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decided to get back into this series and was replaying eo1, the only eo game i actually owned, until i learned that eou was a remake so playing that instead it's quite the jump quality-of-life wise, eo1 is very much an old school western rpg in that it hates the player in every way possible, while eou is like "hey would you like to have an easy way to get back to the floor you were on without trekking through the entire dungeon, got you covered bud" I have no idea how to build a highlander beyond "the charges are good" though e: also sorry for bumping an old rear end thread if a newer one exists but this was the one i found and yknow Yinlock fucked around with this message at 16:26 on Dec 17, 2018 |
# ? Dec 17, 2018 13:39 |
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# ? Jun 10, 2024 08:37 |
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Nah it's cool things will probably be quiet until Etrian Odyssey Nexus comes out
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# ? Dec 17, 2018 16:41 |
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The real important question, Yinlock, is how do you draw doors on your map?
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# ? Dec 17, 2018 17:52 |
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Yinlock posted:I have no idea how to build a highlander beyond "the charges are good" though It's been a while since I played EOU, but I have a Guild Card that I think should show you what skills I invested in if you scan it. I remember a really good skill was Bloody Caress... Offense? Something like that.
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# ? Dec 17, 2018 18:18 |
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Hobgoblin2099 posted:It's been a while since I played EOU, but I have a Guild Card that I think should show you what skills I invested in if you scan it. Bloody Offense is apparently a great buff but I don't like the single-row limitation since my damage dealers are split up a bit(also my highlander's turns are already at a premium due to delay charge fuckery). I have my medic use the wolfpack grimoire when it's burst damage time even though it kinda burns tp ty for the code though Jimmy Hats posted:The real important question, Yinlock, is how do you draw doors on your map? put a tile down, put the door icon on it, then draw walls around it connecting the rooms Yinlock fucked around with this message at 18:38 on Dec 17, 2018 |
# ? Dec 17, 2018 18:35 |
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When I did Story, I think I had Highlander/Raquna/Simon on the frontline, and Arthur and Ricky on the back. So when I wanted to Bloody Offense, I'd move the Highlander to the back row since he wouldn't be attacking that turn anyway.
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# ? Dec 17, 2018 18:48 |
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Hobgoblin2099 posted:When I did Story, I think I had Highlander/Raquna/Simon on the frontline, and Arthur and Ricky on the back. So when I wanted to Bloody Offense, I'd move the Highlander to the back row since he wouldn't be attacking that turn anyway. the first thing I did was move simon to the backline since I had just been playing early eo1 and had 'nam flashbacks I might move him upfront though for that strategy, and he DOES have a weirdly huge hp pool Yinlock fucked around with this message at 18:55 on Dec 17, 2018 |
# ? Dec 17, 2018 18:52 |
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I don't recall ever having any problems keeping him in the front, yeah. If you need suggestions on the other four's skills, I have cards for them, too.
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# ? Dec 17, 2018 18:53 |
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Hobgoblin2099 posted:I don't recall ever having any problems keeping him in the front, yeah. nah it's pretty easy to figure out the optimal set for the other four, highlander just bombards you right away with a bunch of skills that all sound good or potentially good
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# ? Dec 17, 2018 18:57 |
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Yinlock posted:the first thing I did was move simon to the backline since I had just been playing early eo1 and had 'nam flashbacks Medics have alright VIT which is the most important stat for mitigating edit: physical damage in EOIII, EOIV, EOU and EO2U. The difference between the armor classes is pretty minor. However, Medics don't have too much HP. But you could run Simon in the backline and only switch him to the front on Bloddy Offence turns. For your original question: The most damaging thing Highlander can do is use Delayed Charge. The second most damaging thing Highlander can do is use Limitless before Delayed Charge. Delayed Charge, Cross Charge, Bloody Offence, Limitless and Spear Assist for down turns while you wait for Delayed Charge are a solid core for a damage orientated Highlander. werbear fucked around with this message at 20:00 on Dec 17, 2018 |
# ? Dec 17, 2018 19:08 |
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werbear posted:Medics have alright VIT which is the most important stat for mitigating damage in EOIII, EOIV, EOU and EO2U. The difference between the armor classes in pretty minor. that's more-or-less what I've been building on yeah I'm too used to EO1's wonky damage formula where all enemies hit like trucks unless you have immunize up and your team is immortal instead. it makes me play way too defensive
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# ? Dec 17, 2018 19:27 |
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trip report: moved up to Expert around floor 9 because I didn't realize how hard enemies get nerfed on standard(I assumed Expert was just gently caress You Mode like SMT), got my entire team one-shotted by an angry mammoth, hello eo1 nice to have you back e: but hey it's a good example of why being able to change difficulty whenever is a good thing, and especially a good example of why "you can never change to/from the highest difficulty midgame" is a dumb mechanic Yinlock fucked around with this message at 11:40 on Dec 19, 2018 |
# ? Dec 19, 2018 11:21 |
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Yinlock posted:that's more-or-less what I've been building on yeah Yeah, the game has level scaling and it is super harsh. Later games ditched level scaling entirely and are much less "shoving your face in the concrete". And made it so that you aren't forced to use defensive skills just to not get a game over. EO1 is by far the harshest EO game in the series, and no other game reaches that level of raw hatefulness it has. Yinlock posted:trip report: moved up to Expert around floor 9 because I didn't realize how hard enemies get nerfed on standard(I assumed Expert was just gently caress You Mode like SMT), got my entire team one-shotted by an angry mammoth, hello eo1 nice to have you back That being said, that doesn't mean the later games go easy on you. And yeah, Expert is the baseline for the games that have difficulty settings. Standard is slightly easier, while Picnic is well... a picnic. Especially in EO2U. (Word of warning for future Nexus players. Picnic got nerfed hard by not letting you leave it once you select that difficulty setting. So don't switch it down there for easy grinding if you don't want to stay there.)
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# ? Dec 19, 2018 11:33 |
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Dr. Fetus posted:Yeah, the game has level scaling and it is super harsh. Later games ditched level scaling entirely and are much less "shoving your face in the concrete". And made it so that you aren't forced to use defensive skills just to not get a game over. EO1 is by far the harshest EO game in the series, and no other game reaches that level of raw hatefulness it has. tbf when I die in EOU I feel like it's because I clearly screwed up somewhere or made a mistake(with the mammoth example I tried to go for a headbind while it was charging instead of sonic bombing which uh didn't go so great), while in EO it could often be the enemy just deciding to kill me. Either way expert is still easier than vanilla eo1 so i'll probably be sticking with it for the rest of the game.
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# ? Dec 19, 2018 11:39 |
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and then I met the queen bee and nevermind yes let's have a crew of evasion-buffing bosses vs a party that isn't equipped to deal with that in any way, this seems super fair
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# ? Dec 19, 2018 21:45 |
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I played EOU on Expert while fighting random battles nad FOEs but turned it down to Normal for bosses. It was too easy or too hard for me to find it fun otherwise.
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# ? Dec 19, 2018 21:56 |
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Yinlock posted:and then I met the queen bee and nevermind Yeah, that boss kind of blows for the Story party. What I did was farm a bunch of tanglers (items that inflict AOE binds) off of the frogs in the 3rd Stratum. Their conditional drops (kill them with Ice) make those items, and leg binds cancel out evasion.
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# ? Dec 19, 2018 22:00 |
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Yinlock posted:and then I met the queen bee and nevermind This was the dumbest fight in the game, unless I'm forgetting something.
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# ? Dec 19, 2018 23:11 |
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Dr. Fetus posted:Yeah, that boss kind of blows for the Story party. What I did was farm a bunch of tanglers (items that inflict AOE binds) off of the frogs in the 3rd Stratum. Their conditional drops (kill them with Ice) make those items, and leg binds cancel out evasion. Hobgoblin2099 posted:This was the dumbest fight in the game, unless I'm forgetting something. it's just such a weird gently caress you out of nowhere, especially considering that it's a story boss and the story party has no actual way to deal with it in any of their skillsets thanks for the legbind tip though, guess it's time to murder frogs
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# ? Dec 20, 2018 00:15 |
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Yeah, it's a weirdly placed boss, I don't know how they expected Story to deal with it. You don't have access to any form of dispels at that point in the game, not even in item form or on a Grimoire Stone. (2U would at least be better about this sort of thing, though it has its own issues with the bosses.) Frederica's Leg Snipe has the normal accuracy check since it deals damage, so that's not a good way to shut down her evasion. Meaning your only real option is to... farm some frogs for a good while. (The item they create is unfortunately a restockable, so you have to farm up a bunch to get a good supply.)
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# ? Dec 20, 2018 00:25 |
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Dr. Fetus posted:Yeah, it's a weirdly placed boss, I don't know how they expected Story to deal with it. You don't have access to any form of dispels at that point in the game, not even in item form or on a Grimoire Stone. (2U would at least be better about this sort of thing, though it has its own issues with the bosses.) Frederica's Leg Snipe has the normal accuracy check since it deals damage, so that's not a good way to shut down her evasion. Meaning your only real option is to... farm some frogs for a good while. (The item they create is unfortunately a restockable, so you have to farm up a bunch to get a good supply.) at least frogs aren't a particularly difficult or rare enemy and have an easy conditional
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# ? Dec 20, 2018 00:44 |
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Hey is everyone excited for nexus or is 3ds dead? kthnxbye
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# ? Dec 20, 2018 01:20 |
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i'll be happy to play it but i'm not on the edge of my seat or anything.
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# ? Dec 20, 2018 01:24 |
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Dpulex posted:Hey is everyone excited for nexus or is 3ds dead? kthnxbye Both of those things can be true. I liked what I played of the Japanese version and am looking forward to being able to understand the text.
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# ? Dec 20, 2018 02:35 |
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I have put about 80 hours into it but got kind of burned out just since it is so much longer than the other games, I guess I'll get back to it at a later point.
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# ? Dec 20, 2018 02:44 |
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It'll be nice to have a new EO game so I have an excuse to get my 3DS out again. I fully charged it like 3 weeks ago and it's just been sitting there on standby, still blue. It's pretty impressive and I wish I could be bothered to use it more.
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# ? Dec 20, 2018 03:01 |
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Anyone have some impressions from the japan version? Are landsharks from IV in it? Are there any skeletons?
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# ? Dec 20, 2018 21:46 |
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It's a fun game, but VERY long. Landsknecht is the IV version.
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# ? Dec 21, 2018 04:06 |
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It's super long and I can hardly remember anything about it. Uh... the gunner's charge shots were about the same power as the imperial's Drive skills, except they didn't cost a billion TP. They never give you any catch-up level-up items and that annoyed me a little. Subclassing comes really late, like longer than it would normally take to finish a game, so basically it's like "I've maxed out my skill tree on my main class, so here's another tree to mess around in." It's super long. Clarste fucked around with this message at 07:52 on Dec 21, 2018 |
# ? Dec 21, 2018 06:53 |
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Also there's 16 dungeon floors in the game that all look exactly the same and have the same music It's a decent game but extremely long and won't have a lot that you haven't seen before if you've played the other games (though I know that's the idea). Hero is a great all around class with good AOE and some decent defensive options, there's not much reason to use a Protector when Heroes are around. They don't get good single target damage until the end of their skill tree though. My favorite class of EO5, Pugilist, seems to be a lot weaker in this game.
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# ? Dec 21, 2018 07:36 |
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day 1: we accept this request for 10 gold furs and shall return with your materials on the morrow day 231: deer boar pleaz giv fur love adventuremans
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# ? Dec 24, 2018 20:47 |
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Yinlock posted:day 1: we accept this request for 10 gold furs and shall return with your materials on the morrow gently caress those quests out of everything in EO1 that was being reimplemented, those stupid quests should've been taken out the second one of the programmers punched in the item drop chances
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# ? Dec 24, 2018 21:09 |
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Ragnar Homsar posted:gently caress those quests so those quests aren't A Thing later on? then why even keep them. I even QR'd a level 10 scavenge grimoire and it's still a huge pain at least the stratum 5 fights are surprisingly simple outside of everything hitting like trucks
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# ? Dec 24, 2018 21:57 |
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Yinlock posted:so those quests aren't A Thing later on? then why even keep them. I even QR'd a level 10 scavenge grimoire and it's still a huge pain Fetch quests like that got largely dropped from the series starting from EO3, and item drop rates got much much higher in the later games, so that when a quest that asks you to fetch an item drop pops up, they aren't as much of a pain to complete. Unfortunately, it's a case of the remake deciding to be a bit too faithful to the original game, and EOU decided to keep both the fetch quests and the low drop rates.
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# ? Dec 24, 2018 22:03 |
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They were 30% drops in EO1 and it wasn't even close to the amount of bullshit it starts pulling later, so it's a real dick move if they kept the drop rate the same. The item select AR code keeps me sane, since I don't fancy rolling 20% or 5% chances multiple times to get all the unlocks. Also didn't the remake ADD gold item quests for those useless special equipment? I remember all that hell.
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# ? Dec 24, 2018 22:58 |
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Crosspeice posted:They were 30% drops in EO1 and it wasn't even close to the amount of bullshit it starts pulling later, so it's a real dick move if they kept the drop rate the same. The item select AR code keeps me sane, since I don't fancy rolling 20% or 5% chances multiple times to get all the unlocks. the furthest i'm willing to go is some qr code fuckery to grab some skills that enemies just refuse to drop for me(forest barrier/breach i'm looking at you) as a side note through that i also ended up with a low-level yggdra vaccine which has led to some hilarious party wipes as it always fails at a critical moment and yes EOU's drop rates are the same, though you can glitch infinite copies of the drop-guaranteeing item if you want to be a jackass right back at it Yinlock fucked around with this message at 23:42 on Dec 24, 2018 |
# ? Dec 24, 2018 23:39 |
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Thank you, Boost Glitch.
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# ? Dec 24, 2018 23:50 |
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to be clear re: fetch quests: later games are much better about requiring obscene amounts of rare items, but EO5 has a few quests that require the gold items from gather points, which can be intensely annoying to make it worse, there's one per stratum
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# ? Dec 24, 2018 23:51 |
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Ragnar Homsar posted:to be clear re: fetch quests: EO4 also has a fetch quest where you require the gold item from the gather point at the end of Windy Archive, which, ughhhhh.
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# ? Dec 25, 2018 00:41 |
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# ? Jun 10, 2024 08:37 |
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Violently Car posted:EO4 also has a fetch quest where you require the gold item from the gather point at the end of Windy Archive, which, ughhhhh. EO1 is still the reigning champion with those rear end in a top hat ice mantises and their incredible 3-8% chop points
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# ? Dec 25, 2018 01:44 |