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AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

EvilMerlin posted:

Says who, finally got the three of them to sit still JUST long enough to take a picture.



Good doggos, thank you :cheers:

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Bofast
Feb 21, 2011

Grimey Drawer
Speaking of RDR2 (since BNBL was kind enough to bring it up), that game seems to really make some people project their own thoughts into it. I might not be able to articulate this very well, so apologies if I don't make much sense here.

I have (over the course of a week) been listening to the roughly 24 hours of recorded deliberations that Giant Bomb had while they made lists of their games of the year for 2018 and some of the things brought up as positive experiences in RDR2 in particular don't actually seem to be part of the game itself. One example was some mission that goes quite badly for the main character and even though the game does the whole "several weeks later" explanation for why you can now resume playing, it left one player feeling like the main character should still be feeling really bad. He therefore went out into the mountains to just hunt and fish for 3 in-game days, just because he felt like it would not yet make sense for the main character to just pick up heists and such again. As far as I can tell, none of that is dictated by the game in any way or even really supported by its mechanics. It's entirely in his mind that the character must feel a certain way, and yet he did not seem to really be separating what he thought should be from what actually was.

Some of the staff members brought up criticisms about aspects of the gameplay, such as how slow and tedious it could be, how certain quests could break or fail if you played it in ways that made perfect sense and clearly worked fine outside of the story missions, but some of the more vocal supporters of the game mostly just went "I didn't run into that, because I thought the game wanted me to play in this particular way" (I'm paraphrasing, of course). It's so interesting to hear someone talk about how amazing a certain part is where you ride from A to B while narrative is happening around you, then hear someone else go "I just moved 1 meter to the left and the mission broke", only to have the first person go "Why would you do that? That's a moment to just put down the controller and enjoy the moment" (still paraphrasing).

I don't have a console to play it on, so I probably never will, but it's fascinating for me to listen to how people think certain things are happening in a game when really they were just making it up themselves as they went along. Seems to me it's a bit like what the Citizens are doing, only in a released game that has actual mechanics and story instead of an empty sandbox.

Bayonnefrog
Nov 9, 2017

TheAgent posted:

they honestly have no loving time to do anything else now. its do or die and since they took real investor money for a hefty amount, its all SQ42. balls to the fuckin wall, peddle to the metal, all the loving way, no stopping this goddamn squadron train, its time to loving go fast gogogogogogogogo

he also traded the cash for a piece of his company. That tells you how little they value it how desperate they are. Already cashing out lol

Tsar Mikey
Nov 30, 2005


When will then be now?



TheAgent posted:

the fyre festival remains one of my favorite goddamn things lol

:same:

Every facet of this dumpster fire was absolutely hilarious. From the easily impressed and wealthy attendees lured with exclusivity promises and Instagram models/influencers, to Billy McFarland who was a known fraud and Ja Rule some how being involved. Hilarity from top to bottom.

Fyre Citizen JPEG Festival

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Giant Bomb spreading FUD about Star Citizen for five minutes:

https://www.youtube.com/watch?v=rVY6JJObXps&t=4369s

Hav
Dec 11, 2009

Fun Shoe

TheAgent posted:

the fyre festival remains one of my favorite goddamn things lol

There's still patches of schadenfreude on my ceiling from the explosion.

It does tell me that there's money to be made hanging out at certain resorts, though, and I'm immediately saddened.



I like how they cheaped out on 2 x 4s because they found out how much the lumber cost to transport.


Tsar Mikey posted:

:same:

Every facet of this dumpster fire was absolutely hilarious. From the easily impressed and wealthy attendees lured with exclusivity promises and Instagram models/influencers, to Billy McFarland who was a known fraud and Ja Rule some how being involved. Hilarity from top to bottom.

The next one of these we see will be even bigger, and it may not be Star Citizen.

EvilMerlin
Apr 10, 2018

Meh.

Give it a try...

AlbieQuirky posted:

Good doggos, thank you :cheers:

Thanks!

The little one (Tessa) on the left, decided to go on a rampage last night of non-ending energy... Still feeling its effects as is the woman.

LostMy2010Accnt
Dec 13, 2018

SPERMCUBE.ORG posted:

Just do what I do: Click on every link to reddit and thoughtlessly brigade it as per Beet Wagon's secret coded instructions.

I have yet to be read into the Beet program yet; something about my clearance not sufficient for indoc. Friggin red tape as usual.

EvilMerlin posted:

Says who, finally got the three of them to sit still JUST long enough to take a picture.



I see three adorable dogs, but I don't see any hands petting/scratching them. I'm very bothered by this...

AbstractNapper
Jun 5, 2011

I can help

Tarquinn posted:

Giant Bomb spreading FUD about Star Citizen for five minutes:

https://www.youtube.com/watch?v=rVY6JJObXps&t=4369s

Finally. At least there's quite a few of this stuff to convince me that we haven't shifted in Bizarro world.

Talking about Star Citizen for longer than 5 minute periods should make people want to take a bath afterwards.

Bofast
Feb 21, 2011

Grimey Drawer

Tarquinn posted:

Giant Bomb spreading FUD about Star Citizen for five minutes:

https://www.youtube.com/watch?v=rVY6JJObXps&t=4369s

Star Citizen - I feel gross every time I think about it

EvilMerlin
Apr 10, 2018

Meh.

Give it a try...

LostMy2010Accnt posted:

I have yet to be read into the Beet program yet; something about my clearance not sufficient for indoc. Friggin red tape as usual.


I see three adorable dogs, but I don't see any hands petting/scratching them. I'm very bothered by this...

Hey, I had to hold the drat camera! *grin*

Dementropy
Aug 23, 2010



Game Industry News: GAME CHANGERS: 7 GAMES THAT CHANGED GAMING HISTORY, FOR THE WORSE

#1. World of Warcraft (Windows, Mac) – Destroying a Property
#2. No Man’s Sky (PS4, Windows) – The Downfall of Preordering
#3. Batman: Arkham Knight (Windows) – A Broken Product launch and Suspended Sales
#4. E.T. the Extra-Terrestrial (Atari 2600) – Contributed to the 1983 Video Game Industry Crash that Lasted Almost a Decade
#5. Star Citizen (Windows) – Negative Taint for Crowdfunded Video Games

quote:

The idea of crowdfunding isn’t a recent thing. It began in the 1730s when war bonds issued by the Bank of England to help fund military conflicts, eventually became a way for people to protect their own money by converting the bonds to gold. Throughout history, crowdfunding remained within the financial sector as currency protection. In 2003, ArtiShare appeared as a platform for the general public to directly fund and get involved in the process of making music. Eventually, the success of ArtiShare led to other crowdsourcing sites, and by 2009, Kickstarter appeared. What made this platform different is that instead of focusing on project ownership it directly facilitated a way for creators and funders to work together. That, in turn, provided an outlet for a wide range of categories including video games.

The gaming community started using Kickstarter for small projects, but it wasn’t until Tim Schafer, and his Double Fine Adventure game (later to be known as Broken Age) funded successfully for $400,000. That’s when Kickstarter started to gain recognition for game developers. Over a short period, other well-known game developers appeared, and it became an outlet for former industry video game heavyweights to pitch their gaming prototypes and ideas to backers instead of venture capitalists and publishers. It was in that confluence that Chris Roberts, the former creator of the famous Wing Commander series of games from the 1990s, pitched a brand new Wing Commander-like game called Star Citizen and Squadron 42.

Thanks in part to a million-dollar tech demo the immediate response created a wellspring of popularity for the project and backing took off. In a matter of weeks, Star Citizen blew past the campaign’s funding goals, which prompted stretch goals. After ending on Kickstarter, funding continued on its website where financially backing the project could continue to do so. The existing backers had opportunities to continue supporting for more in the form of additional ship purchases, packages, merchandise, and subscriptions. Eventually, Star Citizen had reached so much money that it surpassed the record holder, Pebble Watch for the most crowdfunded dollars. However, funding continued, and with each stretch goal reach new records set. Eventually, the media started reporting Star Citizen, not necessarily for the game, but for the staggering amount of money it raised and continued to do so.

Once the game reached 20 million it had, according to Chris Roberts, reached his original vision for an entirely self-funded game. However, that wasn’t the end. Additional stretch goals appeared offering more until the final stretch goal of 65 million. But, it didn’t end there. The game continued to bring in more crowdfunded dollars from both existing and new backers. At the time of this writing, Star Citizen has amassed a total of $213 million dollars from 2.2 million backers; a staggering amount of money for what is necessarily an indie title that began on Kickstarter.

The reason why Star Citizen appears on this list has to do with how many people continue to point to its place in crowdfunding history as a barometer for crowdfunding success. The game has been in continuous development for around eight years (2011 – 2019), and while the single-player Squadron 42 is scheduled to come out later this year, the proper Star Citizen MMO has years to go.

Effectively what you have in Star Citizen is a large piece of fragile glass. If the funding dries up, the game dies. If the game isn’t everything it’s been hyped to be by Chris Roberts, the game dies. If the Squadron 42 doesn’t win over people, the game dies. If the incredibly smart engineers leave en masse, the game dies. This game lives and breathes by its substantial foundation of existing backers. However, to survive it needs an infusion of fresh backers. If the development collapses, this will not only destroy CIG, but it will shatter both the crowdfunding funding model for video games. So far there appears to be no slowing of backer dollars coming into CIG’s coffers, but Star Citizen’s existence hurts the industry as it remains the go-to point of reference, without having released its first game beyond the early access tech demos.

#6. L.A. Noire (Windows, Xbox 360, PlayStation 3) – The Introduction of Season Passes
#7. Star Wars: Battlefront 1 and 2 (Windows, Xbox One, PlayStation 4) – Squandered Licenses

Beet Wagon
Oct 19, 2015





EvilMerlin posted:

Says who, finally got the three of them to sit still JUST long enough to take a picture.



:kimchi:

Hav
Dec 11, 2009

Fun Shoe
In holy-gently caress-what-happened-Bethesda news;

"Bethesda seems to have something of a war on its hands over Fallout 76's most powerful items. After several weeks of problems with players creating copies of items through duplication glitches, some have now figured out how to access a secret "developer room" in Fallout 76."

[...]

"It's likely Bethesda is looking for a way to prevent players from entering the room, and the reported suspensions are a stop-gap measure. The developer has recently made a more concerted effort to tackle item duplication glitches, which had fuelled an entire side-business of people mass-selling legendary items on eBay: sometimes for prices of $45 (£35). The latest patch seems to have killed off all the main duplication glitches - for now, at least.

This has prompted something of a panic amongst item dupers, as the PC patch was released several days before the patch for the console versions (due out on Monday). Some have claimed game servers on console have felt more unstable than usual since the patch notes were released, blaming a panic over the upcoming removal of duplication glitches. This does corroborate my own observations of Discord servers containing those who use duplication glitches, in which many players have indicated they will dupe as many items as possible over the weekend before the console patch is released."

https://www.eurogamer.net/articles/...ins-a-human-npc

Hav
Dec 11, 2009

Fun Shoe

Dementropy posted:

Stare Citizer – Negative Taint for Crowdfunded Video Games

Edit:

Randy Pitchford and Wade Callender are suing each other and it's delivering;

quote:

Callender’s most lurid allegation against Pitchford is an accusation surrounding an event that he says occurred in 2014. Callender says that Pitchford left a USB drive in a Dallas, Texas restaurant containing sensitive corporate documents for Gearbox and its partners including 2K Games, Sega, Sony, Microsoft, and others. Says the lawsuit: “Upon information and belief, Randy Pitchford’s USB drive also contained Randy Pitchford’s personal collection of ‘underage’ pornography.”

Callender also accuses Pitchford of holding parties in which “adult men have reportedly exposed themselves to minors, to the amusement of Randy Pitchford.”
https://kotaku.com/former-gearbox-lawyer-accuses-ceo-randy-pitchford-of-ta-1831679539

Hav fucked around with this message at 22:05 on Jan 11, 2019

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Bofast posted:

Speaking of RDR2 (since BNBL was kind enough to bring it up), that game seems to really make some people project their own thoughts into it. I might not be able to articulate this very well, so apologies if I don't make much sense here.

I have (over the course of a week) been listening to the roughly 24 hours of recorded deliberations that Giant Bomb had while they made lists of their games of the year for 2018 and some of the things brought up as positive experiences in RDR2 in particular don't actually seem to be part of the game itself. One example was some mission that goes quite badly for the main character and even though the game does the whole "several weeks later" explanation for why you can now resume playing, it left one player feeling like the main character should still be feeling really bad. He therefore went out into the mountains to just hunt and fish for 3 in-game days, just because he felt like it would not yet make sense for the main character to just pick up heists and such again. As far as I can tell, none of that is dictated by the game in any way or even really supported by its mechanics. It's entirely in his mind that the character must feel a certain way, and yet he did not seem to really be separating what he thought should be from what actually was.

Some of the staff members brought up criticisms about aspects of the gameplay, such as how slow and tedious it could be, how certain quests could break or fail if you played it in ways that made perfect sense and clearly worked fine outside of the story missions, but some of the more vocal supporters of the game mostly just went "I didn't run into that, because I thought the game wanted me to play in this particular way" (I'm paraphrasing, of course). It's so interesting to hear someone talk about how amazing a certain part is where you ride from A to B while narrative is happening around you, then hear someone else go "I just moved 1 meter to the left and the mission broke", only to have the first person go "Why would you do that? That's a moment to just put down the controller and enjoy the moment" (still paraphrasing).

I don't have a console to play it on, so I probably never will, but it's fascinating for me to listen to how people think certain things are happening in a game when really they were just making it up themselves as they went along. Seems to me it's a bit like what the Citizens are doing, only in a released game that has actual mechanics and story instead of an empty sandbox.

I call this "Apple reasoning." If you use any Apple products, and something goes wrong, it's always your fault. If you ask people how to do something in a program, if the program can do it, they'll be helpful. If the program CAN'T do it, the question becomes "Why would you want to do that?" If the system breaks, it becomes "what did you do to it, you must have done something wrong." It's a very peculiar phenomenon, and I didn't realize it extended into the sphere of the game itself functioning or not functioning.

If I had to guess, I'd say it's a type of fan toxicity where if you like something, then it has to be perfect. Visible and provable indicators of imperfection is a fault on the part of the observer. You see this with Star Citizen most easily since the game is hot poo poo from stem to stern, a functioning game might not see as much of that.

I've watched people run the most bizarre diagnostics possible to "fix" a problem that was 100% code, but weirdos defend it with "WELL IT'S NOT HAPPENING ON MY SYSTEM SO IT HAS TO BE YOU" which is probably, bar none, the loving stupidest possible troubleshooting-related comment you can make - that's some sub-Geek-Squad level reasoning. (Run if you hear it. Or fire the guy if he's your IT.) But then when the devs fix the bug, and the problem goes away, if you bring it up you hear "THE DEVS ALREADY FIXED THIS IF YOU READ PATCH NOTES YOU'D KNOW THAT."

What I'm saying, more or less, is that the acceptance of gaming by gen-pop didn't change nerd behavior. Nerds weren't despised back in the old days because they were uncool guys with pocket protectors - it's because, by and large, they were repulsive socially. Now that the "nerd" stereotype has gained pop culture acceptance, these repulsive pricks are finding themselves bereft of the backlog of appreciation they think they're owed, and it gets ugly fast.

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

Hav posted:

In holy-gently caress-what-happened-Bethesda news;

"Bethesda seems to have something of a war on its hands over Fallout 76's most powerful items. After several weeks of problems with players creating copies of items through duplication glitches, some have now figured out how to access a secret "developer room" in Fallout 76."

[...]

"It's likely Bethesda is looking for a way to prevent players from entering the room, and the reported suspensions are a stop-gap measure. The developer has recently made a more concerted effort to tackle item duplication glitches, which had fuelled an entire side-business of people mass-selling legendary items on eBay: sometimes for prices of $45 (£35). The latest patch seems to have killed off all the main duplication glitches - for now, at least.

This has prompted something of a panic amongst item dupers, as the PC patch was released several days before the patch for the console versions (due out on Monday). Some have claimed game servers on console have felt more unstable than usual since the patch notes were released, blaming a panic over the upcoming removal of duplication glitches. This does corroborate my own observations of Discord servers containing those who use duplication glitches, in which many players have indicated they will dupe as many items as possible over the weekend before the console patch is released."

https://www.eurogamer.net/articles/...ins-a-human-npc

I'm sure code whisperer Chris Roberts has a plan for how to deal with players duplicating hundred dollar ships and selling them on the black market when the game goes live.

Hav
Dec 11, 2009

Fun Shoe

Scruffpuff posted:

I've watched people run the most bizarre diagnostics possible to "fix" a problem that was 100% code, but weirdos defend it with "WELL IT'S NOT HAPPENING ON MY SYSTEM SO IT HAS TO BE YOU" which is probably, bar none, the loving stupidest possible troubleshooting-related comment you can make - that's some sub-Geek-Squad level reasoning. (Run if you hear it. Or fire the guy if he's your IT.) But then when the devs fix the bug, and the problem goes away, if you bring it up you hear "THE DEVS ALREADY FIXED THIS IF YOU READ PATCH NOTES YOU'D KNOW THAT."

I'm currently in the middle of this in the Just Cause 4 community groups, but it's mainly because Square Enix and Avalanche are in radio silence about whether there's another patch coming down the pipe for the 30% or so of people that have bought the game but have faced constant crashing since December 4th or so.

There's basically a GPU Loop (Code 34) within ten minutes of starting the game. Reddit's even resorted to building a list of symptoms because the developer/publisher is doing the whole 'don't admit culpability' in a launch that resembles that of Arkham Knight.



Doesn't stop people walking by the threads to point out that it's working perfectly for them.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

:lol::lol::lol:

quote:

The game has been in continuous development for around eight years (2011 – 2019), and while the single-player Squadron 42 is scheduled to come out later this year...

Just :lol: all over the place.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Hav posted:

I'm currently in the middle of this in the Just Cause 4 community groups, but it's mainly because Square Enix and Avalanche are in radio silence about whether there's another patch coming down the pipe for the 30% or so of people that have bought the game but have faced constant crashing since December 4th or so.

There's basically a GPU Loop (Code 34) within ten minutes of starting the game. Reddit's even resorted to building a list of symptoms because the developer/publisher is doing the whole 'don't admit culpability' in a launch that resembles that of Arkham Knight.



Doesn't stop people walking by the threads to point out that it's working perfectly for them.

My go-to when I see identical code on similar systems exhibiting these kinds of problems is data. Locally cached shaders, locally cached database entries, or, depending on the game, a entire local db instance with a bad write. It's why the "but I uninstalled and reinstalled" rings hollow when many uninstallers leave those %appsettings% entries untouched. God forbid they hosed around in the registry.

If it's a Bethesda game all bets are off. If you pick up a hammer before you pick up a pair of leather pants in the tutorial level then the game will crash to desktop after 31 hours the next time you kill a wolf during the day beneath the shadow of an elm tree.

Edit: save games are also a popular cause. Particularly if you start crashing right after a patch, and half the community is broken, and the other half isn't. That's a state problem. In a sense, CI and totally not G's "Please delete your USER folder after every patch" is extremely sound advice.

Scruffpuff fucked around with this message at 22:25 on Jan 11, 2019

trucutru
Jul 9, 2003

by Fluffdaddy

big nipples big life posted:

yes that was me empty quoting melvin

More like big brustwarzens

Nyast
Nov 14, 2017

BLAZING AT THE
SPEED OF LIGHT
So I've been away for a couple weeks (christmas & all) and been missing on that thread for 200+ pages.

I saw that CIG announced that SQ42 would come out in 2020.

Doesn't that mean that they're planning on releasing the "full release" of the PU in 2020 too ?

Cause, you know, just a random thought, but if they're arguing with Crytek that they got a license for a single game that includes both SQ42+PU, how can they release SQ42 separately than the PU ?

Aren't they, like, what was the word again... hosed ?

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Hav posted:

Randy Pitchford and Wade Callender are suing each other and it's delivering;

https://kotaku.com/former-gearbox-lawyer-accuses-ceo-randy-pitchford-of-ta-1831679539

:yikes:

Hav
Dec 11, 2009

Fun Shoe

Nyast posted:

So I've been away for a couple weeks (christmas & all) and been missing on that thread for 200+ pages.

I saw that CIG announced that SQ42 would come out in 2020.

Doesn't that mean that they're planning on releasing the "full release" of the PU in 2020 too ?

Cause, you know, just a random thought, but if they're arguing with Crytek that they got a license for a single game that includes both SQ42+PU, how can they release SQ42 separately than the PU ?

Aren't they, like, what was the word again... hosed ?

Alpha SQ42 for 2020, so maybe 2022. PU is shaded and not mentioned. Yes, this does admit one of Crytek's complaints.

Edit: Yes, Sorry, Beta for 2020. It's again not going to happen, because they don't hit targets.


if you can't wait for Netflix - Internet Historian does the Fyre - https://www.youtube.com/watch?v=UBPg5ftCMv8

Hav fucked around with this message at 22:47 on Jan 11, 2019

EvilMerlin
Apr 10, 2018

Meh.

Give it a try...

Hav posted:

Alpha SQ42 for 2020, so maybe 2022. PU is shaded and not mentioned. Yes, this does admit one of Crytek's complaints.



if you can't wait for Netflix - Internet Historian does the Fyre - https://www.youtube.com/watch?v=UBPg5ftCMv8


Beta for 2020

Hav
Dec 11, 2009

Fun Shoe

Scruffpuff posted:

My go-to when I see identical code on similar systems exhibiting these kinds of problems is data.

Before we go there, I'm testing on two platforms and they're both hosed and have been hosed since release.

Avalanche managed almost the exactly the same issue with Just Cause 3, but back then I was AMD only; this appears limited to Nvidia...

BumbleOne
Jul 1, 2018

by Fluffdaddy

Rugganovich posted:

I'm curious what Elder Scrolls Online is using, as they have a single sign on, no server selection?
I could probably research it myself, but I'm lazy.

OK, I did the search, it's a MEGA SERVER.
https://elderscrollsonline.info/mega-server

i found this piece of advice incredibly helpful:

zenimax website posted:

That's why selecting a server is a very important step. How to make a right decision? There is a general rule: select a server according to the continent.

If you live in Europe or somewhere near – EU is the best option for you.
If you live in North or South America – US is what you need.

ggangensis
Aug 24, 2018

:10bux:

Tarquinn posted:

Giant Bomb spreading FUD about Star Citizen for five minutes:

https://www.youtube.com/watch?v=rVY6JJObXps&t=4369s

He has a point, though.
It feels strange and almost bizarre browsing through the SC reddit or take a look at the gamestar SC thread. It feels like they are riding a dead horse and pretend it's alive, even buying new saddles for it. At this point I almost feel sorry for these guys since SC/SQ42 is obviously doomed and done for. Even the most delusional person should understand that dropping more money on it after that hilarious SQ42 roadmap and the ~45 millions from the investor in combination with the current state of the game after ~7 years is a sure way to pay for a) no product at all or b) a product so bad people will make fun of it for years.
And seeing these same people praising it as the best thing ever whilst raving about some nice ground textures indeed feels ... gross sometimes.

ggangensis fucked around with this message at 23:19 on Jan 11, 2019

Hav
Dec 11, 2009

Fun Shoe

Just two bros, ending their bromance with brovorce.

"Callender’s suit was filed one month after Gearbox sued him, in a separate case, for fraud and breach of fiduciary duty. Gearbox alleged that Callender borrowed money from Gearbox for a home loan and tuition that he did not pay back in full, and that Callender “abused the privilege of credit card access by charging unapproved, wholly personal expenses, including family vacations, gun club memberships and firearms accessories, and trying to get six-pack abs.” Gearbox also accused Callender of destroying evidence of the home loan agreement he made with the studio."

Less salacious is "The lawsuit alleges that Pitchford struck a deal in 2016 to receive a “personal, secretive ‘Executive Bonus’ 0f $12,000,000 to be paid directly to Pitchford entity called ‘Pitchford Entertainment Media Magic, LLC.’” That bonus, Callender and his lawyers argue, is an advance upon royalties that would otherwise go to Gearbox’s staff. “This is particularly tragic exploitation,” the lawsuit states, “because these millions are being syphoned to Randy Pitchford’s personal accounts instead of funding the development of Borderlands.”"

Edit: Also, completely tenuously and not further mentioned, but Alex Jones' motion to dismiss on the Sandy Hook defamation was denied and it's going to discovery.

Hav fucked around with this message at 23:26 on Jan 11, 2019

CrazyLoon
Aug 10, 2015

"..."
A reminder of the appropriate background music, whenever you browse Star Citizen news: https://www.youtube.com/watch?v=HraFt2RG4_M

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
jesus christ reading through these is a loving lol and a half and a nice preview of where star citizen will be around 2020 / 2021

https://www.scribd.com/document/397273508/Gearbox-suit-against-Callender#from_embed
https://www.scribd.com/document/397272204/Gearbox-lawsuit#from_embed

I mean like I was going to quote some stuff but just read the whole things

they are incredible and exactly the kinda poo poo pond SC is going to wade into

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
also I love how the evidence for both accusations was mysterious lost or destroyed by either party

like kids, this is why when you run a loving business don't give out loans n poo poo to your friends for a few hundred k. don't give them unlimited charges on their amex. and don't loving make them general goddamn council

also gently caress pitchford, he's been so goddamn scummy with his company he almost eclipses roberts

BumbleOne
Jul 1, 2018

by Fluffdaddy

TheAgent posted:

they honestly have no loving time to do anything else now. its do or die and since they took real investor money for a hefty amount, its all SQ42. balls to the fuckin wall, peddle to the metal, all the loving way, no stopping this goddamn squadron train, its time to loving go fast gogogogogogogogo

i hope that means another free ride on the LOL-train for us h8ers

its like when you throw a basketball from really far. you have one chance and it HAS to go in (because you promised everyone that it will. also you told everyone that you are the best bball player there is). you do all sorts of warm up and preparations and whatnot to not miss that throw. only problem: you never threw a basketball...

trucutru
Jul 9, 2003

by Fluffdaddy

EvilMerlin posted:

Beta for 2020

But a real beta, not like those fake betas nowadays, so expect the game to go to gamma in 2021

trucutru
Jul 9, 2003

by Fluffdaddy

TheAgent posted:

jesus christ reading through these is a loving lol and a half and a nice preview of where star citizen will be around 2020 / 2021

https://www.scribd.com/document/397273508/Gearbox-suit-against-Callender#from_embed
https://www.scribd.com/document/397272204/Gearbox-lawsuit#from_embed

I mean like I was going to quote some stuff but just read the whole things

they are incredible and exactly the kinda poo poo pond SC is going to wade into

I have been reading reddit and rolling in the poop too long, I need quotes, tl;drs, casual misogyny, and upvotes! Do the right thing!

Hav
Dec 11, 2009

Fun Shoe

TheAgent posted:

also gently caress pitchford, he's been so goddamn scummy with his company he almost eclipses roberts

'Been'? He's still entirely scummy, it's just hilarious that he might have strayed into outright illegality.

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

TheAgent posted:

also I love how the evidence for both accusations was mysterious lost or destroyed by either party

like kids, this is why when you run a loving business don't give out loans n poo poo to your friends for a few hundred k. don't give them unlimited charges on their amex. and don't loving make them general goddamn council

also gently caress pitchford, he's been so goddamn scummy with his company he almost eclipses roberts

In a lawsuit free for all, who wins between Chris, Erin, Sandi, or Ortwin? Knives are drawn and fingers are pointed, who is the first one to take a legal swing at another? If things get really ugly and jail time is on the table, who sells out who first?

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
in other news, bethesda's multiplayer tools are so broken you can access the dev room that has a bunch of paid for cosmetics and other crazy poo poo

https://www.eurogamer.net/articles/...ins-a-human-npc

quote:

This developer room contains plans for every item in the game, including top-tier weapons and unreleased goodies which are supposed to arrive in upcoming updates. Oh, and there's an NPC in there sat all by itself. That's got to be the holy grail for game glitchers.

quote:

From looking at the video and player accounts, Fallout 76's dev room (which is technically a series of rooms) appears somewhat similar to the one found in Fallout 4, and appears to have several personalised areas with containers filled with every item in the game. A box called "All Scrap" contains plans for as-yet unreleased items, including power armour paints such as Winterized, Military and Atom Cats. Players suspect these are due to be officially released in the upcoming PvP factions update.
I mean like

lol

big nipples big life
May 12, 2014

I still can't believe they thought they could pull off a multiplayer game in that engine.

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TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
like I played through that game and its bad, its bad because they said "single player games aren't that different than multiplayer games" which is exactly what loving star citizen is doin

I did enjoy some parts of it though, when the servers weren't crashing or when my character wasn't bugged out and couldn't wear power armor or when enemies didn't bug out and couldn't be killed or like all the loving strange and disconnected design decisions weren't really noticeable because you were too new to the game to understand why they are so broken

like when it didn't do that stuff, it was kinda meh but not horrible

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