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Cephalectomy posted:you son of a bitch ill fight u I do think he is underestimating multi-player in the mid 1990s, as Quake was all anyone would play (other than the occasional round of Age of Empires, Command and Conquer, or Atomic Bomberman) at the local LAN center in my hometown. But... I still always just wished we were playing Blood instead.
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# ? Dec 15, 2018 22:10 |
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# ? May 24, 2024 22:18 |
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My parents had 56k until after I moved out so I missed the first half decade of online play, just modem to modem games of duke and red alert Thankfully it was on my dad's second line for his home office so I was never blocking anything outside of his work hours
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# ? Dec 16, 2018 04:20 |
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I played on 56k. It was atrocious. MUDs were barely playable.
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# ? Dec 16, 2018 04:25 |
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Queen Combat posted:I played on 56k. i played a lot of muds on 56k and they were fine. About the only thing that did work well circa 2001 when I was playing
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# ? Dec 16, 2018 04:28 |
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Well, I was in northern backwoods Idaho, so while we had a 56K modem, I bet it was actually at much less.
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# ? Dec 16, 2018 04:29 |
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Queen Combat posted:I played on 56k. My university computer rooms had a big 'no MUDS' sign. OK, but the rampart piracy was fine. This was also when the CSIRO was experimenting with wifi and sure was fun being one of maybe 3-4 people that didn't work for the university with wireless connectivity. 'Mother of all Demos' https://www.youtube.com/watch?v=M5PgQS3ZBWA
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# ? Dec 16, 2018 05:18 |
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56k gaming memory: in the half life mod scene we called people with better than dialup low-ping bastards or LPBs, and they called us pigh-ping bastards until eventually we were all LPBs. The first time I played with a two-digit ping was amazing.
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# ? Dec 16, 2018 05:53 |
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Regular Nintendo posted:modem to modem games of duke and red alert That was so much fun though. Those two, plus Quake and Blood, were in heavy rotation for me and my best friend in high school. Which reminds me... In first person shooters, do you play with the mouse inverted or not? Until I tried toggling that, I could not figure out how people could possibly play those games using a mouse. It seemed just impossible. Inverted mouse forever
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# ? Dec 16, 2018 07:42 |
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Queen Combat posted:I played on 56k.
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# ? Dec 16, 2018 08:05 |
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QuakeWorld was explicitly designed for modem play and used a lot of guesswork to make the game seem a lot smoother than it was. Good times, even on a 56K.
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# ? Dec 16, 2018 08:11 |
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Trabant posted:Inverted mouse forever
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# ? Dec 16, 2018 08:38 |
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In Duke Nukem 3D, turning on inverted mouse gives you what is now considered non-inverted. So everybody is inverted, and nobody is.
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# ? Dec 16, 2018 08:45 |
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Trabant posted:Inverted mouse forever Have you ever played a flight simulator, flown a plane, or suffered a traumatic brain injury? Just trying to figure out why you have things so backwards I've flown flight simulators and flying games where you pull back on the stick or move the mouse down to pitch up, but never thought that would make sense for view control. Also I hear Microsoft and Apple have different ideas about what the scroll wheel directions mean, could that affect what you think about inverted mouse too?
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# ? Dec 16, 2018 08:55 |
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I used to play third‐person games with both view axes inverted. In the PS3 era, games stopped offering X‐axis inversion, so I retrained myself to use conventional controls.
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# ? Dec 16, 2018 09:41 |
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I have an issue with X axis inversion. I can only think it started with Mario Sunshine and Wind Waker. Neither are dual analogue as such, but you control the camera with the right stick, and it was inverted in both. Now whenever I play a 3rd person game my brain can't decide whether the right stick is a camera and should be inverted X axis, or an FPS in which case it shouldn't be. I'm currently playing War Frame on the Switch, and I keep trying to tell my brain to play as it if we're an FPS, else I'll keep turning in the wrong direction. EvilGenius has a new favorite as of 09:59 on Dec 16, 2018 |
# ? Dec 16, 2018 09:55 |
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I can play shooters with inversion on or off, both feel fine to me. But I cannot for the life of me get used to the scrolling direction on phone touchscreens. On everything else ever, down = scroll down, but on a phone I have to swipe up to scroll down?
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# ? Dec 16, 2018 10:14 |
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For me, on a pc with mouse and keyboard is non-inverted, but on a console with a controller is inverted. not sure why, but that's how my brain and fingers work I guess
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# ? Dec 16, 2018 10:18 |
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A FUCKIN CANARY!! posted:I can play shooters with inversion on or off, both feel fine to me. But I cannot for the life of me get used to the scrolling direction on phone touchscreens. On everything else ever, down = scroll down, but on a phone I have to swipe up to scroll down? W...what. Even on most laptops, scrolling down on the touchpad (like a three-finger scroll) works like a scroll wheel, but using the screen itself moves the item 1:1 underneath your fingers like a phone. It's an intuitive motion, because using a touchscreen simulates what you would do if you were, like, actually sliding a piece of paper around on a table. Can you slide a piece of paper around on a table? Same thing. That's what touchscreens do. What breaks me personally is when people have the touchpad inverted, where scrolling down on the pad moves the screen down as if it were a touchscreen. That's weird. Queen Combat has a new favorite as of 11:02 on Dec 16, 2018 |
# ? Dec 16, 2018 10:22 |
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1000 Brown M and Ms posted:For me, on a pc with mouse and keyboard is non-inverted, but on a console with a controller is inverted. not sure why, but that's how my brain and fingers work I guess I used to play every FPS with inverted vertical until I was in my 20s. Turok, Goldeneye, MoH, Halo, Quake, Unreal Tournament, anything. Then I played Okami for the Wii. Absolutely no loving idea how it happened, but after getting used to the camera in that game for the 60 or so hours it took to finish it, inverted vertical for FPSes just feels weird now. Oh but flight sims? Invert me up, hell yeah. Obviously. Thanks, brain.
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# ? Dec 16, 2018 10:32 |
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A FUCKIN CANARY!! posted:I can play shooters with inversion on or off, both feel fine to me. But I cannot for the life of me get used to the scrolling direction on phone touchscreens. On everything else ever, down = scroll down, but on a phone I have to swipe up to scroll down? The idea is you're physically pushing the page. It's literally something both my kids picked up before they even turned 2.
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# ? Dec 16, 2018 10:36 |
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Inverted flight controls make sense, kinda. You push the joystick away, tilting it forward. Doing the same to your head makes you look towards the ground, or diving in a plane. Walking a character in third person onscreen is the same as "inverted" flight controls. IRL, if you tilt forward, you'll either fall, or start walking forward. Makes sense. Add to that, that third-person perspectives have you looking down towards the ground somewhat, and it's similar to first-person views where the stick is an analog to a mouse pointer, where moving it around should make your character move onscreen relative to the camera. That's also why character movement is usually tied to camera angle. I think we can mostly agree that tank controls, where movement is relative not to the camera but instead the character, is bad.
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# ? Dec 16, 2018 10:40 |
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Queen Combat posted:I think we can mostly agree that tank controls, where movement is relative not to the camera but instead the character, is bad. It depends on the speed of the character and on the level design.
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# ? Dec 16, 2018 10:47 |
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I've never thought of it as pushing a physical thing around, but I guess it's nice to know that there's at least some kind of logic behind it. I'll still never get used to it, because I can plainly see that it's a display and not a physical piece of paper.
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# ? Dec 16, 2018 10:50 |
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Yeah, I mock but I do get it. You're thinking of it as being the same as a mouse down on the box on a scroll bar - drag it up and the page moves up, and vice-verser. Not helped by the odd app that requires a scroll bar, where it works conventionally. Didn't Adobe Reader at one point have a grabber where you could scroll by 'grabbing' the page and pushing it around, exactly like a touch screen? It might even still work that way, but I couldn't tell you without it being in front of me. There does seem to be a bit of a generational gap between Windows style and tablet interfaces. Anyone over a certain age will have grown up with clicks, double clicks, scroll bars, and file systems. When Apple came along with iTunes, us olds went nuts because you couldn't just drop files onto your iPad, you had to 'sync' it. Same with photos on your iPhone - olds have a hell of time trying to understand what the gently caress iCloud is, and why their photos have disappeared/keep coming back. I personally get wound up by apps like Insta and SnapChat where you're expected to just know that swiping in arbitrary directions will access new functionality. I guess the target users just try it intuitively. EvilGenius has a new favorite as of 11:09 on Dec 16, 2018 |
# ? Dec 16, 2018 11:02 |
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EvilGenius posted:Didn't Adobe Reader at one point have a grabber where you could scroll by 'grabbing' the page and pushing it around, exactly like a touch screen? It might even still work that way, but I couldn't tell you without it being in front of me. Still does. It's the way I use it. Back to crappy internet speed chat, I remember being amazed at the speed of Runescape when I went on vacation and used hotel ethernet. I had a 2400 baud modem in 1996. Got a 28.8 modem a few months later, but it never went faster than 14.4.
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# ? Dec 16, 2018 17:48 |
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EvilGenius posted:The idea is you're physically pushing the page. It's literally something both my kids picked up before they even turned 2. Inserted mouse for fps is the same. Imagine you have your hands on top of someone's head. To make them look up, you would pull your hands closer to your body. To make them look down, you move your hand away from your body. At least for me.
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# ? Dec 16, 2018 17:59 |
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Buttcoin purse posted:Have you ever played a flight simulator, flown a plane, or suffered a traumatic brain injury? Just trying to figure out why you have things so backwards I have my mouse set up so the primary click is the right click, and the secondary click is left click. I’m right handed. There is a small story with it though - when I was younger and in school, I was dirt poor. My mouse’s left click was intermittently failing to register a click, presumably due to overuse. Rather than buy a new, rather expensive replacement I swapped the button functions and continued to use it for quite some time. Now it’s second nature and I use it exclusively. Normally it’s fine, but some games and programs have left click hard coded as the primary click, which is infuriating. Tutorials in the programs often show the wrong button to press since they’re also hard coded to left click vs allowing you to set a primary/secondary button.
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# ? Dec 16, 2018 18:01 |
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Lowen SoDium posted:Inserted mouse for fps is the same. Imagine you have your hands on top of someone's head. To make them look up, you would pull your hands closer to your body. To make them look down, you move your hand away from your body.
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# ? Dec 16, 2018 18:03 |
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RC and Moon Pie posted:Still does. It's the way I use it. I remember connecting to AOL with my 56K modem. You could tell by listening to the connecting sounds if you were gonna get a 56k connection or something slower. Short amount of beeps = fast. Longer it took the slower it would end up being connected at. Up here in the mountains in Colorado, I could occasionally get 56k, but usually ended up with 28.8 and 14.4 if the ground was wet.
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# ? Dec 16, 2018 18:08 |
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For the longest time I couldn't stand WASD for movement, because I had a keypad setup that worked great for me in Thief: The Dark Project, every key in the right place. And before that, I had learned 3D movement on a Game Boy playing Faceball 2000, and refused for a brief time to strafe at all in Doom. I used down and left or right on the arrow keys to evade, and developed a sort of flowing pirouette to confuse enemies while lining up shots. I did this all up to about halfway through Duke Nukem 3D, but the hitscan dudes broke that habit. Also, inverted or not, I think we can all agree that games should give us the dang choice. A lot of free Unity games don't bother to put the choice in at all.
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# ? Dec 16, 2018 18:46 |
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My favorite old internet memory is when a free service came online on a local phone number and I figured out I could kill the process for the mandatory ad thing at just the right moment and have internet
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# ? Dec 16, 2018 20:47 |
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Buttcoin purse posted:Have you ever played a flight simulator, flown a plane, or suffered a traumatic brain injury? Just trying to figure out why you have things so backwards Undiagnosed brain condition is probably the best explanation! Or it might be because I played Magic Carpet before Duke Nukem and Quake, and I'm pretty sure it's control scheme was like that of a flight sim. And if anyone thinks inverted mouse is bad, feast your eyes on someone who WASD-ed wrong: quote:Here's how I play PC games, which was quickly coined The Wes Maneuver: It gets worse still. From another guy in the same article: quote:right mouse button to go forward (naturally), pinky on Left Ctrl, thumb on Left Alt and Spacebar, ring finger on Shift, middle finger on A and W, index finger working W, Z, S, X, and occasionally, the almighty C. And you better believe that my mouse is inverted.
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# ? Dec 16, 2018 20:47 |
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Booourns posted:My favorite old internet memory is when a free service came online on a local phone number and I figured out I could kill the process for the mandatory ad thing at just the right moment and have internet My favourite was one which integrated a banner ad client into their custom dialer but didn't otherwise publish connection details. Of course, someone almost immediately posted their dial-in number on usenet
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# ? Dec 16, 2018 21:37 |
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Wow the extra-crazy guy in the WASD article even makes me feel sane. But WASD has always seemed like a setup for someone with small hands to me, I would never want to push adjacent keys for frequently back-to-back actions. That is why I use a mouth button, foot pedal, and motion sensor (no but I might as well from the reaction I think I got in this thread last time)
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# ? Dec 17, 2018 03:23 |
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I spent $15,000 building a motion rig that reads the motion of my legs and turns it into keyboard presses.
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# ? Dec 17, 2018 03:31 |
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Cojawfee posted:I spent $15,000 building a motion rig that reads the motion of my legs and turns it into keyboard presses. same but it uses my dick cant get it to recognize punctuation though ! Nevermind.
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# ? Dec 17, 2018 04:02 |
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Fortunately you can reach all the way from the left of the keyboard to the "1" key. Way to go, champ!
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# ? Dec 17, 2018 04:38 |
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doctorfrog posted:For the longest time I couldn't stand WASD for movement, because I had a keypad setup that worked great for me in Thief: The Dark Project, every key in the right place. I to this day still use WQSE because I learned it first on some random shareware game, back before WASD really solidified as the go-to option, and I've never been able to train my hands out of it.
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# ? Dec 17, 2018 06:12 |
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Booourns posted:My favorite old internet memory is when a free service came online on a local phone number and I figured out I could kill the process for the mandatory ad thing at just the right moment and have internet If it was the same one I used you could kill the process at any point after the connection was made. You didn't have to time anything.
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# ? Dec 17, 2018 06:46 |
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# ? May 24, 2024 22:18 |
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i use EADF, deal with it. inverted mouse though, thats just weird
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# ? Dec 17, 2018 07:06 |