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Sometimes schrats show up as a hexe's goons outside of forests.
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# ? Dec 19, 2018 08:20 |
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# ? May 26, 2024 08:37 |
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Current mood:
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# ? Dec 19, 2018 09:51 |
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Anyone else gets insanely good Beggars? The one I got for paltry 120 gold pieces got three stars in Melee Combat, Ranged Combat and Melee Defence. He's potentially the best fighter in the entire outfit. Also, somehow every single loving Hunter I hire doesn't have any talent in shooting. Which is infuriating, because they cost a lot and frequently get traits like Night Owl, which normally would make them insanely good with a bow.
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# ? Dec 19, 2018 10:07 |
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Hieronymous Alloy posted:Yeah, I'd appreciate it
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# ? Dec 19, 2018 14:37 |
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The new polearm mastery is huge, because it lets a dude with berserk to take a step after a kill and still strike again. My problem with it is my own muscle memory, because I instinctively keep hitting end turn after moving a polearm dude two hexes, thus wasting a hit. Nordick fucked around with this message at 15:20 on Dec 19, 2018 |
# ? Dec 19, 2018 15:11 |
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vyelkin posted:I took dodge on all my nimble bros before this recent patch, because they were wearing regular clothes with zero fatigue penalty. Now that they're wearing armour with around -17 fatigue, suddenly dodge isn't as good anymore, their initiative is barely higher than my heavy armour bros. On a mace bro or someone using lots of AoE attacks, I'd just never take Dodge regardless of starting stats.
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# ? Dec 19, 2018 16:24 |
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Nordick posted:The new polearm mastery is huge, because it lets a dude with berserk to take a step after a kill and still strike again. When it comes to muscle memory I now have the opposite problem; I keep moving my low level pre-mastery lancers two hexes thinking they can still attack afterwards.
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# ? Dec 19, 2018 16:33 |
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Is it just me, or is Fat a pretty good trait for a nimble build now?
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# ? Dec 19, 2018 16:43 |
Nordick posted:The new polearm mastery is huge, because it lets a dude with berserk to take a step after a kill and still strike again. Oh my, now that's getting interesting. So theoretically, you could fire a crossbow bolt, quick hands to a pike, strike, kill, strike again, all in one round?
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# ? Dec 19, 2018 16:55 |
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Hieronymous Alloy posted:So theoretically, you could fire a crossbow bolt, quick hands to a pike, strike, kill, strike again, all in one round?
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# ? Dec 19, 2018 17:04 |
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Broken Cog posted:Is it just me, or is Fat a pretty good trait for a nimble build now? I assume he's called the Snake because he eats like one.
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# ? Dec 19, 2018 17:05 |
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Hieronymous Alloy posted:Oh my, now that's getting interesting. As long as you don't accidentally kill someone with the crossbow shot and waste two of your Berserk AP though.
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# ? Dec 19, 2018 17:07 |
Exodee posted:In the best case scenario, yes indeed! And it works with billhooks as well of course, making it even easier to get that killing blow. Yeah, I'm just thinking pike because of the banner. I need to check and make sure that "Sell banner, recomplete ambition, get second banner" trick still works. I love having two banners.
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# ? Dec 19, 2018 17:08 |
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That reminds me, they really need to have an ambition to upgrade your banner to pump up its damage a bit. It wouldn't hurt if it could be made as powerful as a pike or even slightly stronger - you can only get one (or two with the sell/buy trick) after all.
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# ? Dec 19, 2018 17:28 |
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Wizard Styles posted:
Fat: Good for Nimble, bad for fencing sword this was the character Wiz discovered this fact on
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# ? Dec 19, 2018 17:45 |
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It's interesting that because of how the fatigue to armour breakdown works with armours vs. helmets that there's some solid argument towards using a barbute helm on your nimble characters which then gives enough additional head armour that you can skip taking iron brow and only lose a small amount of overall survivability in exchange for a free perk
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# ? Dec 19, 2018 18:08 |
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Gridlocked posted:Fat: Good for Nimble, bad for fencing sword
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# ? Dec 19, 2018 18:41 |
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I actually haven't had the chance to try the fencing sword yet, as I think the only way of getting it is by buying it. (Or maybe you can pick it up from a mercenary/Swordmaster)
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# ? Dec 19, 2018 18:43 |
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11037 Another really good map seed. There are two central large cities and a citadel that you can use as resupply stations for excursions into the wilderness to the west. Lots of mining villages, and a couple forest towns with hunter huts. Starting bros are decent, but nothing spectacular. Broken Cog fucked around with this message at 01:14 on Dec 20, 2018 |
# ? Dec 20, 2018 01:11 |
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Is the 3 pronged flail good?
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# ? Dec 20, 2018 01:17 |
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Unzip and Attack posted:Is the 3 pronged flail good? It's interesting. I've been meaning to try it out with Ferocious as it rolls 3 separate hits per swing.
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# ? Dec 20, 2018 01:26 |
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I found an unique one that felt really underwhelming. Don't take it for damage, though the three hits are nice for giving a higher chance that at least one blow will go through, so it's better at finishing off low enemies or enemies with Nine Lives. Maybe it triggers Fearsome or something, but my flail guy didn't live long enough to test that that run.
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# ? Dec 20, 2018 01:29 |
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Gridlocked posted:It's interesting. I've been meaning to try it out with Ferocious as it rolls 3 separate hits per swing. Hmmm, does it trigger Overwhelm three times, by any chance? I'd assume not because that would be amazing, but you never know!
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# ? Dec 20, 2018 01:37 |
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Broken Cog posted:I actually haven't had the chance to try the fencing sword yet, as I think the only way of getting it is by buying it. (Or maybe you can pick it up from a mercenary/Swordmaster) I hired a guy that had one. I like the move up to 2 spaces with thrust and then attack again
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# ? Dec 20, 2018 02:44 |
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Has anyone tried a throwing build? I keep getting recruits with stars in M.atk and R.atk after I already have four xbow/pole quickhands bros in the backline.Major Isoor posted:Hmmm, does it trigger Overwhelm three times, by any chance? I'd assume not because that would be amazing, but you never know!
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# ? Dec 20, 2018 04:14 |
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grrarg posted:Has anyone tried a throwing build? I keep getting recruits with stars in M.atk and R.atk after I already have four xbow/pole quickhands bros in the backline. CircularSin posted a skirmisher build on Reddit that appears to have been deleted, but I'll dig through my old scratchpads later to see if I have a copy. When I ran it through it's paces, it was a ton of fun and great at inflicting injuries but very ammo heavy if you were running several like I was. Not sure how viable they are in a legit game as I used BBEdit to get good recruits, but I'd say go for it. Stick to javelins for most encounters and switch to axes if you're fighting skellimans.
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# ? Dec 20, 2018 04:45 |
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Just noticed that the Hexen that appear with certain groups of enemies during Hexen defense missions have special names. Just fought the spider leader one, and she was called "Spider Queen".
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# ? Dec 20, 2018 05:04 |
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Presented without comment:
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# ? Dec 20, 2018 05:34 |
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Yasonovabitch
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# ? Dec 20, 2018 05:43 |
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Have special recruits always had these unique mood events logged when you get them? Also, I keep getting actually decent fruit fuckers
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# ? Dec 20, 2018 06:59 |
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Gantolandon posted:Anyone else gets insanely good Beggars? The one I got for paltry 120 gold pieces got three stars in Melee Combat, Ranged Combat and Melee Defence. He's potentially the best fighter in the entire outfit. I found a beggar named "the sick" in a bandit camp as prisoner, and he has 3, 2 stars in melee and melee defense, dude wrecks
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# ? Dec 20, 2018 12:05 |
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Tias posted:I found a beggar named "the sick" in a bandit camp as prisoner, and he has 3, 2 stars in melee and melee defense, dude wrecks What were his starting stats though?
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# ? Dec 20, 2018 13:43 |
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vyelkin posted:Schrats are nightmares, but mostly because you only ever fight them in forests. If you could fight them on plains and properly surround them, and do more careful positioning so your guys aren't all vulnerable to their line AOE attack, they would be a pushover. But in forests with all the chokepoints and limited maneuvering, you often end up in situations where only one or two bros can face the schrat so it takes a long time to kill breaking its shields over and over, and your longaxe users are often stuck standing where they'll get murdered by the AOE. I already don't like forest fights, so I think I'll just avoid schrats altogether because I found my fight against them really unfun and virtually guaranteed that at least one longaxe user would die from some unlucky hit (those AOE attacks do insane damage). Ain't that the bloody truth! I joined in a fight where 3 noble house units jumped a group of 4 Schrats. With me it came to almost 50 men. I figured I could get my pikes and archers to get some cheeky shots in and get some easy loot while the footmen swarmed the enemy. 15 turns later about 10 of the noble units are dead or dying and the Schrats are barely scratched. I retreated out, watched the battle on the world map and the Schrats were wiped out in seconds
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# ? Dec 20, 2018 14:01 |
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Yet another balance and bug fix Changelog for 1.2.0.21 Added blood-red variants of all common helmets. Added new recipe for crafting red paint. Changed 'Nimble' perk to grant damage reduction to hitpoints up to 60%, down from 66%, lowered exponentially by the total penalty to maximum fatigue by head and body armor after the first 15 points. Changed three-headed flails to no longer potentially lose durability with each connecting strike, but only once per skill use. Changed 'Lunge' skill of fencing sword to no longer calculate its damage bonus after fatigue from current skill use is applied, but before. Effectively, the skill will do more damage now. Changed events for legendary locations to now automatically dump the lowest value item from your inventory, if the inventory happens to be entirely full, in order to make room for legendary item rewards. Fixed 'Famed Explorer' achievement not registering as completed. Fixed crash on fleeing Lindwurm dying while attempting to leave a zone of control. Fixed crash on Irrlichts dying to bleeding damage right while they're ensnaring someone. Fixed issue with ambitions to discover legendary locations not working properly. Fixed issue with combat in 'Raid Caravan' contract not working properly. Fixed issue with loot not working properly as Wiedergangers reanimate right after clicking to end the battle via dialog. Fixed issue with Saplings and Wiedergängers potentially showing as stuck in the ground if attacked during their initial raising-from-the-ground animation. Fixed permanent injury visuals still showing on characters after being cured with a certain item. Fixed named two-handed flails having no improved values over their common counterparts. The fix only applies to weapons generated after the update. Fixed various minor issues. Nimble keeps getting nerfed, soon I will regret even having three nimble bros
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# ? Dec 20, 2018 14:02 |
vyelkin posted:
Ehh, this seems pretty minor. It's still way better than it was pre-dlc, it just means you can't go full naked now. I'd still like to see a fix for "hexen charming everyone in your group on the first turn" or "chain hexing your party so nothing can be done except wait around while your guys axe each other."
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# ? Dec 20, 2018 14:07 |
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Since the patch I'm now experiencing a weird bug where I can't click on certain enemies to attack them.
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# ? Dec 20, 2018 14:23 |
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I just had to quit a winnable battle because I literally could not target either a weiderganger or a fallen hero. Like none of my guys could click on them to attack them. I tried moving them around the battlefield so they'd stand on different hexes, nothing. Just could not actually fight them.
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# ? Dec 20, 2018 14:30 |
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Just tried the same fight again and got two more untargetable weidergangers, it might be some new bug that sometimes when they resurrect they can't get targeted by anything. This also applies to AOE attacks by the way. An AOE attack that starts on a targetable enemy and should continue to the untargetable one doesn't even try to hit it. Meanwhile it can still attack and kill you.
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# ? Dec 20, 2018 14:49 |
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Riposte time until they fix it I guess.
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# ? Dec 20, 2018 15:02 |
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# ? May 26, 2024 08:37 |
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Wizard Styles posted:e: On a completely different note, why do enemies not like dogs anymore? I've noticed this too, and I think the AI now makes target priority based on a mix of "how easy is it to hit this character?" and "how much damage will they do to me next action?" Maybe that's not the case, but it seems like most bad guys who aren't going to take much damage from the next dog attack will just go for bros instead.
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# ? Dec 20, 2018 15:04 |