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I just realized the traps only do 2 damage at our level. If you want I can just walk in to one to eat it and heal to full afterwards?
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# ? Dec 28, 2018 21:17 |
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# ? Jun 6, 2024 06:29 |
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Yeah, 2 damage is fully doable. I can step on the other one and heal myself and the Brute.
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# ? Dec 28, 2018 21:18 |
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Sounds good.
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# ? Dec 28, 2018 21:21 |
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Alrighty
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# ? Dec 28, 2018 21:50 |
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Are we planning to open the door on turn 7?
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# ? Dec 28, 2018 21:57 |
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That was my understanding, finish looting and killing in round 6 while our Brute long rests and breach the final room in round 7.
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# ? Dec 28, 2018 21:59 |
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That Italian Guy posted:The idea is to keep track of current hand, discarded, lost and active cards with the (mobile friendly) spreadsheet under the Players Overview section. The spreadsheet is only useful to people who are caught up with the thread. I agree, it would clutter the thread needlessly to track all of that information in the thread. However 9 numbers per update... wouldn't really clog the thread, and it would allow for new fan's of the let's play to read old mission reports and have some sense of which missions were more difficult than others. In my mind I love gloomhaven, so I'm planning for this let's play to go on for years and have 100s of new fans join any moment now The spreadsheet is fine for me, and for the players, but for picking up new fans, I feel like some numerical track in the updates would be good. If 9 numbers is too many, maybe just track lost cards (or maybe just cards in hand, whichever seems most important)? That's 3 numbers per update. Imo it makes for a good summary for anyone trying to catch up. I'll let it drop after this though. I feel like I might be badgering you too much.
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# ? Dec 29, 2018 03:37 |
Fair enough, I can see how it could be difficult for someone reading at a different time to follow through the action without that kind of information I'll add them from now on. Orders are in, working on the update!
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# ? Dec 29, 2018 09:08 |
Black Barrow, Update 7Last Round pending actions posted:None! PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green in turns following the one they are played in. Available items are also shown there. Master Splinter (Hand8, Discarded0, Active1, Lost1) is acting at initiative 11 with Into the Night and Empathetic Assault. INTENT: loot, then move into the trap and self heal the damage. Use Minor Stamina Potion to recover both cards. code:
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MONSTERS OVERWIEV The Archer is going before Rocky, so he could potentially cause some issues to our heroes, especially if Master Splinter ends up somehow becoming his focus! Black Barrow, Round 6 posted:11. Master Splinter the Vermling Mindthief That lonesome, 1HP non-elite Archer has been able to deal more damage to our heroes than anything else in the dungeon so far. We can only expect his pupils and/or children to hunt our heroes down at the end of story...the rules of badass deaths demand it. Reik, Some Numbers and SalTheBard, please submit your orders for round 7! - Specify two plans, using the two possible combinations of top/bottom. PLAN A is your preferred one. - Select one or more preferred target(s) for your attacks. (IE: "n.3"; or "n.4 if it's still alive, otherwise n.5") - Select one or more preferred final location for your movements. - Specify the maximum enemy focus threshold you will tolerate: if your selected orders move you in a place that puts you into N+ enemy focus, I'll try to accomodate that into your orders. This is to avoid potential suicide rushes, since you will operate without full knowledge of potential enemy positions. - (OPTIONAL) add your intention for the round. This will allow me to better understand and execute your idea (IE: I want to grab focus from the enemies trying to kill PlayerX). DEADLINE FOR EVERYTHING IS: 3AM EST Also Some Numbers let me know if you want to sacrifice one card to prevent the 3 damage! That Italian Guy fucked around with this message at 10:55 on Dec 29, 2018 |
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# ? Dec 29, 2018 10:47 |
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That Italian Guy posted:
In my RL party we decided that players would not decide cases of ambiguity and I'd roll a d10 and make odds/evens the choice (we were using d10s for monster hp). This meant there was less to think about. It also rarely matters. It might make the thread go faster to use my house rule on this one too. Then again with 24hours to think it over, it'd be pretty easy to decide where to put the archer, unless the players disagree. As you might be able to tell my RL party disagreed a lot. We actually just rolled a dice and let that decide everything whenever we couldn't agree on something the party was supposed to decide. That makes me wonder. Did you go with a 3 man party instead of a 4 man party because 3 men always have a deciding vote? namad fucked around with this message at 11:51 on Dec 29, 2018 |
# ? Dec 29, 2018 11:24 |
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Is that a treasure chest behind me or just generic obstacle?
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# ? Dec 29, 2018 15:54 |
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SalTheBard posted:Is that a treasure chest behind me or just generic obstacle? Neither: it's part of the map tile. If you look closely, you can see it is a treasure chest someone broke into and looted already.
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# ? Dec 29, 2018 16:20 |
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Am I misreading the damage on Rocky? It says he took 4 but the base was 3, modifier +1, and he had 1 shield. Doesn't the shield cancel the +1?
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# ? Dec 29, 2018 17:10 |
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I don't have a Shield, so I should take four damage. I won't lose a card. This is fine. Brute, since you have more HP than me now, are you willing to facetank the other trap? I'll queue up a heal for both of us. Am I able to short rest again? I really want my Loot card back.
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# ? Dec 29, 2018 18:23 |
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Is there a reason we can't just walk around the other trap? I'll go in to the final room early and go invisible.
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# ? Dec 29, 2018 18:43 |
Some Numbers posted:I don't have a Shield, so I should take four damage. I won't lose a card. You can short rest again, but it'll take me a little bit to communicate the results! I'll update the thread asap. Edit: let me now if you want to reroll any card!
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# ? Dec 29, 2018 18:51 |
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Yeah, I want my Loot card back.Reik posted:Is there a reason we can't just walk around the other trap? It takes extra movement, but that’s a fair point.
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# ? Dec 29, 2018 20:09 |
Some Numbers posted:Yeah, I want my Loot card back.. You have lost Unstable Upheaval! I'll update this in the "pending action from last round" section of the next update
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# ? Dec 29, 2018 21:30 |
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I'm pretty sure I know what each player's battle goal is at this point
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# ? Dec 30, 2018 01:26 |
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That Italian Guy posted:You have lost Unstable Upheaval! I'll update this in the "pending action from last round" section of the next update Cool
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# ? Dec 30, 2018 02:27 |
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Elephant Ambush posted:I'm pretty sure I know what each player's battle goal is at this point I don't think mine is going to be achieved
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# ? Dec 30, 2018 02:52 |
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My plan is to go kind of fast, I'm going to open the door and then charge straight in. If there are any sort of ranged mobs I'm going to attack the ranged mobs. Unless something goes crazy (like drawing a null) I will probably one shot whatever I attack.
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# ? Dec 30, 2018 03:02 |
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Are you stopping in the door or are you moving further in? If you're moving further, I would recommend going later so I can heal you first?
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# ? Dec 30, 2018 03:14 |
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Some Numbers posted:Are you stopping in the door or are you moving further in? If there are mobs that I can engage, I plan on engaging. If you would like me to go slower I can.
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# ? Dec 30, 2018 03:23 |
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If you both go late there's a chance the monsters go and waste their turn moving towards you two after I open the door and go invisible.
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# ? Dec 30, 2018 03:40 |
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Reik posted:If you both go late there's a chance the monsters go and waste their turn moving towards you two after I open the door and go invisible. I like this man. (Side story) I played yesterday with my actual group, I can't remember which mission it was but we opened the door, I popped invisibility, then long rested, which caused all the mobs to bottle neck in a gigantic cluster gently caress. On my next turn I went super fast, used 2 attack cards (1 top , 1 bottom attack), and then with smoke screen dished out something like 12 points of damage and killed 2 mobs. It was pretty legit!
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# ? Dec 30, 2018 03:53 |
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Reik posted:If you both go late there's a chance the monsters go and waste their turn moving towards you two after I open the door and go invisible. You're going to stop in the door, right? If so, that's awesome. Brute, go as late as you can.
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# ? Dec 30, 2018 03:55 |
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Some Numbers posted:You're going to stop in the door, right? Alrighty. I will probably be going dead loving last :-D
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# ? Dec 30, 2018 03:59 |
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Some Numbers posted:You're going to stop in the door, right? If I just stop in the door none of the monsters will move. Is that what you guys would prefer? Unless there are ranged monsters that can reach you guys from the first tile in. Reik fucked around with this message at 04:06 on Dec 30, 2018 |
# ? Dec 30, 2018 04:03 |
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Reik posted:If I just stop in the door none of the monsters will move. Is that what you guys want? Unless there are ranged monsters that can reach you guys from the first tile in. I think Invis Blocking the door is great. I'm going to have a lot of movement this round so unless this room is stupid big I should be able to reach the back of it and murder whatever I hit.
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# ? Dec 30, 2018 04:06 |
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SalTheBard posted:I think Invis Blocking the door is great. I'm going to have a lot of movement this round so unless this room is stupid big I should be able to reach the back of it and murder whatever I hit. Sounds good, I've updated the intent for my turn, I'll prioritize jamming up monster movement and only attack if I can do so while also jamming up the door/room.
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# ? Dec 30, 2018 04:10 |
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Going one spot past the door means there'll be a pathway for monsters to pour out, but maybe that's worth it.
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# ? Dec 30, 2018 04:12 |
Orders are in working on the update!
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# ? Dec 30, 2018 09:01 |
Black Barrow, Update 8Last Round pending actions posted:Rocky executes a Short Rest at the end of its turn! Recovers all discarded cards, loses Unstable Upheaval! PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green in turns following the one they are played in. Available items are also shown there. Master Splinter (Hand8, Discarded0, Active1, Lost1) is acting at initiative 14 with Scurry and Into the Night. INTENT: Open the door, and position self to block enemy path, attack if possible from that position, turn invisible. code:
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There is currently no active monster! Black Barrow, Round 7 posted:14. Master Splinter the Vermling Mindthief (Reik) When opening the door posted:Kicking through the door, you find yourself face-to-face with the reason these bandits chose this particular hole to nest in: animate bones—unholy abominations of necromantic power. Black Barrow, Round 7, continued posted:
The Elite Living Bones currently has 6HP instead of 4! The other board status looked way worse, with Master Splinter in F4(3) and both Archers hiding behind the Living Bones, so I believe this outcome is what the players would have picked, given their cumulative declared intent. If this is not what you would have done, though, please let me know! The "intent" system may come back in the future - if the 2 step system is not an improvement - and I'd like to work out all the kinks from it. Reik, Some Numbers and SalTheBard, please submit your orders for round 8! - Specify two plans, using the two possible combinations of top/bottom. PLAN A is your preferred one. - Select one or more preferred target(s) for your attacks. (IE: "n.3"; or "n.4 if it's still alive, otherwise n.5") - Select one or more preferred final location for your movements. - Specify the maximum enemy focus threshold you will tolerate: if your selected orders move you in a place that puts you into N+ enemy focus, I'll try to accomodate that into your orders. This is to avoid potential suicide rushes, since you will operate without full knowledge of potential enemy positions. - (OPTIONAL) add your intention for the round. This will allow me to better understand and execute your idea (IE: I want to grab focus from the enemies trying to kill PlayerX). DEADLINE FOR EVERYTHING IS: 3AM EST That Italian Guy fucked around with this message at 14:11 on Dec 30, 2018 |
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# ? Dec 30, 2018 11:01 |
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I for certain wouldn't have blocked the Brute's loss attack 8 in order to get my attack 3 off, thank you for playing it out this way.
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# ? Dec 30, 2018 16:00 |
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LMAO Balanced Measure is so ridiculous.Reik posted:I for certain wouldn't have blocked the Brute's loss attack 8 in order to get my attack 3 off, thank you for playing it out this way. Balanced Measure isn't a loss card.
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# ? Dec 30, 2018 16:01 |
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Elephant Ambush posted:LMAO Balanced Measure is so ridiculous. Attack 6-8 with 1xp at no loss? Seems legit. The Skewer move 6 was, though.
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# ? Dec 30, 2018 16:02 |
Reik posted:The Skewer move 6 was, though. Yeah, SalTheBard has used Skewer (bot) to MOVE6 (which is indeed a Loss card) but the result was very Reik posted:I for certain wouldn't have blocked the Brute's loss attack 8 in order to get my attack 3 off, thank you for playing it out this way. I'll always try to keep in line with the player's intent - both individual and as a group - and the group's intent was clearly for you to invisiblock potential melee enemies and for the Brute to kill something at the end of a charge. As the other play is something that would have almost never happened in regular play (unless BG/PQ shenanigans were involved) and since this course of action was still in line with everyone's intent, I took that judgment call. As a rule of thumb, I won't go against the players intent, even if it leads to sub optimal results, but I will try to apply their desired actions in a way that would be logical in regular play, while staying inside the intent provided; especially if the "problematic" situation is caused by the lack of info that would not be present in a non-asynchronous play. In this case, the players would have seen what was beyond the door and adjusted their plans accordingly. That Italian Guy fucked around with this message at 16:45 on Dec 30, 2018 |
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# ? Dec 30, 2018 16:28 |
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Oh right Skewer is a loss. Proper use of it in this case.
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# ? Dec 30, 2018 16:49 |
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# ? Jun 6, 2024 06:29 |
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Elephant Ambush posted:Oh right Skewer is a loss. Proper use of it in this case. I thought so. It worked out far better than I had anticipated.
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# ? Dec 30, 2018 17:29 |