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Hey Runners! I made a thing for Tabletop Simulator. Play the Terminal Directive campaign (Or just plain ol Netrunner, I guess) online! https://steamcommunity.com/sharedfiles/filedetails/?id=1592279436
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# ? Dec 16, 2018 22:05 |
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# ? Jun 10, 2024 02:17 |
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im reading through neuromancer for the first time now and maaan im jonesing for some netrunner
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# ? Dec 17, 2018 01:55 |
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on that note: i've been using bigboy's premade teaching decks for casual play, and i notice he made a jinteki one a while backquote:Agenda Agenda (10) problem is, i don't have stuff past the first two packs of escalation. that here means ben musashi, IPO (probably restructure), kakugo, or dna tracker. any suggestions on fixing them, or just use proxies? e: it also seemed like it was a bit too strong compared to the other decks so a tone down wouldn't be amiss StashAugustine fucked around with this message at 21:37 on Dec 19, 2018 |
# ? Dec 19, 2018 21:17 |
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There is a massdrop for flashpoint and red mars cycle. Also just proxy that poo poo. No point not proxing now.
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# ? Dec 20, 2018 23:25 |
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Alt IDs a guy posted on BGG for a tournament he ran: https://m.imgur.com/gallery/v1fFSc5
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# ? Jan 1, 2019 17:56 |
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Midjack posted:Alt IDs a guy posted on BGG for a tournament he ran: That MaXx card is really bad but the rest are cool as hell
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# ? Jan 1, 2019 18:06 |
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Those are definitely something, I think.
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# ? Jan 1, 2019 18:50 |
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Just what Netrunner needed, more stock art and titties.
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# ? Jan 1, 2019 19:07 |
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Maxx appears to be Maximum Stripper more than Maximum Punk Rock. Also not sure when Andromeda became some kind of cyber-vampire or whatever it is she's doing. The second Chronos Protocol one is kinda good though lots of the Corp ones break the FFG scheme of having non-personal pictures of buildings and the like for Corps. Zephro fucked around with this message at 21:46 on Jan 1, 2019 |
# ? Jan 1, 2019 21:26 |
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He just grabbed random artwork from the internet (and some existing Netrunner stuff) and made IDs with it, with bonus sexualisation. It's a pile of poo poo.
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# ? Jan 1, 2019 21:59 |
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I like the Builder of Nations one and that's about it.
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# ? Jan 1, 2019 23:06 |
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Looks like he pulled the post down already.
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# ? Jan 2, 2019 06:15 |
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Last year when FFG did a reprint of Reign & Reverie, I ordered a copy just in case my main copy wouldn't come through. I've had it sitting around for a while, so I threw it up on ebay for the hell of it. Holy gently caress. I should have snagged more of those copies to resell like the slime that I would be if I had thought to do so. Nerds with money apparently don't like being without their out of print card games now!
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# ? Jan 21, 2019 06:23 |
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jeeves posted:Last year when FFG did a reprint of Reign & Reverie, I ordered a copy just in case my main copy wouldn't come through. I've had it sitting around for a while, so I threw it up on ebay for the hell of it. How much did it go for?
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# ? Jan 21, 2019 17:31 |
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werdnam posted:How much did it go for? ebay completed auctions look like they're mostly going for around $150, though I see the lowest was 70 and highest was 250. I actually had three copies come through my hands last year - one for me, one was sold a gift for my local Netrunning friend at cost, and the third went to a goon in this here thread at cost.
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# ? Jan 21, 2019 20:38 |
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jeeves posted:Last year when FFG did a reprint of Reign & Reverie, I ordered a copy just in case my main copy wouldn't come through. I've had it sitting around for a while, so I threw it up on ebay for the hell of it. I was watching one over the weekend that went to 213 or so. Was that you?
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# ? Jan 21, 2019 21:02 |
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I will neither confirm nor deny but I'm kinda glad that I don't have any more so that I don't resell more like the scum that it would easily turn me into!
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# ? Jan 21, 2019 23:33 |
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NISEI will start revealing their cards soon, culminating in their first expac's launch in March http://nisei.net/article/HYPER01 ......maybe it will be good???
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# ? Feb 11, 2019 21:48 |
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I can't speak to their card mechanics, but I absolutely hate their card UI design. Also they thankfully lowered standards/expectations with that initial terrible, terrible card art for their Winter 2019 kit. The new art seems far better.
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# ? Feb 11, 2019 22:57 |
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Minrad posted:NISEI will start revealing their cards soon, culminating in their first expac's launch in March They really need to take the keyboard away from whoever does these press releases.
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# ? Feb 13, 2019 04:08 |
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It's so bizarre to me that they MWL'd Dorm Computer, a card nobody even remembers, because they think it will be the dominant card going forward, according to them and their knowledge of the new cards they're creating. But - doesn't that make Jesminder just absolutely game-breaking then? Like, it's a Dorm computer that doesn't take a click to install and works on every single run. I know this is being slightly disingenuous, since Jez requires you giving up playing as another runner - but it seems like unless they're releasing cards that tag the runner multiple times on a single piece of ICE (which would be bonkers), it's madness to restrict a single card that does something in a limited fashion, and not the ID that does it nonstop.
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# ? Feb 13, 2019 04:47 |
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I mean, it's not like they are paying anyone... you get what you pay for?
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# ? Feb 13, 2019 04:53 |
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Easy Diff posted:It's so bizarre to me that they MWL'd Dorm Computer, a card nobody even remembers, because they think it will be the dominant card going forward, according to them and their knowledge of the new cards they're creating. Dorm Computer neuters all the tagging ice as well as tagging punishment upgrades at the bottom the server. I feel like DC unnecessarily dunks on tag-punishment Weyland decks over something say other attrition-style tagging decks. And at zero cost, 1inf, and four uses, it's pretty much a must include for an easy tech card to invalidate an entire archetype. Like, Feedback Filter is in this same boat too, but at least it's got a 3c tax per net damage. Four runs, especially later, is game winning. Jesminder on the other hand, allows you to pressure those same corps in the early game, and is an econ bump for late game.
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# ? Feb 13, 2019 05:17 |
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Also, Dorm IS already played in a bunch of top tier Runner builds precisely because it’s a 1 inf silver bullet that straight murders a huge swathe of otherwise interesting, non-binary mechanics. Tag ICE are cool and fun because they’re risk/reward, rather than being just ETR etc. It’s a soft ban (because Aesops/Crowd/Estrike) mind you, but that’s the price you gotta pay.
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# ? Feb 13, 2019 10:44 |
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Yeah I dunno, FFG had a real hard-on for unfun silver bullets and I'm kinda happy that Nisei aren't going down the same path. They're the worst, least-interesting kind of game design. I'd be happy if they banned the likes of Estrike outright.
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# ? Feb 13, 2019 11:08 |
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Midjack posted:They really need to take the keyboard away from whoever does these press releases. What's wrong with the writing? It seems like normal promo talk.
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# ? Feb 20, 2019 04:01 |
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Speaking of Preview of the first 3 Nisei cards from Downfall.
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# ? Feb 20, 2019 04:50 |
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Neat, but a little inelegant. Nihilist is cool, but The Class Act took me a couple reads to parse what it meant, which isnt a great sign. Maybe that card is just more complicated than the others, but for whatever reason it always feels like fan cards (in any game) love using X values. The Artist is a nice simple card, but I wonder if it'll get into memory problems. People always seem to forget if they've even used all their clicks or not, let alone if they've used one or both abilities on a card.
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# ? Feb 20, 2019 04:58 |
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Defenistrator posted:What's wrong with the writing? It seems like normal promo talk. A lot of exclamation points! And way too many question marks? It's an extremely juvenile style, very definitely from the same brain trust that gave us the caps lock intern gimmick that got booed off the internet. Maybe it's a bunch of high schoolers running NISEI, which would be regrettable but would explain some things.
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# ? Feb 20, 2019 05:17 |
CodfishCartographer posted:Neat, but a little inelegant. Nihilist is cool, but The Class Act took me a couple reads to parse what it meant, which isnt a great sign. Maybe that card is just more complicated than the others, but for whatever reason it always feels like fan cards (in any game) love using X values. The Artist is a nice simple card, but I wonder if it'll get into memory problems. People always seem to forget if they've even used all their clicks or not, let alone if they've used one or both abilities on a card. Its only four clips though. I played with a guy that had numbered coins for his clicks and he would place them on the things he did throughout his turn. If he drew a card he would put one next to his stack. Made a run, put one in front of the server. Clicked mopus, put a coin on it.
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# ? Feb 20, 2019 08:08 |
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Machai posted:Its only four clips though. I mean yes that is smart and four clicks seems like it'd be easy enough to remember, but boy I couldn't tell you how many times people I've played with have gone "wait, was that click 2 or 3?" It usually seems to occur on brain-busting turns with lots of number crunching, people seem to lose track of even simple stuff during those turns.
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# ? Feb 20, 2019 19:06 |
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As it concerns the previewed Nisei cards, I'd expect them to be played overwhelmingly online which mitigates the question of complexity somewhat. But what concerns me is that the designers feel this level of complexity is appropriate. It points to a distilling mindset that, without a meaningful concern for players that are learning the game, are making content that caters only to the increasingly entrenched. I'm reserving judgment until more is seen. But I feel concerned that Nisei is going to be fanfiction of the game.
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# ? Feb 20, 2019 22:54 |
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ZorajitZorajit posted:As it concerns the previewed Nisei cards, I'd expect them to be played overwhelmingly online which mitigates the question of complexity somewhat. But what concerns me is that the designers feel this level of complexity is appropriate. It points to a distilling mindset that, without a meaningful concern for players that are learning the game, are making content that caters only to the increasingly entrenched. I'm reserving judgment until more is seen. But I feel concerned that Nisei is going to be fanfiction of the game. I hadn't really considered they'd primarily be played online only, but you're correct there. I am definitely concerned as well about the "standard" for complexity though, and it keeping new players out. It seems that the cards could have even been made simpler fairly easily, too. Did The Class Act NEED that first part about drawing 4 cards? Did it NEED to fiddle around with “X” values? why not have the card JUST say “The first time you draw cards each turn, draw 1 additional card, then place a card from your grip on the bottom of your stack.” this still makes it a more powerful draw engine that also doubles for thinning the bad cards out of your hand. Why not just limit The Artist to only being used once per turn, thus forcing the player to choose between the two effects? this isn’t s powerful, but could be balanced by the card costing less or something, and makes for more interesting gameplay that is also easier on the player’s brain. They mention that they had difficulty designing the criminal and shaper cards, and it definitely shows as those are the weaker two. Also lmao at the comment “In retrospect these cards aren't particularly complex” - what the gently caress do the complex cards look like, then?? Their original design goals with these cards was to emulate Noise / Andy / Kate, but they honestly did kind of a sloppy job with that. The intention behind The Class Act was to emulate the feeling of getting a huge starting grip with Andy - so why not just make it a pseudo Diesel? Take a note from MtG and make the card text: “If you draw The Class Act in your opening hand, you may install it for free before the game begins. Draw up to your maximum hand size when The Class Act is installed. +4 Maximum hand size.” they mention that Nihilist and Artist both started as much simpler concepts, but gained complexity to match The Class Act. This makes me worry that they couldn’t have found a simpler way to implement Andy to match the simplicity of the other cards, or didn’t accept that it wasn’t possible to make the card simple enough and thus scrap it. They easily could have just made a simple Gabe resource and still met their original design goals without increasing complexity! e: after writing this post I realized more spoilers were posted, time to see how widespread the complexity is: http://nisei.net/article/2019AScoop2 e2: Luckily the new cards are more simple. HB Asset that earns 2c per click once per turn, and earns you 2c when the runner trashes it. I like this card quite a bit actually, it forces the runner to make a tough decision and doesn’t seem super strong. Second card is a criminal hardware that you can remove from the game to prevent a corp card ability from ending the run, but can only use it if you’ve made a successful run on HQ. I’m not sure how exactly that works, like if it “breaks” an ETR sub or something? Does the sub fire but you just don’t ETR? I’m not sure, I suspect it’ll be one of those cards that kinda “just works”. CodfishCartographer fucked around with this message at 00:27 on Feb 21, 2019 |
# ? Feb 21, 2019 00:12 |
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I think class act is very hard to read, hopefully they rejig the wording for the card.
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# ? Feb 21, 2019 00:29 |
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The HB Asset looks fine. The crim card I get squirrelly about because “ending a run” seems like it has a lot of edge cases where problems could arise. Also, credit where it’s due, the art looks great and I have no idea who is paying for this.
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# ? Feb 21, 2019 00:32 |
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jeeves posted:I can't speak to their card mechanics, but I absolutely hate their card UI design. Also they thankfully lowered standards/expectations with that initial terrible, terrible card art for their Winter 2019 kit. The new art seems far better. Gonna go back on this. Apparently the cards before were the full-bleed card art that I hated the look of. The new normal cards look great!
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# ? Feb 21, 2019 00:35 |
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Count me in the "who cares about complexity" crowd. The game is dead, solely in the hands of superfans. I want Time Spiral block complxoty from here on out, nobody who cares enough to set up a jinteki account is going to be scared by the letter X on a card. Paper game isnt going to get more complex, so who cares
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# ? Feb 21, 2019 00:36 |
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Defenistrator posted:I think class act is very hard to read, hopefully they rejig the wording for the card. After you see it trigger once you're just going to think "oh so DBS, cool" so I'm not too fussed on the wording. Apparently this clears up some kind of edge case but it seems there's a lot of changing template pet peeves ('This hardware' instead of the name of the card on Lucky Charm) which takes some adjustment after years of reading FFGlish. The text complexity on iconic, flashy cards that are relatively static doesn't bother me too much either, but hopefully that doesn't hold for the rest of the set. Destrado fucked around with this message at 01:06 on Feb 21, 2019 |
# ? Feb 21, 2019 01:02 |
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Easy Diff posted:Count me in the "who cares about complexity" crowd. The game is dead, solely in the hands of superfans. I want Time Spiral block complxoty from here on out, nobody who cares enough to set up a jinteki account is going to be scared by the letter X on a card. Paper game isnt going to get more complex, so who cares Fair, I will admit that the vast majority of the people who will play the cards are fine with complexity, and once you start playing them (with jinteki automating the fiddly bits) their functionality may be fairly easy to understand. It still could be worrying because eventually it could start getting overwhelming as what's considered "normal" complexity gets more and more complicated. All players have a limit to what "too much" complexity is, and the higher that bar is set the more players will fade away as the game becomes a chore. Obviously this isn't a problem yet, and the new set of spoilers gives me more hope, but it's still a problem they need to keep their eyes on. E: you could also maybe argue that the first set should be relatively similar in complexity to the FFG sets, to ease people into the new stuff, but I could also see the argument for making it more complex in order to stand out more.
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# ? Feb 21, 2019 01:22 |
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# ? Jun 10, 2024 02:17 |
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I got no problems with complexity, but the wording of the cards is definitely obtuse. There's a lot of missing elegance in some of those resources they revealed.
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# ? Feb 21, 2019 01:39 |