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The desert sandstorm is permanent and just marks the zone boundary, so it doesn't look so silly that you're running into an invisible wall.
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# ? Dec 28, 2018 20:39 |
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# ? May 26, 2024 17:11 |
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Also be aware that some side quests aren’t meant to be done at the level you’ll be on your first play through, so if you encounter something that feels like bullshit, just skip it and come back later. Fortunately this game doesn’t have nier 1 levels of “gently caress you” side quests, the vast majority are reasonable and rewarding, but don’t try to do all of them immediately.
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# ? Dec 28, 2018 20:40 |
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Zonko_T.M. posted:Don't worry too hard about missing side quests, after a certain point you can use a chapter select to go back and finish any that you missed. Yeah, so I've heard. It was just particularly grating in this one instance where I needed to save 50k G but kept spending it on other stuff... And then I sold a bunch of stuff and got 50k and went to go turn it in but OH HEY MAIN STORY KICKED THEM OUT OF THE AREA. Tarezax posted:The desert sandstorm is permanent and just marks the zone boundary, so it doesn't look so silly that you're running into an invisible wall. Oh, a friend had told me you get to explore more of the desert later I just hate the ramp-up to the storm because I'm trying to explore, stop taking away my sight Ainsley McTree posted:Also be aware that some side quests aren’t meant to be done at the level you’ll be on your first play through, so if you encounter something that feels like bullshit, just skip it and come back later. Yep. I found Lord of the Valley and... Turf War? The latter could probably be done sooner rather than later, but the former, oof. I spent a couple minutes on it and then nope'd out. A couple other quests I also waited a while to do because I tried them once and they were pretty tough.
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# ? Dec 28, 2018 20:48 |
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There's an extra bit to the desert that I think basically sticks off like a side path, so that might be what your friend is thinking of. You can go there at any time though, just have to find it. The map system sucks.
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# ? Dec 29, 2018 00:55 |
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I purchased this game upon its release on the PC way back in March 2017 and have only just, after extended periods away from the game, managed to get the E ending. Apologies in advance for the wank-post That it took me so long speaks to how much of a slog the bloody game is, it really just was not fun for me to play. That I persevered at all (its very rare that I beat a game before another shiny game comes along and distracts me) speaks both to how compelling I found the world, but also to an expectation I had built up about the existential, fourth-wall breaking pay off at the end. A pay off that, for me, I'm not sure the game achieved. I deleted my save with little thought or hesitation other than a wish to put an end to the bloody thing, a decision I've come to half-regret since I did it almost immediately after unlocking chapter select and the debug, and at only 47% quest completion. My difficulty with the playing of the game DID mean that the pod's various references to my having 'suffered' and 'worked so hard' resonated more than some of the other parts! Much more impressive than the gameplay was the atmosphere and sense of doomed, empty futility, something I felt from the outset. That it prompted me to consider that my own interpretation to this world, one that sees it as a 'dead' world where clock-work automatons continue to bash their heads against each other tens of thousands of years after their creators have died or left them behind, says a lot about my approach to meaning and existence, especially when said automatons grapple with the same question and attempt to answer it through love, hate, fealty, beauty, principled pacifism, or etc. Perhaps the reason that the final revelations toward the end of the game didnt really pack much of a punch with me is that I never really made the distinction between the androids and the robots in the first place, the lack of meaning in the world was a given from the start and so I just enjoyed being in a world where meaninglessness was taken for granted and the meaning became the search for meaning, what amounts to a startlingly effective experiential existential hermeneutic (even if there was way too much telling, instead of showing). And so, despite it all, I really do MISS my world of Nier: Automata. The character designs were dull and derivative, the combat was samey and lacking any obvious depth, but the world and the people(?) in it, boring and bland and ugly as it was, was just absolutely suffused in this melancholic futility that compelled me and makes me, despite it all, think about reinstalling the game and starting afresh. No game, except perhaps Dying Light, has conveyed the idea of a 'dead' world quite as well as Nier: Automata. I absolutely did not enjoy this game, but I keep thinking about it, and I kinda wanna start it over again.
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# ? Dec 30, 2018 15:54 |
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I do wish Nier Automata's gameplay was better, because Nier Automata the video game in general is very good. Why the gently caress is there an rpg level system in this game i still don't get it
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# ? Dec 30, 2018 16:02 |
CJacobs posted:I do wish Nier Automata's gameplay was better, because Nier Automata the video game in general is very good. Why the gently caress is there an rpg level system in this game i still don't get it
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# ? Dec 30, 2018 16:52 |
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Yeah the biggest thing I'd want from a mod is just a removal of the leveling system along with all enemies being set to an appropriate challenge level. The enhancement chips system already provides an interesting way to progress your character.
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# ? Dec 30, 2018 17:13 |
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CJacobs posted:I do wish Nier Automata's gameplay was better, because Nier Automata the video game in general is very good. Why the gently caress is there an rpg level system in this game i still don't get it Taro has stated at least once that he always put RPG levelling in his games because he wants anyone to be able to finish them no matter how bad they are
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# ? Dec 30, 2018 17:33 |
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Again I think the chip system already does a good job of that, with the chips that automatically do stuff for you at the lowest difficulty level.
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# ? Dec 30, 2018 17:37 |
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A friend of mine has said that the worst thing about this game is that it "takes a lot of grindng" which is still to me. I don't really remember that ever being the case?
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# ? Dec 30, 2018 17:37 |
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The only way this game needs grinding is if the player doesn't realize they can dodge. Really, ignore the stats and the chips, you can spam dodge the entire game and not have a problem.
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# ? Dec 30, 2018 17:42 |
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I didn't have to grind until I went for the max level trophy, at which point I just turned on the auto chips and stood 2B in the desert where the enemies are on instant respawn timers while I did other stuff.
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# ? Dec 30, 2018 17:43 |
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I can understand that. Level seems to be the most important thing when it comes to damage and defense so if you're under leveled it will be a huge slog to kill anything.
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# ? Dec 30, 2018 17:44 |
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I didn't grind but I ran into the opposite problem where doing all the side missions leaves you overlevelled and turns some of the later fights into a joke.
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# ? Dec 30, 2018 17:46 |
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I had the opposite problem in that I hardly did any grinding/upgrading/side quests and ended up in the low to mid 30s on my first play through of route C. That was a loving nightmare :V
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# ? Dec 30, 2018 19:27 |
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Yeah, I too ran into Irony Be My Shield's problem which is why I'm complaining. The last third or so of the game was totally ruined for me gameplay wise because there was no challenge at all, I was a high enough level that nothing could really hurt me just by way of being completionist until that point. I had outpaced the leveling curve several chapters ago.
CJacobs fucked around with this message at 20:39 on Dec 30, 2018 |
# ? Dec 30, 2018 19:52 |
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History Comes Inside! posted:I didn't have to grind until I went for the max level trophy, at which point I just turned on the auto chips and stood 2B in the desert where the enemies are on instant respawn timers while I did other stuff. You know there's an in-game store where you can just buy the trophychievements, right
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# ? Dec 30, 2018 20:11 |
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Cephas posted:A friend of mine has said that the worst thing about this game is that it "takes a lot of grindng" which is still to me. I don't really remember that ever being the case? Sakurazuka posted:Taro has stated at least once that he always put RPG levelling in his games because he wants anyone to be able to finish them no matter how bad they are Played the entire game on hard without any grinding (or at least until the very very late game), died half a dozen times to every boss until i learned their poo poo and got reliable at evading and i'd rank my subjective enjoyment of NAs combat gameplay somewhere between MGR and Bayo1, which i also finished multiple times (easier for those 4-7 hour games obviously). Like, the difficulty levels in the game are very far from perfect, but do people just never adapt that poo poo up or down whenever they feel helplessly stuck/bored? This isn't a bioshock-wrench-only-players situations where people tediously cheese everything with the pod while hating every second of it right?
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# ? Dec 30, 2018 20:17 |
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Instant Grat posted:You know there's an in-game store where you can just buy the trophychievements, right I wanted to be max level anyway to fight the optional boss so I did that one "legit"
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# ? Dec 30, 2018 20:17 |
RoadCrewWorker posted:Like, the difficulty levels in the game are very far from perfect, but do people just never adapt that poo poo up or down whenever they feel helplessly stuck/bored? This isn't a bioshock-wrench-only-players situations where people tediously cheese everything with the pod while hating every second of it right?
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# ? Dec 30, 2018 20:29 |
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The final boss died in like 2 hits.
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# ? Dec 30, 2018 22:38 |
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The final boss is unaffected by your level, actually. It's the credits.
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# ? Dec 30, 2018 22:50 |
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Beefstew posted:The final boss is unaffected by your level, actually.
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# ? Dec 30, 2018 22:59 |
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Does anyone have that Yoko Taro version of the trolley problem.
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# ? Dec 31, 2018 02:46 |
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Kibayasu posted:Does anyone have that Yoko Taro version of the trolley problem.
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# ? Dec 31, 2018 03:16 |
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Thank you kind goon
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# ? Dec 31, 2018 03:23 |
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History Comes Inside! posted:I didn't have to grind until I went for the max level trophy, at which point I just turned on the auto chips and stood 2B in the desert where the enemies are on instant respawn timers while I did other stuff. I can't imagine doing that way. Did you do that specifically so you didn't have to interact with it? because the Bunny Statue is way faster and you can go from like 60 to 100 in like 20 minutes.
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# ? Dec 31, 2018 15:51 |
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Lmao
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# ? Jan 1, 2019 00:24 |
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RubberLuffy posted:I can't imagine doing that way. Did you do that specifically so you didn't have to interact with it? because the Bunny Statue is way faster and you can go from like 60 to 100 in like 20 minutes. Yeah I couldn't get the bunny method to work because apparently it got patched out, so leaving it to idle and level itself was the best option I could find.
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# ? Jan 1, 2019 01:29 |
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The bunny didn't get patched out an easy way to activate it did. It still wakes up if you hit it for long enough.
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# ? Jan 1, 2019 02:18 |
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When i did it there basically was a way to switch lock on from one of the surrounding robots onto the inactive bunny which let's you start the fight instantly with a hack that also does like 30-50% of it's healthbar. I assume that's gone now, the rest should still be the same, but now you at least require some decently upgraded weapons and some patience to wake it up. also are the existence of hacking or the bunny statue itself spoilers at this point?
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# ? Jan 1, 2019 03:41 |
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It was that you could hack a nearby neutral machine to control it then hack the bunny from there.
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# ? Jan 1, 2019 12:04 |
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Yeah, the bunny was only really worth grinding while the hack was possible as far as I could tell. Hitting it for "long enough" to wake it up took a seriously long time and I think they might have nerfed the xp from it too, either way I killed it once then decided based on the time it took to grind it down to death it was going to be a loving horrific slog to max level if I was going to keep doing it that way and switched to auto chips in the desert. History Comes Inside! fucked around with this message at 17:06 on Jan 1, 2019 |
# ? Jan 1, 2019 17:04 |
I believe the higher level you are the easier it gets to wake up the bunny.
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# ? Jan 1, 2019 17:24 |
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The only time I tried I was lvl 55+, wailed on the bunny for at least 15 minutes. It didn’t wake up. And that’s why I bought the remaining achievements at the store.
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# ? Jan 1, 2019 17:51 |
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Route C - Nooooooo, not the amusement park! My good friends At least the party tank is still partying along Though.... if even the amusement park wasn't safe, I'm getting concerned about Pascals village....
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# ? Jan 1, 2019 22:32 |
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loving HELL
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# ? Jan 1, 2019 22:41 |
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Zack Ater posted:loving HELL Yeah, I was counting down until this post, or something like it.
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# ? Jan 1, 2019 22:44 |
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# ? May 26, 2024 17:11 |
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Zack Ater posted:loving HELL I love this post.
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# ? Jan 1, 2019 22:54 |