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Power Walrus
Dec 24, 2003

Fun Shoe
I just learned through the loading screen tips that party members will automatically eat food that is being carried in someone’s backpack. Huge revelation for me, I was click-dragging jerky onto everyone’s portrait one by one every few minutes.

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Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

Broken Cog posted:

Is there any area that's close to the south eastern quadrant that's good to set up a base in? I was thinking of the orange area east of the swamps, but iirc, that place wasn't opened up last time I played, so I'm not entirely sure what I can find there.

Edit: Apparently that's a place with constant acid rain, back to the drawin board. :v:

Shem!

It's a very underappreciated place that has everything you need. There's stone, water, copper, iron and good fertility. It's pretty safe too, I've only seen starving and dust bandits with occasional beak thing wandering in or black dragons trying to go for food.



It's also pretty enough. And yes, I'm trying to unfuck my walls.

Faithless
Dec 1, 2006
Thanks for the advice! Shem makes a lot of sense as its extremely central and I believe it doesnt fall under any other nations jurisdictions.

Can you actually grow a lot of stuff there though? I'm still holed up in flats lagoon so its an easy trek from there to Shem to setup my first real outpost.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

Faithless posted:

Thanks for the advice! Shem makes a lot of sense as its extremely central and I believe it doesnt fall under any other nations jurisdictions.

Can you actually grow a lot of stuff there though? I'm still holed up in flats lagoon so its an easy trek from there to Shem to setup my first real outpost.

It's full arid with 10% green, I got wheat, cactus and hemp going on at the moment. Doubt I'll do anything else, that's dustwiches, rum, fuel and a ton of :420:

You could argue I need something else too but I would disagree.

Here is the spot I'm set at currently:


There's couple iron nodes, copper on the left. Plenty of stone and water.


Also, unfucked my walls :colbert:

Patrat
Feb 14, 2012

Archaeology Hat posted:

I've been playing this start and basically did the same things, though I got less other slaves to follow me out during my escape. 'Now what' has turned into an abolitionist crusade, banditry and theft and a low key guerrilla war against the holy nation with raids into the United Cities to make some cash and free some of their slaves.

No-one's died yet though some of my dudes have come uncomfortably close. Cannibals have my dudes tied to poles close. -97 hp on Chest close.

So far I have made it to World's End, on the way I was chased by a horde of Bone Dogs that I could just about outrun, so I started to kite them toward a village whilst my singular 'crossbowwoman' took potshots at them (I bought an Oldworld MK1 bow but she had skill 1 to start with).

Then four Beak Things decided to join in, murdered the Bone Dogs and were impossible to flee given their obnoxious speed. Fortunately, though heavy micromanagement to dodge their attacks, I managed to bring them down with only one person rendered unconscious and another almost but not quite losing a leg (-115 health as a Shek). Now food is not going to be a problem for a few days and I made a fair bit of cash from skins.

axelord
Dec 28, 2012

College Slice

Fewd posted:

It's full arid with 10% green, I got wheat, cactus and hemp going on at the moment. Doubt I'll do anything else, that's dustwiches, rum, fuel and a ton of :420:

You could argue I need something else too but I would disagree.

Here is the spot I'm set at currently:


There's couple iron nodes, copper on the left. Plenty of stone and water.


Also, unfucked my walls :colbert:

I'm set up in the Shem too. SW on the border with the Swamp. Have Water, Stone, Copper and Iron. Arid in the Shem side and Swamp in the Swamp side of the base. Can grow Rice, Hemp, Wheat, Cactus. The Swamp side is almost always raining so my Hydroponics are on the roof of buildings on that side saving me the trouble of having to water them. The Shem has pretty good wind so my wind gens are on that side of the base.

It's nice and centrally located.

Donkringel
Apr 22, 2008

Cluncho McChunk posted:

Also can someone give me a general hint where else I should go a-stealing? I've not really discovered too much beyond the Shek capital (Agdar or something?) and the hive villages north of Squin and the Squin-Hub stealing route is a bit bare after a while. If you can point me in the direction of a generally early-game-friendly area then that'd be cool, as at the moment I'm fairly scared to go anywhere else after I met a beak thing that tore me apart right quick near the hivers.

Mongrel is fantastic for theft. Lots of high quality items, and there is a thief tower.

During daylight the guards can't watch a of the ship, night time it is pathetically easy to get tons of high quality items.

What I did was Rob the shops at night, then during the day I went into the foglands knocking out heavies and princes, then turning in their bounties.

There is the problem of getting in and out of course, but you could hire mercs and all the drifters, then use them as ablative armor.

Gobblecoque
Sep 6, 2011

Cluncho McChunk posted:

Do the Squin(or any other) gate guards who search your bags care about stolen goods? Does their search cover only the individual being searched or the whole party? Does it include animal bags? I don't think they care about stolen goods, either that or they're blind to some items as I've definitely had my bags searched when there's been nothing stolen in them but the bags themselves are stolen. It's not a big deal if they do, just means more management to send Ruka through with a huge bag and yell at them for besmirching the honor of a fellow Shek then re-distributing the goods after the gate so she doesn't run at super slow speeds.

Gate guards don't give a lick even if you're blatantly carrying a pile of all the local merchants best stuff. I think the only thing they search for is hashish.

Broken Cog
Dec 29, 2009

We're all friends here

Fewd posted:

Shem!

It's a very underappreciated place that has everything you need. There's stone, water, copper, iron and good fertility. It's pretty safe too, I've only seen starving and dust bandits with occasional beak thing wandering in or black dragons trying to go for food.



It's also pretty enough. And yes, I'm trying to unfuck my walls.

Thanks, I checked it out, but wanted to see if I could push a little further east, until I ran into this:


Seems like Shem it is.

Baller Time
Apr 22, 2014

by Azathoth
Some Manhunters wanted to enslave my traveling group. They got obliterated, and their leader lost ALL of his limbs. I gave him first aid, so he survives, and left him alone in the desert somewhere.

Omi no Kami
Feb 19, 2014


I just started, and have been hanging out in the desert mining craploads of copper outside of Sho-Battai and looting the occasional group of sand ninjas and manhunters that horribly murder each other nearby. I'm unlocking some basic crafting stuff through research, but my tiny hobo hut in town isn't big enough to build forges/looms/iron smelters/really anything at all. I apparently can't build bigger houses than small shacks inside of populated areas, so would this be a good time to start exploring and looking for habitable areas that are not arid, slaver-filled deserts? Or should I save base-building for way later, and just start buffing up my combat skills and start actually running around doing adventure things instead of playing industrial startup 101?

Only Slightly Bent
Jul 6, 2013
I just started playing this last week, but with mercenaries it seems like you can start a base even if your guys aren't good beyond the occasional helpful junkbow bolt. I didn't start building until I had around 12 people though, and I had to temporarily abandon the base at one point to go off and make enough money to keep hiring mercenaries again.

But they protected me from bird-things while I enclosed everything in walls as quick as I could, and now I have enough wall mounted crossbows watching the gate (while I repair it during attacks) to hold off raids without mercs. The bird things are helpful watchdogs now too.

Everything I need is inside the walls, so they just run around doing their jobs unless there's a raid, and then everyone mans a crossbow or repairs the gate.

Patrat
Feb 14, 2012

I have experimented with holding gates by lining up a solid row of people in full specialist Samauri armour and putting them on Hold orders. I managed to make an unbroken row of people with 30+ melee defense, 50+ toughness and full armour.

Which theoretically should work? But apparently it is possible for enemies to 'barge through' them in short order and run past to attack your turret gunners anyway. The defense squad only tie up maybe 2x their numbers at best.

Gobblecoque
Sep 6, 2011
Ever since I researched revolving harpoon turrets I basically haven't had to think about defense. I'll usually have about 3 guys manning turrets and they just shred whatever tries to attack before it makes much more than a dent in the gate.

Patrat
Feb 14, 2012

Gobblecoque posted:

Ever since I researched revolving harpoon turrets I basically haven't had to think about defense. I'll usually have about 3 guys manning turrets and they just shred whatever tries to attack before it makes much more than a dent in the gate.

I found that inadequate vs raids of hundred guardians and similar, the turrets maybe took down a few people before the gate broke at best.

Now I am doing my Slave Escape playthrough though and I am a long, long way from going for a base. I am however enjoying the ability to sneak up behind a patrol of Holy Nation troops then assassinate knockout the paladins and drag them off as prisoners without anyone knowing what is happening. I should have tried this ninja thing a long time ago.

Omi no Kami
Feb 19, 2014


This game seems super-awesome, but I'm starting to get really frustrated trying to find somewhere to start. I got bored of mining copper in the desert, and it didn't look like a good place to start a settlement since farming would be a non-starter, so I hauled all three of my guys south to the swamp area, built half of one building, and immediately got dogpiled by bandits and deadly animals. Some googling leads me to believe that settlement building is more of a mid-game activity, when I have a few bigger squads that can fight off the raiders, but what the heck do I do in the meanwhile? Everything murders me, so it's not safe to just randomly wander around, but if I can't build a settlement and start mining/manufacturing, I seem to have literally no options to expand or advance beyond mining and selling raw ore for hours on end to buy better equipment, which can't possibly be the intended game loop.

Gobblecoque
Sep 6, 2011

Omi no Kami posted:

This game seems super-awesome, but I'm starting to get really frustrated trying to find somewhere to start. I got bored of mining copper in the desert, and it didn't look like a good place to start a settlement since farming would be a non-starter, so I hauled all three of my guys south to the swamp area, built half of one building, and immediately got dogpiled by bandits and deadly animals. Some googling leads me to believe that settlement building is more of a mid-game activity, when I have a few bigger squads that can fight off the raiders, but what the heck do I do in the meanwhile? Everything murders me, so it's not safe to just randomly wander around, but if I can't build a settlement and start mining/manufacturing, I seem to have literally no options to expand or advance beyond mining and selling raw ore for hours on end to buy better equipment, which can't possibly be the intended game loop.

Steal poo poo.

zedprime
Jun 9, 2007

yospos
Buy a house in a town. Town house is your babby step toward a settlement and gives you a safe place to do everything but heavy industry.Vitally it lets you research. Also lets you start automating, which makes it so you can make some poor guy mine copper for you while you run around looking for hungry bandits to apply their rod to your butt for toughness.

Omi no Kami
Feb 19, 2014


zedprime posted:

Buy a house in a town. Town house is your babby step toward a settlement and gives you a safe place to do everything but heavy industry.Vitally it lets you research. Also lets you start automating, which makes it so you can make some poor guy mine copper for you while you run around looking for hungry bandits to apply their rod to your butt for toughness.

Hmkay, one issue I had with the tiny shacks is that everything besides the workbench is huge... should I just be buying/building one shack per storage bin, and making do with a really spread-out infrastructure until I've built up a force of mini-murders?

OwlFancier
Aug 22, 2013

You could just buy a bigger one. In your own settlement you actually tech up to bigger buildings in part because you need them to fit the larger equipment.

Patrat
Feb 14, 2012

Omi no Kami posted:

Hmkay, one issue I had with the tiny shacks is that everything besides the workbench is huge... should I just be buying/building one shack per storage bin, and making do with a really spread-out infrastructure until I've built up a force of mini-murders?

I would forget buying shacks given how affordable larger buildings are. Get yourself a Storm House at minimum but a Station House is ideal (they have the largest floor space). Really anything bigger than a shack, a ruined building is actually better than an undamaged one because the building materials are much cheaper than the difference in price and so that is just some free Engineering experience for whomever you have work on it.

Omi no Kami
Feb 19, 2014


Patrat posted:

I would forget buying shacks given how affordable larger buildings are. Get yourself a Storm House at minimum but a Station House is ideal (they have the largest floor space). Really anything bigger than a shack, a ruined building is actually better than an undamaged one because the building materials are much cheaper than the difference in price and so that is just some free Engineering experience for whomever you have work on it.

I have storm shack unlocked, but am I correct that it has to be built outside a settled city, since the game yells at me whenever I try to plunk it down inside city limits? (Also, I know it's probably a lazy solution, but I'm considering just grinding out a few days worth of copper and buying the huge Outpost building in Heng. It's 40k, but I can pile a ton of crafting crud in there without getting piled on by bugs/slavers/cannibals/clowns.)

OwlFancier
Aug 22, 2013

You can't build your own things near cities no but you can buy a bigger house in a city if you want.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
The ruined station house in Hub is a very solid building to get early research and resource collection done.

That Guy Bob
Apr 30, 2009
Buy all the bigger houses and kick all those dirty peasants into the streets.

Griz
May 21, 2001


Omi no Kami posted:

Some googling leads me to believe that settlement building is more of a mid-game activity, when I have a few bigger squads that can fight off the raiders, but what the heck do I do in the meanwhile?

you can just run away and go back a few hours later after the raiders get bored and leave. this is by far the easiest way to deal with the really bullshit early raids where it's like 15 well-equipped 30-skill ninjas vs your 4 shirtless recruits with rusty swords if you can't get mercenaries there in time.

storm house in the Hub is perfect for an early game base - it's really cheap, can fit most of the important crafting stations if you tetris them a bit, and no one will attack your dudes inside. mine has the big research bench, leather and cloth crafting stations, a few dummies, and various storages on the ground floor with medical/tanning stations and some beds on the roof.

Omi no Kami
Feb 19, 2014


Hmm, how does the Hub compare to somewhere in the middle of the great desert? I took a quick jaunt to Shem, then noped back to the desert after multiple saves of beak dinosaurs running around gleefully beating everything to death like a small army of jumbo Canadian Geese. Right now I've been exploring the area between Stoat and Heft, on the basis that it has a limited number of horrible murderthreats, and is within a day's walk of Heng once I get ballsy enough to do some thieving/trader stuff. Proximity to the cities is great, but it's super arid (75 fertile is the best I've found), and I'm seeing small pockets of iron/copper, but no stone and not a lot of flat, urban-sprawl friendly terrain.

Also, not to bug the thread with silly newbie questions, but how do raids on my outpost work if I beat it? Do raiders go through my stuff and empty containers of anything valuable, or can I straight-up beat feet and come back to a reasonable intact hobo village once they leave?

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Raiders only want food

Omi no Kami
Feb 19, 2014


Oh man, that makes everything easier; I assumed they were gonna gut the place if I didn't drive them off.

Griz
May 21, 2001


Omi no Kami posted:

Hmm, how does the Hub compare to somewhere in the middle of the great desert? I took a quick jaunt to Shem, then noped back to the desert after multiple saves of beak dinosaurs running around gleefully beating everything to death like a small army of jumbo Canadian Geese.
Hub area is easy mode - no tax collectors, no Holy Nation missionaries, no one cares if you're growing hemp or making booze. the only human enemies are starving/dust bandits and the occasional ninja raid from the tower across the valley, and the only wildlife is the occasional small pack of garru or a solo bonedog.

quote:

Also, not to bug the thread with silly newbie questions, but how do raids on my outpost work if I beat it? Do raiders go through my stuff and empty containers of anything valuable, or can I straight-up beat feet and come back to a reasonable intact hobo village once they leave?
I haven't tried with the latest version, but as of few months ago the dust bandit and ninja raids would both just hang around for a few hours and then leave without doing anything. the ninjas also had broken AI and wouldn't react at all to turret gunners shooting them from the roof of a locked building, but bandits in the same situation would bash down the door and run upstairs to attack the gunners.

Coolguye
Jul 6, 2011

Required by his programming!
i've found that ultimately you'll want all the real estate you can lay hands on in any centrally located city anyway. if nothing else it is useful as store houses and there's lots of basics that you will be able to purchase at the local merchants that you're going to need tons of in the long run - crap like building materials, copper and iron ore. there's no reason to not buy those any time you see them because having 50 of them bumping around will make your first outpost and crafting sprees a lot easier. also, you're inevitably going to loot a fair number of essentials like medpacks from enemies and it's stupid to get rid of them.

Broken Cog
Dec 29, 2009

We're all friends here
I have the worst/best luck with base building.

Just trying to get my walls up on my new settlement when who comes knocking but a medium group of Dust Bandits?
'No problem', I think, I can handle this easily. Except immediately after, a group of 5 Beak Things show up, and it turns into a chaotic brawl between my guys, the Beak Things and the Dust Bandits. Midway into the fight, another medium sized group of dust bandits show up.

Many of my people fall, but we manage to emerge victorious... except when I start tending to the wounded, an absolutely massive Hungry bandit raid shows up out of nowhere, must have been at least 30+ guys. Now, normally I would probably be able to handle that, but as it is I only have about 5 half dead people standing. Ah well, I give it my best anyway.
Hobbs, one of my two MA's is the last man standing after a messy minute, and my starting character, that got knocked down during the first round, constantly tries getting back up, but faints again every time for about 10 more seconds. Doesn't stop him from gaining toughness from every attempt though. Boosted it from mid 40's to 70.

As Hobbs goes down, the remaining hungry bandits start ransacking my base for food, going so far to try to butcher my newly aquired Pack Mule for food, when another 2 Beak things appear and make short work of them, followed by another small group of Dust Bandits and like 3 Blood Spiders for some reason.
This last brawl takes long enough for me to get a handful of people back up on their feet and finish off the survivors. I've now been fighting constantly for an IRL hour just to protect my meager base consisting of 2 buildings and a well.

Ah well, all things considering, it could have gone a lot worse. The Hungry Bandits never managed to fully butcher my Mule, the Dust Bandits couldn't loot any of my stuff, and neither the Beak Things nor the Blood Spiders decided to eat any of my guys. Still a pretty stressful experience though, and I think I'm gonna try to have those walls up as fast as possible.

Edit: Oh yeah, and Infinite WingWang lost one of his arms, but that should be easy to fix.

Broken Cog fucked around with this message at 13:11 on Jan 5, 2019

Omi no Kami
Feb 19, 2014


I don't think this is the game for me. I've spent 10+ hours on it, and had fun for about 30% of it. I finally managed to get a base started, with some guys I liked and the beginnings of an industrial workflow, but I can't really progress with that because every five freaking minutes there's another raid. In three in-game days I've had five bandit groups, three ninja groups, and two named NPC bandit raiders. I know I"m probably still doing something wrong, but a game that makes me work this hard to find the fun isn't for me.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Omi no Kami posted:

I don't think this is the game for me. I've spent 10+ hours on it, and had fun for about 30% of it. I finally managed to get a base started, with some guys I liked and the beginnings of an industrial workflow, but I can't really progress with that because every five freaking minutes there's another raid. In three in-game days I've had five bandit groups, three ninja groups, and two named NPC bandit raiders. I know I"m probably still doing something wrong, but a game that makes me work this hard to find the fun isn't for me.

You can turn that down in the settings!

dogstile
May 1, 2012

fucking clocks
how do they work?
Or set up in a safer place.

Annoyingly enough for a lot of people, this game has some serious loving jank. Here's a territory map.

I'd recommend setting up in holy nation territory if you don't have skeles. The raids there aren't bad and a lot of the time the holy nation will kill them via patrols before they get to you. Also if you build the entrance of your base behind a river so they have to cross you'll kill most of the enemies before they get to the gates.

Omi no Kami
Feb 19, 2014


Thanks for the tips guys, but I'm definitely done... the game has so much awesome stuff that I want to like it, but every single thing it does feels custom-designed to get on my nerves. I just wasted an hour manually clicking resources around my base (in between the three long, tedious bandit attacks I had to sit through despite having turned them off entirely), put up with people constantly stopping work when they got bumped, glitches moving/deleting resources, and occasional crashes. After a full hour of that nonsense, I'd smithed enough rusty weapons to afford a single ration pack for one guy, in town. I then tried multiple times to actually run someone to town to sell my junk, watched him get ambushed and murdered by a different random group of bandits every time, then threw in the towel. I'm sure it'll get better if I put in the time to properly learn it, but at least for me personally, I feel that if a game is abusively difficult, extremely frustrating, and no less opaque after I waste 12 hours trying to do the simplest possible tasks, it probably isn't for me.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Omi no Kami posted:

Thanks for the tips guys, but I'm definitely done... the game has so much awesome stuff that I want to like it, but every single thing it does feels custom-designed to get on my nerves. I just wasted an hour manually clicking resources around my base (in between the three long, tedious bandit attacks I had to sit through despite having turned them off entirely), put up with people constantly stopping work when they got bumped, glitches moving/deleting resources, and occasional crashes. After a full hour of that nonsense, I'd smithed enough rusty weapons to afford a single ration pack for one guy, in town. I then tried multiple times to actually run someone to town to sell my junk, watched him get ambushed and murdered by a different random group of bandits every time, then threw in the towel. I'm sure it'll get better if I put in the time to properly learn it, but at least for me personally, I feel that if a game is abusively difficult, extremely frustrating, and no less opaque after I waste 12 hours trying to do the simplest possible tasks, it probably isn't for me.

Shift+click to add a job so people do it manually. They'll get items automatically out of stores.

I'm sorry the game didn't work for you.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA




I'm happy with my little farm so far: it's self-sufficient enough that everyone's getting fed, and since I armed Hobbs with a copy of the Holy Flame he handles prayer day just fine.

And while it's annoying that a paladin likes to swing by every day and go "hey can we conscript your unholy beasts" i.e. my women, bugman and lizard lady - Hobbs can once again flash the Holy Flame and claim that they're more useful to God here, so the paladin leaves.

My plans are to use the research benches to learn more stuff, and then to set out and go on fun expeditions for books and loot. It's nice having a home, even if we abandon it often.

a7m2
Jul 9, 2012


Is it possible to abandon a base and remove it from the map? I want to move to a more interesting/dangerous location.

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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

a7m2 posted:

Is it possible to abandon a base and remove it from the map? I want to move to a more interesting/dangerous location.

I haven't tried this, but try dismantling everything?

Or just leave it and build another base in your new spot.

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