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Wednesday's Cards: Coffers, i.e. the return of coin tokens from Guilds. Thursday's Cards: Artifacts, cards that only one person can have but possession can change, much like Lost in the Woods.
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# ? Sep 27, 2018 09:14 |
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# ? Jun 3, 2024 10:50 |
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Flag bearer is an interesting little bit of second player advantage.
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# ? Sep 27, 2018 09:30 |
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My only displeasure with these new cards is it makes me very badly want to track down a 2nd-Edition-style printing of Guilds (or rather, Cornucopia/Guilds) just so half my cards don't say Coin Tokens while the other half says Coffers
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# ? Sep 27, 2018 12:07 |
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That's how DXV gets you. I don't know how reasonable upgrade packs are priced though.
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# ? Sep 27, 2018 12:51 |
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Mr. Squishy posted:That's how DXV gets you. I don't know how reasonable upgrade packs are priced though. The only upgrade packs were for the brand new Kingdom cards for base and intrigue. Beyond that, it's "live with the old wording or buy a whole new box"
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# ? Sep 27, 2018 13:03 |
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Those artifacts look fun.
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# ? Sep 27, 2018 13:48 |
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jivjov posted:My only displeasure with these new cards is it makes me very badly want to track down a 2nd-Edition-style printing of Guilds (or rather, Cornucopia/Guilds) just so half my cards don't say Coin Tokens while the other half says Coffers And then a Seaside to fix Pirate Ship's coin tokens that aren't
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# ? Sep 28, 2018 04:44 |
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Final preview is Projects. Same grouping as Events/Landmarks, you buy it once and get that effect for the rest of the game.
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# ? Sep 28, 2018 09:08 |
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Mega64 posted:Final preview is Projects. Same grouping as Events/Landmarks, you buy it once and get that effect for the rest of the game. Citadel is awesome. Only concern is that it only affects the first action you play, so order of operations becomes more important
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# ? Sep 28, 2018 11:35 |
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Star Charts is obviously very useful. I'd like to play around with Innovation, that one seems odd.
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# ? Sep 28, 2018 11:39 |
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I've mocked the Dominion dot net AI for goofy trashing, but a presumed real person, who talks in chat, just Exorcised a Colony to gain a ghost.
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# ? Oct 4, 2018 17:11 |
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Just played a game with Rebuild, Labyrinth, and Castles and my opponent decided to ignore Rebuild. What a slaughter.
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# ? Oct 9, 2018 01:18 |
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A thought that occurs is that immediately after an expansion w/ a lot of powerful one-shot Treasures (Lamp for Wishes, Mirror for Ghosts), Donald introduces Treasurer, the first thing that can fish Treasures out of the trash.
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# ? Oct 9, 2018 12:54 |
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Card names for everything in Renaissance leaked. This is apparantly translated from German, so might not 100% line up with English names Kingdom cards: Acting Troupe, Border Guard, Cargo Ship, Ducat, Experiment, Flag Bearer, Hideout, Improve, Inventor, Lackeys, Mountain Village, Old Witch, Patron, Priest, Recruiter, Research, Scepter, Scholar, Sculptor, Seer, Silk Merchant, Spices, Swashbuckler, Treasurer, Villain Artifacts: Flag, Horn, Key, Lantern, Treasure Chest Projects: Academy, Barracks, Canal, Capitalism, Cathedral, Citadel, City Gate, Crop Rotation, Exploration, Fair, Fleet, Guildhall, Innovation, Pageant, Piazza, Road Network, Sewers, Silos, Sinister Plot, Star Chart
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# ? Oct 22, 2018 19:21 |
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Neat. So obviously Old Witch and Villain are the attacks. Can't really glean any information about other non-attack interactions from the names tho. Sinister Plot seems like it could have an attack element although not sure how they could balance an every turn thing, maybe something where you can optionally do it by discarding a card yourself (or some other "hurt yourself to hurt your opponent" style trade)? Also trying to figure out what cards pair with what artifacts. Border Guard pretty likely pairs with Horn. Maybe Lantern with Hideout, since hideouts are dark? A lantern seems kind of low tech for an Inventor. Also guessing Lantern is an end of turn self-Scout, and Horn is maybe a perma-Moat until someone steal it? Not sure what else we can deduce, outside of just matching names with previous effects, like maybe Road Network is like Highway/Bridge and gives you a perma -1 to card costs.
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# ? Oct 22, 2018 20:50 |
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So the RGG website lists Renaissance as being released...but still no rulebook upload, and neither of my local shops have it in yet. Wishful thinking, I suppose.
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# ? Oct 29, 2018 16:17 |
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I think it's a good sign that there were no delays and everything is probably at the distributors. They'll hopefully start shipping out to retailers and post the rule book in the next day or two.
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# ? Oct 29, 2018 17:25 |
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The Renaissance rulebook is out! http://riograndegames.com/Game/1334-Dominion-Renaissance Click on Download Game Assets
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# ? Nov 5, 2018 14:09 |
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The wildest card in there is Capitalism. It's a $5 project that gives every Action that pays out money the Treasure type. They can now be played like a Treasure for the money stated, so no more colliding terminal silvers at the most basic interaction. Beyond that, for instance, Bandit becomes a murderer, Forager can outdo Platinum, etc etc etc.
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# ? Nov 5, 2018 14:16 |
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Wine Merchant, Merchant Guild, Goons, Bridge, Mountebank, theres a ton of power cards that work with Capitalism. I'm a fan of Fleet. An extra turn once the game is over!
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# ? Nov 5, 2018 14:26 |
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Fleet is essentially insurance against someone's tricky three-pile shenanigans. So something I would not be able to take advantage of playing in person where we don't have vp counters or engage in shenanigans.
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# ? Nov 5, 2018 14:30 |
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The Secret History of Dominion: Renaissance is out.
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# ? Nov 10, 2018 05:15 |
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Traditional Games > Dominion: Well, twelfth expansion, trying to have simple cards, no regrets
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# ? Nov 10, 2018 06:16 |
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Capitalism
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# ? Nov 10, 2018 06:50 |
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I genuinely love how good DXV's gotten at creating clever twists on core concepts that keep them simple but introduce something new. He used to complain a lot about how he didn't want to keep creating expansions because of the complexity bloat, but then there are cards here which are as simple as stuff from the first two expansions but feel fresh. I'm a big fan of Old Witch as a concept, it starts significantly better and stays good for you longer with the extra card, but is potentially clearing out the curses from your opponents decks at that point. Not much extra text required but still a fun new twist.
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# ? Nov 14, 2018 17:42 |
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Renaissance showed up at my FLGS today, and spielgeek is taking orders for dividers. Life is good
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# ? Nov 16, 2018 02:11 |
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This is in my top few, very possibly top 1, of favorite games in the world. But I'm not very good at it. I can recognize basic patterns, I'm probably proficient up to something like Seaside, but once more advanced cards start arriving, I kind of get lost in the woods and just start buying cards that look interesting without a very good idea of how to get to 8 coins a turn. Part of the problem might be that my regular opponents tend to prefer this style of play, I've been lambasted a few times for trashing too heavily, "because it leads to playing the same turn over and over". But I want to get good. How do you do it? (heh) But seriously. Are there any particular aspects of a board that are important to keep in mind? How do you recognize a good combo? Do you start with the last step of the winning turn and then work out how to build up to that? Okay, so that's a huge topic. In lieu of that, then: What things have you guys done that you feel has improved your play the most? Is it simply a matter of playing tons of games in a competitive setting, or are there any good learning resources out there?
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# ? Dec 10, 2018 17:16 |
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Bobfly posted:This is in my top few, very possibly top 1, of favorite games in the world. Play lots of games for free at http://dominion.games/ Read a million strategy articles at: https://dominionstrategy.com/
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# ? Dec 10, 2018 17:22 |
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Bobfly posted:I kind of get lost in the woods Then stop buying Fool! Seriously, it just takes a lot of practice to get familiar with everything. Don't dive into competitive matches online where all the expansions get thrown at you at once. As for your friends' preferences for big engines vs a slim deck: that could easily bite them in the rear end. Identify the key features of the kingdom before you buy anything. If there's no +buy, then there's no reason to build an engine that gives you more than 8 coin per hand (unless you're playing with colonies). Are there more cursers than trashers? Then you can clog up their engines. Use attacks like Militia, Torturer, Margrave, and Urchin/Mercenary to stall their engines. Look for opportunities to rapidly drain 3 piles with you grabbing duchies. Look for game changers like Rebuild that will outpace engines.
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# ? Dec 10, 2018 17:46 |
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A lot of the top players (going by the online client's leaderboard) have youtube accounts where they post videos of league matches, most of them w/ audio commentary where they explain their thinking. Checking just now, every single one of the top 5 have active channels. My personal favourite is Mic Qsenoch but I think he's taking a sabbatical, so maybe SamE, RTT or Burning Skull. But like I say, they're all at it, so if you're up for watching 6 games played over 3 hours, you can probably find someone for you. There's also the Dominion discord where they all hang out and post about which card's the best. Mr. Squishy fucked around with this message at 17:53 on Dec 10, 2018 |
# ? Dec 10, 2018 17:49 |
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Trashing heavily is still super important, even if/when you are going for an engine. One of the core tenets of the game is understanding how to balance your points (which usually clog up your deck) as well as your payload and your method of getting to that payload. An engine that consistently does a big flashy turn that generates 3 or 4 coins is obviously not doing anything actually impressive. If you want to show your friends the power of trashing, trash all your starting poo poo but then instead of just getting money and buying provinces start building the same kind of engine they are doing, and eventually at the end of your turns you will have drawn your entire deck and bought like 2 provinces instead of petering out into nothing. Then your friends will either get frustrated or get better themselves, forcing you to get even better to compensate! You can't really get better at the game if you're playing Village Idiots all the time, so try the online version and see a wide variety of playstyles, and just keep practicing! Good luck!
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# ? Dec 10, 2018 18:04 |
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They're well aware of the power of trashing, they just think it makes for boring games and get (very) slightly annoyed when I play to win rather than to have interesting plays. But yeah, I should probably get into online. Can only be more productive than WoW at any rate.
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# ? Dec 10, 2018 18:59 |
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Sure, my point (which I admit was kind of round about) was that you could trash and then still have the big flashy interesting plays. The key difference is that those plays will have a bigger and more impressive payoff, and show how high skill can be more interesting instead of automatically less.
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# ? Dec 10, 2018 19:13 |
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That makes sense. Look forward to getting there
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# ? Dec 10, 2018 21:09 |
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I have six expansions now. How do I store this game in one box without spending a bunch of money? I'm willing to go to Lowes.
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# ? Jan 14, 2019 01:38 |
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Ragnar34 posted:I have six expansions now. How do I store this game in one box without spending a bunch of money? I'm willing to go to Lowes. There's an artist's case that Hobby Lobby sells for $40 and a card tray to go inside it that Broken Token sells for $27. Hobby Lobby always runs great coupons, you can easily knock 40+% off the artist case cost.
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# ? Jan 14, 2019 01:55 |
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Ragnar34 posted:I have six expansions now. How do I store this game in one box without spending a bunch of money? I'm willing to go to Lowes.
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# ? Jan 14, 2019 02:18 |
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Ragnar34 posted:I have six expansions now. How do I store this game in one box without spending a bunch of money? I'm willing to go to Lowes. I put some thick corrugated plastic in each end of the box and cut open a corrugation a third of the way into the box. Then I used thinner plastic as dividers, allowing me to place three rows of cards horizontally. Stores cards very efficiently and cost a couple of USD.
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# ? Jan 14, 2019 02:23 |
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Wow, problem solved fast. Anyway this game rules.
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# ? Jan 14, 2019 05:00 |
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# ? Jun 3, 2024 10:50 |
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We don't have an English name or effect text for it yet...but here's the newest Dominion promo!
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# ? May 28, 2019 02:19 |