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Moola
Aug 16, 2006
Probably doesn't help that blizz keeps adding assassins to the game

gently caress me for wanting to play a fun looking character right?

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Kith
Sep 17, 2009

You never learn anything
by doing it right.


It's like that old adage about products: "Your options are Good, Fast, and Cheap, and you can pick two."

HOTS is free to play, so Cheap is already a given. As a result, QM Matchmaking is down to Good or Fast. People bitched that it was Fast instead of Good, and now Blizzard is trying to make it Good by sacrificing the Fast. Unfortunately, there's a pretty even divide between the Fast camp and the Good camp, so Blizzard's between a rock and a hard place. People are going to throw a fit regardless of what they do, so it'll be interesting to see if they cave to the negative pressure or stick with making QM better.

I personally don't care either way - I don't remember the last time I played QM because I've long since replaced it with Unranked.

kaesarsosei posted:

I still like Valla a lot and recently hit 20 with her. When I say like, I mean playing for fun - I can see that if you were depending on her in any sort of competitive ie Ranked game, she could be very frustrating due to being too glassy. Someone like Raynor is a better hero but Valla feels so much better to play.

In a vacuum, Valla is in a great spot. However, in real life, there are just too many alternate choices with various flavors of "nice things" and too many bursty counters. If the enemy team drafts a setup with little to no burst, Valla can run wild like you wouldn't believe, but such situations are very rare.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!

Kith posted:

In a vacuum, Valla is in a great spot. However, in real life, there are just too many alternate choices with various flavors of "nice things" and too many bursty counters. If the enemy team drafts a setup with little to no burst, Valla can run wild like you wouldn't believe, but such situations are very rare.

For a while there hanzo was just a straight up better replacement for valla. He's much less so now that he's been nerfed a bunch of times but man Valla's really showing her age

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Will there be enough orange text at the XP changes?

https://heroesofthestorm.com/en-us/blog/22821338/heroes-of-the-storm-patch-notes-december-11-2018-2018-12-11/

Time to find out.

Mierenneuker fucked around with this message at 17:34 on Dec 11, 2018

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
I really want to like Valla, but I feel completely useless when playing her versus almost any other ranged dps character most of the time. It hurts more because Demon Hunter is my preferred class in D3. I really wish they would announce a rework for her, and maybe nudge her playstyle more toward an actual D3 DH. And give her an Unhallowed Essence or Marauder armor set skin. :argh:

Kith posted:

It's like that old adage about products: "Your options are Good, Fast, and Cheap, and you can pick two."

HOTS is free to play, so Cheap is already a given. As a result, QM Matchmaking is down to Good or Fast. People bitched that it was Fast instead of Good, and now Blizzard is trying to make it Good by sacrificing the Fast. Unfortunately, there's a pretty even divide between the Fast camp and the Good camp, so Blizzard's between a rock and a hard place. People are going to throw a fit regardless of what they do, so it'll be interesting to see if they cave to the negative pressure or stick with making QM better.

I personally don't care either way - I don't remember the last time I played QM because I've long since replaced it with Unranked.


The changes actually brought me back into QM for the first time in forever. If they reverted, I'd probably stick with UD and TL (with vs AI to level new characters.) Chatting with other tank/healer players, the overall feeling seems to be "it's nice to get decent games of QM now" but some people seem to be getting slammed by the queue times harder than others.

ToastyPotato fucked around with this message at 17:38 on Dec 11, 2018

Avalerion
Oct 19, 2012

I think 5x assassins vs 5x assassins would be fine as long as the matchmaker knows not to equate thrall with chromie - it was fine before just needed more roles.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
Well I guess lets see if the new passive xp buff for taking down structures is enough to make them worth taking

bamhand
Apr 15, 2010
"We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out!"

So she's gonna be really useless in brawls I guess. Never understood why you can't have regular talents in the brawls that start you at level 10.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


On the note of Hanzo, I loving hate the design trend of caster characters with strong Basic Attack mechanics. I can live with it if it's just a talent like Kael'thas or Kel'thuzad or Li Ming, but poo poo like Hanzo and Orphea and Chromie where it's baked in drives me up the wall.

kaesarsosei
Nov 7, 2012
I started to try and read those patch notes but I'm at the end of my working day and too tired to try and parse them.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


kaesarsosei posted:

I started to try and read those patch notes but I'm at the end of my working day and too tired to try and parse them.

Stitches and Sylvanas reworks went through.
Fenix changes went through, for some reason.
Armor now uses the highest possible value, so no more armor stacking (outside of very specific and isolated cases).
XP Rework went through - breaking Forts/Keeps no longer grants XP, but increases your Passive XP Gain. Passive XP got significantly increased, so this is pretty substantial.
Mercenary camp XP value got doubled.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Kith posted:

On the note of Hanzo, I loving hate the design trend of caster characters with strong Basic Attack mechanics. I can live with it if it's just a talent like Kael'thas or Kel'thuzad or Li Ming, but poo poo like Hanzo and Orphea and Chromie where it's baked in drives me up the wall.

It makes less sense on Chromie for sure. But Blizz seems to be resistant to making a distinction between Mages and the other ranged dps for some reason. I feel like the whole point of Mages should be that they have weak AA, but have powerful area effect abilities, while ranged assassins should rely more on AA and single target skill shots, or linear skill shots in general, even if they hit more than one target.

Also lol at Blizz pushing through massive gameplay changes untested. People were falling over themselves thanking and praising the devs on reddit after they released that statement about the xp changes last week, thinking that they were holding off, but it looks like I was correct in assuming they weren't holding off at all and were going to push it through.

Edit: Why did they keep the cata change if they introduced an alternative to the XP for taking the buildings? The point of the catas was to replace the XP, which was deemed lovely by the community overall because of how it hosed lanes. Why add the new XP mechanic and also leave the catas when the catas were part of the problem?

ToastyPotato fucked around with this message at 18:00 on Dec 11, 2018

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
That was so weird. Their statement was "we're going to release this, and we've totally tested it" and the thread was like "yay! our devs are the best! Thanks for listening!"

The point of the passive xp is to partially offset the soak you lose due to the catas pushing your lanes out. I think what they really want is to force the winning team onto the dangerous side of the map so that the losing team has more potential to make plays and come back. This all comes off as band aids on top of band aids.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Yeah I dunno wtf happened there. I never got the impression from their post that they weren't moving forward, but after seeing so many people's reaction, I honestly assumed I had just misread the post, or that they maybe posted something else that I didn't see. But my pessimism in Blizz turned out to be right in the end. :unsmith:

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Inside Blizzard HQ:
"gently caress it, we'll do it on live!"

Kith
Sep 17, 2009

You never learn anything
by doing it right.


The boost to passive XP from destroyed buildings is actually really good. It promotes aggressive play early on, which is what the XP Changes were lacking. It's not as much XP as they used to be worth, but I'm sure it'll get tuned up in the not too distant future.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
So does the math check out and it actually counter acts the pushed lanes?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


ToastyPotato posted:

So does the math check out and it actually counter acts the pushed lanes?

From the discord:

quote:

[12:28 PM] Regallion: someone mathed that it takes 4 minutes of passive exp to get the same as before for a forst
[12:28 PM] Regallion: 7 minutes for a keep
[12:28 PM] Regallion: so keeps won't actually put you forward
[12:28 PM] Regallion: forst will, but then there is the fact that they make you lose soak
[12:28 PM] Regallion: as demonstrated
[12:28 PM] Regallion: so it's not a flat increase

So yes and no. It's not a direct 1:1 counter, but it's definitely something.

appropriatemetaphor
Jan 26, 2006

At least they buffed Fenix though, used to all my heroes getting nerfed.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Probably less of an issue with keeps since if you are taking keeps you should be looking to end. If anything this will punish teams who don't finish when they should by giving the losing team one more potential shot at catching up. For forts, it looks like it definitely slows the game down potentially and make it so that a losing team that properly soaks will never really fall behind by much. Not soaking and doing camps properly is going to be murder at the lower half of the mmr spectrum now.

Mappo
Apr 27, 2009

Midnightghoul posted:

Over the weekend it seems most of the pros and staff went from I'm sure HGC is fine to oh god am I fired

To be fair, that's how I am when my yearly contract comes up and they don't immediately renew for another year.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


appropriatemetaphor posted:

At least they buffed Fenix though, used to all my heroes getting nerfed.

Not like he needed it, and definitely not in the way that they buffed him. Divert Power: Weapons is stupid strong now.

appropriatemetaphor
Jan 26, 2006

Kith posted:

Not like he needed it, and definitely not in the way that they buffed him. Divert Power: Weapons is stupid strong now.

Yeah and I always go the stutter-step build anyway so getting an extra 40% damage on top of the bonus 35% sounds real dope.

And you can chase people down at +40% move speed lol.

Bogart
Apr 12, 2010

by VideoGames
Going to enjoy being a massive rear end in a top hat who split pushes and takes camps all day and explain I’m helping more than any lousy objective or team fight would. :smug:

appropriatemetaphor
Jan 26, 2006

Hmm guess I'll just press 1 to get even more hero damage.

Also Fenix on a crab mount owns.

Moola
Aug 16, 2006
Rip in peace Sylvannas

lucifirius
Mar 7, 2016
Regarding QM, I don't think that population should be pandered to. Bunch of selfish "I only want to play this hero, now form a good team around me!" players that end up having massive changes made for them because they don't know how to soak lanes or rotate or even how to end a game properly.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Holy gently caress this thread is gamefaqs right now - Seriously, how many 'Well, I, as an elite player only queue for these roles, so these snivelling babies on heroes they want to play should suffer.' oh-so-hot takes do we need?

Depending on your regional pool, the Matchmaking changes have figuratively snapped the game in half - In APAC, I queued for 6 minutes last night to get a game on Auto-Select/Any Role. For emphasis, that's queueing in a position of 'Seriously what the gently caress just let me play the drat game.'; Assassins/Specialists are way worse. In a world where the meta is favouring highly mobile burst Assassins (and accordingly, Warriors that can't keep up is a 20 minute exercise in being kited about) that's just absurd. That in turn kills your player pool because people don't bother to wait that long, it's not like there isn't alternatives to play. That reduces the pool further, exaggerating the whole thing.

What's worse is the supposed impact - More balanced games, doesn't seem to have born fruit anyway; The Aus crowd regularly get one side with Support, one side with none, or the highlight from this week, a team comp of 2Warr/2Ass/1Supp (us) vs 4 Specialists and a Support, who, the poor bastards, were all solo queueing vs a 3+2, and predictably had a very bad time.

I'd even be willing to swallow the idea that 'well, your region has a tiny player pool, that poo poo's gonna happen' were it not for the fact it didn't prior to the change.

Shockeh fucked around with this message at 01:27 on Dec 12, 2018

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
They made by FAR the most popular game mode (excluding vs ai) more like the other less popular modes (longer queues, made to feel bad about playing the hero you want). You'd think anyone interested in the health of the game would recognize this is a bad idea.

Moola
Aug 16, 2006

lucifirius posted:

Regarding QM, I don't think that population should be pandered to. Bunch of selfish "I only want to play this hero, now form a good team around me!" players that end up having massive changes made for them because they don't know how to soak lanes or rotate or even how to end a game properly.

It's selfish to want to pick a character you like playing as in the 'who cares mode', okay lol

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here

Moola posted:

It's selfish to want to pick a character you like playing as in the 'who cares mode', okay lol

It's all the 'who cares mode'.

edit: lol

Moola
Aug 16, 2006
ranked is very serious I wouldnt expect a casual to understand, they only play games for 'fun'

Toady
Jan 12, 2009

Shockeh posted:

Holy gently caress this thread is gamefaqs right now - Seriously, how many 'Well, I, as an elite player only queue for these roles, so these snivelling babies on heroes they want to play should suffer.' oh-so-hot takes do we need?

It's always kind of funny to scroll through a calm, rational thread and reach a "WTF IS WRONG WITH THIS THREAD" post.

Rexicon1
Oct 9, 2007

A Shameful Path Led You Here

Moola posted:

ranked is very serious I wouldnt expect a casual to understand, they only play games for 'fun'

i despise fun, fun is the mindkiller

Kalko
Oct 9, 2004

I thought there must have been extra bugs introduced in the QM patch because even when I queued as a tank or in a party of three with a tank and healer, it would often take 4-5 minutes to find a game and the queue would switch to 'Expanding...' after about 30s. Maybe it's having trouble matching MMRs with the new role restrictions or something.

It's interesting that QM is now the only mode which actually guarantees a tank and healer (when it works as intended). I much prefer games with that comp but yeah it does seem to be having a negative impact on the game overall with the increased wait times. I would play unranked draft, but Australia. According to legend, an UD queue once popped here but as for the names of those who played and the outcome of the game, nobody will ever know.

lucifirius
Mar 7, 2016

Moola posted:

It's selfish to want to pick a character you like playing as in the 'who cares mode', okay lol

I mean, yes, it is. Especially when you also want it to have proper teams with a tank and a healer.

Kai Tave
Jul 2, 2012
Fallen Rib
There's nothing selfish about wanting to play whatever you want in quickmatch. There is something selfish about simultaneously wanting to play whatever you want while also expecting everyone else playing the "play whatever you want" mode to pick the characters you want them to play, i.e. the "someone needs to go healer!" thing in Overwatch quickmatch where it's like, you need to be the change you want to see in the world buddy.

The problem, as has been outlined before, is that people want it both ways. They want to be able to play whatever they want while simultaneously giving them well-rounded teamcomps instead of 2 assassin + 3 specialist comps and yes, that is selfish or at least short-sighted because there's always going to be a preponderance of people who want to play DPS than those who want to play healer or tank in quickmatch. I'm personally okay with having longer queues for less lopsided teams because I've had some really, really dumb quickmatch lineups before where I legitimately might as well have just waited an extra ten minutes to queue into a game because it couldn't have been more of a waste of my time.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Kai Tave posted:

There's nothing selfish about wanting to play whatever you want in quickmatch. There is something selfish about simultaneously wanting to play whatever you want while also expecting everyone else playing the "play whatever you want" mode to pick the characters you want them to play, i.e. the "someone needs to go healer!" thing in Overwatch quickmatch where it's like, you need to be the change you want to see in the world buddy.

The problem, as has been outlined before, is that people want it both ways. They want to be able to play whatever they want while simultaneously giving them well-rounded teamcomps instead of 2 assassin + 3 specialist comps and yes, that is selfish or at least short-sighted because there's always going to be a preponderance of people who want to play DPS than those who want to play healer or tank in quickmatch. I'm personally okay with having longer queues for less lopsided teams because I've had some really, really dumb quickmatch lineups before where I legitimately might as well have just waited an extra ten minutes to queue into a game because it couldn't have been more of a waste of my time.

There is the other faction of "I liked the weird dps only comps just fine" who are also not taking into account the fact that queuing a tank or healer into that kind of match isn't the most fun for the tanks and healers.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Yes which of the other modes could people go to if they wanted to tank or heal with a standard composition?

Anyone who thought they could queue-lessly get a standard comp playing DPS in QP is a moron and there is no reason to consider what they may have said, they are irrelevant and a much smaller group of people than you'd imagine (most people are not that stupid).

If this was just a change I didn't like I wouldn't care, I'm not a control freak things happen that I don't like but if it's good for the game great. But I think that this change will hurt the size of the player base, a lot.

No Wave fucked around with this message at 05:18 on Dec 12, 2018

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ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
QM is for people who want to play specific characters though, right? I think people who want to play specific tanks and heals should be able to to that in QM. :) It would be pretty weird of you to think that only dps players should get to play whoever they want. :)

I don't think most people expected queue-less standard comps though so you are kinda getting mad at imaginary people, or at the very least, as you mentioned a tiny fraction of people who exist. Seems weird man.

A quick browse through people's comments on the subject seem to indicate that a not insignificant amount of people were quite happy to accept slightly longer queues for better games.

And again, people are getting long queues even if they roll random or roll a needed role, which indicates something other than the standardized comp might be causing an issue, a point you have coincidentally ignored every time, despite claiming this isn't about how you feel about the change personally and more about the overall health of the game. Odd that. I'm sure you will neglect that point again only to pop back in later to take another shot at how things should go back to the way they were, everyone who doesn't only want to play your way be damned.

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