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According to someone on the Steam forums Riposte doesn't work either.
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# ? Dec 20, 2018 15:04 |
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# ? May 10, 2024 18:58 |
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RabidWeasel posted:That reminds me, they really need to have an ambition to upgrade your banner to pump up its damage a bit. It wouldn't hurt if it could be made as powerful as a pike or even slightly stronger - you can only get one (or two with the sell/buy trick) after all. Or even cooler would be to have your banner gain some kind of magical properties as your company gained more renown or something. It doesn't have to be spectacular, as most unique items aren't in this game, but it'd be kind of cool to reflect your growing fame as a mercenary company.
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# ? Dec 20, 2018 15:12 |
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I'd take "gives more resolve % per company renown level" as a bonus.
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# ? Dec 20, 2018 16:15 |
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I got the un-targetable enemies problem as well :/ I think maybe they tried to make polearms reach up or down or something, because the weapon could suddenly do damage to leaving enemies.Gridlocked posted:What were his starting stats though? didn't check, and now I can't remember, sorry.
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# ? Dec 20, 2018 17:30 |
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dogstile posted:I'd take "gives more resolve % per company renown level" as a bonus. Or a -resolve for enemies. "Oh god, we're fighting THAT company!? Run for it!" Also, has anybody had a disappearing weapon bug? One of my guys had a triple-flail, took a hit, and now it's gone. Not on the floor, not in the stash, just gone.
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# ? Dec 20, 2018 17:40 |
dogstile posted:I'd take "gives more resolve % per company renown level" as a bonus. Yeah, I'd really like that. I don't think it should be magical per se given the low magic nature of the setting -- I kinda dislike how much overt magic has been added with the DLC, but I'll get over it -- but I really enjoy waving the banner around and it makes me sad when it gets suboptimal.
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# ? Dec 20, 2018 17:43 |
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Yeah, that's why I went with the renown thing. It makes sense in world. You'd have weird edge cases (why the gently caress would spiders care about your company renown) but mostly i think it'd be cool.
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# ? Dec 20, 2018 17:54 |
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They claim to have fixed the weiderganger problem.
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# ? Dec 20, 2018 18:36 |
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Dreylad posted:Or even cooler would be to have your banner gain some kind of magical properties as your company gained more renown or something. It doesn't have to be spectacular, as most unique items aren't in this game, but it'd be kind of cool to reflect your growing fame as a mercenary company. Oh yeah, if it could essentially become the actual Black Company's Lance of Passion, that would be amazing
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# ? Dec 20, 2018 23:04 |
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I'd rather not the banner be made magical due to the already mentioned low magic setting of the game, but I wouldn't mind there being added an ambition to upgrade it again, kinda similar how they added the second cart ambition with this DLC.
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# ? Dec 20, 2018 23:39 |
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vyelkin posted:Nimble keeps getting nerfed, soon I will regret even having three nimble bros Its main advantage is that you don't need to spend as much money on Nimble bros, not that it's actually that much better. I'll still give it to backline bros, though.
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# ? Dec 21, 2018 01:14 |
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As per a discussion Wizard Styles and I had yesterday the conclusion was that Nimble makes: More backgrounds viable for general use Allows otherwise mediocre bros to have a reasonable chance of surviving More flexibility in some builds Long term survival and feelycrafted numbers are that Battle Forged is the correct choice for anyone with the fatigue to do it.
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# ? Dec 21, 2018 02:26 |
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Whatever you do don't burn the spider on your bro's foot
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# ? Dec 21, 2018 03:15 |
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Nah do it you cowards.
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# ? Dec 21, 2018 05:28 |
Burning is the good option, sometimes it turns out you were hallucinating.
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# ? Dec 21, 2018 05:31 |
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Wait, sometimes?
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# ? Dec 21, 2018 09:36 |
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Broken Cog posted:I'd rather not the banner be made magical due to the already mentioned low magic setting of the game, but I wouldn't mind there being added an ambition to upgrade it again, kinda similar how they added the second cart ambition with this DLC. You can have mundane reasons - Another thing could be once you kill x of a given enemy, you add their skulls to the pole, making them fear (and possibly hate) you.
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# ? Dec 21, 2018 10:25 |
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Tias posted:You can have mundane reasons - Another thing could be once you kill x of a given enemy, you add their skulls to the pole, making them fear (and possibly hate) you. Could tie it into the monster loot system i.e. call the ambition something like "display monstrous trophies" which requires a whole load of parts from different enemies and it upgrades your banner to do a bit more damage and boost resolves vs. hexen etc
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# ? Dec 21, 2018 11:01 |
Gridlocked posted:As per a discussion Wizard Styles and I had yesterday the conclusion was that Nimble makes: So what's the verdict on Nimble Sergeants? Perk slots and stat points are at such a premium on Sergeants that if it were viable to replace (brawny+battleforged) with just Nimble, it might be worthwhile -- If that worked, you could perk pick something like Pathfinder Fortified Mind Rally the Troops quick hands polearm mastery Bags & Belts (replacing Brawny) Nimble (replacing Battleforged) steel brow (or colossus?) berserker killing frenzy And still dump most of your stat points into resolve / MA / RA. OTOH if you're still going to get Man With Crossbow'd even as a nimble backliner, then . . oh wells
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# ? Dec 21, 2018 15:27 |
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Am I the only one who uses archer sergeants? I have him stick with a bow unless I need the morale, in which case I want him using rally, not bumping monsters with a bad weapon.
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# ? Dec 21, 2018 17:07 |
BurningStone posted:Am I the only one who uses archer sergeants? I have him stick with a bow unless I need the morale, in which case I want him using rally, not bumping monsters with a bad weapon. I always go xbow hybrid with my sergeants. Sergeants have too many demands on their points to pump RA every turn and on a dedicated bow archer you want to pump RA and Init every turn because their job is to countersnipe/overwhelm enemy archers and they need to specialize heavily in that role. Xbow otoh gets +15 accuracy for free, so it's a better choice for hybrids, and then you've got quick hands and the polearm to mix it up. Hieronymous Alloy fucked around with this message at 17:30 on Dec 21, 2018 |
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# ? Dec 21, 2018 17:12 |
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Hieronymous Alloy posted:OTOH if you're still going to get Man With Crossbow'd even as a nimble backliner, then . . oh wells For frontliners my stance is what Gridlocked posted - Nimble lets you keep bros with subpar Fatigue that are otherwise good and frees up a perk slot because you just go Colossus/Nimble instead of Colossus or Steel Brow/Brawny/Battle-Forged. I definitely don't mind mixing Nimble into my frontline because it's good against some enemies that are really scary for Battle-Forged bros (Orc Berserkers/Warlords with two-handed weapons, Hedge Knights, Sergeants with hammers) but I want the majority to be Battle-Forged. Once I went back to Expert and started having more close calls I noticed pretty quickly that, when things didn't go as planned it were basically always Nimble bros that got beat up the most even though my Battle-Forged bros didn't even have optimal armor loadouts. And there is the whole issue of Battle-Forged bros having reserve armor while for Nimble bros you need leveled reserve bros. That also doesn't matter that much for backliners who won't get touched in the majority of battles but is very relevant for frontline guys.
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# ? Dec 21, 2018 17:42 |
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Steam just downloaded a 48MB update but I can't find any patchnotes anywhere.
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# ? Dec 21, 2018 17:55 |
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Are points really at a premium on sergeants? If you're building a minmax super late company and you want a fighter sergeant sure, but most of the time I just need a guy to sit in the back and rally (fighting geists and stuff you end up rallying every turn, in which case participating in combat is a liability due to fatigue) for which he needs resolve and nothing else. Also has anyone noticed the nimble changes changed master archers from 'dangerous threats you focus fire down in the first couple of rounds' to 'unstoppable monsters who will cripple someone every turn until the battle ends, deal with it'
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# ? Dec 21, 2018 18:40 |
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I just want to say how much I love this game's soundtrack.
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# ? Dec 21, 2018 19:07 |
Wizard Styles posted:That's exactly the thing that doesn't happen with Nimble, which makes it good for backliners who mostly need to absorb big single hits without getting injured when an Arbalester gets lucky or your frontline gets stunlocked by Orc Young and a Berserker manages to pull his flanking move off. Thanks, this seems like a good analysis. I'll try a nimble/colossus sergeant skipping steel brow and see how it goes. ModernMajorGeneral posted:Are points really at a premium on sergeants? If you're building a minmax super late company and you want a fighter sergeant sure, but most of the time I just need a guy to sit in the back and rally (fighting geists and stuff you end up rallying every turn, in which case participating in combat is a liability due to fatigue) for which he needs resolve and nothing else. Sure, you can just have the sergeant be the dude in the back who yells a lot, but since most fights don't really need that guy, I like to build them as xbow/polearm lancer hybrids, and once you start doing that, you're looking at three core stats -- Resolve, MA, and to an extent RA -- plus whatever other stats you need to get them to baseline thresholds in fatigue, hp, etc. And perks start to be at a premium too, because you want fortified mind and rally, then polearm mastery and quick hands, then berserker and killing frenzy, and pretty soon there's not much room left for defense. Basically any bro I invest significant time into I like to at least conceptually be "aiming for" endgame with him, otherwise I'm wasting time I could be spending levelling up a better bro.
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# ? Dec 21, 2018 19:10 |
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I usually make my sergeant like that. My current game has thrown so many M.atk/R.atk starred recruits at me that I decided to skip any ranged on the sergeant. Instead I took both Rotation and Footwork to make him super mobile and loaded him up with consumables so he can play field medic and rescue bros from danger.
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# ? Dec 21, 2018 19:25 |
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I tend to build my sergeant as a dedicated shouty man for fights against enemies needing high resolve, and then just don't put him in fights where I don't need a lot of shouting. For a lategame company I try to have a full 20-man roster of lean mean fighting machines so I can spare one slot for a guy who isn't great at killing stuff but can shout himself hoarse in the fights where that's necessary. I ended up training a secondary sergeant too, because I had a disposable guy with poo poo fighting stats who somehow managed to never die or pick up any debilitating injuries, but had a lot of stars in resolve, so now I'm turning him into a high-resolve axeman who spends all his time breaking shields and rallying the other end of the line in fights against resolve-testing enemies.
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# ? Dec 21, 2018 19:35 |
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Hieronymous Alloy posted:Yeah, I'd really like that. I don't think it should be magical per se given the low magic nature of the setting -- I kinda dislike how much overt magic has been added with the DLC, but I'll get over it -- but I really enjoy waving the banner around and it makes me sad when it gets suboptimal. Yeah, I guess I should have said that the banner should gain the red glow that other unique items get in the game; most of those unique items aren't magical they're just exceptionally well crafted or have a history behind them. Personally I think the game has always had a fair amount of magic in it - look at the entire undead crisis, for example - but your mercenary company should always be extremely ordinary. Also I take it that polearm mastery is a must for hybrids now given how much flexibility polearm mastery gives you now. Dreylad fucked around with this message at 19:51 on Dec 21, 2018 |
# ? Dec 21, 2018 19:45 |
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Hieronymous Alloy posted:I always go xbow hybrid with my sergeants. Sergeants have too many demands on their points to pump RA every turn and on a dedicated bow archer you want to pump RA and Init every turn because their job is to countersnipe/overwhelm enemy archers and they need to specialize heavily in that role. Xbow otoh gets +15 accuracy for free, so it's a better choice for hybrids, and then you've got quick hands and the polearm to mix it up. Since I don’t expect my sergeant to use melee the perks and stats are actually quite simple: RA, morale, and either init or RD. Archer perks have room for Rally and the resolve boost. 90% of the time I never touch the banner so my priority is making a good archer with just enough deviation to handle Rally duties. I’m not a fan of crossbow/polearm hybrids so your build never crossed my mind. Making a pure polearm specialist who usually used a weapon better than the banner would be something to try if I ever get to play again.
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# ? Dec 21, 2018 20:23 |
Yeah, I don't like pure polearm specialists because they have nothing to do if the ranks haven't closed (since they can't even stand behind a shield and absorb fire). With a xbow hybrid they shoot till the ranks close -- providing essential ranged superiority -- and then they can shoot, quick hands to pike, and pike attack all in the same round, which is a devastating opener. I did do a run once where I had some warscythe specialists with overwhelm, and I really liked them, but they're so niche. I also kinda think it's worthwhile post-DLC to have two Sergeants (rally perkers, at least, if not bannermen) for a lot of the beast / dlc content.
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# ? Dec 21, 2018 20:28 |
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I made a pure polearm specialist in my last run before the DLC, but that was purely because I found a really good unique polearm in a shop and bought it on a whim. He ended up being a monster with like 85+ melee attack, 30+ melee defence, rotation, and quick hands. I kept a warscythe in his inventory to AOE enemies near the beginning of the battle, his unique polearm for taking on individual tougher enemies once the crowds were cleared out, and he could always rotate in to save an injured bro too, with his high mdef and the reach advantage on his warscythe. The only downside, and I forget how this happened now, is that I somehow decided not to take Recovery on him because at the time I didn't have any warscythes and wasn't thinking ahead, and so by the end of a long fight of AOEing and berserking he would be exhausted and couldn't reach his full potential anymore. I also had a really good polearm/crossbow guy that run, too. That was a really good one and I'm sad the DLC obsoleted it.
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# ? Dec 21, 2018 20:29 |
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Hieronymous Alloy posted:Thanks, this seems like a good analysis. I'll try a nimble/colossus sergeant skipping steel brow and see how it goes. Apart from backline bros of any kind, I want to make a Mace/Dagger dual Mastery bro during my next run. Those guys usually end up tanking Hedge Knights and Orc Warlords if somebody absolutely has to and have the weapons to control them through stuns or Puncture injuries and morale hits. They also appreciate extra Fatigue because the Mace and Dagger secondary attacks burn it quickly.
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# ? Dec 22, 2018 10:29 |
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There's a small spreadsheet on current post-DLC Background stats now on Reddit. I much preferred Shukrat's presentation in the pre-DLC database but I'll take any data I suppose. I'll throw in my personal collection of pre-DLC Background data as well. As noted by Wizard Styles earlier, traits like Fat impact Initiative without specifically mentioning it, which is why I hope traits can be recorded in all new databases, so as to better sieve out trait interference and erroneous outliers and potentially give a rough idea for trait frequencies of the various backgrounds (assuming we get a large enough sample size at some point).
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# ? Dec 22, 2018 10:41 |
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high six posted:I just want to say how much I love this game's soundtrack. It is really good. I liked the dev diary where they explained their philosophy of creating all the faction specific battle tracks. Like, bandits only get instruments that a roving band of brigands could conceivably carry along, the undead get no wind instruments because they don't breathe, etc. It says something that after 500+ hours I still sometimes hum along to some of the tunes.
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# ? Dec 22, 2018 11:10 |
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Nordick posted:It is really good. I liked the dev diary where they explained their philosophy of creating all the faction specific battle tracks. Like, bandits only get instruments that a roving band of brigands could conceivably carry along, the undead get no wind instruments because they don't breathe, etc. The Noble War battle themes are half the reason I love the Noble War.
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# ? Dec 22, 2018 14:02 |
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:thinking:
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# ? Dec 22, 2018 16:38 |
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Man, fighting alps in the forest without pathfinder is a real miserable experience.
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# ? Dec 22, 2018 23:18 |
Oh goddammit Now if you sell your battle standard back it costs a million gold to buy it again, they closed my loophole arg!
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# ? Dec 23, 2018 00:27 |
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# ? May 10, 2024 18:58 |
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Sounds like you just aren't committed enough to this gimmick.
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# ? Dec 23, 2018 01:13 |