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Duct Tape
Sep 30, 2004

Huh?

Cainer posted:

The Sicarians, from what the other Admec players have said at my FLGS, are not very good and I can't really say much since I've never actually seen them used at all. I want them cause I would like something to either grab out of the way objectives or hit soft unprotected targets with. A lot of the local Imperial Guard players have tons of mortars that they tuck out of the way just begging for me to infiltrate and murder them with space uzi's. Plus it gives my force some more melee to play with, all I have right now for melee are my Warglaives but they are pretty big "shoot me" kinda targets that rarely ever get there.

Sucks about the skull, bitz shops don't carry them or it just too expensive to go that route?

In my Admech Kill Team, I'm leaning towards two Sicarians. One so that my leader has more than 1 wound, and a second so I have at least a token melee presence on the board.

Not sure how well it's going to work, but at least the models are cool as hell.

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OhDearGodNo
Jan 3, 2014

Inceptors are fantastic because I play White Scars.

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(
What's the best way to play renegade knights? I feel like i'm trying to do the same dominus thing imperium does but without the houses that's just lovely imperium. Is taking 3 knights with double gatling cannons and spamming that rerolling stratagem the best way to take advantage of what they get? Is there some chaos synergy i'm missing?

Living Image
Apr 24, 2010

HORSE'S ASS

Der Waffle Mous posted:

you're taking two squads of six, who hit on twos, wound (probably) on twos.

the gently caress are you playing crimson fists and taking full hellblaster squads?

You take small teams of Intercessors and Aggressors because they're generally smaller than the targets they're shooting and so they get the bonus to hit. You take a big unit of Hellblasters because their targets are rarely going to be 10+ models, so you might as well max them out to get the most benefit for your CP for the Strike Force and the shoot back strat. I wrote up a tournament report of doing exactly this recently: http://www.goonhammer.com/subdomains/forums/tournament-report-winter-tides-of-war-2019-march-of-the-crimson-fists/

Revelation 2-13
May 13, 2010

Pillbug

Inspector_666 posted:

I thought Infiltrators are useful even if just for their deep strike? Ruststalkers seem deeply meh.

Well, it's kinda funny talking about them, while people are saying that inceptors are bad, because they're a good deal worse imo. They're super fragile even with the 2 wounds, t3 and 4+ means even minor shooting dedicated to them will wipe them out. Offensively, the best case scenario (GEQ) they'll kill ~5-6 guardsmen, unless they make the 9 inch charge without anything to help them other than command rerolls. They'll barely kill 2 regular marines (1 primaris) with shooting. So jumping in to kill some poorly screened mortars is okay, but most other things in the backline won't care much about them unless they make the charge, and expect them to be dead if they don't.

Their best melee option is tasers, which are good against t3, because they wound on 2s, but still kinda mediocre against other things. In general, I'd say against hordes they have a role, but against anything else, they're not very useful.

For deep strike they're ok, but they don't have the survivability of inceptors. Is trading them for a mortar heavy weapons squad useful? Eh, sometimes.

I think they should get a -1 to hit, and make their pistols str 4, then they'd be useful. I'm still talking them though, because the look the business and there aren't really a lot of options for ad mech.

Duct Tape posted:

In my Admech Kill Team, I'm leaning towards two Sicarians. One so that my leader has more than 1 wound, and a second so I have at least a token melee presence on the board.

Not sure how well it's going to work, but at least the models are cool as hell.

I actually kinda rate them in kill team, because there are very few 'high rof, damage 2' weapons around, like assault cannons, and the distances are much shorter, meaning they won't be out of position with only pistol range guns, like they often end up in 40k.

Drone
Aug 22, 2003

Incredible machine
:smug:



Got that Wake the Dead box in the mail the other day, haven't had time to build any of it yet though.

How much of a pain is it to magnetize stuff (specifically the Wave Serpent but really in general for everything), especially if you're a newbie? Should I even be thinking about doing it as someone with relatively little experience, or just gently caress it and model them as-is? How far is WYSIWYG actually enforced if I'm not planning on being a tournament player?

And try as I might, I can't find a single Youtube video of decent quality for painting Eldar vehicles that doesn't use an airbrush. Anyone know of one? I don't own an airbrush, nor do I intend to buy one for a very long time (if ever).

Flavivirus
Dec 14, 2011

The next stage of evolution.

Drone posted:

Got that Wake the Dead box in the mail the other day, haven't had time to build any of it yet though.

How much of a pain is it to magnetize stuff (specifically the Wave Serpent but really in general for everything), especially if you're a newbie? Should I even be thinking about doing it as someone with relatively little experience, or just gently caress it and model them as-is? How far is WYSIWYG actually enforced if I'm not planning on being a tournament player?

And try as I might, I can't find a single Youtube video of decent quality for painting Eldar vehicles that doesn't use an airbrush. Anyone know of one? I don't own an airbrush, nor do I intend to buy one for a very long time (if ever).

For the wave serpent, there’s only one thing you really need to magnetise: the guns on the turret. The underslung gun can theoretically just be held in with friction, though I’ve had difficulty getting it to work.

For painting them, sprays are definitely where it’s at. If not an airbrush, then maybe one of the citadel sprays in the colour of your choice? I based mine with averland sunset, for example.

Irate Tree
Mar 12, 2011

by Jeffrey of YOSPOS

Drone posted:

Got that Wake the Dead box in the mail the other day, haven't had time to build any of it yet though.

How much of a pain is it to magnetize stuff (specifically the Wave Serpent but really in general for everything), especially if you're a newbie? Should I even be thinking about doing it as someone with relatively little experience, or just gently caress it and model them as-is? How far is WYSIWYG actually enforced if I'm not planning on being a tournament player?

And try as I might, I can't find a single Youtube video of decent quality for painting Eldar vehicles that doesn't use an airbrush. Anyone know of one? I don't own an airbrush, nor do I intend to buy one for a very long time (if ever).

I tried magnetizing the Wraithguard arms and would not recommend it. The space is too small so, the magnet you would use to fit it won't have enough grip to keep things from drooping down. You'll be better off either pinning or committing to a variant.

Flavivirus
Dec 14, 2011

The next stage of evolution.

Irate Tree posted:

I tried magnetizing the Wraithguard arms and would not recommend it. The space is too small so, the magnet you would use to fit it won't have enough grip to keep things from drooping down. You'll be better off either pinning or committing to a variant.

What I did was trim the circle bits off the wraithguard headplate (hard to describe, I know - the bit the head attaches to). This created a gap in the shoulder more than big enough to fit a 1mmx2mm magnet in.

I dread the thought of magnetising wraithblade wrists, but thankfully the axe+shield setup is bad enough I don’t need to worry about that...

Killer_Bees!
Dec 25, 2005

I, for one, welcome
our new insect overlords.
Buglord
Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys!



"All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
-The firing model's target is within half the weapon's maximum range.
-The firing model remained stationary during its previous Movement phase.
-The firing model is a Terminator, Biker ????, Centurion or Vehicle."

moths
Aug 25, 2004

I would also still appreciate some danger.



Killer_Bees! posted:

"All Adeptus Astartes and Heretic Astartes models gain this ability.

Sisters aren't even out of Beta and they're already getting this nerf. :rolleyes:

Seriously though, this at least helps terminators.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Centurions Buff! Hells yeah! I just started painting mine last night!

inscrutable horse
May 20, 2010

Parsing sage, rotating time



For what it's worth, my Sicarians w/power swords have become Space Marine cuisinarts in local Kill Team matches.

Revelation 2-13
May 13, 2010

Pillbug
I have 3 sicarians in my kill team. I really, really like the idea of a sniper arquebus guy, supported by a omnispex and comms specialist as star of the show though.

Maneck
Sep 11, 2011

Killer_Bees! posted:

Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys!



"All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
-The firing model's target is within half the weapon's maximum range.
-The firing model remained stationary during its previous Movement phase.
-The firing model is a Terminator, Biker ????, Centurion or Vehicle."

A good idea. It's the basically the rapid fire rule from second edition. Which happens to be precisely what people in the thread were suggested as fix for Space Marine bolter squads many months back.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Killer_Bees! posted:

Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys!



"All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
-The firing model's target is within half the weapon's maximum range.
-The firing model remained stationary during its previous Movement phase.
-The firing model is a Terminator, Biker ????, Centurion or Vehicle."

So is this 2/2 12/24 or 4/2 12/24?

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer

Killer_Bees! posted:

Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys!



"All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
-The firing model's target is within half the weapon's maximum range.
-The firing model remained stationary during its previous Movement phase.
-The firing model is a Terminator, Biker ????, Centurion or Vehicle."

Be still, my gun-line Imperial Fists army's heart

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Eifert Posting posted:

So is this 2/2 12/24 or 4/2 12/24?

The former. It replaces the rapid fire rule not adds to it.

Basically means terminators, centurions and bikes can shoot as if they were within 12" even at max range, or if your regular marines dont move they can shoot as if they were within 12"

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Cool, that'll help my tacticals that sit in cover.

long-ass nips Diane
Dec 13, 2010

Breathe.

evol262 posted:

Booth is definitely a nice to have. To be honest, I pretty much skip a respirator and/or ventilated booth unless it's enamels or varnish,you thoughlics at low pressure definitely aerosolize a bit, but not enough that it feels like a house/car sprayer or even a rattlecan.

Please don’t do this to yourself and stop giving this advice so other people don’t gently caress up their lungs

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer

RagnarokAngel posted:

The former. It replaces the rapid fire rule not adds to it.

Basically means terminators, centurions and bikes can shoot as if they were within 12" even at max range, or if your regular marines dont move they can shoot as if they were within 12"

All rapid fire bolt weapons, so rapid-firing 30" range bolt rifles.

It says Adeptus Astartes, so does that mean Deathwatch bolt rifles are rapid-firing at 36" at AP -2, wounding on a 2?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TheBigAristotle posted:

All rapid fire bolt weapons, so rapid-firing 30" range bolt rifles.

It says Adeptus Astartes, so does that mean Deathwatch bolt rifles are rapid-firing at 36" at AP -2, wounding on a 2?

SIA Bolt rifles have four options:

36", AP -2
24", AP -3
30", AP -1, 2+ to wound non-vehicles
30", AP -1, +1 to hit targets in cover

I still don't know a scenario where the last profile is better than the first or second.

This also means that stalker bolters are even more useless.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
This is definitely the death knell of the Stalker Bolt Rifle except for the specific purpose of character murdering with vets.

The +1 to hit against units in cover is useful in Cities of Death against light infantry that are obscured. That's about it.

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer
Oh right, I was mixing up Kraken and Hellfire.

Still, 30" with AP -1 and wounding on 2s is extremely spicy. RIP Carnifexes

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer

Strobe posted:

This is definitely the death knell of the Stalker Bolt Rifle except for the specific purpose of character murdering with vets.

The +1 to hit against units in cover is useful in Cities of Death against light infantry that are obscured. That's about it.

I've never fielder stalker bolters. Heavy weapon and strength 4? Extremely meh

Inspector_666
Oct 7, 2003

benny with the good hair

TheBigAristotle posted:

I've never fielder stalker bolters. Heavy weapon and strength 4? Extremely meh

If you need an Imperium sniper, a Patrol detachment of Rangers with 2x Arquebus and an Enginseer seems like a pretty good way to go about it.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Inspector_666 posted:

If you need an Imperium sniper, a Patrol detachment of Rangers with 2x Arquebus and an Enginseer seems like a pretty good way to go about it.

Exactly.

Inspector_666
Oct 7, 2003

benny with the good hair
So the new Kill Team boxes are available what, next week, and they still haven't released anything about rules for the new Commanders? It would be an interesting reversal to see new models come out with just KT rules and nothing for 40k at release.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

TheBigAristotle posted:

I've never fielder stalker bolters. Heavy weapon and strength 4? Extremely meh

The vets get a strat to murder characters (plus mortal wounds on 6s to wound) that can be useful but it's highly matchup dependent and almost certainly not worth building around.

NovemberMike
Dec 28, 2008

Killer_Bees! posted:

Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys!



"All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
-The firing model's target is within half the weapon's maximum range.
-The firing model remained stationary during its previous Movement phase.
-The firing model is a Terminator, Biker ????, Centurion or Vehicle."

That looks really nice for basic five man deathwatch intercessor rifle squads.

Living Image
Apr 24, 2010

HORSE'S ASS

Bolter beta confirmed: https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/

OhDearGodNo
Jan 3, 2014


This might make my WS bikers much more effective.

evol262
Nov 30, 2010
#!/usr/bin/perl
Still doesn't make CSM great again with cultists still winning out easily inside rapid fire range, but maybe worth replacing 10 man cultists with regular CSM as filler

Badablack
Apr 17, 2018
Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff.

Lizard Combatant
Sep 29, 2010

I have some notes.

Badablack posted:

Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff.

I want to play this. I hope you succeed

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(

Badablack posted:

Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff.

The scenery from flick 'em up.

Cessna
Feb 20, 2013

KHABAHBLOOOM

Badablack posted:

Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff.

Check out 4ground!

Link, link.

Maneck
Sep 11, 2011

Badablack posted:

Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff.

Dead Man's Hand is 28mm. Take a look here: https://www.nobleknight.com/Products/Dead-Mans-Hand---Old-West-Buildings-28mm

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

Cessna posted:

Check out 4ground!

Link, link.

Beat me to it. This stuff is a bit pricey but really worth it.

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Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

RagnarokAngel posted:

The former. It replaces the rapid fire rule not adds to it.

Basically means terminators, centurions and bikes can shoot as if they were within 12" even at max range, or if your regular marines dont move they can shoot as if they were within 12"

This is a great way of explaining the change.

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