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jmzero posted:I tried once on Tabletop Sim and I have no idea how you would actually complete a game that way. I'm sure it gets easier as you get more used to TTS, but there's just way too many things to manipulate and look at there to try doing it with clumsy digital hands. Actual complaint, you can't put stickers on the cards because of engine limitations, but we COULD change the names (for example, "Eye for an Eye (+1 Heal) (18)"), and also make reminder notecards we stuck near the (also cloned) class boxes and a copy of the achievement list page. Edit: It's also just a really good game, and that does help with keeping us motivated to learn to streamline what we're doing. We're playing a Brute and a Quartermaster, he retired a Cragheart Edit 2: Screenshot of the layout. Zoomed out to hopefully make spoilers indistinguishable, but still spoilered just in case. Edit 3: Also, Hail is the best board game game NPC ever created. girl dick energy fucked around with this message at 02:23 on Dec 14, 2018 |
# ? Dec 14, 2018 01:51 |
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# ? Jun 5, 2024 22:53 |
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Jabor posted:I wouldn't be surprised if the digital version ends up having a more complicated set of tiebreakers for where monsters end up, or even a "if there's a tie, pick randomly". Player choice works great when the players are picking up the monster and moving it anyway, but is quite disruptive if the computer is in the middle of moving a bunch of monsters and then stops to ask you about it. It's kind of funny that Gloomhaven has a bunch of the same issues converting to digital that D&D4 does when you try - there are a heap of interrupt points and optional choices that you don't notice in real life but grind a computer UI to a halt. Same deal with Magic the Gathering. It would be really painful not having control over which space monsters walk into though, it'd devalue a lot of AOE effects.
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# ? Dec 14, 2018 03:02 |
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I imagine the best idea would be the ability to set in the options menu whether the AI picks automatically or not. (If it does, it probably goes something like "manual", "Least (proportional?) damage likely dealt", "most isolated from other monsters", (etc), "random", to keep it simple and simulate decent player decisions. It would always default to random if it couldn't figure out one that would meet your preference.)
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# ? Dec 14, 2018 03:15 |
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My top games of all time: Terraforming Mars Root (old rules) Feudum The Networks Charters-hahaha ok I can’t keep going
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# ? Dec 14, 2018 06:09 |
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Oh no there are going to be people who assert that the original version of Root's rules are superior
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# ? Dec 14, 2018 06:45 |
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The “fixed” Lizard rule about checking Outcast makes so much sense, I had to double check that it was a fix.
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# ? Dec 14, 2018 06:55 |
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Fixed what now? Old rules? I have the Kickstarter edition. Is that old or new? What memo did I miss?
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# ? Dec 14, 2018 07:35 |
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DogCop posted:First draft of the Root tournament ruleset is up
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# ? Dec 14, 2018 07:41 |
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Kiranamos posted:My top games of all time: I think Feudum is such a shame. It's a really cool game, gated behind a, completely unnecessarily, complicated rule set. There are so many things that leap out as things you could streamline without hurting the game. (Not least of which would be making paths clear on the board).
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# ? Dec 14, 2018 09:36 |
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Kiranamos posted:My top games of all time: The Networks is actually pretty decent, especially when you've got an expansion in so you're not always seeing the same jokes.
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# ? Dec 14, 2018 10:10 |
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Jedit posted:The Networks is actually pretty decent, especially when you've got an expansion in so you're not always seeing the same jokes. The Executives expansion is great too because it introduces asymmetric player rules.
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# ? Dec 14, 2018 13:17 |
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!Klams posted:I think Feudum is such a shame. It's a really cool game, gated behind a, completely unnecessarily, complicated rule set. There are so many things that leap out as things you could streamline without hurting the game. (Not least of which would be making paths clear on the board). This. Indie publishing for boardgames still has a ways to go.
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# ? Dec 14, 2018 14:29 |
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On the Root changes: has Cole ever come out and said that they would be rolling an upgrade kit? I'd pay $15 for corrected boards and rule books.
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# ? Dec 14, 2018 16:13 |
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I'm still waiting on being able to buy Root at all. Every retailer I see has it on pre-order. I thought the game was released already?
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# ? Dec 14, 2018 16:30 |
That BGG link shows the finalized changes in Cole’s second post. Field hospitals is now discard a card to save all rolled hits and WA got a huge nerf in sympathy points. The Lizard and Vagabond changes are pretty much the same. I’m excited to see how the new WA feels, in our games they had become pretty oppressive or pretty oppressed. I’m hoping this change will let other players worry about them less, causing them to fester a little more on the board.
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# ? Dec 14, 2018 16:34 |
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Shadow225 posted:On the Root changes: has Cole ever come out and said that they would be rolling an upgrade kit? I'd pay $15 for corrected boards and rule books. Cole has said a sticker upgrade kit will be available once rules are finalized. Not sure through which channels yet. Cole is a swell guy 💓
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# ? Dec 14, 2018 16:46 |
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Jedit posted:The Networks is actually pretty decent, especially when you've got an expansion in so you're not always seeing the same jokes. Yes, just like Munchkin!
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# ? Dec 14, 2018 17:29 |
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Shadow225 posted:On the Root changes: has Cole ever come out and said that they would be rolling an upgrade kit? I'd pay $15 for corrected boards and rule books. We're mulling over our options, but we've got your back.
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# ? Dec 14, 2018 17:29 |
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Kiranamos posted:Yes, just like Munchkin! Hey, have you heard about this poo poo game called Gloomhaven? You can grab loot away from other players, it's just like Munchkin!
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# ? Dec 14, 2018 17:46 |
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Jedit posted:Hey, have you heard about this poo poo game called Gloomhaven? You can grab loot away from other players, it's just like Munchkin! Sorry, let me edit my post to say CAH instead.
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# ? Dec 14, 2018 17:55 |
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All games are basically munchkin if you think about it
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# ? Dec 14, 2018 18:05 |
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Tekopo posted:All games are basically munchkin if you think about it I challenge you to explain how 18xx can be munchkin
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# ? Dec 14, 2018 18:20 |
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CommonShore posted:I challenge you to explain how 18xx can be munchkin bad share dumping in 30 types can sometimes feel like it
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# ? Dec 14, 2018 18:22 |
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SettingSun posted:I'm still waiting on being able to buy Root at all. Every retailer I see has it on pre-order. I thought the game was released already? Honestly, compared to his other games, Root exploded far, far, ridiculously beyond how many they expected to sell. I put in an advance order for the third re-print going out just now, and i think it's completely sold out too. Check the Leder games store weekly, and when you see pre-orders are possible, put one in. The price is un-gouged, and you'll get it eventually.
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# ? Dec 14, 2018 18:31 |
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I only played it once at a con and thought it was fine, why does The Networks suck?
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# ? Dec 14, 2018 18:47 |
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djfooboo posted:Cole has said a sticker upgrade kit will be available once rules are finalized. Not sure through which channels yet. Cole is a swell guy 💓
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# ? Dec 14, 2018 18:56 |
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Boxman posted:I only played it once at a con and thought it was fine, why does The Networks suck? It doesn't, though I don't see it being particularly highly regarded by the average poster here just based on the general tastes here. If anything it might trade a little heavily on its humor and references and be pretty light on overall game play, but YMMV there.
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# ? Dec 14, 2018 19:00 |
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I'm still figuring out the board game landscape after getting into it in the last 3-4 years or so, but am consistently confused in this thread when Dominion seems to be well regarded. Based on this thread's distaste for Catan, I feel like Dominion would suffer the same fate, and yet people seem to enjoy it. I've played it a half dozen or so times and find it atrocious. I understand why it is a good entry into board games and deck builders, but the mechanics are both far too entropic and simple. It feels like it has more in common with the classic kid's card game War than sophisticated deck builders like Magic, Netrunner, etc.. What am I missing here?
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# ? Dec 14, 2018 19:10 |
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Jewmanji posted:I'm still figuring out the board game landscape after getting into it in the last 3-4 years or so, but am consistently confused in this thread when Dominion seems to be well regarded. Based on this thread's distaste for Catan, I feel like Dominion would suffer the same fate, and yet people seem to enjoy it. I've played it a half dozen or so times and find it atrocious. I understand why it is a good entry into board games and deck builders, but the mechanics are both far too entropic and simple. It feels like it has more in common with the classic kid's card game War than sophisticated deck builders like Magic, Netrunner, etc.. What am I missing here? Next time you play, if you do, run the Big Money strategy. Buy only Silver, Gold, and then victory points. This is considered the baseline strategy that any use of the market cards has to beat. If you don't know how to do that, and don't have a plan for how to maximize the probability of being able to play a hand that goes off, you'll end up with a pile of cards that don't play nice unless they randomly want to. If you play MtG, try to remember what playing Draft badly with a pie-in-the-sky game plan with an unsynergistic deck is like. That's a comparable example.
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# ? Dec 14, 2018 19:17 |
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Merauder posted:It doesn't, though I don't see it being particularly highly regarded by the average poster here just based on the general tastes here. If anything it might trade a little heavily on its humor and references and be pretty light on overall game play, but YMMV there. As someone who has certainly enjoyed Thread Sanctioned Bad Games, The Networks still disappointed, and I went in expecting to like it. The decision space is quite small and I won by a ridiculous margin by taking the OtA expansion cards that easily score way more than the base game. It’s not an offensive game but to regard it as a top game of all time is the marginally funny joke I was making.
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# ? Dec 14, 2018 19:21 |
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PMush Perfect posted:It's strategic in a similar way to how poker is. That's been my exact strategy because I am often playing the game with a set of market cards I'm not familiar with (so essentially a new set of rules every time I play), so I just purchase silver/gold -> victory points. Drawing a good hand feels good like a morphine drip, but it otherwise feels very shallow. Sometimes it works well, sometimes it doesn't.
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# ? Dec 14, 2018 19:23 |
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Jewmanji posted:That's been my exact strategy because I am often playing the game with a set of market cards I'm not familiar with (so essentially a new set of rules every time I play), so I just purchase silver/gold -> victory points. Drawing a good hand feels good like a morphine drip, but it otherwise feels very shallow. Sometimes it works well, sometimes it doesn't. Grind out a few thousand games online and get back to us On a real note, it’s just an incredibly tight and elegant game with literal infinite replayability and seemingly infinite depth of strategy as well. It is still the best deckbuilder which says a lot in a hobby that is so built upon iterative design cycles.
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# ? Dec 14, 2018 19:27 |
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Jewmanji posted:That's been my exact strategy because I am often playing the game with a set of market cards I'm not familiar with (so essentially a new set of rules every time I play), so I just purchase silver/gold -> victory points. Drawing a good hand feels good like a morphine drip, but it otherwise feels very shallow. Sometimes it works well, sometimes it doesn't. Bottom Liner posted:Grind out a few thousand games online and get back to us
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# ? Dec 14, 2018 19:32 |
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Na Dominion is still better
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# ? Dec 14, 2018 19:40 |
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Jewmanji posted:Based on this thread's distaste for Catan, I feel like Dominion would suffer the same fate, Curious where this thought came from. I don't personally hate Catan because it's popular and everything, I hate it because it's so random and easy to have strings of turns were you can't do jack poo poo. Dominion does not have that problem -- well, it's possible to have an unplayable hand on a single turn but it's pretty rare and turns are quick enough that it doesn't matter (plus if you get all your victory points in one turn it means your other turns before you shuffle will be guaranteed good.)
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# ? Dec 14, 2018 19:54 |
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I find Dominion to be one of the most unpleasant optimization exercises I've ever experienced and I'll never play it again, so jot everyone loves it.
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# ? Dec 14, 2018 20:19 |
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PMush Perfect posted:I didn't get to say it 3 pages ago, but I'm slightly offended by the insinuation that Puzzle Strike is 99% Dominion, 1% alternate scoring system. It's quite obvious that PS is 99% Dominion, 1% alternate scoring system, and 100% more interesting of a theme. PMush Perfect posted:I'm one of those goons, and I definitely say you should at least try Dominion before you decide. If it feels slim and elegant and deep and rich, then great, get that poo poo.
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# ? Dec 14, 2018 20:32 |
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Jewmanji posted:I'm still figuring out the board game landscape after getting into it in the last 3-4 years or so, but am consistently confused in this thread when Dominion seems to be well regarded. Based on this thread's distaste for Catan, I feel like Dominion would suffer the same fate, and yet people seem to enjoy it. I've played it a half dozen or so times and find it atrocious. I understand why it is a good entry into board games and deck builders, but the mechanics are both far too entropic and simple. It feels like it has more in common with the classic kid's card game War than sophisticated deck builders like Magic, Netrunner, etc.. What am I missing here? I have no idea how Dominion and Catan would be considered alike. They don't share significant mechanics or defining characteristics. If you go by level of politics - perhaps the most important measure in modern game design - they're at absolutely opposite ends of the spectrum (Dominion being in the bottom 2% for politics and Catan in the top 2%, I'd say). Magic and Netrunner are both high randomness, non-political (by definition as there's only 2 players in the "proper" game), high rewards-to-skill games. They're also some of the last games I'd think to compare with Dominion, unless I was explaining the difference between a deck builder and a deck construction game (which are different genres). Edit: I like Dominion, but I agree with others that it's super dry. When we played, we enjoyed it as kind of a skill testing puzzle - and I think it does that very well - but I see how it's not for everyone. That said, those flaws are nothing like the flaws in Catan. Also, agreeing with Cathouse below, Slay the Spire is amazing - I think it's the best deck building game yet (though I don't know how well it would work with real cards). jmzero fucked around with this message at 20:52 on Dec 14, 2018 |
# ? Dec 14, 2018 20:34 |
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Jewmanji posted:That's been my exact strategy because I am often playing the game with a set of market cards I'm not familiar with (so essentially a new set of rules every time I play), so I just purchase silver/gold -> victory points. Drawing a good hand feels good like a morphine drip, but it otherwise feels very shallow. Sometimes it works well, sometimes it doesn't. That's just a matter of playing more games until you get a good strategy down. A well made deck should be consistent in Dominion, just like for MagicTG. Also, most of the successor deckbuilders add more RNG on top of the shuffle RNG in Dominion. While there have been exceptions, like Valley of the Kings and Eminent Domain, most of them have more snowballing and luck compared to Dominion.
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# ? Dec 14, 2018 20:38 |
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# ? Jun 5, 2024 22:53 |
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Slay the Spire made me wish for a dominion-like with an action point economy. For what it is,I agree that dominion is perfect.
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# ? Dec 14, 2018 20:39 |