Wizard Styles posted:I don't know how much can be done with patches alone. I've had the same issues with the post-crisis endgame before the DLC when I went for the Black Monolith/Goblin city. Hrm. I generally stop my runs after the first crisis because I get bored, so it's hard for me to talk past that point. My issue with the current game is more that a lot of the DLC enemies (Schrats, Hexen) are gear-check enemies (axes, clubs) and/or specific perk checks (do you have Fortified Mind on enough dudes, do you have Indomitable on some dudes to tank Schrats and Unholds, etc.) and until you get pretty close to the first crisis you probably don't have the party to meet those checks. I feel like a lot of the DLC enemies would work a lot better as post-first-crisis content, maybe with some further tweaking of their difficulty. The only one that really seems appropriate for early game are webknechts. That said I'm not sure how any company is supposed to deal with like 7 schrats though.
|
|
# ? Jan 7, 2019 21:20 |
|
|
# ? May 26, 2024 01:06 |
|
Started a new expert game today, the beginning was going super well. Killed a bunch of dire wolves and some orcs super early and only lost a single bro, and not a very good one. Took an escort mission on day 10, and run into a group of orcs...including a berserker. Seemed pretty early for it, but whatever. I happened to have more archers than usual so I thought I might be okay. The fight started out super well, managed to isolate the berserker off to the side and kept him busy bouncing off a couple spearmen while I surrounded and murdered the orc young. Eventually I get everything but the berserker down, and he's been plinked down to maybe 30% hp. I have my tankiest bro up on high ground so I step him up to the berserker and shield wall; so far the thing hasn't managed to land a hit. Looks like everything is gonna work out! ...it needed 22 to hit and it rolled a 1. Instantly kills my bro. The rest of them jump on it and smack it down to the barest sliver of health. Still seems like the situation is under control. Next turn it goes first and immediately one shots three bros. Everyone else panics. The turn after it one shots another three. It chases down everyone, murders the last couple caravan guards, slaughters the poor donkeys. I have two guys left, a maceman who whiffs his last attack and gets smushed, and my crossbowman who is still fleeing. As the last donkey dies the crossbowman gets a grip and tries a desperate final volley; the shots miss and the berserker catches up to him. With what is sure to be his final action, my xbow bro switches to his dagger, stabs desperately, and...manages to kill the loving thing. I guess I'll let him retire.
|
# ? Jan 8, 2019 00:04 |
|
Always use your archers to focus berserkers down first, especially if they have a 2h axe or chain
|
# ? Jan 8, 2019 00:55 |
|
Wafflecopper posted:Always use your archers to focus berserkers down first, especially if they have a 2h axe or chain Yeah, DO NOT let berserkers live to reach your line. They're practically naked, they don't have great ranged defense and they will kill you dead if they reach you. You probably can shoot them down before that and you should.
|
# ? Jan 8, 2019 02:36 |
|
Honestly my issue is just the way the scaling is done. The game simply adds more bodies rather than making dudes harder or giving groups a specific set up. So yeah having 30 bandits vs my 12 level 11 guys is generally OK. 30 zombies of various types with 10 ghiests and 2-3 necromancers is just annoying because I have 1 banner guy and can't be everywhere at once. An internal cap on enemy types and/or number of pawns allowed in a combat would be the best thing. 6-7 Necrosavants is a hard but winnable fight. 10 is bullshit stupid as move/fatigue economy simply lets them win.
|
# ? Jan 8, 2019 03:03 |
|
I had this one bandit camp that I kept losing a ton of my best guys at so I figured, "gently caress it." Left and went and spent almost all of my gold on wardogs and then went back and unleashed them on the bandits. I didn't lose a single guy or dog. That was glorious.
|
# ? Jan 8, 2019 07:07 |
|
frogge posted:I had this one bandit camp that I kept losing a ton of my best guys at so I figured, "gently caress it." Left and went and spent almost all of my gold on wardogs and then went back and unleashed them on the bandits. I didn't lose a single guy or dog. That was glorious. dogstorm works
|
# ? Jan 8, 2019 14:02 |
|
Is it just me or are dire wolves the most overrated enemy in terms of difficulty and reward? Getting as many wolf missions as possible seems like the easiest path to early and mid game riches.
|
# ? Jan 8, 2019 15:47 |
|
Direwolves are generally easy money as long as you watch your positioning and don't let anyone get isolated (you should always watch your positioning and never let anyone get isolated). Webknechts are really fun to fight. So far they're my favorite new enemy.
|
# ? Jan 8, 2019 15:59 |
SickZip posted:Is it just me or are dire wolves the most overrated enemy in terms of difficulty and reward? They can be difficult IF 1) they outnumber you 2) you don't have at least basic raider tier gear 3) you don't know how to prioritize targets to break their morale Once you do, though, yeah
|
|
# ? Jan 8, 2019 16:08 |
|
webknechts are fun because they come in huge groups and if you take two handers you just start clearing out HUGE SWATHES of them and it is SO RAD
|
# ? Jan 8, 2019 16:46 |
|
Sperglord Firecock posted:webknechts are fun because they come in huge groups and if you take two handers you just start clearing out HUGE SWATHES of them and it is SO RAD They also do the strategic equivalent of telegraphing their attacks with the webbing, leaving you to make choices about hitting back vs. freeing guys. They're actually really rad enemies.
|
# ? Jan 8, 2019 17:31 |
|
SickZip posted:The second crisis does feel like it's around the point where the game's scaling falls apart. But the other two crises aren't that interesting as a second crisis. The undead one especially just isn't that much of a challenge for an endgame company. When Ancient Dead appear in large enough numbers they'll break some armor and maybe injure a bro but they generally aren't really threatening. Regular undead are just fodder unless you run into multiple Necromancers in a forest that happen to have a couple of Fallen Heroes with two-handed weapons to possess. Hieronymous Alloy posted:Hrm. I generally stop my runs after the first crisis because I get bored, so it's hard for me to talk past that point. I could see Schrats and Lindwurms getting buffed so they can individually be more of a challenge for endgame companies. Gridlocked posted:Honestly my issue is just the way the scaling is done. The game simply adds more bodies rather than making dudes harder or giving groups a specific set up. Most of those endgame hordes are just boring to fight even when you've got the stats and gear to take them on without problems, Orcs and noble companies being the big exceptions to me because they still force you to make meaningful positioning and target prioritization decisions.
|
# ? Jan 9, 2019 13:05 |
|
So, uh, has anybody else found a golden goose in their game?
|
# ? Jan 10, 2019 00:00 |
|
Yes it gives you 15 gold a day or can sell for roughly 3k up front.
|
# ? Jan 10, 2019 01:32 |
|
They should probably up the gold/day because why would anyone not sell it, or make it do something else. Very few people are going to play for another 200 days afterwards.
|
# ? Jan 10, 2019 03:15 |
Dreylad posted:They should probably up the gold/day because why would anyone not sell it, or make it do something else. Very few people are going to play for another 200 days afterwards. Smart thing to do is hold it till you get a good confluence of sell rates. You can get north of 4.5 k with the right combination of ambushed trade routes etc.
|
|
# ? Jan 10, 2019 03:30 |
|
PSA If you're not running a Crippling Strikes Polearm Master or two in your War/Greenskin invasion game you should be
|
# ? Jan 10, 2019 09:36 |
|
Polearm mastery is so good now. My historian that I mostly just took with me due to event were one of my top killers last run.
|
# ? Jan 10, 2019 11:48 |
|
Hieronymous Alloy posted:They can be difficult IF I'll never forget one time when I took on some direwolves with an undergeared early game company, took some damage, but managed to kill all but one, which fled. I chose to pursue. BIG MISTAKE. The wolf rallied, turned around and killed a wounded guy. This triggered a chain rout and that last god drat wolf chased down and killed the entire company, it was horrifying
|
# ? Jan 10, 2019 15:23 |
|
Broken Cog posted:Polearm mastery is so good now. My historian that I mostly just took with me due to event were one of my top killers last run. It's truly amazing how a few little tweaks took a 'never bother' skill and made it extremely useful.
|
# ? Jan 10, 2019 16:15 |
|
Can someone explain what the various potions do, at least roughly?
|
# ? Jan 10, 2019 17:01 |
|
Night10194 posted:It's truly amazing how a few little tweaks took a 'never bother' skill and made it extremely useful. AP economy is a massive deal in this game so -1 AP to skills is a really significant power boost. Crossbow/Polearm Hybrids are so good right now whenever you get a brother with the right stats. -Has huge flexibility in its targets -Extremely good damage. Baseline damage is very solid but it can also inflict it nearly every turn due to it's flexibility and it can achieve crazy burst damage when the situation lines up right. 1 Crossbow Shot + 2 Polearm strikes is a ton of hurt whenever you can pull it off -Fatigue and survival requirements are much lower then many other roles. As a backline unit, Nimble + Noble Armor + Steelbrow is enough to make you extremely survivable. If you want to try them out. I recommend the map seed SuperDuper. It's a very solid map in general and has very strong starting brothers but it's also absolutely drowning in Hunters and other strong ranged/hybrid backgrounds. Like half the settlements on the map have a Hunter's Lodge, it's borderline absurd.
|
# ? Jan 10, 2019 17:10 |
|
Dreylad posted:They should probably up the gold/day because why would anyone not sell it, or make it do something else. Very few people are going to play for another 200 days afterwards.
|
# ? Jan 10, 2019 17:38 |
|
Anyone have a game where you just can't get anyone with stars in MA? I had my starter bro and maybe two other frontline guys, but their stamina was abysmal. I got through the noble war but it was brutal, no one could hit anything and I had trouble dealing with footman shieldwalls. Lancers are good enough that they really make a difference, especially my juggler lancer with a pike. But I think now maybe I should have been using a Longaxe or a Halberd. I also had a hell of a time getting better than worn mail shirts for some reason. I could never get enough money together for 210 armor which is usually what I try to get for my 2hander guys. Maybe I needed to just try some of the mid-tier stuff or maybe I just needed to take bigger and riskier contracts. Hard to say if I was pushing hard enough or doing enough trading to say for certain. Dreylad fucked around with this message at 22:22 on Jan 10, 2019 |
# ? Jan 10, 2019 22:08 |
|
Honestly I quite like Crippling Strike Polearm guys. Using Billhook type weapons you can get a lot of very useful injuries VERY quickly which helps immensely in battle. They also have a good execute rage VS undead.
|
# ? Jan 11, 2019 11:26 |
|
Hello Thread! So, I started reading this here thread from the beginning during christmas, looking for odd builds and the like, and man have i enjoyed it. Seeing everyone go from pre-DLC theorycrafting, to the announcements of it, and then discovering the horrors of alps () has been like reading a story of sorts. Also, being a lurker with no account, all "foul" language was autocorrected, so gently caress the loving gheists indeed, for poo poo's sake I miss that to be honest. Can i go back? No? Ah, well. Needless to say, at some point the forums wanted my money to keep reading, and I went "no way, piss off!" ...For about 10 minutes, and then I forked up. For this is the finest discussion of the finest game, that is all. Now. I do actually have something Battle brothers related at the end of this mushy rant (yea, sorry about that, dunno what happened there). I've been looking over charts and stuff posted around the web, including here, and it has been very helpful. One thing I'm wondering though, is there any backgrounds, locations or the like that makes a trait more likely on a bro? I've played 400+ hours and maybe once seen a guy with the brute trait. He was a killer on the run too, so i thought -Hey! Axe duelist headsmasher!- Might have worked too, but you-know-who with crossbow had an opinion about that. Now i want another, but drat if they exist on any of the seeds i've played. I know that "the Mountain" name makes someone likely to be either strong or fat and such, but haven't found anything on strong. Are the more expensive backgrounds more likely to have better traits? I hire them now and again, but for the price I'm not quite sure they pull their weight. Also, loads of raiders with the greedy trait, just me? Also, I'm almost entirely positive about the new DLC. Had good experience running a full band of nimble bros with high HP, interspersed with a few battleforged juggernauts. Tools costs are way down, and I can spend the cheap tools i find on repairing orc weapons Money has never been better. Nimble tanks seem to work pretty well go figure, even with low-ish HP. No real problems taking out the new monsters, though I haven't fought 12 hexen yet, or loads of schrat i a forest. Saw a band of 12 hexen (is this the max number? Seems to be recurring) but I hoofed it the other way, yes indeed. E: Why am I a Trump lover? Oh right. No picture. Best fix that.
|
# ? Jan 11, 2019 12:36 |
|
TheBeardyCleaver posted:I've been looking over charts and stuff posted around the web, including here, and it has been very helpful. One thing I'm wondering though, is there any backgrounds, locations or the like that makes a trait more likely on a bro? I've played 400+ hours and maybe once seen a guy with the brute trait. He was a killer on the run too, so i thought -Hey! Axe duelist headsmasher!- Might have worked too, but you-know-who with crossbow had an opinion about that. Now i want another, but drat if they exist on any of the seeds i've played. I know that "the Mountain" name makes someone likely to be either strong or fat and such, but haven't found anything on strong. Are the more expensive backgrounds more likely to have better traits? I hire them now and again, but for the price I'm not quite sure they pull their weight. Also, loads of raiders with the greedy trait, just me? I'm convinced some backgrounds can't get certain traits. I'm sure I've never seen an Asthmatic Wildman, for example. As far as I know there's no collection of data that has both trait information and enough bros to really allow analyzing this, though. Also: http://battlebrothers.wikia.com/wiki/Titles_and_Traits There's some information on titles recruits can have here. I don't think it's entirely accurate but it's a good resource.
|
# ? Jan 11, 2019 14:15 |
|
Wizard Styles posted:I think certain backgrounds are more likely to have certain traits. I've hired a lot of Wildmen with traits like Superstitious, Tough or Survivor, for example. Perception bias may be a thing here, of course - they're fitting traits for Wildmen so you remember those bros more than some other Wildman who just has Eagle Eyes. Indeed, I've noticed this as well, though bias is a thing as you say. Though an asthmathic wildman would surely be a dead one? I really want to do some bro editing, but I shall not, as when i actually find that three star Brute Killer on the Run who is also Huge, I shall throw a party and put him in full plate, give him two shields and surround him with rotation bros until he gets levels Wizard Styles posted:Also: http://battlebrothers.wikia.com/wiki/Titles_and_Traits Ah yes, I don't think I've actually read to the bottom of that one for a while, just used it for tryout reference. Cheers! Also, I remember once finding a spreadsheet with how many traits a bro from a certain background was likely to have, if any at all, but I'll be damned if I can locate it again. E: drat, quite a few that seem to have the brute trait according to the Wiki. Time to scour the lands (after the noble war is over that is, since I've antagonized 2/3 of the map) TheBeardyCleaver fucked around with this message at 15:43 on Jan 11, 2019 |
# ? Jan 11, 2019 15:13 |
|
TheBeardyCleaver posted:Hello Thread! J4WizardStylesBuilds
|
# ? Jan 11, 2019 15:39 |
|
Forum won't let me post images (likely since I'm new) But I have found that Man With Crossbow's new friend, Man with Polehammer, are giving him good competition for BroWrecker of the year. Faced four polehammers, 4 crossbows, and 20 more random nobles with knight. Focused down arbalesters as I usually do, but man that left me open for face-hammers. 1 dead, and one with weakened heart. RIP Ragnar Deathwish, you got what you wanted I guess. E: Also, ablative bone armor for archers is grand. I place them in the front and snipe arbalesters in round one. The absorb one hit is enough to get them out of trouble most of the time. Much recommended. TheBeardyCleaver fucked around with this message at 17:26 on Jan 11, 2019 |
# ? Jan 11, 2019 17:24 |
|
TheBeardyCleaver posted:I've been looking over charts and stuff posted around the web, including here, and it has been very helpful. One thing I'm wondering though, is there any backgrounds, locations or the like that makes a trait more likely on a bro? I've played 400+ hours and maybe once seen a guy with the brute trait. For whatever's worth, I've got a Brawler in my current game with Brute. Also I picked up a Minstrel that started with Weapon Skill 61 with Stars in WS, RD and Res. If he doesn't meet the man with crossbow I guess I am set for Bannerman. [edit] A daytaller with Brute too, I guess I am just lucky. ZearothK fucked around with this message at 04:43 on Jan 12, 2019 |
# ? Jan 12, 2019 02:56 |
|
ZearothK posted:For whatever's worth, I've got a Brawler in my current game with Brute. Aye it's great that old joke backgrounds are now more viable providing you get the right stars.
|
# ? Jan 12, 2019 03:00 |
|
ZearothK posted:For whatever's worth, I've got a Brawler in my current game with Brute. I have envy for your luck. Did your two brutes come with any titles attached to them? Also, does anyone know if tryouts always show ALL the traits? Seems like, but I'm not sure. If so, I'm comfortable spending my hard earned good skimming for iron lungs and huge brutes, but I'd hate to miss a bro if it does not show a third trait for instance. Gridlocked posted:Aye it's great that old joke backgrounds are now more viable providing you get the right stars. Yea, it's great. Not having to rely that heavily on fatigue makes more recruits functional, if maybe not great. I've found loads of good low cost shield bros with excellent stats for nimble, making my line holders extremely economical. I've passed day 200 now, and I do not have a single bro in my company thats above 40g a day. Seems like I have a good early game strategy there at least.
|
# ? Jan 12, 2019 09:21 |
|
I'm late to the thread but this looks feckin awesome. Like the old Linux distro game https://www.wesnoth.org/ Battle for Wesnoth but on acid, crack and speed! I'm in next payday for sure :p
|
# ? Jan 12, 2019 14:51 |
|
TheWoodenMan posted:Like the old Linux distro game https://www.wesnoth.org/ Battle for Wesnoth but on acid, crack and speed! Apparently this game works on phones and tablets for those that mentioned wanting to play Battle Brothers on the couch. That may be the closest you can get for now. Although, BB on phone, yes please!
|
# ? Jan 13, 2019 15:10 |
|
The last time I checked on battle for wesnoth, people had refined their openers in multiplayer almost to chess-level. It’s a very fun game and definitely worth checking out if you haven’t played it before! I’d spent so much time at LAN parties in the mid 00’s playing it...
|
# ? Jan 13, 2019 16:05 |
|
There has to be something wrong with the to hit reporting on Geists....I am hitting with arrows/bolts a lot more than 5% - its more like 30%....and if I use a spear its gotta be more than 1/2....I'm really just not missing them very much unless the shot is obstructed and at a good distance....And I get a lot of 1st attempt kills with my spear bro's on them
|
# ? Jan 13, 2019 17:52 |
|
Reign Of Pain posted:There has to be something wrong with the to hit reporting on Geists....I am hitting with arrows/bolts a lot more than 5% - its more like 30%....and if I use a spear its gotta be more than 1/2....I'm really just not missing them very much unless the shot is obstructed and at a good distance....And I get a lot of 1st attempt kills with my spear bro's on them You can check the rolls if you expand the history in the top left. Should make it easy to check what's going on.
|
# ? Jan 13, 2019 18:04 |
|
|
# ? May 26, 2024 01:06 |
|
Reign Of Pain posted:There has to be something wrong with the to hit reporting on Geists....I am hitting with arrows/bolts a lot more than 5% - its more like 30%....and if I use a spear its gotta be more than 1/2....I'm really just not missing them very much unless the shot is obstructed and at a good distance....And I get a lot of 1st attempt kills with my spear bro's on them Grats on your good dice
|
# ? Jan 14, 2019 01:37 |