(Thread IKs:
Captain Foo)
Prel posted:Got a pob or profile link? I might want to be a memey spider mom/dad someday. https://pastebin.com/J9A6EX1R is the skeleton of the build that I'm working from with just the important bits + tree filled in. It's set to level 75 because that's what the spiders are if you want accurate dps outputs. I had a dagger in my stash which is why I tried it but they are apparently like Nothing more than 4 links except viper strike in hungry loop (which I haven't completed yet, so I'm running a bastardized version that shares zombies and viper strike linked together while I level guardian related stuff in weapon swap). Build completely functions from level 53 when you can equip the fang. When I saw it could generate literally thousands of stacks of poison on something with the spiders and growing agony exists I had to give it a try. The biggest problem I'm dealing with is having 2-3 betrayal guys appear and die all on the same spot making it difficult to click the one I want. General gameplay is mashing shield charge and keeping Witchfire up so I keep profane bloom and malediction going. On bosses, I make 10 corpses on them, shield charge to the guy, weapon swap to mash vaal buttons if necessary (no more skill slot summoner problems), weapon swap back, pop flasks including worm and hit vortex which applies the tri-curse and generates 20 spiders right there. I really do love curse on hit with the new vortex since it's instant cast and gives you a chill to boot. The spiders are honestly so strong you can kinda do whatever you want with them. Elemental aura shenanigans with EE applied on shield charge would work just as well.
|
|
# ? Dec 19, 2018 21:44 |
|
|
# ? May 30, 2024 05:06 |
|
zxqv8 posted:streamereffect.png yikes. We'll all remember fondly when it was instant vendor trash
|
# ? Dec 19, 2018 21:46 |
|
Arboreal hideout unlocks from Terrace maps. https://www.twitch.tv/videos/351277572
|
# ? Dec 19, 2018 22:28 |
|
Bugsy posted:Arboreal hideout unlocks from Terrace maps. I believe there's a full list of them on the Wiki: https://pathofexile.gamepedia.com/Hideout
|
# ? Dec 19, 2018 22:34 |
|
soscannonballs posted:My streak of birthday luck continues, got an Inpulsa's to drop this morning. Where did it drop? I'm really new to the game (just started this league) with an Arc Elementalist and I'm told that's a thing I want
|
# ? Dec 19, 2018 22:48 |
|
mp5 posted:Where did it drop? I'm really new to the game (just started this league) with an Arc Elementalist and I'm told that's a thing I want Most items do not drop anywhere specific.
|
# ? Dec 19, 2018 23:00 |
|
mp5 posted:Where did it drop? I'm really new to the game (just started this league) with an Arc Elementalist and I'm told that's a thing I want Most uniques can drop anywhere that has a high enough level for that unique. The wiki generally will tell you if an item is limited to only certain areas or bosses. In this case run maps (or things that are level 68+) as fast as you can. And if you have chance orbs then can pickup Sadist Garbs and hit them with a chance orb for a shot at getting either an Inpulsa or a Tinkerskin.
|
# ? Dec 19, 2018 23:01 |
|
Herewaard posted:Most uniques can drop anywhere that has a high enough level for that unique. The wiki generally will tell you if an item is limited to only certain areas or bosses. rad, thanks both of you
|
# ? Dec 19, 2018 23:10 |
|
goon goons, goon my goon--- what affects the maximum unveiling progress that can be achieved? Uh, I took a screenshot but I lost it somehow. Example, you give an item to Jun to unveil. Most of the time, the progress bar goes to the end, but sometimes the progress bar has a maximum limit not at the right end. Why is that?
|
# ? Dec 19, 2018 23:15 |
|
Im Ready for DEATH posted:goon goons, goon my goon--- what affects the maximum unveiling progress that can be achieved? Uh, I took a screenshot but I lost it somehow. Example, you give an item to Jun to unveil. Most of the time, the progress bar goes to the end, but sometimes the progress bar has a maximum limit not at the right end. Why is that? As I understand it: The veiled mods on the item depend on who you got the item from, certain mods come from certain syndicate members (Vorici will have certain ones, Haku will have others, etc.). I am not sure about the quantity though, but I imagine it has to do with what rank they are. I do know that I've gotten enough veiled mods from some members that I just seem to always get 3 full bars Sure it's a free craft on an item but usually not a good one anyway.
|
# ? Dec 19, 2018 23:18 |
|
Clocks posted:A build for either brand would be nice! I don't really care, all I know is armageddon is shinier but throwing brands at mobs and watching them explode seems like a pretty fun playstyle. I guess whichever scales best for doing all the things this league. I prefer storm brand because it doesn't have a windup animation, and it hits a lot more targets more often because it's basically rapid fire arc with splash damage. I leveled it with two Axiom Perpetuums as an elementalist, and it was a blast. Gameplay was basically cast a few brands on a pack -> flame dash into the next pack and pop brand recall -> repeat. A little bit of crit goes a long way because storm brand hits so often, you'll basically be freezing and shocking everything. Freezing pulse then lightning spire trap for single target. I also used all three elemental heralds while leveling, though I dropped ash once I got to maps (still thinking of putting it back in but I don't have the gem slots for it). Here's what my tree looks like at 68: https://pastebin.com/G2cFSJGp Only issue is it's pretty light on defenses, other than just having a ton of life. It should definitely get you through leveling and at least early maps.
|
# ? Dec 19, 2018 23:20 |
|
Im Ready for DEATH posted:goon goons, goon my goon--- what affects the maximum unveiling progress that can be achieved? Uh, I took a screenshot but I lost it somehow. Example, you give an item to Jun to unveil. Most of the time, the progress bar goes to the end, but sometimes the progress bar has a maximum limit not at the right end. Why is that? It's dependent on the level of the mod you've unlocked. My understanding is that it'll always go right the way through the first time you unveil, but for the higher tier versions you'll need to find that mod a couple of times to get the next version up. I believe it also gives more progress for unveiling higher tier instances but I gave up on the syndicate mechanic pretty early so don't quote me on that, I might not have fully got the hang of it.
|
# ? Dec 19, 2018 23:22 |
|
Unlocking the craft only requires one unveil of it but some crafts also come in higher levels and you will earn progress toward those by unveiling the lower-level equivalents of them.
|
# ? Dec 19, 2018 23:23 |
|
Ghostlight posted:Unlocking the craft only requires one unveil of it but some crafts also come in higher levels and you will earn progress toward those by unveiling the lower-level equivalents of them. This is not always the case, but the exceptions are probably limited to single tier crafts.
|
# ? Dec 19, 2018 23:33 |
|
Nuclearmonkee posted:So I made an arakaali's fang idiot character and holy lmao. Huh. So I'm doing a cyclone minion guardian with herald of agony and..whatever those yellow light dude herald is. This seems like it would be a good weapon to use for that?
|
# ? Dec 19, 2018 23:34 |
|
Suprfli6 posted:I found a 20q Vaal Blade Vortex and want to dick around with it. Is there a particular build that benefits from the Vaal version more than others or is it just another button to press when you need some extra damage for pretty much any build? I think that BV builds without as strong full-screen clear as Beacon of Ruin and HoI+Inpulsa benefit more. Profane Bloom for Occultist and HoA for Chieftain (or the shaper mod) both go a long way, but it's Beacon of Ruin that takes Elementalist to crazy town. I'd still make Elementalist, was such a fun char.
|
# ? Dec 19, 2018 23:46 |
|
E: didn't refresh thread
|
# ? Dec 19, 2018 23:54 |
|
Deformed Church posted:It's dependent on the level of the mod you've unlocked. My understanding is that it'll always go right the way through the first time you unveil, but for the higher tier versions you'll need to find that mod a couple of times to get the next version up. I believe it also gives more progress for unveiling higher tier instances but I gave up on the syndicate mechanic pretty early so don't quote me on that, I might not have fully got the hang of it. that sounds right, and it's kind of what I assumed, I just wanted to make sure I wasn't gimping myself here's a graphic depiction
|
# ? Dec 20, 2018 00:10 |
|
I'm 1100 fusings deep trying to 6L my 46%q armor and have blown through all of my currency. Next league I'm just gonna buy all my 6L again lmao
|
# ? Dec 20, 2018 00:13 |
|
Is there still a 1500 fusings Vorici 6-link recipe?
|
# ? Dec 20, 2018 00:32 |
|
Otacon posted:Is there still a 1500 fusings Vorici 6-link recipe? Yes
|
# ? Dec 20, 2018 00:32 |
|
Is it found in Delve content?
|
# ? Dec 20, 2018 00:36 |
|
There was a goon asking about the Scion Oro-flicker build I'm doing. Here's a PoB link as promised: https://pastebin.com/hKVzwML1 Doing T8 maps so far without much trouble. Need to upgrade my flasks and most of my gear is trash. Zephro fucked around with this message at 02:03 on Dec 20, 2018 |
# ? Dec 20, 2018 00:40 |
|
McFrugal posted:[golem CWDT] Works fine for me. It's probably not lighting up because the golem itself won't trigger anything when it gets damaged. Seems right. I could swear it didn't appear when Vorici was kicking my rear end, but maybe it did and he just instagibbed it. The syndicate fights are sometimes a visual mess on the level of Warframe.
|
# ? Dec 20, 2018 00:58 |
|
Mordecai posted:Seems right. I could swear it didn't appear when Vorici was kicking my rear end, but maybe it did and he just instagibbed it. The syndicate fights are sometimes a visual mess on the level of Warframe. Much like Warframe, the solution is to constantly use movement skills, on the basis that you’re probably dodging something
|
# ? Dec 20, 2018 01:02 |
Eryxias posted:Huh. Minion poisons don't stack virulence. It just works for the purpose of the viper strike threshold gem which cares about the total number of poisons on the target.
|
|
# ? Dec 20, 2018 01:08 |
|
So let's say I'm running red maps now with a pure right click AOE build that's feeling pretty good, but uh, I never picked up a movement skill. I probably want one, right? Do I need to pick one that somehow synergizes with my build, or can I just pick the one that feels laziest to me? Reason I ask is because Zana prompted me with thr unique map that has the unconnected bridges or whatever so I kinda need one at some point. I don't have much mana to spend outside of combat (I'm leech + mana on kill), any tips?
|
# ? Dec 20, 2018 01:09 |
500 good dogs posted:So let's say I'm running red maps now with a pure right click AOE build that's feeling pretty good, but uh, I never picked up a movement skill. I probably want one, right? Do I need to pick one that somehow synergizes with my build, or can I just pick the one that feels laziest to me? Reason I ask is because Zana prompted me with thr unique map that has the unconnected bridges or whatever so I kinda need one at some point. I don't have much mana to spend outside of combat (I'm leech + mana on kill), any tips? You want one that scales with what you have probably. Attack/move speed whirling blades, shield charge or leap slam are best these are also very useful because they are melee so you can link fortify to them. Flame dash works if you can't use those. Cast speed can use lightning warp though it requires a lot of links to not suck but will work if you can spare them. If you need to jump gaps and your normal move speed thing can't do it, having flame dash on swap is worth it.
|
|
# ? Dec 20, 2018 01:13 |
|
500 good dogs posted:So let's say I'm running red maps now with a pure right click AOE build that's feeling pretty good, but uh, I never picked up a movement skill. I probably want one, right? Do I need to pick one that somehow synergizes with my build, or can I just pick the one that feels laziest to me? Reason I ask is because Zana prompted me with thr unique map that has the unconnected bridges or whatever so I kinda need one at some point. I don't have much mana to spend outside of combat (I'm leech + mana on kill), any tips? Blood Magic for the mana issues. Keep in mind you can use more than one movement skill, if the synergistic one doesn’t cross ledges/gaps
|
# ? Dec 20, 2018 01:13 |
|
The Broletariat posted:https://www.pathofexile.com/account/view-profile/thesomberlain/characters Man 5.2k hp with just an immortal call setup is sketchy as gently caress. I think I'll have to keep looking
|
# ? Dec 20, 2018 01:20 |
|
500 good dogs posted:So let's say I'm running red maps now with a pure right click AOE build that's feeling pretty good, but uh, I never picked up a movement skill. I probably want one, right? Do I need to pick one that somehow synergizes with my build, or can I just pick the one that feels laziest to me? Reason I ask is because Zana prompted me with thr unique map that has the unconnected bridges or whatever so I kinda need one at some point. I don't have much mana to spend outside of combat (I'm leech + mana on kill), any tips? Nuclearmonkee posted:
This - I use shield-charge as my primary movement skill (+faster attacks +fortify) and keep flame dash in my swap. Been working well.
|
# ? Dec 20, 2018 01:45 |
|
Current Hopeshredder Status: 3016 fusings at 28q, no 6L.
|
# ? Dec 20, 2018 01:47 |
|
Vasudus posted:Current Hopeshredder Status: 3016 fusings at 28q, no 6L. Sunk cost fallacy. Stop when you 5L it, then save for a 6L and buy one. Pull yourself out of this nosedive. There will be no satisfaction even if you finally 6l it. Only a hollow place in your soul inhabited by the ghosts of three thousand orbs of fusing.
|
# ? Dec 20, 2018 01:51 |
|
You can't stop me.
|
# ? Dec 20, 2018 01:56 |
|
SynthesisAlpha posted:Sunk cost fallacy. Stop when you 5L it, then save for a 6L and buy one. That's not what a sunk cost fallacy is, fusing a 28% hopeshredder is still +EV compared to buying one.
|
# ? Dec 20, 2018 01:58 |
|
Vasudus posted:You can't stop me. Hopeshredder is fated to win this battle
|
# ? Dec 20, 2018 01:58 |
|
Whats the deal with some of these mods? For example this item has 38% increased lightning damage, but it doesn't do any lightning damage. Is that mod literally doing nothing? 6% shock - is that mod literally worse than having a blank slot slot? Rarity: Rare - Vengeance Spire - Omen Wand -------- Wand Physical Damage: 36-67 (augmented) Critical Strike Chance: 9.84% (augmented) Attacks per Second: 1.20 -------- Requirements - Level: 53 -Int: 200 - Sockets: G-G -------- Item Level: 58 -------- 29% increased Spell Damage -------- +2 to Level of Socketed Fire Gems 33% increased Physical Damage 38% increased Lightning Damage 23% increased Critical Strike Chance +10% to Lightning Resistance +45 to Accuracy Rating 6% chance to Shock -------- Corrupted
|
# ? Dec 20, 2018 02:02 |
|
The lightning damage is global.
|
# ? Dec 20, 2018 02:07 |
|
Okay got it, thanks. Is there a community college class on evaluating yellow items in POE that I can take? I'll keep working on this and maybe I'll check back tomorrow with another item.
|
# ? Dec 20, 2018 02:12 |
|
|
# ? May 30, 2024 05:06 |
|
Have any of you been having absolutely atrocious technical performance since Betrayal came out? I used to have the game run reasonably well and now it gives me 15 FPS and constantly crashes in load screens.
|
# ? Dec 20, 2018 02:19 |