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Cainer posted:The Sicarians, from what the other Admec players have said at my FLGS, are not very good and I can't really say much since I've never actually seen them used at all. I want them cause I would like something to either grab out of the way objectives or hit soft unprotected targets with. A lot of the local Imperial Guard players have tons of mortars that they tuck out of the way just begging for me to infiltrate and murder them with space uzi's. Plus it gives my force some more melee to play with, all I have right now for melee are my Warglaives but they are pretty big "shoot me" kinda targets that rarely ever get there. In my Admech Kill Team, I'm leaning towards two Sicarians. One so that my leader has more than 1 wound, and a second so I have at least a token melee presence on the board. Not sure how well it's going to work, but at least the models are cool as hell.
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# ? Jan 21, 2019 03:51 |
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# ? Jun 3, 2024 22:58 |
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Inceptors are fantastic because I play White Scars.
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# ? Jan 21, 2019 06:40 |
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What's the best way to play renegade knights? I feel like i'm trying to do the same dominus thing imperium does but without the houses that's just lovely imperium. Is taking 3 knights with double gatling cannons and spamming that rerolling stratagem the best way to take advantage of what they get? Is there some chaos synergy i'm missing?
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# ? Jan 21, 2019 06:52 |
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Der Waffle Mous posted:you're taking two squads of six, who hit on twos, wound (probably) on twos. You take small teams of Intercessors and Aggressors because they're generally smaller than the targets they're shooting and so they get the bonus to hit. You take a big unit of Hellblasters because their targets are rarely going to be 10+ models, so you might as well max them out to get the most benefit for your CP for the Strike Force and the shoot back strat. I wrote up a tournament report of doing exactly this recently: http://www.goonhammer.com/subdomains/forums/tournament-report-winter-tides-of-war-2019-march-of-the-crimson-fists/
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# ? Jan 21, 2019 08:53 |
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Inspector_666 posted:I thought Infiltrators are useful even if just for their deep strike? Ruststalkers seem deeply meh. Well, it's kinda funny talking about them, while people are saying that inceptors are bad, because they're a good deal worse imo. They're super fragile even with the 2 wounds, t3 and 4+ means even minor shooting dedicated to them will wipe them out. Offensively, the best case scenario (GEQ) they'll kill ~5-6 guardsmen, unless they make the 9 inch charge without anything to help them other than command rerolls. They'll barely kill 2 regular marines (1 primaris) with shooting. So jumping in to kill some poorly screened mortars is okay, but most other things in the backline won't care much about them unless they make the charge, and expect them to be dead if they don't. Their best melee option is tasers, which are good against t3, because they wound on 2s, but still kinda mediocre against other things. In general, I'd say against hordes they have a role, but against anything else, they're not very useful. For deep strike they're ok, but they don't have the survivability of inceptors. Is trading them for a mortar heavy weapons squad useful? Eh, sometimes. I think they should get a -1 to hit, and make their pistols str 4, then they'd be useful. I'm still talking them though, because the look the business and there aren't really a lot of options for ad mech. Duct Tape posted:In my Admech Kill Team, I'm leaning towards two Sicarians. One so that my leader has more than 1 wound, and a second so I have at least a token melee presence on the board. I actually kinda rate them in kill team, because there are very few 'high rof, damage 2' weapons around, like assault cannons, and the distances are much shorter, meaning they won't be out of position with only pistol range guns, like they often end up in 40k.
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# ? Jan 21, 2019 08:55 |
Got that Wake the Dead box in the mail the other day, haven't had time to build any of it yet though. How much of a pain is it to magnetize stuff (specifically the Wave Serpent but really in general for everything), especially if you're a newbie? Should I even be thinking about doing it as someone with relatively little experience, or just gently caress it and model them as-is? How far is WYSIWYG actually enforced if I'm not planning on being a tournament player? And try as I might, I can't find a single Youtube video of decent quality for painting Eldar vehicles that doesn't use an airbrush. Anyone know of one? I don't own an airbrush, nor do I intend to buy one for a very long time (if ever).
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# ? Jan 21, 2019 09:50 |
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Drone posted:Got that Wake the Dead box in the mail the other day, haven't had time to build any of it yet though. For the wave serpent, there’s only one thing you really need to magnetise: the guns on the turret. The underslung gun can theoretically just be held in with friction, though I’ve had difficulty getting it to work. For painting them, sprays are definitely where it’s at. If not an airbrush, then maybe one of the citadel sprays in the colour of your choice? I based mine with averland sunset, for example.
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# ? Jan 21, 2019 09:58 |
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Drone posted:Got that Wake the Dead box in the mail the other day, haven't had time to build any of it yet though. I tried magnetizing the Wraithguard arms and would not recommend it. The space is too small so, the magnet you would use to fit it won't have enough grip to keep things from drooping down. You'll be better off either pinning or committing to a variant.
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# ? Jan 21, 2019 10:08 |
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Irate Tree posted:I tried magnetizing the Wraithguard arms and would not recommend it. The space is too small so, the magnet you would use to fit it won't have enough grip to keep things from drooping down. You'll be better off either pinning or committing to a variant. What I did was trim the circle bits off the wraithguard headplate (hard to describe, I know - the bit the head attaches to). This created a gap in the shoulder more than big enough to fit a 1mmx2mm magnet in. I dread the thought of magnetising wraithblade wrists, but thankfully the axe+shield setup is bad enough I don’t need to worry about that...
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# ? Jan 21, 2019 11:22 |
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Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys! "All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply: -The firing model's target is within half the weapon's maximum range. -The firing model remained stationary during its previous Movement phase. -The firing model is a Terminator, Biker ????, Centurion or Vehicle."
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# ? Jan 21, 2019 13:42 |
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Killer_Bees! posted:"All Adeptus Astartes and Heretic Astartes models gain this ability. Sisters aren't even out of Beta and they're already getting this nerf. Seriously though, this at least helps terminators.
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# ? Jan 21, 2019 14:03 |
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Centurions Buff! Hells yeah! I just started painting mine last night!
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# ? Jan 21, 2019 14:30 |
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For what it's worth, my Sicarians w/power swords have become Space Marine cuisinarts in local Kill Team matches.
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# ? Jan 21, 2019 14:37 |
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I have 3 sicarians in my kill team. I really, really like the idea of a sniper arquebus guy, supported by a omnispex and comms specialist as star of the show though.
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# ? Jan 21, 2019 14:45 |
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Killer_Bees! posted:Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys! A good idea. It's the basically the rapid fire rule from second edition. Which happens to be precisely what people in the thread were suggested as fix for Space Marine bolter squads many months back.
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# ? Jan 21, 2019 14:52 |
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Killer_Bees! posted:Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys! So is this 2/2 12/24 or 4/2 12/24?
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# ? Jan 21, 2019 15:10 |
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Killer_Bees! posted:Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys! Be still, my gun-line Imperial Fists army's heart
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# ? Jan 21, 2019 15:12 |
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Eifert Posting posted:So is this 2/2 12/24 or 4/2 12/24? The former. It replaces the rapid fire rule not adds to it. Basically means terminators, centurions and bikes can shoot as if they were within 12" even at max range, or if your regular marines dont move they can shoot as if they were within 12"
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# ? Jan 21, 2019 15:13 |
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Cool, that'll help my tacticals that sit in cover.
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# ? Jan 21, 2019 15:19 |
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evol262 posted:Booth is definitely a nice to have. To be honest, I pretty much skip a respirator and/or ventilated booth unless it's enamels or varnish,you thoughlics at low pressure definitely aerosolize a bit, but not enough that it feels like a house/car sprayer or even a rattlecan. Please don’t do this to yourself and stop giving this advice so other people don’t gently caress up their lungs
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# ? Jan 21, 2019 15:31 |
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RagnarokAngel posted:The former. It replaces the rapid fire rule not adds to it. All rapid fire bolt weapons, so rapid-firing 30" range bolt rifles. It says Adeptus Astartes, so does that mean Deathwatch bolt rifles are rapid-firing at 36" at AP -2, wounding on a 2?
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# ? Jan 21, 2019 15:35 |
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TheBigAristotle posted:All rapid fire bolt weapons, so rapid-firing 30" range bolt rifles. SIA Bolt rifles have four options: 36", AP -2 24", AP -3 30", AP -1, 2+ to wound non-vehicles 30", AP -1, +1 to hit targets in cover I still don't know a scenario where the last profile is better than the first or second. This also means that stalker bolters are even more useless.
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# ? Jan 21, 2019 15:51 |
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This is definitely the death knell of the Stalker Bolt Rifle except for the specific purpose of character murdering with vets. The +1 to hit against units in cover is useful in Cities of Death against light infantry that are obscured. That's about it.
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# ? Jan 21, 2019 15:53 |
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Oh right, I was mixing up Kraken and Hellfire. Still, 30" with AP -1 and wounding on 2s is extremely spicy. RIP Carnifexes
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# ? Jan 21, 2019 15:54 |
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Strobe posted:This is definitely the death knell of the Stalker Bolt Rifle except for the specific purpose of character murdering with vets. I've never fielder stalker bolters. Heavy weapon and strength 4? Extremely meh
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# ? Jan 21, 2019 15:58 |
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TheBigAristotle posted:I've never fielder stalker bolters. Heavy weapon and strength 4? Extremely meh If you need an Imperium sniper, a Patrol detachment of Rangers with 2x Arquebus and an Enginseer seems like a pretty good way to go about it.
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# ? Jan 21, 2019 16:06 |
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Inspector_666 posted:If you need an Imperium sniper, a Patrol detachment of Rangers with 2x Arquebus and an Enginseer seems like a pretty good way to go about it. Exactly.
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# ? Jan 21, 2019 16:33 |
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So the new Kill Team boxes are available what, next week, and they still haven't released anything about rules for the new Commanders? It would be an interesting reversal to see new models come out with just KT rules and nothing for 40k at release.
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# ? Jan 21, 2019 16:37 |
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TheBigAristotle posted:I've never fielder stalker bolters. Heavy weapon and strength 4? Extremely meh The vets get a strat to murder characters (plus mortal wounds on 6s to wound) that can be useful but it's highly matchup dependent and almost certainly not worth building around.
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# ? Jan 21, 2019 16:44 |
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Killer_Bees! posted:Hot loving drat this just got leaked from the impending white dwarf issue. Bolters are going to be fun as poo poo for my fists and I can't wait to make more bikers for my chaos boys! That looks really nice for basic five man deathwatch intercessor rifle squads.
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# ? Jan 21, 2019 16:48 |
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Bolter beta confirmed: https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/
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# ? Jan 21, 2019 17:12 |
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Corrode posted:Bolter beta confirmed: https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/ This might make my WS bikers much more effective.
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# ? Jan 21, 2019 17:26 |
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Still doesn't make CSM great again with cultists still winning out easily inside rapid fire range, but maybe worth replacing 10 man cultists with regular CSM as filler
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# ? Jan 21, 2019 17:40 |
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Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff.
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# ? Jan 21, 2019 17:54 |
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Badablack posted:Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff. I want to play this. I hope you succeed
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# ? Jan 21, 2019 17:55 |
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Badablack posted:Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff. The scenery from flick 'em up.
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# ? Jan 21, 2019 17:57 |
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Badablack posted:Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff. Check out 4ground! Link, link.
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# ? Jan 21, 2019 18:00 |
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Badablack posted:Does anyone know of some decent 28mm Wild West themed scenery? Gonna grab that new Kill Team board and cowboy it right up along with some outlaw genestealer cult. Already got a gallows painted up, cacti are easy enough to find, mostly want false fronts and saloon doors and all that stuff. Dead Man's Hand is 28mm. Take a look here: https://www.nobleknight.com/Products/Dead-Mans-Hand---Old-West-Buildings-28mm
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# ? Jan 21, 2019 18:09 |
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Cessna posted:Check out 4ground! Beat me to it. This stuff is a bit pricey but really worth it.
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# ? Jan 21, 2019 18:10 |
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# ? Jun 3, 2024 22:58 |
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RagnarokAngel posted:The former. It replaces the rapid fire rule not adds to it. This is a great way of explaining the change.
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# ? Jan 21, 2019 18:10 |