|
What's everyone's go to render these days? I like the speeds I see on Redshift but wonder if anyone with experience can pinpoint the cons
|
# ? Dec 16, 2018 01:46 |
|
|
# ? May 29, 2024 05:13 |
|
Alan Smithee posted:What's everyone's go to render these days? I like the speeds I see on Redshift but wonder if anyone with experience can pinpoint the cons Been using redshift/max in production for almost 3 years now. It's fast and good. They've been steadily adding features to the point where it's comparable with Arnold and vray feature wise. As it's gpu based it seems more prone to weird crashes and it doesn't seem to handle massive amounts of geometry that well, like it will run out of Vram on complex scenes with large textures. I'm using a single 970 so maybe I just have an old card, the other work machines seem to crash much less often.
|
# ? Dec 16, 2018 02:24 |
|
We've been vray for a decade now. Still on 3.6 - the reason we've not upgraded is because vray next & every point release since is outrageously GPU focused. Every image I posted on the last page used 50+gb of RAM though. I get the impression we've hit the peak of CPU rendering, every engine going is shifting to GPU. Once we can render 64gb scenes and arbitrarily swap memory in and out (which vlado of vray fame believes is coming very soon) we will happily switch over. Im pretty loyal to vray - they've proven to always be able to adapt to new ways of doing things and have always provided a ridiculous level of control of how it gets there. Not super user friendly, but pays off in production.
|
# ? Dec 16, 2018 07:41 |
|
Trying to get a cartoonish Trump head done: Does anyone have any advice for sculpting likenesses? Vile Pilot fucked around with this message at 15:45 on Dec 16, 2018 |
# ? Dec 16, 2018 14:55 |
|
Vile Pilot posted:Trying to get a cartoonish Trump head done: Meticulous image research, getting really good reference that you can align as side/front/etc views. You can imagine how difficult that would be using different photo sources from the web. It's like anything, your first one will probably be pretty bad, next one will be better, one after that you'll actually be pleased with, etc. Maybe look up what caricature artists focus on with Trump and use that to exaggerate your base model once you have the real proportions lined up more or less
|
# ? Dec 16, 2018 17:08 |
|
hey i have this blockout for a potential star wars ship design, im thinking of it as a corellian patrol ship. could anyone maybe give me some feedback on how i should maybe change it at this stage to make it look better?
|
# ? Dec 17, 2018 00:15 |
|
Some months back I saw a link to a program that lets you scrub through video, I think it might have been in this thread, but now I can't find it. Does anyone remember if that was here? It seemed like a pretty lightweight viewer that might have other functions, I don't think it was just for scrubbing.
|
# ? Dec 17, 2018 07:32 |
Kanine posted:
Well, intentionally or not it looks a lot like the original "pirate ship" design for the Millennium Falcon, which then evolved in to the Blockade Runner. You can see it various stages here, from about 1/4 to 1/2 the way down the page: https://kitbashed.com/blog/a-complete-history-of-the-millennium-falcon So on the one hand (if you didn't know about that early design), cool, but on the other, you've sort of re-invented an ok starting point that branched in to two much stronger designs! For this blockout, I'd say the issue (as a Star Wars ship) is that there's no particularly strong silhouette or dominant shapes. Each "piece" is about the same size, and the rhythm of those pieces and how they intersect is similar across the whole design. It's all medium forms, instead of medium forms breaking up an identifiable large form. It shouldn't take much to push this design to a point where there is an obvious overall shape. You could also try for a top silhouette that looks immediately different from a side silhouette. Once you have something working on the large shape level, I think the shape language of the medium forms that you have already will serve to communicate the "Corellian / Star Wars" part, and then from there it's refining and details. Interested to see what you come up with.
|
|
# ? Dec 17, 2018 10:42 |
|
Oh hey UK game workers made a Union. https://news.sky.com/story/video-games-workers-create-union-to-demand-rights-11581699
|
# ? Dec 17, 2018 16:52 |
|
Ccs posted:Oh hey UK game workers made a Union. We sure did! Our inaugural meeting was yesterday - very exciting stuff. If you work in games in the UK, join us!
|
# ? Dec 17, 2018 17:13 |
|
Ccs posted:Oh hey UK game workers made a Union. this is so exciting
|
# ? Dec 17, 2018 17:56 |
|
Prolonged Priapism posted:Well, intentionally or not it looks a lot like the original "pirate ship" design for the Millennium Falcon, which then evolved in to the Blockade Runner. thank you for the feedback! that's really helpful!
|
# ? Dec 17, 2018 17:57 |
|
https://www.artstation.com/kanine01 hey im curious also if i could maybe get some feedback on the state of my portfolio and how to improve it/my work overall?
|
# ? Dec 17, 2018 18:02 |
|
Kanine posted:https://www.artstation.com/kanine01 Tangential question but is art station supposed to be a pro/serious site, or can I throw my crap render practices in there like some sort of Instagram for CG?
|
# ? Dec 17, 2018 18:12 |
|
floofyscorp posted:We sure did! Our inaugural meeting was yesterday - very exciting stuff. Hell yeah dude!
|
# ? Dec 17, 2018 19:14 |
|
Listerine posted:Some months back I saw a link to a program that lets you scrub through video, I think it might have been in this thread, but now I can't find it. Does anyone remember if that was here? It seemed like a pretty lightweight viewer that might have other functions, I don't think it was just for scrubbing. Djv viewer maybe? It's good
|
# ? Dec 17, 2018 22:05 |
|
Comfy Fleece Sweater posted:Tangential question but is art station supposed to be a pro/serious site, or can I throw my crap render practices in there like some sort of Instagram for CG? i figure that's what artstation blog posts are for?
|
# ? Dec 17, 2018 22:07 |
|
Comfy Fleece Sweater posted:Tangential question but is art station supposed to be a pro/serious site, or can I throw my crap render practices in there like some sort of Instagram for CG? most people seem to put their best foot forward
|
# ? Dec 18, 2018 02:10 |
|
Twitter/artstation-blog for the works in progress then final product on your artstation gallery.
|
# ? Dec 18, 2018 11:02 |
|
I recently got back into messing around with the ol' 3D after not touching it for well over a decade, been learning the ropes of Houdini + Octane. It feels like I'm reaching the point where I can make artsy fartsy poo poo that actually looks mostly how I imagined and I'm pretty loving stoked about that. Any good? Any advice? Comfy Fleece Sweater posted:Tangential question but is art station supposed to be a pro/serious site, or can I throw my crap render practices in there like some sort of Instagram for CG? I find actual Instagram makes a pretty good Instagram for CG, there's a metric fuckton of talent on there.
|
# ? Dec 19, 2018 00:08 |
|
dumb. posted:I recently got back into messing around with the ol' 3D after not touching it for well over a decade, been learning the ropes of Houdini + Octane. I like it. If I had any advice it's that the central figure is a bit off. The color is off putting (but not in a good way) and unfortunately the lack of detail, while I'm sure intentional, feels a little "Poser Model-ish." But otherwise I like it all
|
# ? Dec 19, 2018 00:10 |
|
I love the colors and the contrast between shiny and matte materials on the falling figure caught in the fabric, and I agree with Bonoman on the reclining figure, but I'm no artist so take that for what it's worth.
|
# ? Dec 19, 2018 01:24 |
|
BonoMan posted:I like it. If I had any advice it's that the central figure is a bit off. The color is off putting (but not in a good way) and unfortunately the lack of detail, while I'm sure intentional, feels a little "Poser Model-ish." But otherwise I like it all Listerine posted:I love the colors and the contrast between shiny and matte materials on the falling figure caught in the fabric, and I agree with Bonoman on the reclining figure, but I'm no artist so take that for what it's worth. Thanks homies! I've been checking out a lot of renaissance stuff lately and was kind of going for that effect with the reclining pose, but I am profoundly unskilled with the human form so it always ends up looking awkward like that Figure I just have to keep at it and keep learning.
|
# ? Dec 19, 2018 01:47 |
|
dumb. posted:Thanks homies! Actually I think the pose is fine. Just the material and/or lighting? Maybe just the material. But hey it's yours so of you're happy with it that's all that matters!
|
# ? Dec 19, 2018 02:17 |
|
dumb. posted:I recently got back into messing around with the ol' 3D after not touching it for well over a decade, been learning the ropes of Houdini + Octane. Love the colors, and I agree the model is not well lit. I love these kinds of abstract color images, how long did this take you? I’m a bit biased against Instagram due to them being owned by Facebook, but I guess that’s where everyone is right now so...
|
# ? Dec 19, 2018 02:55 |
|
ironically insta seems to have a big fish/small pond thing for CG artists since the selfie models are extra impressed
|
# ? Dec 19, 2018 07:12 |
|
You also get a real big uptick in likes when you Google "popular hash tags right now" and use those so you get comments from bots that are like "So cute!" on your Instagram post of a cell phone video of an arm rig or whatever.
|
# ? Dec 19, 2018 07:45 |
|
https://forgerapp.com/ I'm kind of amazed at this. $7 and it's a tiny version of zbrush that runs on your phone / ipad and how the hell does it actually work
|
# ? Dec 20, 2018 00:02 |
|
Synthbuttrange posted:https://forgerapp.com/ Does it actually work?
|
# ? Dec 20, 2018 00:45 |
|
Its somehow running on my iphone 5s what the gently caress Honestly I'll be using it on my pad and with a stylus but holy poo poo it runs on a lovely 5s.
|
# ? Dec 20, 2018 00:51 |
|
Someone at a recent Houdini user event showed me this, a web-based sculpting solution. I didn't play around with it too much so I'm not sure what it can do.
|
# ? Dec 20, 2018 01:39 |
|
Listerine posted:Someone at a recent Houdini user event showed me this, a web-based sculpting solution. I didn't play around with it too much so I'm not sure what it can do. This is really amazing. Engineering something like this is pretty intense. I’m not sure how useful this actually is but, wow, it’s a drat impressive effort.
|
# ? Dec 20, 2018 13:24 |
|
Listerine posted:Someone at a recent Houdini user event showed me this, a web-based sculpting solution. I didn't play around with it too much so I'm not sure what it can do. this is really impressive
|
# ? Dec 20, 2018 14:36 |
|
Synthbuttrange posted:https://forgerapp.com/ I bought this and playing with it, it seems pretty awesome. Wish someone with Zbrush knowledge evaluated it Listerine posted:Someone at a recent Houdini user event showed me this, a web-based sculpting solution. I didn't play around with it too much so I'm not sure what it can do. Holy crap, this is ridiculous
|
# ? Dec 20, 2018 19:48 |
|
Listerine posted:Someone at a recent Houdini user event showed me this, a web-based sculpting solution. I didn't play around with it too much so I'm not sure what it can do. does anyone know if there's a way to get the voxel remeshing to go at a higher resolution? Or if there's another alternative besides zremesher to this sort of thing? (preferably free?) Kanine fucked around with this message at 20:11 on Dec 20, 2018 |
# ? Dec 20, 2018 20:06 |
|
Listerine posted:Someone at a recent Houdini user event showed me this, a web-based sculpting solution. I didn't play around with it too much so I'm not sure what it can do. This needs to be an ipad app like yesterday.
|
# ? Dec 21, 2018 18:22 |
|
keyframe posted:This needs to be an ipad app like yesterday. Why? It already runs in the browser.
|
# ? Dec 27, 2018 10:14 |
|
just a whitepaper right now but this.... https://grail.cs.washington.edu/projects/wakeup/ Photo Wake-Up: 3D Character Animation from a Single Photo https://www.youtube.com/watch?v=G63goXc5MyU
|
# ? Dec 27, 2018 15:01 |
|
The Gasmask posted:http://support.manictime.com/knowledgebase/articles/686196-copying-autotags-to-tags Post necromancy. ManicTime is awesome at auto time tracking however half of our users are on Mac and there's no real good Mac support at all. You can literally just upload untagged data to the server which is loving pointless. Does anybody have any time tracking alternatives to ManicTime (Timing is similar on the mac... but Mac only!) that works the same on Mac and PC? There's a thousand time tracking apps but they almost all rely on manual entry. ManicTime is great for our employees because it gets you 3/4ths of the way there with the auto tracking and you just need to commit the time to projects.
|
# ? Dec 27, 2018 19:49 |
|
|
# ? May 29, 2024 05:13 |
|
Mr Shiny Pants posted:Why? It already runs in the browser. cause pressure sensitivity don't work with it.
|
# ? Dec 28, 2018 00:10 |