I had to (at least temporarily) bow out of the LP, but Phelddagrif has been so awesome to offer to take over! The new OP can be located HERE - it'll contain links to the future updates. We now have direct thread partecipation! From Scenario 6 onward, the thread is controlling one of our heroes. Everyone's welcome! The OP has hit the 50k characters limit! The previous updates have been moved to the second post, to leave space for the ever growing list of newer updates. We now have a Discord Server if you want to ask any question! SPOILER WARNING - these classes have been unlocked and are actively discussed in the thread (after Scenario X): Two-Minis (aka Phoenix, Conclusion of Scenario 43) Angry Face (aka Spiky Head, Conclusion of Scenario 81). Circles (aka Ubisoft, Conclusion of Scenario 24). Eclipse (aka Moon, Conclusion of Scenario 62). Music Note (Conclusion of Scenario 62). Red Guard level 5 content (Conclusion of Scenario 84) Three Spears (Conclusion of Scenario 72). What is Gloomhaven? You can think of it as a (very) modern take on HeroQuest: Gloomhaven is a dungeon crawler, with tactical turn based combat, hero/loot progression, and so on. It has been the top1 game on BGG for more than 3 years now. Here’s a very brief intro to the game in three minutes: https://www.youtube.com/watch?v=aUE-x8eCg6g Here's a more thorough rules overview: https://www.youtube.com/watch?v=pSWMvXT6jCw For more details about the boardgame, you can check the Trad Games thread. How will the LP work? This is going to be a full cooperative LP, with players selected from a list of volunteers. Each player will be able to control a single hero from our party for a whole adventure; in between the dungeon crawling, everyone will partake in votes to decide the outcome of Town and Road events, upgrades and other decisions. But I don’t know how to play! Don’t worry about that: the game mechanics are easy enough to pick up and you’ll be able to ask suggestions in the thread. That said, if you’re interested in volunteering to pilot one of the heros in the dungeon crawling portion of the game, you should familiarize yourself with the core rules before your turn to play comes up. Isaac Childers, author of the game, has a very open mind about online content, and all the manuals for the game are available in various formats: Searchable online rulebook. If you’re on mobile, you may prefer the: light version. Here you can find the latest FAQs in case you have any fringe case doubts! How do I sign up? Simply ask in the thread. Please bold your request! I've made the Player List available as a public Google Sheet, so if you are not sure if you've been signed up (or if you want to check your position in queue) click here: https://docs.google.com/spreadsheets/d/1X5o0-NfbKZAB0kV25QTrrvM8narQRumiMYyh_TpAlvM/edit?usp=sharing LP RULES Discussion and spoilers: you are free to chat about anything related to the LP (including rules) in the thread; feel free to ask in the thread or reach out to me directly if you need any assistance or clarification. Also please remember to be nice and don't start fights itt over planning/discussion please! DO NOT POST SPOILERS OF ANY KIND, not even in tags. Gloomhaven has a lot of content that is hidden from the players at the beginning of the game and part of the charm is discovering it. Do not talk or hint about anything that is sealed or has not been seen in the LP, please. I will use spoiler tags in the OP and the 2nd and 3rd posts to hide things (names, pictures, etc) that would provide spoilers for someone casually skimming the thread but it goes without saying that, by following the LP, you will see the content of the game Voting in the thread Please express your preferences bolded. If you change your mind, please create a new post with both your old and your new vote for easier tallying. Scenario Level calculator Cypher How are you going to play the game? I’ll be playing the author sanctioned TTS mod. I’ll also be using Gloomhaven Helper to keep track of the nitty gritty details. THE TORCH THIEVES Our Heroes All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards will be marked in red, while lost cards will be marked in deep purple. Cards in the active slot will be marked in teal in turns following the one they are played in. E: I have changed the color scheme to a more color blind friendly one! Available items are also shown there. Red Guard (JotL class) posted:Kir Kanos, the Valrath Red Guard Music Note (CLASS SPOILER BELOW) posted:Letitia "Letty" Van Halen, the Quatryl Soothsinger Angry Face / Spiky Head (CLASS SPOILER BELOW) posted:Boris, the Orchid Doomstalker Global Achievements Prosperity tracker Market pool: The Market Pool is available on the mobile friendly spreadsheet! If you are planning an Enhancement, you can find the rules here. Town Records so far... Retired Adventurers These are ex party members who have managed to complete their Personal Quests and have now Retired from the mercenary life! **RETIRED** Bullwinkle the Inox Brute (Level 3) posted:
**RETIRED** Rocky the Savvas Cragheart (Level 4) posted:
**RETIRED**Two Mini (Level 5) (CLASS SPOILER BELOW) posted:Ash & Pikachu, the Bear and the Beast Tyrant **RETIRED** Master Splinter the Vermling Mindthief (Level 8) posted:
**RETIRED** Lina Megumin Inverse the Spellweaver (Level 7) posted:
That Italian Guy fucked around with this message at 09:39 on Oct 12, 2021 |
|
# ? Dec 19, 2018 20:30 |
|
|
# ? Jun 5, 2024 09:00 |
Update List (continued) - City Management XVIII and Scenario 27 Preamble - Scenario 27 - Ruinous Rift 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, Conclusion - City Management XIX, Update 1, Update 2, Update 3 and Scenario 24 Preamble - Scenario 24 - Echo Chamber 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 4B+, 5A, 5B, 6, 7A+, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, Conclusion - City Management XX, Update 1, Update 2 and Scenario 23 Preamble - Scenario 23 - Deep Ruins 1A, 1B, 2A, 2B, 3A, 3B, 4A+, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A+, 9B, 10B, 11A, 11B, 12A, 12B, 13A, Conclusion - City Update XXI and Scenario 32 Preamble - Scenario 32 - Decrepit Wood 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 7A, 7B, 8A, 8B, 9A, 9B, 10, 11A, 11B, 12A, 12B, 13A, 13B, Conclusion City Management XXII, Update 1, Update 2 and Scenario 61 Preamble Scenario 61 - Fading Lighthouse 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A+B, 7A+, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12+13A, Conclusion - City Management XIII and Scenario 62 Preamble - Scenario 62 - Pit of Souls 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, Conclusion - City Management XXIV, Update 1, Update 2, Update 3 and Scenario 30 Preamble - Scenario 30 - Shrine of the Depths 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5/6/7/8A, 8B, 9A, 9B, 10A, 10B, 11A+B, 12A, 12B, 13A, Conclusion - City Management XXV, Update 1, Update 2 and Scenario 84 Preamble - Scenario 84 - Crystalline Cave 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, Conclusion City Management XXVI, Update 1, Update 2 and Scenario 33 Preamble - Scenario 33 - Savvas Armory 1, 2A+, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6-7-8A+, 8B, 9A, 9B, 10A, 10B, 10B continued, 11A, 11B, 12A, 12B, 13A -Scenario 33 TIME TWIST - Savvas Armory 8A+, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, 12B, 13A, 13B, 14A, 14B, 15A, 15B, 16A, 16B, 17A, 17B, 18A, 18B, 19A, Conclusion Let's meet our heroes! These are the heroes initially available for the players to choose from (more heroes are going to become available during the campaign and they'll take the place of existing ones once these retire. We don't have to worry about this for now, though). We are going to pick THREE heroes out of these six for our party. Please note that the linked guides are by no mean to be perfect; they are simply a good way to show all the cards available to each class and to provide a primer on them! There are plenty of resources online if you are interested in character builds; players are also of course free to come up with their own idea, or ask the thread for assistance! Reddit guide posted:The Brute Reddit guide posted:The Tinkerer Reddit guide posted:The Spellweaver Reddit guide posted:The Scoundrel Reddit guide posted:The Cragheart (or check Zurai's Breakdown!) Reddit guide posted:The Mindthief Jaws of the Lion classes We have voted to add these 4 classes to the pool! I'm not including a full guide cause, as mentioned before, each of these classes has a sealed component that unlocks at Level 5 so please no spoilers on that content! Level 1-4 cards can be freely discussed instead. The Red Guard posted:Reddit resources The Hatchet posted:Reddit resources The Voidwarden posted:Reddit resources The Demolitionist posted:Reddit resources Additional Classes unlocked These classes are locked inside individual boxes when the game start and you can only unlock them whenever one of the existing heroes retires, having completed their Personal Quest. Each of this "unlocked" characters is heavily spoiler-free in every GH thread, since the unlock order is not static, and someone may even finish the full campaign without unlocking them all. Because of that, these classes are normally referred to by what the symbol on their box looks like. AVOID SPOILING THE CONTENT OF THESE BOXES UNTIL THEY ARE REVEALED ITT! Two-minis posted:
Angry Face posted:
Circles posted:
Eclipse posted:
Music Note posted:
That Italian Guy fucked around with this message at 10:52 on Jul 16, 2021 |
|
# ? Dec 19, 2018 20:30 |
|
I would like to volunteer to control a hero. For party composition, I would like to suggest: Brute, Spellweaver, Mindthief. The Spellweaver enjoys all the excess Ice the Mindthief makes. For party name, I suggest Torch Bandits because this parody city event is too real. Reik fucked around with this message at 21:11 on Dec 19, 2018 |
# ? Dec 19, 2018 20:40 |
|
I’ve been playing Gloomhaven for a year and it would be super interesting to start over so SIGN ME UP
|
# ? Dec 19, 2018 20:41 |
|
Edit: Removing this vote in favor of a different one below.
Some Numbers fucked around with this message at 21:28 on Dec 19, 2018 |
# ? Dec 19, 2018 20:44 |
|
Scoundrel, Mind thief and Cragheart Party name: Guardians of Absolutely Nothing Edit: I main Scoundrel but would be open to playing anything SalTheBard fucked around with this message at 21:06 on Dec 19, 2018 |
# ? Dec 19, 2018 20:45 |
|
I want to control an adventurer! Mindthief please! I will also play Cragheart or Brute. Party name: The Missionaries Elephant Ambush fucked around with this message at 21:54 on Dec 19, 2018 |
# ? Dec 19, 2018 20:49 |
|
Spellweaver, Tinkerer, Brute. The classic MMO trinity of roles (though Gloomhaven doesn't really adhere to it).
|
# ? Dec 19, 2018 20:50 |
Don't forget to specify if you want to be put on the list to control one of the heroes for an adventure! E: vvvvv I know, I just want people to understand that voting =/= signing up, unless specified (as some players may just want to have a more "relaxed" participation). That Italian Guy fucked around with this message at 21:03 on Dec 19, 2018 |
|
# ? Dec 19, 2018 20:54 |
|
Corbeau posted:Spellweaver, Tinkerer, Brute. The classic MMO trinity of roles (though Gloomhaven doesn't really adhere to it). Mostly because there are no real tanks in Gloomhaven and because the Brute is also DPS. That Italian Guy posted:Don't forget to specify if you want to be put on the list to control one of the heroes for an adventure! I did!!!
|
# ? Dec 19, 2018 20:56 |
|
Some Numbers posted:Party comp: Brute, Spellweaver, Scoundrel. Two glass cannons and a "tank." We don't need any healing. How would you feel about Brute, Spellweaver, Mindthief?
|
# ? Dec 19, 2018 20:59 |
|
Reik posted:How would you feel about Brute, Spellweaver, Mindthief? I'm way more interested in Scoundrel than Mindthief.
|
# ? Dec 19, 2018 21:04 |
|
I want to see Brute, Spellweaver, Mindthief
|
# ? Dec 19, 2018 21:04 |
|
It's worth mentioning that most Gloomhaven classes have direct analogues in either classic D&D or WoW, so if you've got old favorites and wonder if/how they translate...
|
# ? Dec 19, 2018 21:06 |
|
I'd like to play
|
# ? Dec 19, 2018 21:07 |
|
Some Numbers posted:I'm way more interested in Scoundrel than Mindthief. If we bring the Scoundrel we probably want to bring the Brute along, and if we're not bringing the Mindthief I think the Cragheart would be a better ranged damage dealer.
|
# ? Dec 19, 2018 21:13 |
|
So just to confirm, are we going to have the same party of three characters until they retire, but rotate who controls them from scenario to scenario?Reik posted:If we bring the Scoundrel we probably want to bring the Brute along, and if we're not bringing the Mindthief I think the Cragheart would be a better ranged damage dealer. I'm cool with Brute/Scoundrel, but are you saying that a Cragheart is a better ranged DPS than a Spellweaver? Because if so, you're insane.
|
# ? Dec 19, 2018 21:14 |
|
The Spellweaver doesn't exactly mind being able to nom it's own element generation.
|
# ? Dec 19, 2018 21:14 |
Some Numbers posted:So just to confirm, are we going to have the same party of three characters until they retire, but rotate who controls them from scenario to scenario? Yes, unless there is a strong sentiment in the thread for a change (IE: something is not working out or is considered boring). It is possible to pick each of the available classes at any time, after all, so that's always open as an option. E: vvvvvvvvvvvvvv Also yes, each hero is going to be controlled by a different set of players (the next 3 in line in the sign up list) every scenario. If we run out of players, we'll start again from the beginning of the list! That Italian Guy fucked around with this message at 21:23 on Dec 19, 2018 |
|
# ? Dec 19, 2018 21:17 |
|
That Italian Guy posted:Yes, unless there is a strong sentiment in the thread for a change (IE: something is not working out or is considered boring). It is possible to pick each of the available classes at any time, after all, so that's always open as an option. Right, sure. But the overall idea is to change controllers while keeping the party intact?
|
# ? Dec 19, 2018 21:22 |
|
Some Numbers posted:So just to confirm, are we going to have the same party of three characters until they retire, but rotate who controls them from scenario to scenario? I don't think they would do more damage, but I think they would fill the ranged damage role and be better for the group overall. For example, if the Scoundrel really needed someone adjacent to an enemy and the Brute was immobilized or otherwise unable to get there, the Cragheart could stand next to an enemy for a turn and not explode.
|
# ? Dec 19, 2018 21:22 |
|
Reik posted:I don't think they would do more damage, but I think they would fill the ranged damage role and be better for the group overall. For example, if the Scoundrel really needed someone adjacent to an enemy and the Brute was immobilized or otherwise unable to get there, the Cragheart could stand next to an enemy for a turn and not explode. On the other hand, in exchange for not being able to stand in melee range, the Spellweaver could simply delete other enemies. If you want to do Brute/Cragheart, that's a totally fine party, but I think at that point, we should go Brute/Cragheart/Tinkerer. Edit: You know what? I actually really really like that. I'm changing my vote to Brute/Cragheart/Tinkerer. Some Numbers fucked around with this message at 21:27 on Dec 19, 2018 |
# ? Dec 19, 2018 21:25 |
|
Some Numbers posted:On the other hand, in exchange for not being able to stand in melee range, the Spellweaver could simply delete other enemies. Hm, it would be a very durable group, but would it have enough damage? I'm thinking more for boss scenarios.
|
# ? Dec 19, 2018 21:31 |
|
Brute and Crag do a lot of damage and Tinkerer can blow their load to clear out several guys.
|
# ? Dec 19, 2018 21:32 |
|
I played Tinkerer as my first character, and it's not too often you get to hit more than 2 targets with those starting AoE losses. I think Brute/Crag/Scoundrel would be more balanced.
|
# ? Dec 19, 2018 21:35 |
|
Literally any party composition can work. It's not like the group is going to be running hard mode right from the intro, and character development will fill lots of holes that might exist at level 1 with minimal gear. Pick what you think is cool. e: Actually I guess we are playing on hard mode from the start. Still think any party will be fine for the early scenarios. Corbeau fucked around with this message at 21:47 on Dec 19, 2018 |
# ? Dec 19, 2018 21:39 |
|
Some Numbers posted:On the other hand, in exchange for not being able to stand in melee range, the Spellweaver could simply delete other enemies. Don't underestimate (or undersell) a Cragheart's ability to pump out damage. They're also a ton easier to play -- Spellweaver is a hard class for a new person to play every scenario because they're VERY tied to a certain play style which is not instantly intuitive. An inexperienced Spellweaver is going to exhaust a lot earlier than an inexperienced Cragheart, and we're going to have a new player for each class every scenario. Spellweaver is good, don't get me wrong, it's just not well suited for changing controllers so often IMO. All the other starting classes are much friendlier in that regard. My vote goes to an unconventional but still quite deadly party -- Cragheart, Mind Thief, Scoundrel. The Mind Thief and Scoundrel can be melee buddies and the Cragheart can provide ranged damage, heals, and some bulk if needed. I'd also like to sign up to play. EDIT: Not trying to minmax on the Spellweaver, I just think it's a class which requires a couple scenarios under your belt before most people are going to be able to keep up with it and not putter out halfway through a scenario and then not be able to play any more. Zurai fucked around with this message at 22:06 on Dec 19, 2018 |
# ? Dec 19, 2018 21:54 |
|
Yeah I'm of the opinion that this should be relaxed and fun and not bogged down with optimized play and minmaxing. Anything we try is going to have flaws so let's just do it and see what happens.
|
# ? Dec 19, 2018 21:57 |
|
Zurai posted:Don't underestimate (or undersell) a Cragheart's ability to pump out damage.
|
# ? Dec 19, 2018 22:17 |
|
Oh man, I've been eyeing this game for a while, but I just cannot justify the price tag to myself. I'm gonna watch this closely, and hopefully not get swayed into spending money I don't have. Looks really interesting.
|
# ? Dec 19, 2018 22:24 |
|
MarquiseMindfang posted:Oh man, I've been eyeing this game for a while, but I just cannot justify the price tag to myself. I'm gonna watch this closely, and hopefully not get swayed into spending money I don't have. Looks really interesting. It's great. Try to find 2 other people that want to play and split it 3 ways. It's an awesome game.
|
# ? Dec 19, 2018 22:34 |
|
MarquiseMindfang posted:Oh man, I've been eyeing this game for a while, but I just cannot justify the price tag to myself. I'm gonna watch this closely, and hopefully not get swayed into spending money I don't have. Looks really interesting. It's a legacy game that will provide you and up to 3 other people high-quality fun for literally a year or two depending on how often you get together. If anything this game is undercosted. Split the cost between your intended play group if you're all on a budget.
|
# ? Dec 19, 2018 22:36 |
|
Some Numbers posted:Cragheart was my first character. I'm well aware of its damage dealing abilities, I just think they lag behind a bit. I feel like the Cragheart "engine" works right from the get go, though. Spellweaver's only element generation is on loss cards at the start, but they have multiple non-loss spenders. Cragheart however, can run relatively smoothly from level 1 with 3 earth spenders and 3 earth generators., and I think that's why it's a more enjoyable experience starting off. Since there are a possible 20 starting combinations of 3 heroes, maybe we should vote on them one at a time? Reik fucked around with this message at 22:52 on Dec 19, 2018 |
# ? Dec 19, 2018 22:41 |
|
Cragheart/Mindthief/third class I don’t think I’ll be too available over the holidays, but it seems we have plenty of people to take the first go, so sign me up.
|
# ? Dec 19, 2018 22:53 |
Reik posted:Since there are a possible 20 starting combinations of 3 heroes, maybe we should vote on them one at a time? This is actually the way I'm counting the votes (each person gets to vote 3 heroes, instead of voting for "a team"). In the end, it's very difficult to start with an unplayable combination...and we can always swap if what gets picked doesn't work out! This is the tally so far: Mindthief 6 Brute 5 Cragheart 5 Spellweaver 3 Tinkerer 2 Scoundrel 2
|
|
# ? Dec 19, 2018 23:05 |
|
Hmm, only getting in about two scenarios a week across two different groups, so sure, sign me up! As for the starting heroes, we're going to end up with an interesting set of three if the three top vote getters go in regardless of "role." I suggest Mindthief/Cragheart/Spellweaver, but so long as we don't get Scoundrel/Tinkerer/Spellweaver anything should work fine. (I am very curious to see how Mindthief/Brute/Cragheart get on.) One comment about the Reddit guides and descriptions: they often aren't great, they don't take into account the full party, and most obnoxiously, they don't seem to register that while you have to select a permanent new ability card when you level up, that's added to your deck of available ability cards from which you may choose. In trying to optimize the "perfect set of cards" to take into every scenario, they miss that selecting the right combination of cards for a given scenario based upon enemies, victory conditions, and so on is a key part of the game.
|
# ? Dec 20, 2018 00:25 |
|
Sign me up please, and I'll throw in arbitrary votes for Scoundrel and Cragheart.
|
# ? Dec 20, 2018 00:30 |
|
There are some extremely important tools for each character that are situational and thus get overlooked in the reddit class guides. Scenarios in this game get pretty varied.
|
# ? Dec 20, 2018 00:35 |
|
|
# ? Jun 5, 2024 09:00 |
Yeah the Reddit guides are there mostly cause it's a simple way to have a list of all the cards available to a class plus a bit of a primer on what each class can do, but they are by no means to be taken as a bible or anything. It goes without saying that we'll vote on which cards to pick during level ups; and a player is free to bring their preferred deck out of the available cards when it's their turn to play.
|
|
# ? Dec 20, 2018 01:08 |