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Yeah, reskin an ogre or a hill giant if you just want a big thug man.
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# ? Oct 9, 2018 12:32 |
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# ? Jun 5, 2024 07:32 |
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a lich who's fallen on hard times
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# ? Oct 9, 2018 12:35 |
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Yeah, the idea of reskinning is not that you literally use anything as any other thing, it's that anythign can become something else. The somethign else has to vaguely fit, or yeah, it's gonna be dumb.
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# ? Oct 9, 2018 18:07 |
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I'm boggling at how people can have this much trouble with the concept, but let me try phrasing it in other ways. It's bodging with existing libraries to save on bughunting time, instead of trying to make something from whole cloth. Nobody needs to know your blueberry pie was made from an apple pie recipe that you just changed at a few key points. You don't need to rebuild the engine just to do some bodywork.
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# ? Oct 9, 2018 18:39 |
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Thanks for all the ideas. I get the idea behind reskinning, I'm just terrible at trying to explain it to someone who doesn't get it.
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# ? Oct 9, 2018 19:30 |
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Yukari posted:Thanks for all the ideas. I get the idea behind reskinning, I'm just terrible at trying to explain it to someone who doesn't get it. "Pick a monster that does roughly what you want mechanically, and is the right level. Change the name of it and any attacks that don't make perfect sense for it to ones that match what you want it to be. Maybe change the damage type too. Use the right mini and description for the monster you want it to be." Literally all you need. If they don't get it from that they're probably never going to no matter how much you explain.
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# ? Oct 9, 2018 20:50 |
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Really Pants posted:a lich who's fallen on hard times They sound like they'd be friends with Elder Hardluck.
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# ? Oct 9, 2018 21:14 |
I've got a hold of Master Plan 11.11, as well as the link to the Compendium Importer. I can't figure out how to actually USE the Compendium Importer. I made an AddIns folder within Master Plan, and the only .DLL that came with CI was UTILS.DLL which didn't do anything. Have these two pieces been completely broken apart or am I just missing something?
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# ? Oct 10, 2018 21:12 |
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It's been a while since I messed around with it, but from what I vaguely remember there's a decent chance the importer plain doesn't work anymore, either because the compendium changed structure or because the Masterplan guys got into trouble with WotC and had to disable the functionality, much like you can't transfer libraries between machines. I might be wrong though! If you want my two cents on it: entering monster stat blocks manually in small chunks as needed for your next session, adding them to the same library as you go, goes faster than you might think and is a huge help in learning what your monsters do and how their abilities work.
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# ? Oct 11, 2018 07:42 |
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I'm about to run a game in Fantasy Grounds using custom spritework, how good is map generation and macros? Is there a good source for tutorials. Related, if you were to make an awakened duck in the game, how would you do it? Current working build is a Pixie Chargebarian.
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# ? Oct 12, 2018 17:02 |
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You need at least some charisma and a bit of heal, because he knows some things but he's mostly a bit of a quack
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# ? Oct 12, 2018 18:12 |
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Heal is a good one, charisma is a must because they're yakuza themed of course.
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# ? Oct 12, 2018 18:39 |
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I'm not judging your character choices but I definitely am gonna want to see that sprite
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# ? Oct 12, 2018 20:03 |
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My Lovely Horse posted:I'm not judging your character choices but I definitely am gonna want to see that sprite WIP, looks like we're going hammer so that'll change, but: This is an edit of an RPG Maker overworld Sprite I was linked by the player. The other party members, also early WIPs: Edit: sorry mechanically, the character is the least finished of the rest since the player had to leave early. I do hope the Yakuza theme applies to their style as well... Moriatti fucked around with this message at 20:43 on Oct 12, 2018 |
# ? Oct 12, 2018 20:39 |
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Is there any good alternative to the offline character builder? Or a comprehensive troubleshooting guide for the builder? My builder keeps crashing on boot and uninstalling then reinstalling did nothing...
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# ? Nov 13, 2018 16:56 |
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Yeah same. Can’t get it to work on my mac and I make the characters for the whole party. Let me tell you how Not Fun it is to make 4 level 18 characters by hand. With power cards. That you don’t even read, Ellyn, we’ve been playing for a year how do you not know how sneak attack works on your 18th level rogue. Ugh.
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# ? Nov 14, 2018 02:18 |
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Doesn't it require .NET frameworks to run? That would explain the mac, they're available though: https://www.microsoft.com/net/download And I seem to recall the crash-on-boot thing. I think I had to run it as admin? Is this just the builder or CBLoader? Cause last time I reinstalled the Loader gave me some similar trouble and googling the error revealed it was basically hosed.
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# ? Nov 15, 2018 14:47 |
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It's the builder for me, not juat through the loader.
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# ? Nov 15, 2018 16:24 |
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So I made a card for my player's first potential mount, and I wanted to know if I'm missing anything? It was tough fitting everything on here so I dropped initiative, since that'll be shared with the rider, and perception/insight, since those are just Wis mod.
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# ? Nov 21, 2018 05:23 |
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Moriatti posted:Is there any good alternative to the offline character builder? Or a comprehensive troubleshooting guide for the builder?
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# ? Dec 3, 2018 10:22 |
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My Lovely Horse posted:Bit late on this, but I'm just googling requirements to send to a few buddies, and where do you have it installed? Apparently it doesn't play nice in the usual Program Files folder. you need to install the legit character builder files from 2009, then the 2010 update files, then extract cbloader into your install directory, download http://cbloader.com/indexes/WotC.index and put it in the 'Custom' folder, then always run the program using CBLoader if you want all the added content. If it's still not working then run the RegPatcher.exe that is in the program directory in administrator mode
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# ? Dec 4, 2018 11:30 |
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I'm assuming the old monster builder is dead and gone, but does anyone have any blank monster templates sitting around that I could fill out?
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# ? Dec 7, 2018 04:49 |
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Masterplan has a monster builder built into it IIRC.
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# ? Dec 7, 2018 10:50 |
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Moriatti posted:So I made a card for my player's first potential mount, and I wanted to know if I'm missing anything? It was tough fitting everything on here so I dropped initiative, since that'll be shared with the rider, and perception/insight, since those are just Wis mod.
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# ? Dec 7, 2018 11:16 |
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Zeerust posted:Masterplan has a monster builder built into it IIRC. Apparently I don't know how this is supposed to work, I keep getting an index error. Are there index files I'll need? If so, I don't seem to be able to find them. S.J. fucked around with this message at 03:08 on Dec 8, 2018 |
# ? Dec 8, 2018 02:58 |
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Sorry, I don't have Masterplan on my computer anymore! I don't think it needs an index file or anything, i think from the encounter builder there's a drop-down where you can create a new monster? It's definitely in there somewhere...
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# ? Dec 8, 2018 08:09 |
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Zeerust posted:Sorry, I don't have Masterplan on my computer anymore! I don't think it needs an index file or anything, i think from the encounter builder there's a drop-down where you can create a new monster? It's definitely in there somewhere...
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# ? Dec 8, 2018 08:26 |
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My Lovely Horse posted:Bit late on this, but I'm just googling requirements to send to a few buddies, and where do you have it installed? Apparently it doesn't play nice in the usual Program Files folder. Yeah, I've done about everything imaginable and it just won't open, I have a 3 month online sub and will probably get something like Herolab soon.
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# ? Dec 9, 2018 17:31 |
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I figured I might let you all know I'm starting a 4e game on Discord and Fantasy Grounds, recruitment post here. Weird premise I know but I hope it'll be fun times.
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# ? Dec 13, 2018 07:58 |
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PMush Perfect posted:Depending on how fancy you want to be, you can go anywhere from "just use the line tool and let your players fill in the blanks" to "buy professional mapmaking software". What I and our normal DM like to do is use spritesheets from old video games. She favors Fire Emblem, I'm partial to Shining Force. Still, same basic idea. I'm so sorry that this is an ancient post, but I love this idea! How do I actually use the sheets though? Those linked sets come out looking like a mess
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# ? Dec 13, 2018 21:02 |
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Waffles Inc. posted:I'm so sorry that this is an ancient post, but I love this idea! How do I actually use the sheets though? Those linked sets come out looking like a mess Example, let's pretend we're making an FE7 sprite for a map that uses 64x64 squares. (Also, 100 by 100, just for example of needed empty space.) Here's an enemy sprite for Matt from FE7. I cut it out of the sheet, then cropped the empty space by shift-selecting it with the magic wand, inverting the selection, and then hitting crop. You can do it in other ways easily enough, I'm sure. What's important is that there aren't any extra pixels in height/width than there have to be. (This one was 18x35.) Then, I expanded the canvas so it had the same height and width, with the sprite centered. (35x35). Making a 64 x 64, that's all you need to do, because resizing it by x2 would make it 70x70, so it would get auto-resized. Instead, I just resize the canvas again to 64 x 64, still centered, and I'm done, with Matt taking up a bit more than half the tile. Not ideal, but it's there. Now, with a 100x100, I CAN double Matt's size, to 70x70. If I center this inside a 100x100 canvas, I get this: 128 x 128, I'd be able to x3 resize it, to 105x105, before expanding the canvas. You have to do this with every individual sprite you make, but you could probably set up an irfanview script to do it with the individual normal-size sprite images, if you knew how. Edit: Or just throw a few bucks at someone like me who's already streamlined the process and can pound out a bunch for like $0.50 a sprite/background tile. (Though I don't know how legal or not that would be.) Edit 2: And/or throw money at someone like me who dabbles in sprite editing and could smash together some edited ones for like $1 each. (More or less, depending on complexity.) Here's Edgelord Silver Blackcloak, who took me like a minute and a half to a palette swap. girl dick energy fucked around with this message at 03:47 on Dec 14, 2018 |
# ? Dec 14, 2018 03:33 |
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I'm getting warm fuzzy flashbacks to sprite comic times.
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# ? Dec 14, 2018 07:12 |
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PMush Perfect posted:Figure out the resolution your map program of choice resizes tiles to (usually 64x64, 100x100, or 128x128). Then use a png with a transparent background at that size so that the sprite is (mostly) centered, resizing by multiples of whole numbers (by nearest neighbor, not best quality/bicubic/etc.) until it fits as well as possible. Ah this is super helpful for the individual characters, thank you! To do the maps, do you have to do this with every like, square? Like, one of the Shining Force maps looks like this from the zip you linked
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# ? Dec 14, 2018 14:20 |
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Did they ever print airship rules anywhere?
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# ? Dec 14, 2018 15:55 |
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Sure, there are vehicle basic rules in Adventurer's Vault, along with stats for airships and ornithopters, and some more vehicle stats in Manual of the Planes. They're for planar vessels, but reskin as easily as anything else. They're not particularly complex, so beyond that, it kinda depends on what you're looking for in airship rules.
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# ? Dec 14, 2018 16:02 |
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You can also grab Admiral of the High Seas FROM EN Publishing, but it's pretty involved. If airships will be a major part of the campaign, it may be worth it.
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# ? Dec 14, 2018 16:18 |
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Waffles Inc. posted:Ah this is super helpful for the individual characters, thank you! To do the maps, do you have to do this with every like, square? I personally find RPG Maker Maps to be the best options for this, here are a couple samples I did for The Slaying Stone. I like to put some simple overlay fog and lighting layers on mine, but it's not strictly necessary. Also, I would decide on a standard size canvas, for FE sprites, I usually put each medium sprite in a 70 by 70 canvas (large using 140x140, huge 210x210.. ) this means that everyone ends up in scale with each other. Edit: to save the click" Moriatti fucked around with this message at 18:26 on Dec 14, 2018 |
# ? Dec 14, 2018 18:22 |
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Oh, yeah, I'd use RPG Maker maps, too, most of the time, they resize a little more cleanly. But if you want to make the map match the style of the sprites, then yeah, that's a bit more complicated.
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# ? Dec 14, 2018 19:03 |
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Fe7 battle sprites won't fit with the map tiles anyways since that uses a different scale.
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# ? Dec 14, 2018 19:56 |
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# ? Jun 5, 2024 07:32 |
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Hey friends, I am designing a hexblade (I know, I know) for fun and I figured I should throw in some charge cheese because it makes sense flavor-wise and it's also probably the only way to make the character's damage not completely awful. What all typically goes into charge optimization? I know you typically go for a gouge with a charge-empowering enchant, but this is a fey pact hexblade so I'm sticking with my light blade pact blade. I did take a rogue multiclass because it would be dumb not to, to get surprising charge. For gear, I know about horned helm and iron armbands of power, and boots of adept charging. Threw in a backlash tattoo as well because why not. For feats, I know about surprising charge and deft blade (from a rogue multiclass). Probably not going to take cunning stalker because I don't plan on solo-tanking stuff. Took wintertouched/lasting frost to get CA, but I'm not sure they're good enough to spend 2 feats on anymore. I know there are charge-optimized PPs but I'm taking Turathi Highborn for flavor and because it's pretty effective. Also while I'm at it, what are good ways to optimize saving throw penalties? I'm leaning on charm/domination style dailies so that'd be handy as well. Obviously orb wizard is not in the cards for this character. Dick Burglar fucked around with this message at 23:15 on Dec 14, 2018 |
# ? Dec 14, 2018 22:33 |