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I use the numpad. WASD? What about 8456. 0 is duck, 7 is jump, slash is run, asterisk is menu (inventory or whatever), plus is use, minus is discard. Everything clustered together perfectly in one area. Yes, I'm left-handed
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# ? Dec 17, 2018 08:13 |
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# ? May 17, 2024 16:49 |
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I never invert the mouse and always invent the gamepad
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# ? Dec 17, 2018 08:46 |
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I invert everything. Mouse, keyboard, monitor. You name it, I've inverted it.
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# ? Dec 17, 2018 08:52 |
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I remember the first Hitman game used the numpad. 5123 for movement plus 8 for run, 46 for peeking around corners, 89 for peeking really far around corners. But talk about buggy broken games, I remember the easiest way to complete the last Hong Kong mission in Hitman was to personally serve the secondary target poisoned soup, it would go into a cutscene where you pulled a gun and killed him point-blank in the middle of a dinner party with it anyways, but if you kept tapping the holster weapon while it played it would exit the cutscene with your gun holstered, your target shot to death at your feet, and everyone standing around wondering who shot the guy while the suspicion meter never moved. The remake of that mission a couple of games later was much harder after they fixed the bugs.
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# ? Dec 17, 2018 09:20 |
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So instead of serving the death soup Hitman straight up shot the target. I assume this in itself a bug?
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# ? Dec 17, 2018 14:14 |
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Chairman Mao posted:If it was the same one I used you could kill the process at any point after the connection was made. You didn't have to time anything. I used the same thing I did with AOL when I had it (although I can't remember if the free ISP needed a keep-alive app running): Launch the proprietary browser/portal, then ignore it and use Netscape.
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# ? Dec 18, 2018 08:13 |
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My mom tried to secure the internet by putting a password on MSN Explorer. I discovered that you could just start the password recovery process, which would dial in, and then just leave it there while you browsed in IE. I sort of got found later on because my parents went somewhere for several hours and I couldn't come up with an adequate explanation of why the phone was tied up every time they tried to call. They never figured out how I'd done it though.
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# ? Dec 18, 2018 09:19 |
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The free ISP I used had a dialer program that would pull down banner ads and show them in an always on top window... that all came from the same IP. Add one line to hosts file. Presto, no ads and free Internet access.
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# ? Dec 18, 2018 09:34 |
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EvilGenius posted:I personally get wound up by apps like Insta and SnapChat where you're expected to just know that swiping in arbitrary directions will access new functionality. Recently I borrowed my wife's phone to take a photo, and then went a little way away from her and tried to figure out how to put it into the panoramic mode I'd seen her use but the little cog icon for settings didn't seem to have that setting in it. After 5 minutes of messing around with it I had to walk all the way back and ask, it turned out I had to swipe... in some direction I don't remember now
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# ? Dec 18, 2018 10:03 |
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I don't think struggling with a bad ui makes you an old, look at the skeudomorphic hellscape of the late 90s and early 2000s. Terrible awful ideas implemented in the name of being intuitive are nothing new and they're not going away anytime soon.
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# ? Dec 18, 2018 10:46 |
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oohhboy posted:So instead of serving the death soup Hitman straight up shot the target. I assume this in itself a bug? No, that was supposed to be the end result of you doing it yourself instead of having an NPC do it, you get recognized and have to go loud, making the level much more difficult. The bug was that the cutscene itself didn't trigger the "going loud" flag, the drawn gun at the end of it did, and you could buffer holstering your weapon so it happened before the flag set, so the result was you shot a man to death in a crowded dining room and no one noticed. The game was one of the earliest stealth games, though, and it still tried to force you into open gun battles frequently. There was a later mission where you had to fight a coked-up drug lord, then battle your way out of his compound. You could short-circuit it by buying a sniper rifle a couple missions earlier, carrying it with you the whole way, then when the mission started you took two steps to the left and sniped him through the window of his office. That, coupled with another bug where going in one entrance obviously was supposed to trigger the "going loud" flag but failed to, made the intentionally most difficult level in the game a casual stroll.
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# ? Dec 18, 2018 11:34 |
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Buttcoin purse posted:Recently I borrowed my wife's phone to take a photo, and then went a little way away from her and tried to figure out how to put it into the panoramic mode I'd seen her use but the little cog icon for settings didn't seem to have that setting in it. After 5 minutes of messing around with it I had to walk all the way back and ask, it turned out I had to swipe... in some direction I don't remember now I was trying to work out why my mother's smartphone kept crashing in Chrome and Facebook recently, and in the process I accidentally created another shortcut to Chrome on her home screen. No worries, I think, I'll just delete it! So on a desktop I'd right-click to get a context menu, maybe if I hold down on the icon... no. Maybe I drag it off the edge of the screen? No. Eventually, my mother works out that you have to drag it off the edge of the screen quickly.
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# ? Dec 18, 2018 11:58 |
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The_White_Crane posted:Eventually, my mother works out that you have to drag it off the edge of the screen quickly. The worst part about goofball UIs like this is that it encourages magical thinking like “the browser runs faster when I tap the bottom right corner of the icon to open it”.
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# ? Dec 18, 2018 12:30 |
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rndmnmbr posted:No, that was supposed to be the end result of you doing it yourself instead of having an NPC do it, you get recognized and have to go loud, making the level much more difficult. The bug was that the cutscene itself didn't trigger the "going loud" flag, the drawn gun at the end of it did, and you could buffer holstering your weapon so it happened before the flag set, so the result was you shot a man to death in a crowded dining room and no one noticed. I wasn't old enough to "Get" how the Hitman played but I am a bit glad now I stopped on the first level. The premise is sound but the execution was obnoxious with it's forced trial and error gameplay which made it feel like it should have been an point and click adventure game instead. Watching someone cheese the game sounds a lot more fun. I love stealth and secondary methods in Deus Ex as it was a lot more intuitive and felt emergent and free form despite it being scripted ahead of time encouraged with small nudges like the quartermaster dressing you down for killing everyone or going into the women bathroom. I expect Hitman is closer to this today.
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# ? Dec 18, 2018 16:14 |
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The latest version of Hitman is very good and you should get it.
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# ? Dec 18, 2018 17:49 |
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Chairman Mao posted:I don't think struggling with a bad ui makes you an old, look at the skeudomorphic hellscape of the late 90s and early 2000s. Terrible awful ideas implemented in the name of being intuitive are nothing new and they're not going away anytime soon. I'm just wary of how my parent's generation acted towards the tech I grew up with, and don't want to dismiss new UI ideas out of hand. I tend to give the designers the benefit of the doubt - I assume the idea behind un-signposted functionality is to encourage users to experiment so it feels like a discovery. Or perhaps it's just part of the paradigm now, and younger users will intuitively look for functionality with swipes.
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# ? Dec 18, 2018 20:45 |
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oohhboy posted:I wasn't old enough to "Get" how the Hitman played but I am a bit glad now I stopped on the first level. The premise is sound but the execution was obnoxious with it's forced trial and error gameplay which made it feel like it should have been an point and click adventure game instead. Watching someone cheese the game sounds a lot more fun. Even as early as Hitman 2 the series gets much more open and freeform, with optional secondary objectives, lots of little details and cutscenes that encourage exploring and experimenting, and multiple ways to kill your target and rewards to match - be an invisible ninja in the night, get silenced weapons, go loud and kill everyone and survive and get the firepower to match your bloodlust.
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# ? Dec 18, 2018 21:16 |
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I remember he first Hitman's difficulty curve being all over the place but worse was the awful Jungle chapter which is pretty early on that turned me right off the game.
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# ? Dec 19, 2018 04:45 |
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spaceblancmange posted:I remember he first Hitman's difficulty curve being all over the place but worse was the awful Jungle chapter which is pretty early on that turned me right off the game. SOCOM on PS2 with the voice commands for your NPC team members. That was awful.
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# ? Dec 19, 2018 09:55 |
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I recently watched hbomberguy’s LP of hitman and hitman 2 (the old ones) and truly think that video series is the only way those games can properly be enjoyed. And I’m not an LP guy.
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# ? Dec 19, 2018 14:58 |
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GutBomb posted:I recently watched hbomberguy’s LP of hitman and hitman 2 (the old ones) and truly think that video series is the only way those games can properly be enjoyed. And I’m not an LP guy. Yeah old games are often so clunky when you replay them, so it's often better to watch an lp If you want to keep your rose-tinted glasses
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# ? Dec 19, 2018 19:41 |
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Chikimiki posted:Yeah old games are often so clunky when you replay them, so it's often better to watch an lp If you want to keep your rose-tinted glasses I find what's worse is playing a "classic" game that you never played. IT's so hard to do, not like I don't want to play it, but having never played it 20 years ago when it was new and fresh, I usually don't last very long
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# ? Dec 19, 2018 19:49 |
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Iron Crowned posted:I find what's worse is playing a "classic" game that you never played. IT's so hard to do, not like I don't want to play it, but having never played it 20 years ago when it was new and fresh, I usually don't last very long Same, I can play most games I used to enjoy, though I bounced real hard off Bayonetta on Steam despite having loved it when it came out, but a lot of old classics I never played back in the day just don't do it for me. I played the HD remakes of MGS2 and 3 and loved it, 2 was just as I remembered it (good, very silly), but 3 was totally new to me and still felt massively fresh and enjoyable. Halflife 2 on the other hand a few weeks ago, I got as far as getting a pistol, saved my game and never opened it again.
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# ? Dec 20, 2018 00:01 |
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Old games have interesting ideas sometimes, or I have nostalgia for the appearance or sounds of a game. I'll (too very often) buy one, install it, play around with a novel mechanic, then never touch it again. It's kinda like the difference between browsing through an art gallery and buying a framed print of a piece you like, or just a postcard that you can shove in a drawer. example: I bought Imperialism on GOG just to fiddle around with the map generator. It's not terribly advanced, but I had played a few rounds of DEFCON and found myself wishing the darn thing could generate maps rather than play on the same world map over and over. Panning through a few generated maps in Imperialism sort of satisfied that a little. Haven't touched either game since. doctorfrog has a new favorite as of 01:32 on Dec 20, 2018 |
# ? Dec 20, 2018 01:30 |
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I made that mistake with the original Warcraft a few years back. I played it and loved it as a kid, but going back now it's lacking in too many ways that I kind of take for granted with a modern RTS that I didn't enjoy it at all. IMO there's a lot of old games that still hold up, but there's a lot that don't so it's a real crapshoot if you want to go and play something old.
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# ? Dec 20, 2018 08:46 |
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I played and finished the original x-com a year ago, still better than the new one. Never can finish Fallout though.
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# ? Dec 20, 2018 09:32 |
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A lot of problems with the old games is simple quality of life things like UI or things that needed to be automated. It's not that the game is bad the annoyances just stack up enough to be unpleasant. X-Com has a lot of these things. Equipping your troops every mission is a real pain, night missions mean you have to have another set of equipment. No NVG. You can cheese it somewhat by parking an aircraft till it's day light or burning the map down. Skyranger equipment limits. Becoming an arms dealer is pretty funny. The utter randomness of critical hits causes you to lose people pretty randomly. Having your men crawling across the map is pretty tiresome. I assume you have looked at XENONAUTS. They are removing the hands on air battle for the sequel which makes me sad especially since there are certain high risk plays you can only do manually where in the auto system would otherwise give zero chance. oohhboy has a new favorite as of 13:07 on Dec 20, 2018 |
# ? Dec 20, 2018 12:18 |
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OpenXCOM is a fantastic rewrite of the engine used in the first couple of XCOM games, fixing lots of bugs and quirks and allowing for additional configuration and moddability. Well recommended.
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# ? Dec 20, 2018 13:05 |
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Ah, last time I looked at that was so long ago I decided to wait. Time for another look, I guess. Opensource rewrites like that are generally neat. I have a love for two very different ones: OpenTTD and OpenTyrian. The former is a reverse-engineered clone of Transport Tycoon that eventually grew its own legal/free assets, and the most involvement it has had with the official game is a rumor that Chris Sawyer personally likes it. The latter started as a "here's all the assets and the original Pascal plus assembly code under a suitable license" from the original developer. (The Freespace 2 Source Code Project is also interesting, but the original game there is much newer - it released in 2002. Also, I feel old now.)
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# ? Dec 21, 2018 02:33 |
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This thread had me thinking of Tech Jargon Relics. Words that used to be common place that isn’t used anymore...what came to my mind was “hyperlink”. No one says Hyperlink anymore. Another one would be http colon slash slash. You guys got any
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# ? Dec 21, 2018 03:58 |
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Empress Brosephine posted:This thread had me thinking of Tech Jargon Relics. Words that used to be common place that isn’t used anymore...what came to my mind was “hyperlink”. No one says Hyperlink anymore. Another one would be http colon slash slash. Join my web ring
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# ? Dec 21, 2018 05:01 |
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just type in keyword "simpsons"
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# ? Dec 21, 2018 05:05 |
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Guestbook? Web zine? Hell, chatroom.
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# ? Dec 21, 2018 05:06 |
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Empress Brosephine posted:This thread had me thinking of Tech Jargon Relics. Words that used to be common place that isn’t used anymore...what came to my mind was “hyperlink”. No one says Hyperlink anymore. Another one would be http colon slash slash. config.sys
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# ? Dec 21, 2018 05:16 |
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Information superhighway Doom clone Planar board
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# ? Dec 21, 2018 05:38 |
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Caddy HiFi
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# ? Dec 21, 2018 06:07 |
Forum
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# ? Dec 21, 2018 06:13 |
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Please observe proper nettiquete while signing this guestbook.
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# ? Dec 21, 2018 06:37 |
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Nah, I was looking at the settings in Rainbow Six Siege and one of the audio settings is HiFi.
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# ? Dec 21, 2018 06:41 |
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# ? May 17, 2024 16:49 |
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Are you telling me that my HiFi system is outdated?
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# ? Dec 21, 2018 06:44 |