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On topic this time My ferry depot won't produce a ferry. I have paths (although they are messy) and a line set up, but no ferry shows up. Any suggestions?
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# ? Nov 26, 2018 04:43 |
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# ? May 25, 2024 12:14 |
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Mayveena posted:On topic this time Is your ferry depot connected to the paths? I'm pretty sure is has to be. Also check funding and ferry stop power and make sure your line is complete.
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# ? Nov 27, 2018 04:55 |
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Albino Squirrel posted:Is your ferry depot connected to the paths? I'm pretty sure is has to be. Also check funding and ferry stop power and make sure your line is complete. Alright I'll do that, thanks. But I think there may be a mod issue as my pathing won't work the way I saw it work in this video. That's the thing about mods, they create a lot of compatibility issues. The paths won't connect properly to the depot and who knows what mod is causing that.
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# ? Nov 27, 2018 15:24 |
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Mayveena posted:Alright I'll do that, thanks. But I think there may be a mod issue as my pathing won't work the way I saw it work in this video. That's the thing about mods, they create a lot of compatibility issues. The paths won't connect properly to the depot and who knows what mod is causing that. Post your mod list and one of us will be able to tell you. There aren't many that gently caress with paths.
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# ? Nov 27, 2018 22:04 |
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serious gaylord posted:Post your mod list and one of us will be able to tell you. There aren't many that gently caress with paths. 25 spaces Advanced Tool Bar Ambient Occulsion Automatic Bulldozer v2 Dynamic Resolution Fine Road Anarchy Infinite Oil and Ore Redux Move it Network Extensions 2 TMPE Fixed Ultimate Eye Candy 1.5.2 Playing with Mass Transit, Park life, the environmental DLC and Industries. Thanks for any help.
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# ? Nov 28, 2018 01:17 |
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Did you turn off node snapping with fine road anarchy?
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# ? Nov 28, 2018 12:30 |
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OwlFancier posted:Did you turn off node snapping with fine road anarchy? Uh no, didn't know I needed to, I'll do that.
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# ? Nov 28, 2018 13:47 |
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No I mean if you did then it won't snap properly to existing networks.
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# ? Nov 28, 2018 16:18 |
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OwlFancier posted:No I mean if you did then it won't snap properly to existing networks. I don't think so but I can turn the mod off, I don't use it that much anyway.
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# ? Nov 28, 2018 17:23 |
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It's one of the small buttons in the bottom left that the mod adds. You might have clicked or hotkeyed it by accident.
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# ? Nov 28, 2018 18:03 |
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Are there mods for the following things? Speed up time faster than the default. Adjust time of day. Get rid of the blue haze at the edge of the map when using the 81 tiles mod.
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# ? Dec 7, 2018 16:10 |
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SkunkDuster posted:Are there mods for the following things?
I've also tried to come up with another sperglord downtown freewaybox project to waste my time on. And instead of using a featureless plain, I've now expanded my car-loving horizons to include a river. This will never get finished but at least I've got a nice lay-out going for the left bank:
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# ? Dec 9, 2018 15:12 |
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my new fun times in C:S is to take some really ridiculous interchanges off the workshop and just try to slam those bastards in and still have the highway network make a little sense. this is my current implementation of the Sonnborner Kreuz to the southeast is the dense downtown city grid, the highway splits off to the north to form a tight Inner Ring-style highway, and off to the upper left to form a much larger Outer Ring. it needs a little fixing because right now there's no opportunities for southbound traffic on the Inner Ring coming into the city to get off going Northeast on the major boulevard there, and also it's build entirely as a bridge because it doesn't fit on land. but gently caress IT, who needs shipping channels anyway barnold fucked around with this message at 16:48 on Dec 10, 2018 |
# ? Dec 10, 2018 16:46 |
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What's the mod of choice for subway hubs? My city of 300,000 needs a better subway system and the results from googling tend to say 'Also needs X mod', which is normally no longer functional.
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# ? Dec 20, 2018 23:20 |
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Ive probably asked this question three times in the past but did anyone ever create a mod that made cities challenging outside of the traffic systems? Or is it still mostly a transport tycoon zen garden?
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# ? Dec 20, 2018 23:53 |
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It's mostly zen garden. I found a lot of issues running realistic population and trying to get a dense town centre not entirely loving rammed, tho.
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# ? Dec 21, 2018 15:08 |
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Hey, here is a cool mod for big detailing nerds that want to make their roads smoother. https://steamcommunity.com/sharedfiles/filedetails/?id=1597198847
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# ? Dec 23, 2018 18:46 |
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I got Industries last week and got curious about which buildings were the most efficient in terms of cash/size ratio, so I made a spreadsheet to find out. The end results are below showing the best buildings for raw and processed materials per industry. Forestry: Small Tree Sapling Field Engineered Wood Plant (Planed Timber) Farming: Small Fruit Field Cattle Shed (Animal Products) Ore: Small Ore Mine Underground Ore Grinding Mill (Metals) Oil: Small Oil Pump Waste Oil Refining Plant (Petroleum) Here is a link to the Google Docs spreadsheet if anybody is interested. Skunkduster fucked around with this message at 03:17 on Dec 27, 2018 |
# ? Dec 25, 2018 04:55 |
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SkunkDuster posted:Here is a link to the Google Docs spreadsheet if anybody is interested. Did anyone even attempt to balance them? Some buildings just randomly have much higher upkeep and lower production for no reason? And those storage values.
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# ? Dec 26, 2018 10:52 |
I thought I'd get back into this, because it's been a year or more and I watched my cousin's ridiculous cities during the holidays. So, bog standard Paradox question: which DLCs are close to completely unnecessary, if any?
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# ? Dec 26, 2018 22:36 |
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Black Griffon posted:I thought I'd get back into this, because it's been a year or more and I watched my cousin's ridiculous cities during the holidays. So, bog standard Paradox question: which DLCs are close to completely unnecessary, if any? They're all pretty unnecessary. A couple of them add some kinda cool stuff but if you don't feel like spending money you aren't really missing anything important. Note that I haven't played Industries; it might be more interesting than the others. For Cities, having the right mods is about 100x more important than having the right DLC.
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# ? Dec 26, 2018 22:46 |
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Don't buy any DLCs. If you're dead set on taxis and bikes, buy After Dark, if you want a bunch of niche transport options get Mass Transit (although monorails are also available via mods iirc), and if you're 100% truly dead set on trams buy Snowfall. The real value for making pretty cities lies in downloading the full complement of ___ It! and ___ Anarchy mods as well as stuff like Traffic Manager: President Edition, Advanced Vehicle Options, More Beautification, Ploppable RICO, Plop The Growables, Surface Painter, and Parallel Road Tool. There are a few good Steam Workshop collections that compile the best gameplay mods. There are also a bunch of All In One collections of country-specific assets to help you make pretty cities.
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# ? Dec 26, 2018 22:49 |
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I'll be the minority opinion and say that I really like the DLCs I have. I'm not completely sure which features come from which DLC, and I've never played without DLCs, but it all fits together pretty well. I have after dark, mass transit, snowfall, and green cities. Green cities adds a bunch of neat stuff for managing garbage and pollution, and some stuff for making your fancy villa districts even fancier. If you mostly want to play model railways with roads, you don't need any of the DLCs as described in the posts above me.
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# ? Dec 26, 2018 23:06 |
Yeah alright, might have to rephrase my question to "what DLCs add interesting stuff". I've played hundreds of hours with After Dark and a poo poo ton of mods, to be clear, so I'm looking for something that adds a little spice, but last time I played was right before, uh, snowfall maybe?
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# ? Dec 26, 2018 23:33 |
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I did some updates to the Industries spreadsheet to include the input amounts each processor building was using. I was testing the balance of extractor and processor buildings by using large oil pumps and waste oil refining plants which both have an output of 8000 units. I noticed I was getting a surplus of oil in my storage tanks, so I kept adding more waste oil refining plants until I hit a balance which was around 16 plants per 10 pumps. That indicated that the waste oil refining plant had less raw materials coming in than processed materials going out. It got me curious, so I got a debugging mod that let me look at realtime stats of the industry buildings so I could figure out exactly what was going on. If you're the type that is looking for maximum optimization from the new industries buildings, here is the new spreadsheet. The mod I used for data mining is "Mod Tools - Debugging Toolkit for modders". m_customBuffer1 is the output of a building, m_customBuffer2 is the input.
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# ? Dec 27, 2018 03:16 |
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Is there some way to connect foot bridges to road bridges, the way footpaths connect to roads? E: also is there a mod that converts steep pedestrian paths to stairs pidan fucked around with this message at 13:41 on Dec 27, 2018 |
# ? Dec 27, 2018 13:35 |
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Try Road Anarchy? As for a pedestrian path that turns into stairs, I've found this network really useful. Stair 2m
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# ? Dec 27, 2018 15:53 |
What's your favorite map with shitloads of topography? I decided to not buy DLCs and just play the game, but I also felt the need to clear out all my old mods and maps since it's been a minute.
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# ? Dec 30, 2018 23:30 |
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donoteat, I miss you.
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# ? Dec 31, 2018 08:28 |
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I havent played this game much lately but I put a few hours in yesterday and today. Moved across the river and decided to have a go at a bridge and an 'entertainment' location. I also had a go at a custom staircase/viewing platform.
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# ? Dec 31, 2018 16:13 |
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How did you make the walls?
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# ? Jan 1, 2019 08:00 |
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Looks like the steel wall quays for the larger one, and probably one of the thin concrete wall networks for the rest. I'd put money on ploppable pavement for the surfaces.
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# ? Jan 1, 2019 10:42 |
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dragonshardz posted:Looks like the steel wall quays for the larger one, and probably one of the thin concrete wall networks for the rest. I'd put money on ploppable pavement for the surfaces. Bingo. Theres only one concrete wall network that you can raise up so you have to get a bit creative. It took a long time to hide all the dodgy elevation stuff and I used some of the tricks that strictoaster has been doing on Nydal like using multiple Quays placed next to each other instead of one long run. Same with the concrete walls so it gives some variation. The red pavement is ploppable surface 8. I got very friendly with the align heights button in move it.
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# ? Jan 1, 2019 12:01 |
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I can get those quays and the overpass network to look good only about half the time.
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# ? Jan 6, 2019 02:30 |
What DLC is a must-have?
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# ? Jan 6, 2019 11:37 |
None of it is really a must-have. After Dark adds bikes, and also taxis and tourism districts and other poo poo nobody cares about. Snowfall adds trams and winter themed maps, but not a seasonal cycle and also a bunch of dumb poo poo nobody cares about like heat distribution and road repair. The same theme continues with all the major DLCs where there's a couple of features that are decent and a bunch of crap. If there's a particular thing you want, then get the DLC for it, but there's no single DLC pack that makes the game significantly different or better.
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# ? Jan 6, 2019 12:19 |
hailthefish posted:None of it is really a must-have. After Dark adds bikes, and also taxis and tourism districts and other poo poo nobody cares about. Snowfall adds trams and winter themed maps, but not a seasonal cycle and also a bunch of dumb poo poo nobody cares about like heat distribution and road repair. The same theme continues with all the major DLCs where there's a couple of features that are decent and a bunch of crap. Thank you.
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# ? Jan 6, 2019 13:56 |
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a7m2 posted:What DLC is a must-have? I will disagree and say that while no DLC is a must have, Mass Transit does a lot to make this traffic simulator much easier.
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# ? Jan 6, 2019 15:19 |
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Which mod is it that has the collection of smaller alleys and pedestrian paths? I did a mod wipe and i'm slowly rebuilding my collection.
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# ? Jan 6, 2019 15:30 |
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# ? May 25, 2024 12:14 |
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Suspect Bucket posted:Which mod is it that has the collection of smaller alleys and pedestrian paths? I did a mod wipe and i'm slowly rebuilding my collection. Network Extensions 2.
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# ? Jan 6, 2019 15:42 |