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Rotten Red Rod posted:Yeah, pretty much the same. That said, even the main story is compromised in two weird ways - one, it's REALLY slowed down. Every time you have a task, it will be interrupted over and over by needless busywork. Sure, this happens in Yakuza sometimes, but here it feels way more egregious because the wasteland is so tedious to drive around and the distractions are never as amusing. At least this game is better than Kens Rage.
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# ? Jan 6, 2019 18:11 |
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# ? Jun 3, 2024 17:43 |
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Skeezy posted:At least this game is better than Kens Rage. Honestly the most amazing thing about LP is that it's a FOTNS game that isn't complete garbage.
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# ? Jan 6, 2019 18:19 |
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Ken's Rage was okay Ken's Rage 2 on the other hand.....
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# ? Jan 6, 2019 18:56 |
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Yeah, combat is super uneven. I rolled through it and then faced her dad and it was like a brick wall, especially because the fucker kept stealing my heat. And dealing with crowds is a pain because you can't toggle priority so way too often it does the slow, dumb one which takes out two rather than the whole crowd. Also, the clinic game is worse than the mainstream Yakuza ones, but the baseball is way better.
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# ? Jan 7, 2019 07:11 |
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Yeah I cheesed the dad with destiny talismans like every boss, because I never feel like a have an effective way of dealing with a single powerful opponent aside from that. Same with big crowds - I always end up running around sniping some easy guys to work up my power gauge and then using the jumping triangle pound move in burst mode over and over. It just doesn't feel very Kenshiro-like. Edit: To get back to Yakuza, what's people's opinions on Clan Creator as a minigame? I tried to get into it in YK2, but it just wasn't very fun to me. I'm interested in seeing the storyline since it's pretty hilarious the rival companies are real-life Japanese werestlers and I like how I'm recruiting characters I've been meeting through the game, but the mode itself just doesn't seem too compelling. Maybe I need to watch some tutorials on how to play it better? Or was it done better in Y6? I dunno, it just always makes me want to go back to the glory of the Cabaret Club game. Rotten Red Rod fucked around with this message at 19:53 on Jan 7, 2019 |
# ? Jan 7, 2019 08:12 |
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The clan creator stuff sucks imo and I hope they drop it in future titles.
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# ? Jan 7, 2019 21:51 |
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I did not enjoy Clan Creator in YK2 and I didn't do it at all besides the one time you're required by the story. Also that part really screws with the pacing
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# ? Jan 7, 2019 21:58 |
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When I initially heard about Clan Creator I was picturing something akin to like an Assassin's Creed style minigame, you know the one. Like Kiryu would get wrangled in to helping manage some low tier no-name Yakuza clan out in the middle of nowhere, he'd be all "Hmm, I don't know... I'm awful busy with this <looming Tojo Clan threat>" and then someone would introduce him to the brand new handy-dandy ClanApp for his phone so he can manage his Clan any time! And you'd turn it on and send soldiers out on missions and after X amount of time they'd come back. Like Majima's expeditions but themed for Kiryu and maybe a bit more of a strategy edge like MGSV's idea. Instead it's a bad RTS.
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# ? Jan 7, 2019 22:02 |
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I notice there is paid DLC for the Clan Creator mode in Y6 and I question who would ever, ever buy any of it :P A much better mode with the same theme would have been something like a combination between Dynasty Warriors and the multi-party battles in FF6, where you plonk down guys at defensive chokepoints, and then (as Kiryu) run around the map assisting them as needed, in the game's normal fighting system. That seems like it honestly would have been easier to develop, as it's just using the existing fighting system instead of creating a whole new mode from scratch. Maybe the engine can't handle that many guys, though? Although that would be surprising as there are some HUGE battles in YK2... Policenaut posted:When I initially heard about Clan Creator I was picturing something akin to like an Assassin's Creed style minigame, you know the one. Like Kiryu would get wrangled in to helping manage some low tier no-name Yakuza clan out in the middle of nowhere, he'd be all "Hmm, I don't know... I'm awful busy with this <looming Tojo Clan threat>" and then someone would introduce him to the brand new handy-dandy ClanApp for his phone so he can manage his Clan any time! And you'd turn it on and send soldiers out on missions and after X amount of time they'd come back. Like Majima's expeditions but themed for Kiryu and maybe a bit more of a strategy edge like MGSV's idea. I was picturing something along those lines too, with the overall theme of building your own Yakuza family. I don't get why it's even called "Clan Creator" - it should be like "Majima's Construction Rumble" or something. Come to think of it, you spend very little time in Yakuza actually being in the Yakuza. The only times I can remember (from having played 0 through K2) are the very beginnings of 0 and K1, and for like a minute at the end of K1. Rotten Red Rod fucked around with this message at 22:08 on Jan 7, 2019 |
# ? Jan 7, 2019 22:04 |
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A Yakuza Musou might be cool tbh
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# ? Jan 7, 2019 22:06 |
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yakzua is already a yakuza musou
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# ? Jan 7, 2019 22:08 |
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yeah adding more bodies wouldn't really enhance or change kiryu's reign of totally deathless terror, I think
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# ? Jan 7, 2019 22:12 |
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Actually what I want is a game set in the 60s or 70s where you play as Shintaro Kazama. THAT would be amazing. Or maybe one set in the 50s themed around the Yakuza rising from the ashes of the devastation after WWII. Or, I don't know, hundreds of years earlier in historical Japan. Boy, it'd be funny if they HAD made one of those, but never released it outside of Japan, right? Ha ha!
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# ? Jan 7, 2019 22:13 |
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Y6 Clan Creator was better than the K2 one simply because the ending of that story was so loving goofy
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# ? Jan 7, 2019 22:22 |
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I like 6's clan creator better than YK2's because it didn't need me to pay as much attention while I left it running and did other stuff to grind out the trophies
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# ? Jan 7, 2019 22:23 |
I thought both versions of clan creator were fun.
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# ? Jan 7, 2019 22:32 |
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Well I wasn't expecting Goromi-chan, at all. That was something.
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# ? Jan 7, 2019 22:52 |
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I can't stand RTS as it is and clan creator doesn't help. I was especially disappointed because the tutorial with defenders/attackers/artillery/support briefly made it sound like a turn-based RPG, and I love those to bits. As it is I can't even see a way to utilize those roles in any way.
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# ? Jan 7, 2019 22:58 |
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you can blast through it in an hour or so if you buy sayama and florist cards from psn (for k2 at least)
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# ? Jan 7, 2019 23:02 |
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I just googled all the card codes and clowned on everyone from the first fight onwards.
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# ? Jan 7, 2019 23:20 |
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julian assflange posted:I just googled all the card codes and clowned on everyone from the first fight onwards. wait what
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# ? Jan 7, 2019 23:52 |
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Announce the Steam release date for Kiwami you cowards
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# ? Jan 8, 2019 00:07 |
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Vikar Jerome posted:wait what There are a set of passwords for some decent cards. Not as good as the dlc ones but still good.
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# ? Jan 8, 2019 00:25 |
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Jerusalem posted:Announce the Steam release date for Kiwami you cowards I finished 0 last weekend and I'm starting to think I'll actually need to 100% it before this happens
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# ? Jan 8, 2019 01:24 |
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History Comes Inside! posted:There are a set of passwords for some decent cards. Not as good as the dlc ones but still good. In Y6 anyway but I can’t remember if there were card codes for K2
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# ? Jan 8, 2019 16:22 |
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julian assflange posted:I just googled all the card codes and clowned on everyone from the first fight onwards. The top tier NJPW guys carved through Y6's CC with 0 effort. It's well worth googling.
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# ? Jan 8, 2019 16:27 |
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I honestly would have liked Clan Creator in Y6/K2 more if it had been just straight up a menu-combat gacha game thing instead of a bad RTS, but then again, I somehow got into Real Estate Royale which is literally just a clicker game.
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# ? Jan 9, 2019 15:25 |
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the noodle mini game from 5 needs to be in all yakuzas, they can add it via patch, they have the means.
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# ? Jan 9, 2019 17:03 |
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All of these minigames are better than the Catfights from Y0. What's with Japan's obsession with rock-paper-scissors? At least MesuKing from YK1 had the collection aspect and the absurdity of the main audience for the game being children. Also Pocket Circuit from Y0/YK1 could have been SO much better. I wish they let you control the acceleration like real slot cars instead of just having the (mostly pointless) boost meter and the power to psychically will the cars to not fall off the track. And while I can usually forgive Yakuza's content reuse, they seriously just copy-pasted the entire thing into YK1 from Y0. At least the plotline is peak Yakuza. Pocket Fighter is the greatest character.
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# ? Jan 9, 2019 17:09 |
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i wont have you dissing Pocket Circuit. best thing about Pocket Circuit in k1 is majima
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# ? Jan 9, 2019 17:13 |
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I was too stupid to figure pocket racing out so I never finished the plot arc in K1. Outsmarted by a game for literal children
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# ? Jan 9, 2019 17:15 |
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Vikar Jerome posted:i wont have you dissing Pocket Circuit. Oh agreed. I just wish there was more to the gameplay itself... The customization is a great idea, but it doesn't really give you any feedback about how well it improves your chances on any specific course. Ainsley McTree posted:I was too stupid to figure pocket racing out so I never finished the plot arc in K1. Outsmarted by a game for literal children I ended up just looking up guides on what to build. Both games' storylines are worth going through for the easy CPs and the overall goofiness.
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# ? Jan 9, 2019 17:24 |
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I still haven't finished pocket racing in Y0 because the last part I need is gated behind fuckin 1mil dream machines.
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# ? Jan 9, 2019 19:47 |
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And Tyler Too! posted:I still haven't finished pocket racing in Y0 because the last part I need is gated behind fuckin 1mil dream machines. nothing is gated, you can finish Y0 pocket racing with everything in the store or bought from other stores without ever getting lucky on dream machines. also dream machines vary in price and result and lol if you dont have 100 billion yen already.
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# ? Jan 9, 2019 19:50 |
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And Tyler Too! posted:I still haven't finished pocket racing in Y0 because the last part I need is gated behind fuckin 1mil dream machines. Just use something a little worse and boost and you'll be fine
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# ? Jan 9, 2019 19:58 |
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Unless you gently caress it up and fly off the track
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# ? Jan 9, 2019 20:03 |
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E: boosted too hard and double posted
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# ? Jan 9, 2019 20:05 |
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Vikar Jerome posted:
The price isn't the annoying part, it's that every machine I pass by *isn't* a 1mil machine.
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# ? Jan 9, 2019 20:45 |
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And Tyler Too! posted:The price isn't the annoying part, it's that every machine I pass by *isn't* a 1mil machine. They cycle. You have to buy from the lower tier machines, then the big ones will be there. After you purchase from a 1 mil machine, they're back to low again.
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# ? Jan 9, 2019 21:52 |
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# ? Jun 3, 2024 17:43 |
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SpaceCommie posted:I finished 0 last weekend and I'm starting to think I'll actually need to 100% it before this happens 100% Yakuza 0 so they'll announce the Steam release date for Kiwami, you coward!
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# ? Jan 9, 2019 22:57 |