juuuuuuust the right loadout, they become stupidly obnoxious and un-fun. Thankfully, since they are hard-locked to Avatar facilities in WOTC by default, it's a lot easier to come equipped for the fight now.
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# ? Dec 17, 2018 00:11 |