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How do you feel about "Games as Service"?
Better than the old ways
The same/indifferent
Worse
Other (please post below)
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Drunk Theory
Aug 20, 2016


Oven Wrangler
Hate it. But short of the executives and the investors being proper strung up on lightposts, that's the way the industry is going.

I will just buy a bunch less games. Not that it changes anything, but what else can you do.

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Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

KaiserSchnitzel posted:

I remember a time when publishers had $5.00/minute "tip lines" that you could call to get cheat codes.

They did not give out cheat codes, at least for adventure games.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

OneMoreTime posted:

EDIT: Nintendo sold those shares after Microsoft bought out the remaining 51%. But even then, they retained a lot of IP that Rare developed (basically anything that was vaguely Nintendo related.) Gamefreak also does make third part games on the side, such as Tembo the Badass Elephant and something called Gigawrecker. It's more the Pokemon IP can't walk away.

It's insane how much of a bargain Nintendo got from selling Rare.

KaiserSchnitzel posted:

I remember a time when publishers had $5.00/minute "tip lines" that you could call to get cheat codes.

I read that Nintendo's service was free?

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Sierra charged, and I know this because my older friend worked for them (I heard about this after the fact). Just FYI they charged a decent amount because he spent 50+% of his time sitting on his rear end waiting for calls. Essentially the people who called in were subsidizing the employees (there were 2 and a couple of temps whenever a new game came out) goofing off while waiting for calls; it was not a money-maker for the company.

ComposerGuy
Jul 28, 2007

Conspicuous Absinthe

OneMoreTime posted:

EDIT: Nintendo sold those shares after Microsoft bought out the remaining 51%. But even then, they retained a lot of IP that Rare developed (basically anything that was vaguely Nintendo related.) Gamefreak also does make third part games on the side, such as Tembo the Badass Elephant and something called Gigawrecker. It's more the Pokemon IP can't walk away.

Yeah. Nintendo's 100 percent ownership of the trademark essentially means Pokemon can't go anywhere.

Givin
Jan 24, 2008
Givin of the Internet Hates You

punk rebel ecks posted:

I read that Nintendo's service was free?

The "007-373-5963" number was free, but that was just the Nintendo Hotline. For game counselors, you had to pay. I called about Crystalis because gently caress me that game killed my child brain.

As far as Live Services I'm going to go with it sucks poo poo and I don't want any part of it in video games. But there isn't a drat thing I can do about it except not buy into it and buy a lot less games overall. I don't play a lot of stuff plagued by it, mostly single player stuff which the people that are making money off this cancer want to get rid of anyway. As long as they keep making Witchers, Yakuzas, Souls and RPGs, I'll be happy. I avoid the ones like Shadow of War which tried to gently caress poo poo up.

I don't mind DLC as long as it's meaty, (Witcher 3) and I kinda miss expansion packs. Most DLC don't even come close to being what an expansion pack was back in the day and many times I put off buying a game for a year or more just to get whatever Gold edition it is when it's deep discounted.

Also pre-order exclusive content is the worst offender in my book. Why the gently caress is there a need to pre order a digital thing? I know the obvious reason which is just greed and stupidity. The Mortal Kombat 11 trailer was great except for that poo poo song and the "Pre Order to play as Shao Khan" worm they dangled on the end of a hook. God drat.

Even loving new release movies are getting in on this poo poo. Why would you need to pre order a loving digital download movie?

Givin fucked around with this message at 16:57 on Dec 14, 2018

goblin week
Jan 26, 2019

Absolute clown.
Not a fan, OP.

Fruits of the sea
Dec 1, 2010

There are live service games I enjoy (MonHun!) but a lot of them have time limited events, seasonal bundles, subscription-gated content and so on. They gotta make money somewhere. But to me, it feels like a game is constantly throwing up signs saying "no, you can't do this". It always feels like a bummer, even if the price is fair or the time-gating is generous.

There are a bunch of live service games I've tried - and then they hold some weekend event or something while I'm on holiday or busy with work. I've always quit immediately because it feels like they took something away from me. This is not rational, I might never play that content or I might hate it. Just feels bad, man.

Re. lootbox legislation: it's already been implemented in some countries and is in the process of being enacted in many others. But it's totally useless because apart from FIFA, most publishers have moved on to other monetization policies that aren't explicit lootboxes. Stuff like gamepasses that enable dropped consumables that can then increase the chance of finding the best loot. Which is basically just an obfuscated lootbox. It's really hard for lawmakers to grasp these concepts and even more difficult to write laws that work, and don't impact games that don't use exploitative mechanics.

Also the discourse has moved on to game addiction and controlling the amount of time spent playing games. And there isn't really any academic research that can conclusively back up such things, plus again, it's turning into a moral panic like in the 90's where games in general are seen as unhealthy.

E: game addiction is legit a thing, but it's better thought of as "gambling elements" addiction and there isn't (yet) an extensive body of research behind it, mostly just a bunch of private practice therapists earning money from TV spots and boot camps for children

Fruits of the sea fucked around with this message at 16:11 on May 22, 2024

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Fruits of the sea
Dec 1, 2010

Fanatic posted:

I just mentioned it in another thread, but I rarely seem to come across kiddies in online games anymore and I wonder if it's due to the fact that I mostly play paid games over free to play/games as a service games.

It's probably easier for 12 year olds to access Fortnite for free than to nag mum for her credit card to play Battlefield/CoD etc. So maybe this scheme has improved my online gaming experience by focusing most of the toxic adolescent crowd somewhere else.

My nephew spotted me playing Oxygen Not Included and the first thing he did was ask me what currency it used

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