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double nine
Aug 8, 2013

What happens if you put armor-piercing rounds on a heavy with the shredder modifier?

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Icon Of Sin
Dec 26, 2008



double nine posted:

What happens if you put armor-piercing rounds on a heavy with the shredder modifier?

You get both effects. It ignores the armor for damage purposes, but still shreds it for everyone else shooting at the same poor bastard.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

IcePhoenix posted:

"Using them as a scout" to me means that they are ahead of the group and therefore more likely to be targeted.

Your reaper should never leave concealment except under dire need. They spot, remote start, and killshot.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Banishment reveals them, but they get a single free return to Shadow per mission so you can easily have them ghost around all mission, completely gently caress up a major enemy's week, and then go back to ghosting if you plan ahead a little.

e: also, bonded Reapers are particularly adaptable because they can Sting > bonus AP > Killshot to ice something without ever risking detection. I especially like to bond them with dedicated snipers; the level 2 Spotter bonus means you can one-two punch enemies straight into hell with a Squadsight shot followed by a Spotter-enhanced killshot, or vice versa if you use Sting, without ever letting the aliens see who's shooting at them.

To reiterate: if you're having trouble using a Reaper well, bond them to a sniping-specialized Sharpshooter. Squadsight attacks on unaware pods are absolutely broken as gently caress and can trivialize otherwise nearly impossible encounters (for instance, Alien Monarchs completely eat poo poo to them).

Angry Diplomat fucked around with this message at 17:42 on Jan 14, 2019

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I tried that Reaper skill this morning with a killshot and was immediately revealed. Ah well. I will keep trying to use her as you all described since she has spent most of the game on the shelf.

With the mods for upgrades and training my Spark is one of my favorite soldiers. He stomps around muttering in German, occasionally punching enemies to death when he isn't blasting them to shreds or busting through walls like the Kool-Aid guy.

The fatigue mechanic is wearing me down. It seems that large chunks of my manpower are constantly tired even though I have 3-4 of each soldier type and I rotate them like mad.

EDIT: VVVVVVV It was weird, but who knows? It was at the beginning of a very important mission. My whole team was still concealed and I managed to set up a perfect killzone. My team ambushed an Archon and Stun lancer from concealment and crushed them like bugs, with my Reaper putting the coup de grace on the Archon for her first shot of the mission.

It's an all-mech mission and I have bluescreen rounds on three of my soldiers so I'm hoping to crush this thing and set the Advent clock back a bit. I let it get away from me with all of the distractions WotC provides.

Dick Trauma fucked around with this message at 17:58 on Jan 14, 2019

Bremen
Jul 20, 2006

Our God..... is an awesome God

Dick Trauma posted:

I tried that Reaper skill this morning with a killshot and was immediately revealed. Ah well. I will keep trying to use her as you all described since she has spent most of the game on the shelf.

With the mods for upgrades and training my Spark is one of my favorite soldiers. He stomps around muttering in German, occasionally punching enemies to death when he isn't blasting them to shreds or busting through walls like the Kool-Aid guy.

The fatigue mechanic is wearing me down. It seems that large chunks of my manpower are constantly tired even though I have 3-4 of each soldier type and I rotate them like mad.

If you have the perk for reveal chance to not increase on a kill, getting a kill should never reveal you unless you have taken non-kill shots earlier (and not revealed then, since re-entering shadow should reset the odds to 0%). So I'm not sure what happened.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
I wish you could Remote Start on your claymores or Prox mines. THAT would be hilarious and amazing.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Dick Trauma posted:

I tried that Reaper skill this morning with a killshot and was immediately revealed. Ah well. I will keep trying to use her as you all described since she has spent most of the game on the shelf.

With the mods for upgrades and training my Spark is one of my favorite soldiers. He stomps around muttering in German, occasionally punching enemies to death when he isn't blasting them to shreds or busting through walls like the Kool-Aid guy.

The fatigue mechanic is wearing me down. It seems that large chunks of my manpower are constantly tired even though I have 3-4 of each soldier type and I rotate them like mad.

EDIT: VVVVVVV It was weird, but who knows? It was at the beginning of a very important mission. My whole team was still concealed and I managed to set up a perfect killzone. My team ambushed an Archon and Stun lancer from concealment and crushed them like bugs, with my Reaper putting the coup de grace on the Archon for her first shot of the mission.

It's an all-mech mission and I have bluescreen rounds on three of my soldiers so I'm hoping to crush this thing and set the Advent clock back a bit. I let it get away from me with all of the distractions WotC provides.

Was the kill shot with a skill like deadeye? It only works with standard attacks. That said, it being a bug is certainly on the table.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
My favorite skill combos are still Serial on an Assault and Reaper on a Templar. My Templar dude straight up became a murder machine once he had max (3, for the extra damage) focus and could just tear directly through entire pods by himself while reflecting shots back at overwatchers and sending waves of death straight through his hits to help confirm kills by softening up targets as the hits got weaker... It's a crazy combo.

Serial with a shotgun is just plain dirty if you're positioned correctly. Can just mulch entire Muton pods with one dude.


Edit: Oh, another fun one is getting a Reaper with the extra explosive radius and damage skills. Those apparently work on Remote Start and make it even more stupid. You can also do the same on Psi guys with Fuse, but I never found that as useful, personally.

Fuzz fucked around with this message at 19:42 on Jan 14, 2019

Owl Inspector
Sep 14, 2011

You’re right to be skeptical of reapers early on, but you’re probably not using them right if you don’t love them once they’ve got a few ranks. On most turns they’re weaker at killing than any other class of bro, but they basically guarantee that you only have to fight 1 group of aliens at a time, which is massive. Knowing where it’s safe to move without alerting a second crew is a game changing advantage.

Also from time to time they can instantly delete an entire group of aliens in one action without revealing anyone or using any items. So, you know. That’s cool.

Slashrat
Jun 6, 2011

YOSPOS
So a sniper with the Hunter's rifle, the Icarus flight suit and Death From Above is basically the most OP poo poo I've realized. More so with AP bullets on top. On one mission, I got away with just jumping the sniper onto a two-story building at the far end of the map, and she proceeded to take out a pod and two turrets by herself on the same turn while the rest of the squad hauled rear end to catch up.

Also, I've really grown to appreciate how the propaganda feature lets you chart the evolution of your troops through the game: https://imgur.com/a/CJ6XXk3

Slashrat fucked around with this message at 20:28 on Jan 14, 2019

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
the propaganda posters alone are the reason to buy WOTC

the part where it basically doubles the game's content is, well, I guess that's okay.

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off
God. I hadn't played in like a year and finally started effing with WotC. It's been a real shitshow, yall. Assassin invaded the first blacksite, MEC killed my best Specialist with a lucky shot, the whole nine yards.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

deadly_pudding posted:

God. I hadn't played in like a year and finally started effing with WotC. It's been a real shitshow, yall. Assassin invaded the first blacksite, MEC killed my best Specialist with a lucky shot, the whole nine yards.

Making one of the chosen show up on the blacksite certainly made it more interesting.

Bogart
Apr 12, 2010

by VideoGames
Reaper is the best, most reliably useful class in Xcom 2 and if you people don’t remember how lame it was to use a ranger for scouting, you have nobody to blame but yourself!!! Early game, Reapers can no strings attached kill a pod with Claymores, even better if you can get a grenadier to detonate it. Mid-game, Reapers tag enemies and make them always visible. Late game, they stack up critical chance on kills and dump their mag into a Ruler / Sectopod / Chosen. Reapers are low risk medium-to-high reward. Templars are high risk high reward. Skirms are just good fun.

IcePhoenix
Sep 18, 2005

Take me to your Shida

the only risk involved with templars is getting the first two kills to fully charge up your melee

Icon Of Sin
Dec 26, 2008



IcePhoenix posted:

the only risk involved with templars is getting the first two kills to fully charge up your melee

I’ve found that as long as they get Bladestorm (or whatever their equivalent skill is), charging them dead-center into a pod and having everyone flee after the first hit (and get cut down) is the most fun way to get in on a multi-kill. This was how one of my Templars earned the name “DRAX THE DESTROYER”, and kept re-earning it until his unfortunate death. Dude was a murder machine, watching Lost try to cut him down was hilarious.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Icon Of Sin posted:

I’ve found that as long as they get Bladestorm (or whatever their equivalent skill is), charging them dead-center into a pod and having everyone flee after the first hit (and get cut down) is the most fun way to get in on a multi-kill. This was how one of my Templars earned the name “DRAX THE DESTROYER”, and kept re-earning it until his unfortunate death. Dude was a murder machine, watching Lost try to cut him down was hilarious.

Yeah, that's basically what I mean. Once you're at full power your melee does a ton of damage so you rub up to someone and either kill them or kill them when they try to take an action on their turn. Hitting them in the first place procs parry, negating the first instance of damage from the alien turn, and you also just have a chance to straight reflect any shot after that.

It's a lot of fun.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Oh yeah, Bladestorm is also great. My Templar ended up with both it and Reaper, which turned him into a drat lightsaber wolverine god.

Bogart
Apr 12, 2010

by VideoGames
Running anywhere runs the chance of revealing more pods, which can snowball pretty seriously on Commander / Legendary. To this end, the Templar is never worth it to me.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Depends on your confidence level and how swole the team is. I've cheerfully woken 3 pods in a turn, having them try to run past both Skirmisher with mini-bladestorm AND the ranger with a katana (the Templar was elsewhere), all the while a SPARK is proccing free overwatch shots. Then the Lost Hoards activated and got the same treatment. It was basically something like ten+ free hits, before counting the Lost.

XCOM operatives are OP as all hell, and templar are just good fun if you can handle the accelerated pace.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
If you have good scouting you can run your units wherever you want.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Yeah the One True Strategy is to bring a Reaper as well and use them to scout. With a Templar's survivability and positioning shenanigans and a Reaper's scouting and ambushing, you can pretty much select the rest of your soldiers at random and be fine.

Danaru
Jun 5, 2012

何 ??
I know you get revealed by planting X4 because otherwise Reapers could just solo advent facilities, but it still sucks rear end

Icon Of Sin
Dec 26, 2008



Danaru posted:

I know you get revealed by planting X4 because otherwise Reapers could just solo advent facilities, but it still sucks rear end

They can’t Banish the crystal/revival matrix/whatever it’s called on a Chosen base assault, either. It also doesn’t respond to claymores :(

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Icon Of Sin posted:

They can’t Banish the crystal/revival matrix/whatever it’s called on a Chosen base assault, either. It also doesn’t respond to claymores :(

No, but they can Banish the Chosen, making it hilariously easy for your team to just go apeshit on the Resurrection Macguffin, and then Shadow and subsequently Claymore ambush the Chosen if they even manage to come back.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
Fatigue seems out of control in my game. I have a large team so I can rotate soldiers but even on flawless missions they often take a significant fatigue hit and the recovery times are often bizarrely long. My grenadier who was afraid of Chosen has been out for weeks, and even scanning at the Templar HQ is barely making a dent.

I'm feeling like I want to just turn it off because I think it's overkill if the point was to make sure you don't rely on the same 6 people.

EDIT: I tried the Templar thing because I was hoping it might help. Ah well!

Dick Trauma fucked around with this message at 17:57 on Jan 15, 2019

Icon Of Sin
Dec 26, 2008



Fatigue isn’t affected by the healing rate modifiers. I think it gets shorter as your soldiers level up, but not entirely sure.

e: found this on Reddit, re: Will/fatigue/etc.

https://www.reddit.com/r/Xcom/comments/72904q/wotc_fatigue_system_explained_via_ini_file/

Icon Of Sin fucked around with this message at 17:57 on Jan 15, 2019

IcePhoenix
Sep 18, 2005

Take me to your Shida

Fatigue is affected by will. Not sure about anything after that.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I just downloaded a mod that shows Will losses during a mission just like damage and other status effects. Curious to see if that helps explain what's been happening.

Coolguye
Jul 6, 2011

Required by his programming!
i just realized that with war of the chosen, the way the coffins look you are almost literally shoving alien nerds into their locker every time you beat one

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

IcePhoenix posted:

Fatigue is affected by will. Not sure about anything after that.

I have found that if you can push a unit's Will to the 60s, fatigue almost stops being a thing that happens.

Lima
Jun 17, 2012

There's a resistance order that reduces will loss. That thing is exquisite!

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Not as amazing as the one that causes damage to the attacker when they use psi attacks on your soldiers.

Clump dudes, Conduit drops a psi storm, instantly explodes and dies, your guys move a few feet and reload. :smug:

Alternatively, Sectoid commander mind controls one of your guys, head instantly explodes, your guy is fine.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Has anyone ever tried to mind control a chosen? I just realized I never tried that at all.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

FoolyCharged posted:

Has anyone ever tried to mind control a chosen? I just realized I never tried that at all.

Can't be done. They're flat-out immune to mental conditions.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Boo. I was hoping there was something akin to exalt suicide.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
With that Willpower mod in place when my squad ran into two specters and an Andromedon everyone got flagged for significant WP losses. Not sure if it's a bug or a side effect of a crapload of mods but I'm going to disable the fatigue mechanism altogether and just swear to rotate my squad members.

bpACH
Apr 5, 2009

Dick Trauma posted:

With that Willpower mod in place when my squad ran into two specters and an Andromedon everyone got flagged for significant WP losses. Not sure if it's a bug or a side effect of a crapload of mods but I'm going to disable the fatigue mechanism altogether and just swear to rotate my squad members.

On commander, I try to run two missions on, two missions off and that seems to keep fatigue manageable. Other than that, I try to keep soldier pairs together rather than trying to manage the full team.

If you're running mods that make the tactical game harder, then you probably will run into more problems with fatigue.

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Peachfart
Jan 21, 2017

Dick Trauma posted:

With that Willpower mod in place when my squad ran into two specters and an Andromedon everyone got flagged for significant WP losses. Not sure if it's a bug or a side effect of a crapload of mods but I'm going to disable the fatigue mechanism altogether and just swear to rotate my squad members.

I just edited the will loss per mission to reduce will loss by about 25% or so, was enough to let it still be a mechanic but not have my whole team down whenever I hit a few missions in a row.

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