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Al Cu Ad Solte posted:Is it just me or is it more difficult than vanilla Quake? I've never been the best Quake player and can have some hair raising encounters even on easy but I've died quite a few times playing 1.5. I think it's marginally harder, but Quake is a hard game. I played it Vanilla just to try and get a comparison and found myself getting wrecked after about an hour of play. I think modern games may have also made us a bit more stupid
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# ? Jan 22, 2019 13:23 |
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# ? May 28, 2024 03:07 |
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Q1 singleplayer isn’t that hard. I would rather play Q1 on nightmare than Blood on normal. Haven’t played 1.5 though
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# ? Jan 22, 2019 13:25 |
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toasterwarrior posted:Q1.5 is making me think that Ogres are actually pretty garbage enemies in terms of design. They are garbage design.
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# ? Jan 22, 2019 16:00 |
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Ogres are great.
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# ? Jan 22, 2019 20:37 |
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I think I figured it out: Q1.5 Ogres actually aim at you across the vertical plane now...and it reaaally sucks in some (most) places.
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# ? Jan 22, 2019 20:39 |
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i like marathon troopers a lot more than ogres for doing the same thing in much faster, smoother way (not waiting for grenade detonation on ground) but there's nothing really wrong with them
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# ? Jan 22, 2019 20:41 |
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But z-axis aware ogres are even better and one of the best enemy variants in arcane dimensions.
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# ? Jan 22, 2019 20:48 |
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I'm not playing Arcane Dimensions, but if that mod has maps that aren't as tight or platform/trap-heavy as episode 1 of Quake, then I suppose they wouldn't be as soul-sucking to fight in there.
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# ? Jan 22, 2019 21:02 |
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Ogres are one of the best enemies ever in a FPS. Great combo of danger at close range (with a loving chainsaw!) and at range with their weapon, which projectile can be avoided, with the twist is a grenade so you have to take care of the bounces and in what environment you are fighting. That said, enemy design <> map design. One of the problems that a Quake map can have is abuse of ogres everywhere.
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# ? Jan 22, 2019 21:53 |
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My only big problem with the Ogre is that on Nightmare they take like one more shotgun shot to kill than they should imo That's been my experience with most Quake enemies so far. They're fun to fight, but they're kind of bullet spongey.
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# ? Jan 23, 2019 02:29 |
toasterwarrior posted:Q1.5 is making me think that Ogres are actually pretty garbage enemies in terms of design. Al Cu Ad Solte posted:Is it just me or is it more difficult than vanilla Quake? I've never been the best Quake player and can have some hair raising encounters even on easy but I've died quite a few times playing 1.5. It has lots of the SMC mod in it so it has little tweaks like letting enemies aim up and down Negrostrike posted:Some random enemies just piss me off and I don't think that floating creature really needed a teleporting ability. It also makes the game a tad darker than it was, not sure if Darkplaces is to blame or the mod. You can change the teleport chance in the home key options, the darkness can be the real time world lighting is turned on when it shouldn't or just need to turn up the lighting level in the options.
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# ? Jan 23, 2019 02:54 |
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Flannelette posted:You can change the teleport chance in the home key options, the darkness can be the real time world lighting is turned on when it shouldn't or just need to turn up the lighting level in the options. Thanks. I didn't check the home key options too well. Darkness is not much of a problem though, there's a flashlight in this mod. It's good enough.
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# ? Jan 23, 2019 03:28 |
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Ogres are perfectly interesting enemies, but theyre wildly over designed and healthy for what is very quickly like the basic enemy of the game.fadam posted:My only big problem with the Ogre is that on Nightmare they take like one more shotgun shot to kill than they should imo The expansion which adds enemies looked at this problem and went, yeah whats wrong with the enemies in this game is there isnt a bullet spongey one for the base levels, lets fix that.
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# ? Jan 23, 2019 03:55 |
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Ion Maiden's preview build has updated with a heap of new tweaks and features (including a new altfire key), as well as a new level. https://www.youtube.com/watch?v=OYmMPo6ckqY
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# ? Jan 23, 2019 04:40 |
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Awwww gently caress yeah. I was just thinking about Ion Maiden today, wondering when they'd give us a bit more cud to chew.
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# ? Jan 23, 2019 05:28 |
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Update looks good but getting massive stutters and screen freezes for 10+ seconds at a time.
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# ? Jan 23, 2019 05:33 |
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I bought Ion Maiden and played through the first level after watching that video. I really like the main character's voice actress.
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# ? Jan 23, 2019 06:04 |
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A new weapon, two new enemies, new voice lines (with a breaking bad reference), and the alt-fire modes are a great addition. They're fun and interesting on top of being incredibly useful, and shotgun goons can use the grenade-launching alt-fire as well. The secrets/easter eggs are still quality too. The finale sequence of the new level is pretty sick, but the map itself is nothing special compared to the masterpiece they released previously. The original demo might have set my expectations a bit too high with the quality of the level design, but this feels a lot more reasonable for a typical map. I haven't been impatiently excited for a video game like this for ten or fifteen years.
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# ? Jan 23, 2019 07:19 |
Missed opportunity for a starwars/darkforces joke when you pick up the bowcaster.
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# ? Jan 23, 2019 07:38 |
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Is there a quick kick yet?
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# ? Jan 23, 2019 08:18 |
Convex posted:Is there a quick kick yet? There's a quick (change to) stick but no quick stick
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# ? Jan 23, 2019 10:43 |
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epic Kingdom Hearts LP posted:Update looks good but getting massive stutters and screen freezes for 10+ seconds at a time. I’m also getting these. Really weird. Fantastic game, though.
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# ? Jan 23, 2019 12:36 |
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the baton is great cause it can stun enemies, having it on a quick button would probably be OP
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# ? Jan 23, 2019 12:48 |
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I wanna, finally, try my hands on some Doom map making. What's the easiest thing to use, if I just want to make single maps, that won't look strange in the vanilla set?
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# ? Jan 23, 2019 12:52 |
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THE BAR posted:I wanna, finally, try my hands on some Doom map making. What's the easiest thing to use, if I just want to make single maps, that won't look strange in the vanilla set? Linguica has prepared a fantastic tutorial on vanilla level design that should help you make your shaky first steps into the world of drawing lines on a grid.
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# ? Jan 23, 2019 13:14 |
THE BAR posted:I wanna, finally, try my hands on some Doom map making. What's the easiest thing to use, if I just want to make single maps, that won't look strange in the vanilla set? GZdoom builder bugfix and start making some boxes and go from there.
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# ? Jan 23, 2019 13:19 |
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juggalo baby coffin posted:the baton is great cause it can stun enemies, having it on a quick button would probably be OP It would own because you could do some cool combos and you need to be in melee range to use it anyway so there's an element of risk/reward that would be fun and cool. Plus you can just macro this stuff, so there's no reason not to build the feature into the baseline controls.
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# ? Jan 23, 2019 13:20 |
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treat posted:I haven't been impatiently excited for a video game like this for ten or fifteen years. Christ, same, and this is the same year with a new Metro, RE2Remake, Death Stranding, and Doom Eternal.
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# ? Jan 23, 2019 13:29 |
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Al Cu Ad Solte posted:Christ, same, and this is the same year with a new Metro, RE2Remake, Death Stranding, and Doom Eternal. I'll add to that list Sekiro, The Division 2 (i like gun sperging AND number sperging), Dirt Rally 2.0, Devil May Cry 5...
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# ? Jan 23, 2019 14:02 |
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treat posted:A new weapon, two new enemies, new voice lines (with a breaking bad reference), and the alt-fire modes are a great addition. They're fun and interesting on top of being incredibly useful, and shotgun goons can use the grenade-launching alt-fire as well. The secrets/easter eggs are still quality too. The finale sequence of the new level is pretty sick, but the map itself is nothing special compared to the masterpiece they released previously. The original demo might have set my expectations a bit too high with the quality of the level design, but this feels a lot more reasonable for a typical map. I think this map is a bit more contained and smaller because it was a demo for Pax South.
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# ? Jan 23, 2019 14:14 |
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I think I actually preferred this map to some of the individual parts of the previous one. It's a nice complex bundle of map, with tons of routes, shortcuts, not too insane secrets and some good double backs with new enemies. The only thing that bothered me is that the grenade arc is still just weird and hard to control. The new alt fires are cool, especially the revolver lock on. Quick melee sure would be nice though.
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# ? Jan 23, 2019 15:22 |
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I didn't get a chance to test it, but is the max difficulty in Ion Maiden like the max difficulty in Doom/Duke3d where enemies respawn after killing them?
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# ? Jan 23, 2019 15:48 |
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It definitely feels like they nerfed the homing capabilities of the bowling bombs.
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# ? Jan 23, 2019 17:09 |
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Plan Z posted:It definitely feels like they nerfed the homing capabilities of the bowling bombs. I love the added powerup for the bomb though
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# ? Jan 23, 2019 17:16 |
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I've only ever played a bit of the first map, to try it out; does it look like the planned "seven levels" will be a sizeable campaign?
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# ? Jan 23, 2019 17:58 |
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The Kins posted:GZDoom Builder Bugfix is the standard and has all the buttons you'll ever want to press, plus a few more. Doom Builder X has less fun buttons to press, but is a little stabler and has support for Lua scripting if you wanna mess around with generating poo poo via code. SLADE3 is mostly for non-mapping stuff like graphics. It does have a map editor that works on non-Windows platforms, but I rarely hear nice things about it from the people using it for whatever reason (Linux). Flannelette posted:GZdoom builder bugfix and start making some boxes and go from there. GZDoom Builder is exactly what I wanted. Thanks, guys.
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# ? Jan 23, 2019 18:14 |
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Happy 11th birthday to the myth, the legend, Half-Life Full Life Consequences.
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# ? Jan 23, 2019 18:35 |
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Diabetes Forecast posted:
nice, dm3 remake? needs more panting and sweating.
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# ? Jan 23, 2019 18:49 |
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ok but who would win in a fight him or jacket from hlm?
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# ? Jan 23, 2019 18:51 |
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# ? May 28, 2024 03:07 |
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Jose Mengelez posted:needs more panting and sweating. That's incel Soldier G65434-2's thing. Chad Hacker is too busy wrecking all of SHODAN's world domination plans one after the other like some kind of cyberpunk John McClane, hyped up on berserk, reflex, and genius stims, his lead pipe swinging at light speed cracking mutant skulls left and right, basically vomiting gas and frag grenades, turning Citadel Station into a cyborg graveyard before blowing it all to smithereens so he can get back to Earth and use his military grade implant to pirate 3 megabytes of hot RAM.
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# ? Jan 23, 2019 19:26 |